Kingdom Come: Deliverance

Kingdom Come: Deliverance hasn't only been out for a month, but already modders are digging into the medieval RPG's files and making some welcome changes. These mods range from minor tweaks to the UI to completely new perks to hefty overhauls of the game's combat and economy. We've been keeping an eye on what modders are working on, and we've come up with a list of the best mods for Kingdom Come: Deliverance.

And for those looking for console commands to enhance your experience in Kingdom Come: Deliverance, we've got a handy list of those console codes, too.

Unlimited Saving

KCD has some restrictions on when you can save your game, limiting it to when you sleep in a bed or drink 'Savior Schnapps' (in addition to autosaves and saving upon exiting the game). The idea is that with limited saves players will be more careful with their decision-making and perhaps have to live with the choices they've made, good or bad. 

The idea of the Unlimited Saving mod, created by EddieShoe, is this: it's your game, so save whenever the heck you want. It allows you to save the game from the main menu at will, even if you don't have Schnapps in your inventory. There's still a hard limit of 30 saved games before it begins prompting you to overwrite one of them. This mod has been updated to work with patch 1.3.1.

Sectorial Lockpicing

Sectorial Lockpicking, created by Tyddy, adds visual spokes to the 'wheel' of the locks you pick. This gives you a visual aid as to where to keep your cursor while turning the lock, instead of only being able to rely on the yellow hover zone (I wrote a bit more about it here). It makes lock-picking a shade easier without making it completely easy.

A Sorted Inventory

Poor Henry, his pockets are stuffed with weapons, food, and loot, and it's a bit hard for the lad to stay organized. While you can sort in categories, the A Sorted Inventory mod by Haslami (inspired by another inventory sorting mod by Papirnehezek) tags every item in the game with a prefix that gathers them into lovely alphabetical lists by item type. At a glance, you'll be able to quickly find what you're looking for.

More Functions for Right Mouse Button

This mod is handy, literally: it allows you to do more with the hand resting on your mouse by adding extra functionality for your right mouse button. You can skip the intro movie, back out of cutscenes, close the map and inventory screens, skip through conversations, cancel haggling sessions, and much more. Very useful if you don't feel like tapping keys since you've already got a finger resting on that mouse button anyway. No need to memorize all its uses: it also adds a prompt onscreen.

First-person Herb Picking

Your interest in this mod is probably proportional to the level of your herbalism skill. If you're an avid weed-picker, you may be annoyed by the fact that every time you harvest a plant, the game takes you out of first-person perspective and into third. The first-person herb-picking mod keeps you in first-person view while picking plants.

No GPS and Remove Compass

If you're looking for a bit more of a challenge and added immersion, this No GPS mod will remove you from the map each time you use it. The basic version of the mod will still center the map on your location, but the full version will center on the spot you last added a map marker. Finding your way around will require a bit more work, since you won't simply see your precise spot on the map. For an even bigger challenge and more realism, there's also a mod that removes your compass.

Perkaholic

You'll have to start a new game to fully enjoy this mod, but Perkaholic by Xylozi adds perks to Agility, Unarmed, and your Bow skill. New perks for Agility will let you take even less damage from falling, while perks for Unarmed will give you faster sprinting speeds, more damage during combat, lessen the rate of bleeding from wounds, and more. Bow perks include greater accuracy, better odds for poisoning, and more frequent knockouts for striking an enemy in the head.

Very Unintrusive Reticle

The UI in KCD isn't exactly sleek, and the reticle onscreen at all times (except when using your bow—more on that in a moment) is a heavy yellow dot that isn't exactly attractive to stare at all day. Very Unintrusive Reticle by Lobuno de-colors the reticle and makes it mostly transparent, so you will barely see it unless you're really looking.

If that's a little too unintrusive for your tastes, there's also a mod called Unintrusive Reticle by PcFreaky99 that you can try, which isn't as unintrusive at the Very Unintrusive one, but it still less intrusive than the vanilla one. I think that all made sense.

Restore Halberds

Restore Halberds, a mod by Tahknall, turns polearms into primary weapons and displays the experience bar for your (normally hidden) polearms weapons proficiency. That means you can now equip, repair, and use polearms as either two-handed weapons or one-handed with a shield, on horseback or on foot.

Roads Are Dangerous

Roads Are Dangerous, created by Zaatch, is a mod for players looking for a bit more conflict while fast-traveling. It ups the chances of running into trouble while moving across the map, and includes an optional module that adds different types of enemy encounters, like the Merry Lads, who are bandits dressed as noblemen, and bigger, tough warriors called Berserkers. 

No Stamina Visual Effects

Let's face it: Henry is no superman, and that's by design. While it's natural he can't run or swing a heavy sword for very long without getting winded, you may not be a fan of how the game informs you that Henry is almost out of gas. The color drains from the screen and your vision blurs, and there are audio cues to tell you that you're low on stamina—but it's all pretty heavy-handed. The No Stamina Visual Effects mod by TheCorex comes in three versions: no visual cues, no sound cues, or both visual and sound cues removed (meaning you'll have to keep your eye on your stamina meter to tell when you're out of juice).

Bow Dot Reticle

Remember that yellow reticle that (perhaps) annoys you because it's always present? Well, it may also annoy you that it vanishes when you use your bow. Some folks like it that way, making aiming more challenging, but others wouldn't mind a little aid when loosing arrows. The Bow Dot Reticle mod, by FoX_D3ff3nd3R, keeps the aiming dot in place when you ready your bow. Good hunting.

No Helmet Vision

I feel like everyone has a limit when it comes to how much realism we want in games. How much do we really want? Like, really? While it makes perfect sense that when you wear a helmet in a first-person game it would obstruct your vision, you may not really want that. No Helmet Vision, by JustAnOrdinaryGuy, removes the obstruction so you can have a clean view of the world. Perhaps it's not realistic, but it may be more enjoyable.

Volumetric Fog Enabler

Apparently, volumetric fog exists for Kingdom Come: Deliverance, but it was left dormant by the developers. Volumetric Fog Enabler, by Moosan82, lets you turn it on if you'd like to add a little more atmosphere to your surroundings.

Dark Times Overhaul

The first really ambitious-sounding mod for KCD, now in beta, is Dark Times - A Difficulty and Balance Overhaul, by sidewayz24. It's making changes to lots of aspects of the game, tweaking carry weight, stamina regeneration, XP gain, jail time and punishments for crimes, random encounter chances, and more. 

The mod tunes the economy, making changes to vendor pricing and replenishment times, as well as tweaks to combat, making enemies more difficult in battle. It's even overhauling perks and visuals. The end goal is to make progression slower, the economy harsher, and combat more challenging. It incorporates a number of existing mods: check the mod page to see exactly which ones, and to read a more thorough description of Dark Times (or to submit feedback if you've tried it).

Skip Intro Movies

It's perhaps a minor annoyance, but still: having to press E every time you launch the game because the narrator wants to tell you the same thing he's told you every time you've launched the game... it grows tiresome. (Though it's a bit like a minigame: can I cut him off before he finishes saying "Charles"? Yes!)

Anyway. The Skip Intro Movies mod by PcFreaky99 cuts the narrator off automatically. For good.

We'll continue adding to and refining our list as more mods appear, and if you've been using a great Kingdom Come: Deliverance mod that you don't see on this page, please tip us off in the comments below.

Kingdom Come: Deliverance

The first time I met Theresa, I found her entirely forgettable. She was nice but plain—not nearly as memorable as Bianca, the flirtatious bar maiden. I never could have imagined that, days from now, our two lives would become inextricably bound together.

Note: This post contains some spoilers for Kingdom Come: Deliverance's first few hours.

Moments after I complete my daily chores, a swell of panic sweeps through the small town of Skalitz. On the horizon, villagers spot a mounted army of Cuman barbarians. Sigismund of Luxembourg, King Wenceslas' brother, had brought them into Bohemia to stir up chaos while he attempts to take the throne for himself. In the span of minutes, they charge into the town and begin slaughtering everyone.

Instead of going to the castle, I try to save my parents who were trapped in the village square. I watch helplessly as both are murdered. With the castle gate now closed and an army of Cumans chasing me, I have only one choice. I flee.

Fortunately, a secret path takes me out into the farmland beyond the town. Here, the Cuman forces aren't nearly as dense, but as I glance over my shoulder, I see one chasing me. I have my father's sword, but I was barely able to beat up the town drunk for the money he owed me—I'm not eager to take my chances on a trained soldier. I keep running.

As I near the road that runs along the mill, I see an unattended horse waiting. How fortunate, I think. Then I hear the screams. Just beyond the horse, three Cumans are huddled around something, struggling. With a sickening twist in my gut (and thanks to some inner monologue from Henry), I realize the three soldiers have pinned Theresa against the wall. They're trying to rape her.

I freeze, unsure of what to do. Looking behind me, I see black pillars of smoke rising from Skalitz—everyone is dying or already dead. The Cuman chasing me from the castle is still on my heels and only seconds behind, sword in hand. I look back to Theresa who can't see me through the three Cumans pressing her up against the wall, pinning her arms back so she can't move. She continues to scream for help. I mount the horse and ride away. In addition to the one chasing me, there's four of them and all I have is a sword I can barely use.

How could I possibly hope to save her life? 

Liar, liar 

It's a decision that, a week later, continues to haunt me. As we've already wrote, Kingdom Come does an incredible job of putting you in the shoes of a lovably oafish nobody. I'm no hero—and I'm definitely no soldier. And with the entire town burning, with everyone dying, can I really be held responsible for choosing to save my own life instead of another's? 

After fleeing Skalitz, I arrive in Talmberg and learn that those who had fled to Skalitz's castle, including my lord, Sir Radzig Kobyla, were able to escape the Cuman siege and are riding south for Rattay. In time, I would join them, but first I want to return to Skalitz to bury my parents.

After defying the Lord of Talmberg's orders, I sneak out of the castle and make for the ruins of my hometown. Sheets of midday rain pelt roads covered in the bodies of slain villagers. A few looters and bandits pick through the remains but scatter when I threaten them. I find my parents in the town square right where they had been butchered. I get a shovel and dig their graves.

At this vulnerable moment, a gang of bandits emerges from the woods to rob me. I am outnumbered almost six to one, but their leader decides to take me on by himself. Against his massive club and without formal combat experience, I'm not able to put up much of a fight. He beats the shit out of me and then, using my father's sword, prepares to finish me off.

Can I really be held responsible for choosing to save my own life instead of another's?

"Hey, goatfuckers!" The bandits turn, momentarily distracted, to see Theresa standing behind them defiantly. "The games are over," she says as Talmberg knights come charging through the gate to drive the bandits away. At this point I have suffered such grievous wounds that I am barely conscious. I wake up days later in Rattay, with Theresa watching over me. She'd saved my life.

The survivors of the Skalitz massacre are now refugees living in a ghetto built around Rattay's Pirkstein castle. Theresa, however, is fortunate to have an uncle who owns a mill outside of town and offered to let both of us stay there. Being one of the few characters I already know, I want to spend more time with her. Before long, it's clear that she has a romantic interest in me and I fancy her too. We take a walk along the river and talk in semi-playable cutscenes and scripted dialogues, and on another date I take her to the inn where we dance and drink. It's kind of nice to have a break from all the murdering and political upheaval in Kingdom Come's main quests.

I decide to finally ask Theresa how she survived Skalitz. She seems hesitant, but the dialogue tree gives me a rather long list of questions, so I begin clicking them one by one—asking about Sir Radzig and the townsfolk, getting her perspective on the raid. And then, without even thinking, I ask how she escaped the Cumans.

"I thought I was finished, but I grabbed a dagger from one of them and—wait, how did you know what happened to me?" She asks suddenly. I freeze. Without even thinking about what I was saying, I accidentally revealed the truth that I was there, watching her assault and doing nothing to stop it. I panic for a moment, but am then given the awful choice to lie.

Like most RPGs, Kingdom Come has conversational skill checks that open up new dialogue options. Often this means threatening or schmoozing someone, but this time the option is to lie—to make Theresa think that I had simply misspoken. I hastily tell her that I was speaking generally and didn't know what she was talking about and, because my speech skill was high, she believes me.

In the heat of the moment, I respond with a knee-jerk white lie to avoid revealing my cowardice, but then the truth of what I had done begins to sink in. As if it wasn't bad enough that I had watched the person I am now dating get assaulted and did nothing, I had just lied about it to her face. I feel like absolute trash.

No deliverance 

My version of Henry was supposed to be a kind of rags-to-riches hero, but instead he's a giant asshole and an even bigger coward.

My cowardice in Kingdom Come haunts me in a way no decision in an RPG ever has. I blew up Megaton in Fallout 3, became a Sith Lord in Knights of the Old Republic 2, and killed every Little Sister in BioShock without batting an eye. But entering into a relationship with someone while actively concealing that I had left her to be raped and murdered is a new level of fucked up. But what's upsetting me is that I am not intentionally roleplaying some evil version of Henry. His decisions are my decisions.

When the roles were reversed, Theresa risked everything to save my life. After first arriving in Rattay, she confesses that when she distracted the bandits, she didn't know that the Talmberg knights were already on their way. She risked her life to save mine, but doesn't even know that I refused to do the same.

Like a lot of aspects of Kingdom Come, its ambitions are often let down by its execution. I realize this when I finally work up the courage to tell Theresa the truth. I expect that she'll be viciously angry or, at the very least, upset that I had kept it a secret for so long. I know it will be the end of our relationship, but if I can't undo my decisions I can at least atone for them. 

Only I don't have to. When I tell her, she brushes it off like it was nothing and immediately forgives me. The limits of Kingdom Come's storytelling become immediately clear. Days later we go on another date and this time we sleep together and that is it. Her questline is over and she never brings up what I had done to her. It is obvious that developer Warhorse Studios had no real intention of exploring that trajectory any further. While a part of me is relieved that I'm off the hook for my disturbing lapse of character, a bigger part is frustrated that such a well-constructed moral conflict is spoiled and unaddressed in service of a sex scene.

Even if Theresa and my story lacks a satisfying conclusion, it's still deserves recognition for how deeply it affects me. Without it needing to be obscene or overly graphic, Theresa's assault disturbs me to the point where I'm struggling to continue playing—not because of what happened, but because of how disappointed I am in my response to it. My version of Henry is supposed to be a kind of rags-to-riches hero, but instead he's a giant asshole and an even bigger coward. And maybe what disappoints me is that this says more about me than I'd care to admit.

Kingdom Come: Deliverance

When developers are busy filling a game world with text and textures, they often take the time to sprinkle in a few Easter eggs: hidden references to other games, films, books, and pop-culture. As players make their way through Kingdom Come: Deliverance, they're discovering that Warhorse Studios has slipped some Easter eggs into their sprawling medieval RPG.

Here's what players have found so far in Kingdom Come: Deliverance, which include references to The Witcher, Lord of the Rings, Game of Thrones, and even the X-Men. The game hasn't been out long, so there's bound to be more to come. Spoilers below, if you want to find all of this yourself.

Roach

Posted on Reddit by duckmemes

You know Roach: it's the name of Geralt's horse (really, the name he gives all his horses) in The Witcher series, and in Kingdom Come: Deliverance you may come across a horse by the same name. She probably won't be standing on a roof, as the Roach we know and love does on occasion, but she's still in there.

There's even some dialogue regarding Geralt's sale of Roach to the horse-trader (click the upper-right corner to enlarge it):

The trader continues, saying "He said now he's settled down with a wife, he's afraid she'd want him to stuff her."

Witcher perk

Roach isn't the only reference to The Witcher in KCD. There's also an Alchemy perk called Witcher (its icon is a wolf, in reference to Geralt's nickname and medallion), which makes 30% more room in your belly for glugging potions, in a nod to The Witcher's heavy focus on potion-brewing.

Epona

Posted on Reddit by Zetanoid

Roach isn't the only famous horse you might meet on your travels: our old pal Epona is in the game, too.

It could be argued that a horse named Epona isn't necessarily a reference to The Legend of Zelda. Epona, a Celtic deity, was a protector of horses, donkeys, and mules, as well as a goddess of fertility, and she was later adopted by the Romans. So, it's a pretty fitting name for a horse even if you've never heard of the Zelda games. Still, we're gonna guess this is a reference to Link's horsie because that's far more fun.

Wolverine

 Posted on Reddit by JCDrummer

Logan, Wolverine, Weapon X—whatever you want to call the surly Canadian superhero—makes an appearance in KCD, too. At least a part of him does. You have to look pretty closely in the image above to really see it (clicking the upper right-hand corner of the image will enlarge it in a new tab). 

Or here, I'll just do it for you:

It appears to be a skeletal hand hidden between a few rocks. The hand, as you can see, has three long claws extended. That's gotta be Wolvie's severed mitt. What's it doing in Bohemia in the Middle Ages? Well, time travel isn't exactly a rare occurrence in the X-Men. How he got his hand cut off—that remains a mystery.

Needle

 Posted on Reddit by MarkoMD007

Ah, Game of Thrones, that famous book series and television show that we are constantly waiting for and then consuming in one huge gulp when it arrives. In both the book and show Arya names her sword Needle, and wouldn't you know it, there's a sword in Kingdom Come: Deliverance that shares the same name.

Granted, when naming a long sharp metal thing, Needle feels like an appropriate moniker, but chances are this is KCD doing a hat-tip to GoT.

Dead witch

 Posted on Reddit by Matt057

Coming across dead bodies is a common occurrence on the dangerous roads of KCD, but this corpse isn't your typical find. She appears to be riding a broom, witch-style. She's got a black hat, and just out of reach of her dead hand there is what looks like a magic wand. Witches get stitches, I suppose.

I'm not sure if this is in reference to a particular witch. Being old-ish, I'm not up on Harry Potter and my experience with witches begins and ends at The Wizard of Oz. Glinda had a wand, but she rode a bubble, not a broom. And the Wicked Witch traveled by broom (and by teleporting in a poof of smoke) but I don't recall her using a wand, just a lot of threats and an army of flying monkeys. If you have any further information on the identity of this witch, please contact the authorities (or just let me know).

Hot Fuzz

Posted on Reddit by RuairJHB

Nicholas Angel is Simon Pegg's character from Hot Fuzz. Angle, er, Angel, is tasked with tracking down some missing and quite elusive swans. In KCD, he appears as a Huntsman looking for help tracking down hare poachers. For the greater good, we're sure.

That vexing traffic cone

Posted on Reddit by daregroup9

A number of players have spotted, oddly enough, a traffic cone lying in a raised wooden structure. What is a traffic cone doing in the Middle Ages? Shouldn't traffic be invented first? Some players have spent quite a lot of time trying to figure out how to get up there by climbing or jumping off nearby objects. 

Turns out, you just need to relax and have a drink or ten. Streamer snake627 got Henry blackout drunk and woke up next to the cone and the chest. Have a look:

Lord of the Rings

 Posted on Reddit by kdizzle1994

If you don't feel like tromping all over the world looking for Easter eggs, just have a peek in your inventory. If you've got a torch, the description reads "May it be a light for you in dark places, when all other lights go out." This is a reference to Lord of the Rings, specifically Frodo's Phial of Galadriel (a cool spider-scaring flashlight). When Galadriel gave it to him, she said, among other things, "May it be a light to you in dark places, when all other lights go out."

We don't expect to find giant spiders in KCD, but seeing as how there's a damn traffic cone and Wolverine's hand, it doesn't hurt to be prepared.

Kingdom Come: Deliverance

Sometimes a main quest, as good as it might be, gets delayed, moved to the back burner by a side quest. And sometimes a side quest, intriguing as it is, gets sidelined by some personal goal or task. In my case, just about everything in Kingdom Come: Deliverance has been put on hold until I get my damn boots back.

This game stole my boots. Early in the story, I'm told to get some sleep by another character, who also tells me to remove my muddy boots before getting into bed. I happily comply. I don't know how deep the simulation is in KCD yet: for all I know, if I sleep in my boots the bed could legitimately become muddy, and this character might be annoyed with me for not following his instructions. I aim to please, so I take them off.

As it turns out, I'm the annoyed one, because in the morning I awaken to discover that my boots are gone. They're not in my inventory, they're not in small room where I took them off: they've simply vanished. This obedient, uneducated peasant I'm playing is now even more of of a humble nobody because I don't even own a pair of shoes. Events in the game lead me out of the castle before I can find another pair, and every time I look down at my bare feet as I travel, I grow a bit more annoyed. This game stole my boots, and I want them back.

The task is: get boots.

It's not long until I encounter a bandit. I've been considering the idea of attempting to talk my way out of dangerous situations in Kingdom Come rather than fighting: it can be a fun way to play RPGs, and at times more rewarding than simply going for your sword. And while this bandit might be a good candidate to flex my verbal wits upon, I can't help but notice that he, unlike myself, is wearing boots.

Long story short: a moment later he's on the ground, dead, and my plan to talk my way through this game is gone in an instant. That's how my fragile my personal convictions and how my moral code can turn on a dime. He has boots, I want boots, so he dies.

Turns out, though, the bandit doesn't actually have boots but rather "footwraps and soles." Footwraps? That basically sounds like just winding a strip of cloth around your feet and pretending they're shoes. Can you imagine how unsatisfying that would feel to walk in? Constantly unraveling, all lumpy and uneven—and I'm even more annoyed now that I've killed a man for his boots only to find he's wearing dirty ribbons on his feet.

Please include my feet in your prayer.

A bit later, after some non boot-related parts of the story unfold, I once again awaken with nothing on my feet. This time it turns out someone has considerately stored my footwraps in a chest for me, but it's yet another reminder that this game seems to have a penchant for making me barefoot against my wishes.

Luckily, a simple quest a little while later provides me with a choice opportunity: while sneaking through a house looking for something, I spot the resident sitting at a table, eating. On his feet: boots. Two boots, which is the precise number of boots I do not have and would like to have. I choke him unconscious, take his boots, leave him with my footwraps, and split. Finally! Now I can get on with Henry's actual story.

Except, no. Kingdom Come isn't done with me yet. The moment I return to town, I hear panicked screams and see villagers running everywhere, yelling that someone has been attacked. I rush over and discover a woman lying dead, face-down in a river. The guards haven't responded, no one is around, and I don't see her attacker. Naturally, a lifetime spent playing games has taught me that when you find a dead body, you take everything it's got. Just when I've hunched over to loot, however, a guard suddenly materializes in the space next to me and accusing me of stealing the dead woman's belongings.

I pay him off so I won't get arrested, but he insists on searching me and recovering any other stolen items I have. I have two: one of them is a boot, and the other is also a boot. Dammit, I'm bootless again. And I don't even have the footwraps, since I considerately left them in the possession of the man I brutally choked unconscious in his own home. No good deed goes unpunished, I guess.

Why not just buy some boots? Never! This game stole my boots, and I'm determined to steal them back. And for the next few hours, that's what I try to do. I sneak around the castle looking to steal someone's boots, but first the game won't let me render Sir Divish unconscious while he's alone praying (lame), and then I miss a ladder, fall through a trap door, and injure both feet. Technically, the game says I've injured both legs, but the icons shown on my screen are of two bare feet, so in addition to looking down at my actual bare feet I get to look at these other two bare feet. Plus I have to bandage them, which is basically like putting on footwraps again! I'm now quite honestly enraged.

Outside, while wandering around on aching feet, I see a baker yelling that he's been robbed, so I chase the thief, sensing an opportunity. It's a long, slow chase, since my sprint meter keeps emptying and I have to slow down to refill it. Luckily, the thief is having the same problem, so a couple of minutes later, deep in the woods, I'm finally able to tackle him. He's poor, poorer than me, and explains that he only stole some bread because he was starving. My dialogue options include telling him that he deserves to die, which seems harsh, so I simply take the stolen bread from him (which, frankly, also seems harsh, but less harsh than killing him). I take the bread, planning to choke him and take his boots (harsh too, but fair). Unfortunately, the moment our dialogue ends, the baker himself arrives, having followed the pursuit all this way. By the time I've returned the bread to the baker and finished talking to him, the thief has vanished.

Oh, well. I just choke the shit out of the baker instead, the moment his back is turned. He has boots, great! His boots, however, are in extremely poor condition, perhaps from the extended run through the woods we just undertook. I leave him unconscious in the middle of the woods (I take the bread back, too), wondering why bad things keep happening to me.

I just found him lying bootless like that, officer, I swear.

As I'm strolling back to town in my crappy, stolen, damaged boots, I see a guard walking down a path with no one else around. I know it's risky, but I guess I'm still annoyed at having my first pair of stolen boots stolen from me, and so I have little faith or trust in authority at this point. I choke the guard out and dump him behind a wagon in a secluded part of town, and take his boots. I feel whole again. For roughly one second. I swear, I swear there was no one else around but another guard is suddenly inches from me, in my face, accusing me of a crime.

After paying him off and handing over both my new guard boots and the rotten baker boots (and the stolen and re-stolen bread), I leave town entirely, wandering the roads and wilds barefoot in a dark mood, hoping to find some traveling boot salesman so I can choke him out and steal every last boot he's got. While on the road I discover the body of a murdered nun. It's an upsetting scene to come across because she's not wearing boots and finding a corpse with boots on would really help me out right now. Naturally, I still poke around in her belongings, which is the cue for someone to instantly arrive and ask what the hell I'm doing. Even worse, this guy accuses me of murdering her.

Henry pondering the mystery of 'should I kill this guy for his boots?'

This is an interesting situation, being accused of murder by the person who, for all I know, might be the actual murderer. What do you do? Talk your way out of it? Try to solve the murder? Accuse him? Flee? Impatiently hammer through the dialogue options because you've already decided to kill this man for his boots? There are really no wrong answers. That's what makes RPGs so great.

So, yeah, he's dead now too. Was he the killer? Only one person knows for sure, and she's a dead nun. Am I a killer? Only one person knows for sure, and I just killed him. I'm not hanging around to see if anyone else shows up: these boots were made for walkin', and that's just what I'll do.

Kingdom Come: Deliverance

Kingdom Come: Deliverance has had a busy week. In just six days, we've had Andy's review, Jarred's performance analysis, Tom's refreshing tales of unimportant dorks, a collection of its weirdest bugs and glitches, and words from Warhorse on what's set to improve in the immediate future. 

With the latter in mind, we already know the developer is working on better lockpicking and is mulling a 'save on quit' option—however it's now outlined the behind-the-scenes process of patching the medieval role-player, and its plans for update 1.3. 

"There clearly seems to be some confusion about various patch versions, for which we are very sorry, so let us explain it a little bit," says Warhorse on the KCD subreddit. "When we finish any patch we can’t just upload it and send it to you immediately. There is a certification phase in which platform holders check whether the patch is stable. This process takes various amounts of time on different platforms. This is the reason why the patches are released at different times."

"However, they check not only stability but also platform-specific requirements, for example, whether the controllers are named correctly, whether you can change user mid-gameplay etc. If we fail any of these platform-specific requirements, we have to upload a correction just for that specific platform. This is the reason why we are releasing a different number of patches on each platform."

Warhorse then provides an overview of Kingdom Come's patches to date, before turning its attention to what's next in update 1.3. While not guaranteed, the developer hopes to add the following in due course:

  • Save and Exit functionality.
  • Lockpicking minigame controls improvement on controllers.
  • Pickpocket minigame improvement.
  • Alchemy recipe for respec potion.
  • Many quest related bug fixes. 

Warhorse also notes that a hotfix is in the works (v1.2.5), which will focus exclusively on bugs. Check out the developer's post in full here

Kingdom Come: Deliverance

I can't stop playing open-world RPG Kingdom Come: Deliverance, but its not without its eccentricities. Archery is one area that players have been calling for improvement and, predictably, modders have answered. There's already mods that will make your arrows fly faster and add a reticle while aiming your bow, as well as a simple way to remove the immersion-breaking air trails from any arrows you fire.

You can add a reticle via console commands, as Christopher wrote in the week, but if you want to go down the mod route instead then this is the one you want. The mod is compatible with Unintrusive Reticle, another mod aimed at making the default crosshair less obvious while you're wandering around Bohemia, which I think is a good idea.

Arrows fly pretty slowly in the game, and this Faster Arrows mod will speed them up. And if you want to remove the trail of lines that follows the arrows as they travel through the air, then follow the instructions here.

If you're interested in modding Kingdom Come: Deliverance (I reckon I'm going to hold off until I've exhausted the vanilla game), then it's worth keeping an eye on the game's Nexus Mods page, where new files are popping up every day. If you want to make the game look prettier, for example, this reshade mod should do the trick without impacting performance too much.

You can also simplify the save system, remove the fog of war from the map, make lockpicking easier and force merchants to carry more money.

Kingdom Come: Deliverance

Kingdom Come: Deliverance took PC gaming by storm this week, scoring high in our review and generating hilarious stories along the way. A quick search informs it first caught our eye way back in December 2012—therefore it's nice to see the medieval role-player reach its potential several years on.  

With this in mind, Warhorse Studios' Tobias Stolz-Zwilling joins Zoe on the PC Gamer Weekender 2018 livestream to talk managing expectations, exceeding them, and the challenges posed by crafting the game's realistic world.

Warning: Tobi has a fantastic moustache. 

Kingdom Come: Deliverance

Warhorse Studios, maker of Kingdom Come: Deliverance, recently said it's listening to player feedback about the medieval RPG's save system and lockpicking minigame, and may be making some changes to both. In the meantime, as always, modders are on the case. One mod has already appeared to let players save the game whenever they want, and now there's a mod called Sectorial Lockpicking that makes picking locks a bit easier.

In KCD's lockpicking minigame, the lock is represented by a circle, sort of like a wheel. Your pick is represented by a round cursor that you move around inside the wheel to find the sweet spot, which turns your cursor yellow. Then, you turn the wheel, and as it rotates, you need to keep your cursor hovering over that invisible sweet spot. Some players are finding this a bit difficult to manage, especially when using a controller instead of a mouse. Hence the player feedback and Warhorse looking for ways to make the minigame better.

In the meantime, here's what the Sectorial Lockpicking mod does. As you can see in the image above, it divides the lock up into segments—sort of adding spokes to the wheel. This acts as a visual aid: instead of just trying to mentally picture where the sweet spot is while you turn the wheel, you can keep your eye on the segment the sweet spot is in. I've tried it a few times and it does make the minigame a bit easier without completely breaking the experience. It just gives you an added visual clue as to where to keep your cursor.

This is purely a visual mod: the added spokes aren't physical or anything, they're just an element to help guide your aim with your cursor. As for the red symbols between the spokes, they're just there for a little decoration. There's a version of the mod that includes just the spokes, and no symbols, if you prefer.

You can download Sectorial Lockpicking at Nexus Mods. Extract the file, drop it in your Kingdom Come data folder, and you're done. To uninstall, just delete the file from the data folder.

Kingdom Come: Deliverance

The PC Gamer Weekender enters day two at the Olympia in London! But if you can't make it, settle in with our livestream featuring some amazing guests, hosted by GamesRadar's Zoe Delahunty-Light. We'll have a great mix of live playthroughs, new footage and Q&As.Fancy that? Come to our official Twitch channel from 13.00 GMT to see a huge array of guests. 

Note that this might be subject to change, but here's the PC Gamer Weekender 2018 complete two-day schedule (footage from yesterday's presentations can be found in this direction): 

Saturday

13:00. Fade to Silence13:30. Project X14:00. The DRG Initiative14:30. Two Point Hospital15:00. LG Gaming—Ahead of the Curve15:30. Kingdom Come: Deliverance16:00. Rend16:30. Total War Saga: Thrones of Britannia17:00. PC Building Simulator17:30. Final Fantasy XV Windows Edition

Sunday

13:00. Surviving Mars13:30. Biomutant14:00. SpellForce 314:30. Frozen Synapse 215:00. Warhammer: Vermintide 215:30. Cobalt WASD16:00. PQube Indie Showcase #116:30. PQube Indie Showcase #217:00. Phoenix Point Tactical Battle Preview

Kingdom Come: Deliverance

Kingdom Come: Deliverance is a great role-playing game, but only if you’re willing to put up with its messiness. A result of its ambitious systems spilling over and a fresh-faced studio trying to plug the leaks, there are strange, surprising, and somewhat charming bugs everywhere. Between bows that fire swords and guards that can superkick you from any distance, there’s clearly plenty of cleaning up left for Warhorse Studios, but until then, we’ll gif and share and laugh until they’re gone. Here’s a few of our favorite mishaps so far. 

Be warned, there might be some early game spoilers (and body horror) beyond this point. 

Got you! Again. And again. And again. 

Early in the game you're trying to escape from a castle. I tried the direct approach—just sort of walking out—and a guard nabbed me and returned me to my room. Which then trapped me in a glitch-loop, as another guard appeared in my room, captured me (despite the fact I wasn't trying to do anything but sleep), and then after he hover-walked over my bed, continued to repeatedly capture me, forever, until I finally had to manually quit the game. — Chris Livingston

That’s one hell of a kick 

The Dragon Ball Z anime has been running for nearly a millennium now, evidenced by this guard superfan’s dedication to the source material. 

Henry puree

Source: Reddit

I’m no expert when it comes to swinging around sharp objects, but I know showmanship when I see it. While my Henry is stuck with a molasses arm, this guy has a built in blender function. Will Henry blend? Yes. He’s a soft one. 

An historically accurate bow that fires swords 

Source: Reddit  

Prove to me it never happened. I want to see some sources. I’ll wait. 

Rated M for Mature and My God Put On Some Clothes 

Source: Reddit 

Miller Peshek has a case of the Mondays in this candid photo, but all that milling can make a medieval man mad. 

For my next impression... 

KCD has naturally drawn comparisons to Bethesda's open world RPG Oblivion, and here's another: this guard's voice completely changes in the middle of a conversation, something that used to happen in Oblivion from time to time. Maybe it's just a hobby for this guard to try out different voices, or maybe he's got a split personality, but most likely it's just proof that the spirit of Oblivion is alive and well. — Chris Livingston

A normal human conversation 

Source: Reddit

I’m surprised Henry’s speech skill didn’t go soaring after he did when initiating this conversation. Then again, maybe spontaneously transporting to and falling from the sky was a colloquial greeting. 

Two heads are better than one 

While exploring I came across a couple guards who clearly don't have any issues with personal space. My only question is, do they require two paychecks or just one?  —Chris Livingston

Flying potion 

Source: Reddit

It might look like this flying potion doesn’t require any ingredients, but what you can’t see is the player actively thinking a happy thought. Peter Pan and all that. 

Perfect stealth 

An AI bug or advanced AI at work? Maybe this man is actively ignoring the player choking out his bud so as not to draw attention to himself. The code is practicing self-preservation, gaining sentience and we’re sitting on our butts writing flavor text for short clips of funny ‘glitches’. We’re doomed. (Gotta get paid though.)

Breaking free of the menus 

Source: Reddit 

I’d be feeling a bit trapped, too. After all that time fiddling with layering shit armor who can blame Henry for wanting a breather and longer limbs. 

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