Kingdom Come: Deliverance - rick5292


The later Middle Age of Kingdom Come: Deliverance was practically a second Iron Age, with objects of widely varied uses being made of metal.



Skalice is the hometown of Henry. Sir Radzig Kobyla is the lord of its castle, which towers over the village & its precious silver mines.



The Marian Church in Úžice east of Talmberg in its high medieval Romanesque style was already built in 1175.



The first accounts of Ledetchko come from the year 1280, when Hroznata of Husice, the lord of Ratay, willed one of his sons a mill with one fisherman and to his second son, an estate with another mill called Chuchelnik. Both of which were located in Ledetchko. He must have wanted his sons to engage in some healthy competition.
Kingdom Come: Deliverance - rick5292


The later Middle Age of Kingdom Come: Deliverance was practically a second Iron Age, with objects of widely varied uses being made of metal.



Skalice is the hometown of Henry. Sir Radzig Kobyla is the lord of its castle, which towers over the village & its precious silver mines.



The Marian Church in Úžice east of Talmberg in its high medieval Romanesque style was already built in 1175.



The first accounts of Ledetchko come from the year 1280, when Hroznata of Husice, the lord of Ratay, willed one of his sons a mill with one fisherman and to his second son, an estate with another mill called Chuchelnik. Both of which were located in Ledetchko. He must have wanted his sons to engage in some healthy competition.
Kingdom Come: Deliverance - Warhorse_JiriRydl
Hello there and welcome to the first part of Best of #WeeklyTorch series, your inside look at the Warhorse Studios team.

For more than a year now, every Friday we give you solid entry with key Warhorse members regarding his/her work on Kingdom Come: Deliverance. We have decided to pick up the best stories and share them with you here.

Enjoy and as always, stay medieval!



Daniel "Hellboy" Vávra was born in the North of Czech Republic in a small town in the mountains close to Poland. He was the mastermind behind the story of Mafia, before he came up with the idea to open his own studio: Warhorse Studios. Someone would call him an angry cave troll, we just call him Hellboy. Meet the creative director and the brain behind Kingdom Come: Deliverance.

https://forum.kingdomcomerpg.com/t/warhorse-studios-weekly-torch/29593/40



Adam J. Sporka was born in Prague (now Czech Republic). He joined the Warhorse Studios team after the Kickstarter campaign during 2014, together with our music composer, Jan Valta. Adam is a member of the Sound Department and is responsible for the adaptive music system.

https://forum.kingdomcomerpg.com/t/warhorse-studios-weekly-torch/29593/16



Gabrielle "Brie" Adams was born in Tacoma/WA in the USA. Prior to Warhorse Studios, she worked on Bethesda's very own Skyrim and Fallout 4. She later moved to Czech and joined Warhorse Studios shortly after the Kickstarter in 2014 as an Environment Artist.

https://forum.kingdomcomerpg.com/t/warhorse-studios-weekly-torch/29593/26
Kingdom Come: Deliverance - Warhorse_JiriRydl
Hello there and welcome to the first part of Best of #WeeklyTorch series, your inside look at the Warhorse Studios team.

For more than a year now, every Friday we give you solid entry with key Warhorse members regarding his/her work on Kingdom Come: Deliverance. We have decided to pick up the best stories and share them with you here.

Enjoy and as always, stay medieval!



Daniel "Hellboy" Vávra was born in the North of Czech Republic in a small town in the mountains close to Poland. He was the mastermind behind the story of Mafia, before he came up with the idea to open his own studio: Warhorse Studios. Someone would call him an angry cave troll, we just call him Hellboy. Meet the creative director and the brain behind Kingdom Come: Deliverance.

https://forum.kingdomcomerpg.com/t/warhorse-studios-weekly-torch/29593/40



Adam J. Sporka was born in Prague (now Czech Republic). He joined the Warhorse Studios team after the Kickstarter campaign during 2014, together with our music composer, Jan Valta. Adam is a member of the Sound Department and is responsible for the adaptive music system.

https://forum.kingdomcomerpg.com/t/warhorse-studios-weekly-torch/29593/16



Gabrielle "Brie" Adams was born in Tacoma/WA in the USA. Prior to Warhorse Studios, she worked on Bethesda's very own Skyrim and Fallout 4. She later moved to Czech and joined Warhorse Studios shortly after the Kickstarter in 2014 as an Environment Artist.

https://forum.kingdomcomerpg.com/t/warhorse-studios-weekly-torch/29593/26
Kingdom Come: Deliverance - Warhorse_JiriRydl


You play as Henry, a blacksmith’s son, and enter into the service of a noble who assigns you engaging tasks and quests. How you choose to shape your character depends entirely on you. You can be violent, use weapons or use your charisma and avoid conflict. Keep in mind that whatever you choose to do, you may have to face the consequences, as there are multiple ways to solve the quests.



A beautiful impression from Neuhof in Bohemia. Make no mistake, the silence can be deceiving...



The benedictine monastery of Sázava is one of the oldest in Bohemia. It was under construction in 1403, but the prospering years would find a rough end & the new cathedral would never shine in it´s final form, as the construction was stopped during the Hussite wars.

Thank you for joining us today, and we will visit the nice countryside of Kingdom Come: Deliverance again soon!
Kingdom Come: Deliverance - Warhorse_JiriRydl


You play as Henry, a blacksmith’s son, and enter into the service of a noble who assigns you engaging tasks and quests. How you choose to shape your character depends entirely on you. You can be violent, use weapons or use your charisma and avoid conflict. Keep in mind that whatever you choose to do, you may have to face the consequences, as there are multiple ways to solve the quests.



A beautiful impression from Neuhof in Bohemia. Make no mistake, the silence can be deceiving...



The benedictine monastery of Sázava is one of the oldest in Bohemia. It was under construction in 1403, but the prospering years would find a rough end & the new cathedral would never shine in it´s final form, as the construction was stopped during the Hussite wars.

Thank you for joining us today, and we will visit the nice countryside of Kingdom Come: Deliverance again soon!
Kingdom Come: Deliverance - contact@rockpapershotgun.com (Adam Smith)

kingdomcome1

The enormous open world is attractive and enticing, but it’s Kingdom Come: Deliverance’s skill trees that made me a believer in this historical RPG. Rather than providing mild improvements to sword-handling or stamina, the things you learn are traits that change the way your character interacts with the world and the people in it. It all suggests I’ll be creating a person with knowledge and foibles as I play rather than tweaking a sheet of stats.

(more…)

Kingdom Come: Deliverance - contact@rockpapershotgun.com (Fraser Brown)

kingdomcome

Kingdom Come: Deliverance, the historical RPG set in the 14th century, will feature rather a lot of brawling with grunting, armoured men, so Warhorse Studios has put together a detailed video on how the game s combat system works. The studio is going for realism, basing the fighting techniques on medieval martial arts, so it looks a bit more involved than simply swinging your sword and hoping for the best — my favoured combat style.

(more…)

Kingdom Come: Deliverance - Warhorse_JiriRydl


In the new development update Creative Director Daniel Vávra and Lead Designer Viktor Bocan delve into the combat system of Kingdom Come: Deliverance. The system offers a variety of weapons, attacks, counters and moves during the intense fights within the game.

When designing the combat the goal was to create an immersive, sophisticated melee system that is intuitive and accessible at the same time - The result is an outstanding and realistic fighting experience!

Watch new video on YouTube!

https://youtu.be/3c_ANy-4TS4
Kingdom Come: Deliverance - Warhorse_JiriRydl


In the new development update Creative Director Daniel Vávra and Lead Designer Viktor Bocan delve into the combat system of Kingdom Come: Deliverance. The system offers a variety of weapons, attacks, counters and moves during the intense fights within the game.

When designing the combat the goal was to create an immersive, sophisticated melee system that is intuitive and accessible at the same time - The result is an outstanding and realistic fighting experience!

Watch new video on YouTube!

https://youtu.be/3c_ANy-4TS4
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