Thea: The Awakening - A'vee
Hey all!

We've decided to do something crazy today. If you ever wanted to try Thea, but you were not entirely sure if you'd like it - now you can. But it's not just a demo. It is actually the full game!

Of course, we are not totally nuts, so the demo is not entirely up to date - it is Thea's Early Access version from October 2015. As you can imagine, from that moment we have added tons of new content and improvements, but it should be more than enough to check if you like the concept.

So - enjoy! We hope you like it enough to buy the game!
Thea: The Awakening - A'vee
Hey all!

We've decided to do something crazy today. If you ever wanted to try Thea, but you were not entirely sure if you'd like it - now you can. But it's not just a demo. It is actually the full game!

Of course, we are not totally nuts, so the demo is not entirely up to date - it is Thea's Early Access version from October 2015. As you can imagine, from that moment we have added tons of new content and improvements, but it should be more than enough to check if you like the concept.

So - enjoy! We hope you like it enough to buy the game!
Jul 14, 2016
Thea: The Awakening - A'vee
In today's main branch build:
- 14 new villager arts and special art for Son of Zorya,
- Larger item/character info area on Equip screen,
- Updated French Community translation,
- [MP] fixed a bug where the player could open inventory or equip screen while having the other player's group selected and get locked on that screen,
- [MP] blocked loading saves from pause menu, and changed how autosaves are handled,
- Event fixes (sorry, haven't got any details),
- Reduced the chance to be able to pick a scholar or an inventor when having the Meeting Hall building,
- Changed prerequisites of children falling ill event, losing children should not occur as often,
- Fixed scholars so that female scholars are possible,
- Fixed Legendary Craftsman achievement,
- Fixed display if heavily wounded icon on Inventory (this was just a display glitch, actual chance to die was calculated ok).
Jul 14, 2016
Thea: The Awakening - A'vee
In today's main branch build:
- 14 new villager arts and special art for Son of Zorya,
- Larger item/character info area on Equip screen,
- Updated French Community translation,
- [MP] fixed a bug where the player could open inventory or equip screen while having the other player's group selected and get locked on that screen,
- [MP] blocked loading saves from pause menu, and changed how autosaves are handled,
- Event fixes (sorry, haven't got any details),
- Reduced the chance to be able to pick a scholar or an inventor when having the Meeting Hall building,
- Changed prerequisites of children falling ill event, losing children should not occur as often,
- Fixed scholars so that female scholars are possible,
- Fixed Legendary Craftsman achievement,
- Fixed display if heavily wounded icon on Inventory (this was just a display glitch, actual chance to die was calculated ok).
Jul 6, 2016
Thea: The Awakening - A'vee
- Fixed the final encounter with Dwarf cultists, where the location did not dissappear and instead spawned some goblins ,
- Fixed XP gain showing incorrect values after fighting with a lair,
- [MP] Fixed XP level threshold being reset for joining player after loading a game.
Jul 6, 2016
Thea: The Awakening - A'vee
- Fixed the final encounter with Dwarf cultists, where the location did not dissappear and instead spawned some goblins ,
- Fixed XP gain showing incorrect values after fighting with a lair,
- [MP] Fixed XP level threshold being reset for joining player after loading a game.
Jul 4, 2016
Thea: The Awakening - A'vee
Event fixes:
- University town - the scholars and inventors were buffed as we realised they were not up to scratch.
The exchange for children now has a chance to get up to three sages, and with 15 extra skill points, plus a chance for some scholars (up to 2). Or up to three workers(with a 15 point boost as well) and some inventors.
In the character exchange, you have a chance to get 2 scholars or inventors not one.

- Dusktown - child exchange: you now can get up to 2 Goblin warrior and two Goblin shamans or up to 3 bandits and up to 1 dwarf bandit.
The orc witch you get from the char exchange now got a boost in skill points.

- Silveroak - child exchange - you will now have a chance for up to 2 forest elves and one bugay, or up to 3 Vily and up to one Bugay. No change in the char exchange for Silveroak.

Also:

- Fixed dlc2main events showing up in English when language was set to Community French (copied Official French until community localization is available),

- Nerfed dwarf bandit group to make it match a 3-skull difficulty rating,

- Fix for Research screen that could cause a crash and/or using more points to unlock a recipe.

Jul 4, 2016
Thea: The Awakening - A'vee
Event fixes:
- University town - the scholars and inventors were buffed as we realised they were not up to scratch.
The exchange for children now has a chance to get up to three sages, and with 15 extra skill points, plus a chance for some scholars (up to 2). Or up to three workers(with a 15 point boost as well) and some inventors.
In the character exchange, you have a chance to get 2 scholars or inventors not one.

- Dusktown - child exchange: you now can get up to 2 Goblin warrior and two Goblin shamans or up to 3 bandits and up to 1 dwarf bandit.
The orc witch you get from the char exchange now got a boost in skill points.

- Silveroak - child exchange - you will now have a chance for up to 2 forest elves and one bugay, or up to 3 Vily and up to one Bugay. No change in the char exchange for Silveroak.

Also:

- Fixed dlc2main events showing up in English when language was set to Community French (copied Official French until community localization is available),

- Nerfed dwarf bandit group to make it match a 3-skull difficulty rating,

- Fix for Research screen that could cause a crash and/or using more points to unlock a recipe.

Jul 3, 2016
Thea: The Awakening - A'vee
Some material balancing changes today, so that the "dead-end" materials are more worthwhile to unlock:

Wood
- Dark wood: damage multiplier upped from 0.2 to 0.4, craft multiplier for crafting tool from 0.25 to 0.4
- Elven wood became a bit lighter (from 0.8 to 0.6) to keep it interesting

Metal
- Iron: gathering multiplier boosted from 0.6 to 0.9
- Gold: decreased weight multiplier from 0.6 to 0.4, so it is better suited for equipment for medics and other weaklings :P, gathering multiplier boosted from 0.55 to 0.7
- Steel: greatly increased damage multiplier: from 1 to 1.5, also boosted gathering multiplier from 0.5 to 0.7

Stone
- Clay now gives a significant boost to gathering tools and crafting tools (multiplier changed from 0.25 to 0.4). Though it is very heavy, it is also easy to gather (fairly big packs) and a good choice for buildings

Leather
- Leather multiplier for gathering tools boosted from 0.8 to 1
- Fur Leather multiplier for gathering tools boosted from 0.7 to 1
- Scaled Leather multiplier for gathering tools boosted from 0.35 to 0.4

Other changes:
- Research panel now allows you to check resources used for crafts and buildings that have not been unlocked yet, even if you have no free Advancement Points,
- Also on Research panel - clicking on a locked resource will allow you to see where it is located on the map, provided there are any on the scouted part.
Jul 3, 2016
Thea: The Awakening - A'vee
Some material balancing changes today, so that the "dead-end" materials are more worthwhile to unlock:

Wood
- Dark wood: damage multiplier upped from 0.2 to 0.4, craft multiplier for crafting tool from 0.25 to 0.4
- Elven wood became a bit lighter (from 0.8 to 0.6) to keep it interesting

Metal
- Iron: gathering multiplier boosted from 0.6 to 0.9
- Gold: decreased weight multiplier from 0.6 to 0.4, so it is better suited for equipment for medics and other weaklings :P, gathering multiplier boosted from 0.55 to 0.7
- Steel: greatly increased damage multiplier: from 1 to 1.5, also boosted gathering multiplier from 0.5 to 0.7

Stone
- Clay now gives a significant boost to gathering tools and crafting tools (multiplier changed from 0.25 to 0.4). Though it is very heavy, it is also easy to gather (fairly big packs) and a good choice for buildings

Leather
- Leather multiplier for gathering tools boosted from 0.8 to 1
- Fur Leather multiplier for gathering tools boosted from 0.7 to 1
- Scaled Leather multiplier for gathering tools boosted from 0.35 to 0.4

Other changes:
- Research panel now allows you to check resources used for crafts and buildings that have not been unlocked yet, even if you have no free Advancement Points,
- Also on Research panel - clicking on a locked resource will allow you to see where it is located on the map, provided there are any on the scouted part.
...