Another quick hotfix. Hopefully I got all the major exploits and bugs out of the way.
Let's continue on vehicles!
Changelog: - Campfires no longer decay when items are inside - Fixed a foundation exploit - Fixed a storage chest exploit - Fixed a bug that sometimes caused the server to not output if a player disconnected - Reduced improved metal structures health by 40% - Fixed an issue with the camera clipping through objects - All non-scoped weapons when aimed will now slightly zoom field of view - Fixed a bug that caused the ban list not properly sync sometimes - Fixed a bug that caused server objects to spawn at incorrect positions - Running the server no longer requires a copy and paste of the game data (but you should still copy and paste if youre running multiple servers) - Fixed a bug that caused rain drops sound effect to stop playing when underneath a ceiling
Change log: - Sleeping bags can be no longer placed in authorized areas - Fixed display error when building base elements - Server optimizations - Fixed a bug with loot spawner that caused loot tables to load incorrect items in - Fixed a bug with server side rock collision - Increased all melee weapons durability by 50% - Increased Rock base durability by 125% - Night Vision can now be toggled on and off using "N" - Furnaces no longer decay when items are inside
Nomad 0.997 is now released, however as the last build contained a lot of bugs and exploits, this update came early. Due to this, vehicles are not included in this version.
Vehicles are around 50% completed and was originally planned for this update, but due to the bugs and exploits, 0.997 had to be released early.
Changelog: - Fixed a bug that prevented players from looting farmable crops - Roads added - Bloom effect reduced - Updated tonemapping effect - Main menu redesigned - Main menu connection fixes - Bullet speed on all bullets are now 20% faster - Discord rich presence added - Fixed a bug that caused bullets not to do the proper damage on metal and steel doors - Fixed a bug that caused bullets to do double damage or sometimes triple damage on objects and players - Wooden and stone tier base armor value increased by 50% (armor does not affect flamer damage or explosive damage) - Fixed a bug that caused durability stacks on your weapon from other peoples weapons - Fixed zombie explosion positioning (was spawning on the ground level) - Server and client script optimizations - Loot will now slowly spawn over time instead of spawning in one go - Fixed a bug with looting items with raycasting - Fixed a bug with mining talents not correctly getting sulphur or improved metal - Fixed a bug that caused extra mining nodes to spawn when mining - Increased rock durability - Explosive zombies explosions now affect objects around them (and other zombies!) - Fixed hands durability bug - Added better protection for dedicated server client to start when loading a server - Bullets can no longer go through tiny openings (base doors) - New weapon added, Kuzi. A high rate of fire uzi, uses 9mm ammo boxes. - Gold bars are now worth $250. This will help store cash. - Premium members now gain 50% extra XP - Weapon speed and damage adjusted on some weapons - Lyno is no longer a single fire weapon - Fixed stairs from deleting itself when placed at the side of a foundation - Added new status effect, wet. Being wet will reduce your armor by 30% - Explosive and stalker zombies now have increased health - Compass added that displays NESW heading - Pocket Pistol now holds 9 bullets, up from 6 - Replaced Painkillers model - Replaced Military Backpack model - Fixed a chat display bug when using the admin cleaning tools - Fixed a bug that caused furnace decay to run much slower than usual - Added harsher server checks for all containers - Placing objects now check for intersecting objects in the way - Sleeping bags can now be placed in unauthorized areas - Wooden spike traps can now be placed in unauthorized areas - Fixed a bug with wooden spike trap culling and positioning - Fixed a bug that caused birds to give multiple sets of XP - Supply helicopters now spawn every 45 minutes, up from 15 minutes - Supply helicopters will now be announced in the chat when they spawn - Supply helicopters and supply drops now have map icons - Player boxes now stay for 10 minutes, up from 5 minutes - Supply drops now stay for 15 minutes, up from 5 minutes - Fixed a bug that caused the supply helicopter not to spawn - Thor, C4 and Explosives are now added in the supply drop loot table - Traffic cone hat added - Rebalanced hats armor values - Supply helicopter now waits 1 minute before dropping its load. More chance of people catching up to it when it drops - Optimized netcode (>50% reduced bandwidth) - Construction objects no longer push players
- C4 now requires Improved Metal - Cleaned up server logic scripts - Fixed a bug that caused the increased speed talent not to work when loading back into the server - Fixed a bug that caused stairs to delete itself on upgrade or when a workbench is nearby - Fixed a bug that caused the exploding zombie not to play its explosion effect when killed - Fixed a bug that caused players to be stuck when opening an explosive chest - Fixed a bug that banned players when dropping berries - Updated post processing stack - Bushes added
- Fixed bug with upgrading improved metal doors - Reverted crouch sound effects, now it doesn't play any - Added durability on melee weapons - Fixed minor bugs with server - Improved metal shutters can now be closed - Minigun bullet capacity reduced
Nomad 0.996.15 has now been released. Hopefully this will clear up any bugs currently in the game, not including the inventory/weapon system as that's getting a planned overhaul.
The next update will focus -hopefully- on vehicles. Though please be patient.
Changelog: - Metal doors can now be upgraded to Improved Metal doors - Fixed tooltip error when upgrading wooden doors - Katana damage increased - Fixed inventory exploit - Sleepers are no longer lootable - Sleepers will now output their name when looking at them - Metal shutters can now be upgraded to Improved Metal shutters - All base windows now have bars - Flamer damage on wooden bases reduced 12% - Updated water shader, should see better performance - Fixed spraying more than one spray at the same time - Improved profanity filter - Profanity filter now applies to workbench names - RPG Rocket crafting materials reduced, now needs only 2x Metal and 2x Gunpowder - New community skins added - Fixed a bug that caused storage cupboard not to delete after foundations got destroyed - Base foundations and military barracks now have LODs - Increased the quality of the hangar and warehouse LOD's - Cleaned up island map - Fixed a bug where crouch footsteps wasn't playing correctly - New zombie added. Explodes on attack. - Workbenches and other objects can no longer be hidden under foundations and/or stairs - Fixed workbench collision checks after workbench has been placed
- UI menu touch ups - Connecting to a server now attempts to connect 5 times before showing the "failed to connect" screen - Creating a server now defaults to your local address - Fixed issue with sleepers not deleting properly on server - Fixed issue that caused players to randomly spawn in the air after logging in - Auto reload is now disabled - Updated to Unity 2019, should see increased performance - Updated base textures - Improved metal ore and improved metal added. 10% chance to find when mining. Smelt Improved Metal Ore at furnaces as normal. - Improved sulphur talent now increases sulphur find by 5%, down from 10% (same with new improved metal talent) - New base tier added, uses the new improved metal which is 3x as strong as normal metal - Replaced increased metal find talent with increased improved metal find - Heavy Axe extra material rate increased to 50%, up from 20% - Heavy Pickaxe now only applies to base materials - Walking on different foundation types now play the correct sound effect - Player bases hit effects now fixed