May 29, 2018
Nomad - Decerto
Hello survivors!

0.993 hotfix is here with fixes to the Windows 32bit game and also some quality of life changes. Below is the changelog for the hotfix.

CHANGED:
- Dropped items now grip to the floor to prevent items from rolling down hills/mountain sides
- Extended Safe Zone boundary

FIXED:
- Fixed muzzle flash enabling when switching weapons
- Fixed the crash on 32bit systems (Thanks Testing)
- Deers no longer want to swim in the water and die
- Berry material no longer shines like a god
- Supply crates will now float in the water
- Fixed /players when the server has more than 20 or so people online
- Deleted old nav mesh that were still active from the old map
- Steam Avatar in chat has been fixed and will no longer display your avatar on others
May 29, 2018
Nomad - Decerto
NEW:
- New map
- New Water Shader

CHANGED:
- Replaced Steamworks.NET with Facepunch.Steamworks
- Fall Damage limit/fall off and damaged reduced
- Anti Cheat improvements
- Foilage improvements
- Rebalanced hunger and thirst values
- Replaced old map system with coordinates system
- Placement improvements on foundations (scroll wheel to adjust height)
- Barrels now give more loot
- Death timer is now 10 seconds, down from 20 seconds

FIXED:
- Fixed tooltip for Stone Hatchet
- Fixed base objects repairing over 100%
- Fixed collider around Dew Catcher
- /players display in chat fixed
- Fixed bug where cancelling sleeping bags would return the last used item
- Fixed /giftall with Premium members
- Birds will no longer hang in the air when killed

This is an early look at the patch, please expect crashes and bugs. As always, let me know about any bugs or crashes you find via the Community Forum or on our Discord.
Nomad - Decerto
NEW:
- New map
- New Water Shader

CHANGED:
- Replaced Steamworks.NET with Facepunch.Steamworks
- Fall Damage limit/fall off and damaged reduced
- Anti Cheat improvements
- Foilage improvements
- Rebalanced hunger and thirst values
- Replaced old map system with coordinates system
- Placement improvements on foundations (scroll wheel to adjust height)
- Barrels now give more loot
- Death timer is now 10 seconds, down from 20 seconds

FIXED:
- Fixed tooltip for Stone Hatchet
- Fixed base objects repairing over 100%
- Fixed collider around Dew Catcher
- /players display in chat fixed
- Fixed bug where cancelling sleeping bags would return the last used item
- Fixed /giftall with Premium members
- Birds will no longer hang in the air when killed

This is an experimental patch, please expect crashes and bugs. As always, let me know about any bugs or crashes you find with this patch.

Once this patch is stable, it will be moved to the Live branch.

To join Experimental, right click Nomad In Steam > Properties > Betas and opt-in the Experimental branch.
Apr 19, 2018
Nomad - Decerto
Hello Survivors!

0.992 is now on the default live branch.

Thanks to everyone who tested this on Experimental. However, please as always expect some bugs.

Ambient Occlusion has also been added this update.

FULL CHANGELOG:

NEW:
- Significantly reduced network lag/latency
- GPU instancing
- Discord Rich Presence is now a thing
- New world models has been added
- Almost every weapon has been updated with new models and some with new animations
- New weapon sounds on some weapons
- Added Ambient Occlusion

CHANGED:
- Increased server timeout value
- Updated Steamworks.NET
- Updated anti-cheat system
- Changed the water around the beaches
- Network calls changed, should see better server performance
- Upgraded to Unity 2017.3, should see better performance
- Player collider size has been fixed, will help with ladders and mart
- Better loading of terrain when loading the map
- Increased loot at house, fridge, military, police and car spawns
- Weapons and ammo can now spawn in houses
- Radio towers now spawn loot
- No longer build over water in certain areas
- Changed terrain in certain areas
- New firing sounds for certain weapons
- You can now get Metal, Sulphur and Stone from barrels
- Updated map text and icons
- Server will now log when admins spawn in items
- Trees now have different colours
- Decreased Nightvision scanlines
- C4 blast radius significantly reduced
- Furnace sound effect reduced in volume
- All weapons now have faster Aim Down Sight (ADS) time
- All weapon bullets are now 25%-75% faster when travelling through the air
- SMAA replaced with 8x MSAA
- Gizmo spread has been reduced to 3, down from 3.5
- Lupara spread has been reduced to 4, down from 5
- Decreased volume on breath loop and BG SFX
- Updated the fire particles on campfires, furnaces and wall torches
- Reduced number of chat messages saved to 12, down from 50
- Remote footsteps are a little louder
- Adjusted loot tables and spawns
- Helicopters move speed reduced
- Main Camera near clip has been reduced
- Ladders now stay active for much longer
- Increased apartment and house spawns
- Military area removed and is now located within Pinewood City
- Terrain around -old- military has been changed to open the area up
- Apartment buildings now have LODs
- Mining nodes have been increased to 250, up from 230
- Supply helicopter will now hover for 20 seconds before deploying the supply crate
- Supply helicopter speed has been reduced
- Ladders can now be used in unauthorised building areas

FIXED:
- Scrapping Arrows and Crossbow Bolts now give Wood
- Fixed out of sync structure damage over network
- Fixed bug where foundations deleted when placed
- Fixed spawning of the old item "Hatchet" in loot tables
- Fixed errors on zombie checks
- Fixed frame rate getting locked to 60 when there was no vsync selected in options
- Fixed some positions of floating mountains/rocks
- Fixed raycast distancing with bullets
- Removed unwanted rigidbodies on bullets
- Fixed bullet colision bug
- Fixed UV errors on first person arms/hands on some weapons
- Fixed voice chat -again-
- Fixed some issues with bushes causing FPS problems, you should see much better frame rates now
- Fixed some road placements near Tusten's safe zone
- Fixed normals on some models
- Fixed map icons
- Fixed opening the mic when typing v in chat
- Fixed fps in menus
- Fixed weird LOD and collision on a rock near the Pinewood sign
- Fixed cap under road near -old- military zone
- Fixed torch light not showing on remote players
- Fixed stairs collision on house model
- Fixed geometry errors on apartment buildings
- Fixed weird behaviour with zombies
- Fixed weird bug that made objects getting damaged over the network take more damage than usual
- Fixed melee sometimes not hitting its collision
- Fixed Lyno reloading animation
- Fixed zombies not resetting aggro properly
Apr 15, 2018
Nomad - Decerto
A patch has been applied for 0.992 Experimental. Here is the changelog.

CHANGED:
- Supply helicopter will now hover for 20 seconds before deploying the supply crate
- Supply helicopter speed has been reduced
- Ladders can now be used in unauthorised building areas

FIXED:
- Fixed weird bug that made objects getting damaged over the network take more damage than usual
- Fixed melee sometimes not hitting its collision
- Fixed Lyno reloading animation
- Fixed zombies not resetting aggro properly

Once this patch is stable, it will be moved to the Live branch. All feedback and suggestions are welcomed on the community forums or on our Discord server. To join the Discord server, follow this link https://discord.gg/CkxTqNU
Nomad - Decerto
Hello Survivors!

This patch comes with brand new weapon models for -almost- all weapons. Lots of fixes and changes in this one, so need help testing. Remember to join the Nomad discord and let me know of any feedback, bugs or suggestions.

Server Owners: 0.992 server data has been included with this patch. Check install folder.

Here is the changelog for 0.992:

NEW:
- Almost every weapon has been updated with new models and some with new animations
- New weapon sounds on some weapons

CHANGED:
- You can now get Metal, Sulphur and Stone from barrels
- Updated map text and icons
- Server will now log when admins spawn in items
- Trees now have different colours
- Decreased Nightvision scanlines
- C4 blast radius significantly reduced
- Furnace sound effect reduced in volume
- All weapons now have faster Aim Down Sight (ADS) time
- All weapon bullets are now 25%-75% faster when travelling through the air
- SMAA replaced with 8x MSAA
- Gizmo spread has been reduced to 3, down from 3.5
- Lupara spread has been reduced to 4, down from 5

FIXED:
- Fixed errors on zombie checks
- Fixed frame rate getting locked to 60 when there was no vsync selected in options
- Fixed some positions of floating mountains/rocks
- Fixed raycast distancing with bullets
- Removed unwanted rigidbodies on bullets
- Fixed bullet colision bug
- Fixed UV errors on first person arms/hands on some weapons
- Fixed voice chat -again-
- Fixed some issues with bushes causing FPS problems, you should see much better frame rates now
- Fixed some road placements near Tusten's safe zone
- Fixed normals on some models
Nomad - Decerto
Hello Survivors!

This patch comes with brand new weapon models for -almost- all weapons. Lots of fixes and changes in this one, so need help testing. Remember to join the Nomad discord and let me know of any feedback, bugs or suggestions.

Server Owners: 0.992 server data has been included with this patch. Check install folder.

Here is the changelog for 0.992:

NEW:
- Almost every weapon has been updated with new models and some with new animations
- New weapon sounds on some weapons

CHANGED:
- You can now get Metal, Sulphur and Stone from barrels
- Updated map text and icons
- Server will now log when admins spawn in items
- Trees now have different colours
- Decreased Nightvision scanlines
- C4 blast radius significantly reduced
- Furnace sound effect reduced in volume
- All weapons now have faster Aim Down Sight (ADS) time
- All weapon bullets are now 25%-75% faster when travelling through the air
- SMAA replaced with 8x MSAA
- Gizmo spread has been reduced to 3, down from 3.5
- Lupara spread has been reduced to 4, down from 5

FIXED:
- Fixed errors on zombie checks
- Fixed frame rate getting locked to 60 when there was no vsync selected in options
- Fixed some positions of floating mountains/rocks
- Fixed raycast distancing with bullets
- Removed unwanted rigidbodies on bullets
- Fixed bullet colision bug
- Fixed UV errors on first person arms/hands on some weapons
- Fixed voice chat -again-
- Fixed some issues with bushes causing FPS problems, you should see much better frame rates now
- Fixed some road placements near Tusten's safe zone
- Fixed normals on some models
Mar 27, 2018
Nomad - Decerto
0.9912 Development Log

This patch is on the Experimental Branch only. It requires testing. Once it's stable and balanced, it will go to live (default) branch.

CHANGED:
- Decreased volume on breath loop and BG SFX
- Updated the fire particles on campfires, furnaces and wall torches
- Reduced number of chat messages saved to 12, down from 50
- Remote footsteps are a little louder
- Adjusted loot tables and spawns
- Helicopters move speed reduced
- Main Camera near clip has been reduced
- Ladders can no longer be placed in unauthorised building areas
- Ladders now stay active for much longer
- Increased apartment and house spawns
- Military area removed and is now located within Pinewood City
- Terrain around -old- military has been changed to open the area up
- Apartment buildings now have LODs
- Mining nodes have been increased to 250, up from 230

FIXED:
- Fixed map icons
- Fixed opening the mic when typing v in chat
- Fixed fps in menus
- Fixed weird LOD and collision on a rock near the Pinewood sign
- Fixed cap under road near -old- military zone
- Fixed voice chat
- Fixed torch light not showing on remote players
- Fixed stairs collision on house model
- Fixed geometry errors on apartment buildings
- Fixed weird behaviour with zombies
Mar 27, 2018
Nomad - Decerto
0.9912 Development Log

This patch is on the Experimental Branch only. It requires testing. Once it's stable and balanced, it will go to live (default) branch.

CHANGED:
- Decreased volume on breath loop and BG SFX
- Updated the fire particles on campfires, furnaces and wall torches
- Reduced number of chat messages saved to 12, down from 50
- Remote footsteps are a little louder
- Adjusted loot tables and spawns
- Helicopters move speed reduced
- Main Camera near clip has been reduced
- Ladders can no longer be placed in unauthorised building areas
- Ladders now stay active for much longer
- Increased apartment and house spawns
- Military area removed and is now located within Pinewood City
- Terrain around -old- military has been changed to open the area up
- Apartment buildings now have LODs
- Mining nodes have been increased to 250, up from 230

FIXED:
- Fixed map icons
- Fixed opening the mic when typing v in chat
- Fixed fps in menus
- Fixed weird LOD and collision on a rock near the Pinewood sign
- Fixed cap under road near -old- military zone
- Fixed voice chat
- Fixed torch light not showing on remote players
- Fixed stairs collision on house model
- Fixed geometry errors on apartment buildings
- Fixed weird behaviour with zombies
Nomad - Decerto
Long time no see survivors!

0.991 is live on the experimental branch for testing. Anyone who wants test this version will opt in via the properties menu and selecting the "BETA's" tab. There you will find the branch, experimental.

Please note that this version of Nomad is NOT ready to be released on the live branch and will need testing, feedback and suggestions before it is ready. Expect bugs.

To those who have a hard time with the "Starting Up" bug, please check out this update and let me know via the Discord server or through the community forums. The problem -should- be fixed.

Server data will be released later down the line.


CHANGELOG

NEW:
- Significantly reduced network lag/latency
- GPU instancing
- Discord Rich Presence is now a thing
- New world models has been added

CHANGED:
- Increased server timeout value
- Updated Steamworks.NET
- Updated anti-cheat system
- Changed the water around the beaches
- Network calls changed, should see better server performance
- Upgraded to Unity 2017.3, should see better performance
- Player collider size has been fixed, will help with ladders and mart
- Better loading of terrain when loading the map
- Increased loot at house, fridge, military, police and car spawns
- Weapons and ammo can now spawn in houses
- Radio towers now spawn loot
- No longer build over water in certain areas
- Changed terrain in certain areas
- New firing sounds for certain weapons

FIXED:
- Scrapping Arrows and Crossbow Bolts now give Wood
- Fixed out of sync structure damage over network
- Fixed bug where foundations deleted when placed
- Fixed spawning of the old item "Hatchet" in loot tables
...