One of the rewards offered in the Kickstarter campaign for Kingdom Come: Deliverance is a documentary film on the making of the game. That's still in the works, but developer Warhorse Studios have released an "Epilogue" documentary that follows the final days and hours before the game was released to the public, and the tense time immediately after it went live.
"The release day actually isn't such a big deal for me," creative director Daniel Vavra says in the video, in the days before the game was actually released. He acknowledges that the first week of sales is important, but qualifies that by adding that for big RPGs, the situation is a little different.
"With a normal game you can sell 500,000 in the first week, 250,000 in the second, and then it goes down linearly, so in the end you sell 900,000 and that's it," he says. "But with an RPG it's different. For example, Skyrim is still selling five years after release and still in the top 20 or 30, even if the price is a bit lower. So these games have a longer lifespan, so it can be a bit deceptive."
He admits that he'd be nervous during the first week of sales, though, a point he comes back to near the end of the video when he says that he was worried about how Kingdom Come: Deliverance would sell.
"The preorders—a month ago they weren't all that good. We were thinking, 'Shit!' I asked Swen Vincke how many preorders Divinity sold, only he had Early Access, and he sold an awful lot. So I was thinking, 'Jesus Christ, this is fucked. We can't match that!' But in reality we've almost matched it in a couple of weeks."
The video doesn't delve into the process of making the game as the full documentary promises to, but it does serve as a nice happy-ending coda to its creation. Just be sure to have subtitles turned on when you watch—it's almost entirely in Czech.
Vavra also tweeted today that the Kingdom Come: Deliverance 1.4.2 patch, which will fix "some crashes and a few other issues," is complete and in testing. "I would love to give it to you before the weekend," he said, "but we know how it 'worked' last week, so give us some more time."
The Kingdom Come: Deliverance 1.4 patch arrived yesterday, featuring new hair and beard mechanics, Easter eggs (actual Easter eggs, not the videogame type we generally deal with), NPC resurrections, and 200 "major" bug fixes. Unfortunately, it also brought with it a wee little problem that resulted in "a distinct possibility that the save files created with version 1.4 might be corrupted." Thus, the Kingdom Come: Deliverance 1.41 patch is out today.
The 1.41 patch notes are on the vague side, saying only that it fixes errors that arose "due to obsolete data having been published as part of 1.4." Developer Warhorse Studios didn't indicate the actual likelihood of save files being corrupted under the 1.4 update, but the words "distinct possibility" are generally not ones you want to read when they're attached to bad news.
"We highly recommend going back to your old save files that were created with version 1.3.4 or older," Warhorse wrote. "If you finished main quest Baptism of Fire and the following quest (Questions and Answers) did not start, reload any save from Baptism of Fire and progress through the battle. The quest Questions and Answers should start after the duel with Runt."
As for that 1.4 patch, this is the list of the good things it does:
Alongside the 1.4 update, Warhorse also released a free HD Texture and Audio Pack for the PC version of the game. HD audio is provided for all three voiceover languages (English, German, and French) and enhances all in-game sounds, while the hi-def textures can be toggled from the game menu but require a minimum of 6GB VRAM to run.
There's good news and better news for Kingdom Come: Deliverance players looking forward to the arrival of some much-needed fixes. First up, a new 1.3.4 patch hit Steam and GOG today, which fixes a random encounters bug and adds support for Nvidia Ansel and Shadowplay so, as creative director Daniel Vavra said, "you can take cool screenshots on GeForce."
Unfortunately, that's all it does. Behold the full patch notes:
The reaction to the patch is what you might call lukewarm, as many fans were expecting a much more substantial update. That's where the better news comes in:
Vavra said Warhorse hopes to have the patch out next week. That one should be much more substantial: Vavra tweeted last week that the 1.4 patch will have "lots of bug fixes and cool new stuff."
John is elsewhere this week, squeezed into Brendan’s luggage for a flight to San Francisco and the Game Developers Conference, so I’m here for the regular rundown of last week’s top-selling games on Steam. This week, the letters R, A, and S are well-represented with strong showings from both Mars and rats.