Hexters - Draconus Entertainment
Hey,

Hofixes! Includes two versions due a slight mistake.

------

Patch notes V0.3.1b:

  • NEW Auto open slots of special buildings (configurable)
  • UPDATED Tweaked resource specific priorities so that Bytes and Triangles don't take too much preference over Bits
  • UPDATED High priority toggle now works on decomission as well
  • UPDATED Some performance optimizations for building placement mode
  • FIXED Level 01 Domicile tutorial was broken


  • NEW Multi-threaded path-finding to improve efficiency
  • UPDATED Visible leash when fetching Data Modules
  • FIXED Minor UI issues
  • FIXED Distance cutoff when choosing workplaces prevented Hexters from completing certain tasks

View full update

------

FAQ
How often do you intend to update the Early Access version?
Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks. However since our team is small, we cannot guarantee this. What we can promise is to do our best.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.

I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

------

Thanks for your support!
Sep 28, 2018
Hexters - Draconus Entertainment
Hello,

The most asked feature is finally here, building priorization:
    We got some optimization and improvisations going in as well, helping performance on the bit older rigs.

    ------

    FAQ
    How often do you intend to update the Early Access version?
    Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks. However since our team is small, we cannot guarantee this. What we can promise is to do our best.

    Does the game work on OSX?
    Absolutely!

    And Linux?
    Oh yes!

    Consoles? Mobile?
    Nope. Maybe in the future consoles might be interesting.

    I found a bug or I got suggestions!
    We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

    What about multiplayer?
    We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

    ------

    Patch notes V0.3.1 - Cool Cucumber:

    • NEW Building blueprints can now be halted and prioritized
    • NEW Max limit set in Beacon for Logistics zone now acts as a hard limit for production
    • UPDATED Added Restart level confirmation dialog
    • UPDATED Improved logistics zone route UI to make assigning cargo drones easier
    • UPDATED Various optimizations
    • FIXED Level geometry did not properly continue at the borders
    • FIXED Boosted priority of stockpile in Bitmobile when unloading
    • FIXED Loading savegames while already in-game did not work properly
    • FIXED There was hauling jitter between Storage and Refinery under certain conditions
    • FIXED There was noticeable frame-rate stuttering when research building overlay was open
    • FIXED Game speed display was not always in sync with the actual speed

    View full update

    ------

    Thanks for your support!
    Hexters - Draconus Entertainment
    Hey,

    After a slight hiatus in a form of life in general here is finally the next bigger update with new features and a new level. Hope you enjoy it.

    If you got suggestions for the next version name, let us know. If it's silly, it might end up to be used ;-)

    Here are some highlights of this release:

    Adventure continues! Enter the dark Caves of CMOS.

    Cyberscapeologists have completely new functionality after certain new technologies available:
    Enter fog of war...

    Fight back, with a whip of course!

    Ignite torches to reveal FoW!

    Build museums!

    And bring back ancient relics of unknown origins!

    No probe available underground so it's permantenly dark and your cyberscapeologists with their new abilities can help you.


    ------

    FAQ
    How often do you intend to update the Early Access version?
    Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would not be around 4 to 6 weeks. However since our team is small, we cannot guarantee this. What we can promise is to do our best.

    Does the game work on OSX?
    Absolutely!

    And Linux?
    Oh yes!

    Consoles? Mobile?
    Nope. Maybe in the future consoles might be interesting.

    I found a bug or I got suggestions!
    We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

    What about multiplayer?
    We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

    ------

    Patch notes V0.3.0 - Cool Cucumber:

    • NEW Level Caves of CMOS
    • NEW Level Caves of CMOS music added to soundtrack
    • NEW Feature: Outpost quest mode
    • NEW Feature: Wireless Illumination Service Providers (WISP)
    • NEW Cyberscapeologist functionality: arc whip for fighting back
    • NEW Cyberscapeologist functionality: light Torches
    • NEW Cyberscapeologist functionality: retrieve Relics
    • NEW Cyberscapeologist functionality: enter FoW
    • NEW Light source: Torch
    • NEW Technology: Retrology
    • NEW Technology: Digital physics
    • NEW Technology: Illumination
    • NEW Building: Museum
    • NEW Building: Lamp
    • NEW Ditty system when Hexter acquires a special role
    • NEW Trooper ditties
    • NEW Technology recipe: REP
    • NEW Technology recipe: REM
    • NEW Status icons and states for research buildings
    • NEW UI marker for newly acquired buildings
    • NEW Load game screen now has markings for incompatible save games
    • NEW Improved robustness of failing to load or save game

    • UPDATED Some aural and sequencing improvements to research lightning
    • UPDATED Path finding improvements and optimizations
    • UPDATED Added missing stop button to certain buildings
    • UPDATED Generic optimizations and improvements
    • UPDATED Save games now have proper level names instead of level ID

    • FIXED Depot tooltip did not list missing garage
    • FIXED Some building did not release resources when destroyed

    View full update

    ------

    Thanks for your support!
    Jul 7, 2018
    Hexters - Draconus Entertainment
    Hello,

    Back in business, here's few nice additions while waiting for bigger features.


    Engineer have now auto repair functionality in addition of 1.5x repair modifier


    Some delicious drone recharge visuals. Drone can now also recharge from Beacons.

    ------

    FAQ
    How often do you intend to update the Early Access version?
    Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.

    Does the game work on OSX?
    Absolutely!

    And Linux?
    Oh yes!

    Consoles? Mobile?
    Nope. Maybe in the future consoles might be interesting.

    I found a bug or I got suggestions!
    We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

    What about multiplayer?
    We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

    ------

    Patch notes V0.2.1:

    • NEW: Engineer auto repair
    • NEW: Engineer repairs now with 1.5x modifier
    • NEW: Drone charge visuals
    • NEW: Drones can rechange from beacons

    View full update

    ------

    Thanks for your support!
    Hexters - Dragst
    Hey everyone,

    Here's the first big content update amongst a lot of other fixes, changes and improvements. Apologies for the delay in release. We hope you enjoy the next level in the adventure!

    We're now in the new major, uh, minor version 0.2 called ants in the pants. If you got suggestions for the next version name, let us know. If it's silly, it might end up to be used :-)

    Here are some highlights of this release:


    New level! Time to develop a burning hatred for sand in Data Desert!


    In this level, we will be introducing the Research System.


    Burn your enemies to crisp with a Laser Tower!


    And talking of enemies, hope you like fast-moving, self-replicating enemies who love to wreak havoc to your base.


    Also complete rework of logistics limit UI to give explicit feedback of what the gargo drones are going to do.
    ------

    FAQ
    How often do you intend to update the Early Access version?
    Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.

    Does the game work on OSX?
    Absolutely!

    And Linux?
    Oh yes!

    Consoles? Mobile?
    Nope. Maybe in the future consoles might be interesting.

    I found a bug or I got suggestions!
    We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

    What about multiplayer?
    We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

    ------

    Patch notes V0.2.0 - Ants in the pants:

    • NEW Level Data Desert
    • NEW Research System with technology tree
    • NEW Level Data Desert music added to soundtrack
    • NEW Introducing a new science related character
    • NEW Building: Laser Tower
    • NEW Building: Solar Collector + panels
    • NEW Building: ICE Module
    • NEW Location markers that must be explored with drone even if not in FoW
    • NEW Extractor now has limited work radius with visuals
    • NEW Other types of data modules introduced, blueprints and map data
    • NEW Sunlight damage to Scourge now raycasts, so no damage in shadows (uh oh)
    • NEW Ingame pause menu now shows elapsed level time
    • NEW Stockpile limits per resource can now be configured manually to prevent production deadlocks
    • NEW Release notes splash screen with some fancy info (you're looking at it)
    • NEW Level Mountains of Memory Beacon building objective now shows visual range
    • UPDATED Cycle spreading logic change, Hub now allows cycles to pass-through
    • UPDATED Improved wire connection detection related to blocking buildings
    • UPDATED Tweaked Survey Station and Heuristics Module add-on distances
    • UPDATED HUD now shows "RMB to move" tooltip constantly when waypointable entity is selected
    • UPDATED Building decomission tooltip now lists resource yield
    • UPDATED Waypoint line now turns red if no path is found
    • UPDATED Survey Drone shows no path status icon if path-find failed
    • UPDATED Path-finding related improvements
    • UPDATED Hub now only stores bits
    • UPDATED Barrier Controls has a new mesh
    • UPDATED Adjusted LR Node description to point out the longer range only works between 2 LR Nodes
    • UPDATED New warning log icon
    • UPDATED All buildings with visible inventory should now also show the limits (Refinery, Hub etc)
    • UPDATED Domicile now shows resident count in an infotile
    • UPDATED Survey Station now decomissionable, and only buildable near Hub
    • FIXED Bit pillar is now destroyed after being harvested completely
    • FIXED Quarry stockpile now has status marker when full
    • FIXED Garage distance problems
    • FIXED Level Mountains of Memory had bizarre visual garble in one dialogue
    • FIXED Geothermal Generator particles are no more when visible in FoW or when derelict
    • FIXED Level Mountains of Memory had some missing Finnish language strings
    • FIXED Cycles are not visible in FoW anymore
    • FIXED Breach and Investigate button now properly takes in account if Hexter has the required skill
    • FIXED Buildings in FoW won't affect Hive aggro and won't be targetted by Scourge
    • FIXED Clicking a log item with multiple entries now properly cycles through them
    • FIXED Entity tooltip should no longer get stuck on the screen
    • FIXED Survey Drone and Squad HUD buttons sometimes were not in sync to what happened in game
    • FIXED Survey Drone reveal pulse now follows the drone instead of spawned position
    • FIXED Extractor and Refineries had no visible HP info tile
    • FIXED Hexters will not try to haul inaccessible resources anymore
    • FIXED Rare Extractor deadlock
    • FIXED Blueprint stockpile not correctly getting updated when enqueued or cancelled
    • FIXED Dropped attachments (hats, armour) not selectable by player anymore
    • FIXED World map tutorial arrow was going wonky when target behind camera
    • FIXED Defense towers reload infotile had missing translation
    • FIXED Survey Drone is now automatically set to "recall" when spawned
    • FIXED Optional text in objectives now properly localized

    View full update

    ------

    Thanks for your support!
    Hexters - Dragst
    Hey everyone,

    Here's the first big content update amongst a lot of other fixes, changes and improvements. Apologies for the delay in release. We hope you enjoy the next level in the adventure!

    We're now in the new major, uh, minor version 0.2 called ants in the pants. If you got suggestions for the next version name, let us know. If it's silly, it might end up to be used :-)

    Here are some highlights of this release:


    New level! Time to develop a burning hatred for sand in Data Desert!


    In this level, we will be introducing the Research System.


    Burn your enemies to crisp with a Laser Tower!


    And talking of enemies, hope you like fast-moving, self-replicating enemies who love to wreak havoc to your base.


    Also complete rework of logistics limit UI to give explicit feedback of what the gargo drones are going to do.
    ------

    FAQ
    How often do you intend to update the Early Access version?
    Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.

    Does the game work on OSX?
    Absolutely!

    And Linux?
    Oh yes!

    Consoles? Mobile?
    Nope. Maybe in the future consoles might be interesting.

    I found a bug or I got suggestions!
    We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

    What about multiplayer?
    We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

    ------

    Patch notes V0.2.0 - Ants in the pants:

    • NEW Level Data Desert
    • NEW Research System with technology tree
    • NEW Level Data Desert music added to soundtrack
    • NEW Introducing a new science related character
    • NEW Building: Laser Tower
    • NEW Building: Solar Collector + panels
    • NEW Building: ICE Module
    • NEW Location markers that must be explored with drone even if not in FoW
    • NEW Extractor now has limited work radius with visuals
    • NEW Other types of data modules introduced, blueprints and map data
    • NEW Sunlight damage to Scourge now raycasts, so no damage in shadows (uh oh)
    • NEW Ingame pause menu now shows elapsed level time
    • NEW Stockpile limits per resource can now be configured manually to prevent production deadlocks
    • NEW Release notes splash screen with some fancy info (you're looking at it)
    • NEW Level Mountains of Memory Beacon building objective now shows visual range
    • UPDATED Cycle spreading logic change, Hub now allows cycles to pass-through
    • UPDATED Improved wire connection detection related to blocking buildings
    • UPDATED Tweaked Survey Station and Heuristics Module add-on distances
    • UPDATED HUD now shows "RMB to move" tooltip constantly when waypointable entity is selected
    • UPDATED Building decomission tooltip now lists resource yield
    • UPDATED Waypoint line now turns red if no path is found
    • UPDATED Survey Drone shows no path status icon if path-find failed
    • UPDATED Path-finding related improvements
    • UPDATED Hub now only stores bits
    • UPDATED Barrier Controls has a new mesh
    • UPDATED Adjusted LR Node description to point out the longer range only works between 2 LR Nodes
    • UPDATED New warning log icon
    • UPDATED All buildings with visible inventory should now also show the limits (Refinery, Hub etc)
    • UPDATED Domicile now shows resident count in an infotile
    • UPDATED Survey Station now decomissionable, and only buildable near Hub
    • FIXED Bit pillar is now destroyed after being harvested completely
    • FIXED Quarry stockpile now has status marker when full
    • FIXED Garage distance problems
    • FIXED Level Mountains of Memory had bizarre visual garble in one dialogue
    • FIXED Geothermal Generator particles are no more when visible in FoW or when derelict
    • FIXED Level Mountains of Memory had some missing Finnish language strings
    • FIXED Cycles are not visible in FoW anymore
    • FIXED Breach and Investigate button now properly takes in account if Hexter has the required skill
    • FIXED Buildings in FoW won't affect Hive aggro and won't be targetted by Scourge
    • FIXED Clicking a log item with multiple entries now properly cycles through them
    • FIXED Entity tooltip should no longer get stuck on the screen
    • FIXED Survey Drone and Squad HUD buttons sometimes were not in sync to what happened in game
    • FIXED Survey Drone reveal pulse now follows the drone instead of spawned position
    • FIXED Extractor and Refineries had no visible HP info tile
    • FIXED Hexters will not try to haul inaccessible resources anymore
    • FIXED Rare Extractor deadlock
    • FIXED Blueprint stockpile not correctly getting updated when enqueued or cancelled
    • FIXED Dropped attachments (hats, armour) not selectable by player anymore
    • FIXED World map tutorial arrow was going wonky when target behind camera
    • FIXED Defense towers reload infotile had missing translation
    • FIXED Survey Drone is now automatically set to "recall" when spawned
    • FIXED Optional text in objectives now properly localized

    View full update

    ------

    Thanks for your support!
    Feb 2, 2018
    Hexters - Draconus Entertainment
    Hello,

    We're working hard on the next level (that would be more content!) but it's sadly not quite good enough just yet. Here's a patch which actually has quite a lot of more fixes and changes than what the change log shows. We also put effort to improve the node connections and manually reconnecting them.

    ------

    FAQ
    How often do you intend to update the Early Access version?
    Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.

    Does the game work on OSX?
    Absolutely!

    And Linux?
    Oh yes!

    Consoles? Mobile?
    Nope. Maybe in the future consoles might be interesting.

    I found a bug or I got suggestions!
    We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

    What about multiplayer?
    We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

    ------

    Patch notes V0.1.2:

    • FIXED General performance (CPU) optimizations
    • FIXED Few AI Path-finding issues related to Barrier and Firewall
    • FIXED Cycle sending algorithm had hard limits that prevented sending cycles in certain conditions
    • FIXED Out-of-charge behavior of Survey Drone was confusing, the lights now flicker to inform when the drone has run out of charge
    • FIXED Hive did not have a proper icon
    • FIXED Never ending night when loading a savegame made during the night
    • FIXED Several minor bugs
    • FIXED Level Defrag Desolation barrier had pathfinding issues
    • NEW Reload info tile added to towers
    • NEW Added Uplink building to enable Stratmap
    • NEW Node connection preview now highlights the selected connection(s) instead of just showing all potential connections
    • NEW Readability of Node reconnection panel has been improved, and it also now displays how many connections each node already has
    • NEW Made bit pillars selectable and show resources left

    View full update

    ------

    Thanks for your support, and please wait for just a moment more for the next level!
    Feb 2, 2018
    Hexters - Draconus Entertainment
    Hello,

    We're working hard on the next level (that would be more content!) but it's sadly not quite good enough just yet. Here's a patch which actually has quite a lot of more fixes and changes than what the change log shows. We also put effort to improve the node connections and manually reconnecting them.

    ------

    FAQ
    How often do you intend to update the Early Access version?
    Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.

    Does the game work on OSX?
    Absolutely!

    And Linux?
    Oh yes!

    Consoles? Mobile?
    Nope. Maybe in the future consoles might be interesting.

    I found a bug or I got suggestions!
    We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

    What about multiplayer?
    We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

    ------

    Patch notes V0.1.2:

    • FIXED General performance (CPU) optimizations
    • FIXED Few AI Path-finding issues related to Barrier and Firewall
    • FIXED Cycle sending algorithm had hard limits that prevented sending cycles in certain conditions
    • FIXED Out-of-charge behavior of Survey Drone was confusing, the lights now flicker to inform when the drone has run out of charge
    • FIXED Hive did not have a proper icon
    • FIXED Never ending night when loading a savegame made during the night
    • FIXED Several minor bugs
    • FIXED Level Defrag Desolation barrier had pathfinding issues
    • NEW Reload info tile added to towers
    • NEW Added Uplink building to enable Stratmap
    • NEW Node connection preview now highlights the selected connection(s) instead of just showing all potential connections
    • NEW Readability of Node reconnection panel has been improved, and it also now displays how many connections each node already has
    • NEW Made bit pillars selectable and show resources left

    View full update

    ------

    Thanks for your support, and please wait for just a moment more for the next level!
    Hexters - Draconus Entertainment
    Hello,

    Lots of small fixes, changes and improvements!

    ------

    FAQ
    How often do you intend to update the Early Access version?
    Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.

    Does the game work on OSX?
    Absolutely! Just make sure your hardware is powerful enough.

    And Linux?
    Oh yes!

    Consoles? Mobile?
    Nope. Maybe in the future consoles might be interesting.

    I found a bug or I got suggestions!
    We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

    What about multiplayer?
    We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

    ------

    Patch notes V0.1.1a:

    • FIXED: Small dialogue and translation changes and improvements, a lot of typos fixed
    • FIXED: Added some additional info to Cyberscapeologist objective in level Defrag Desolation
    • FIXED: Added missing tooltip descriptions for Barrier Controls and Exit Conduit
    • FIXED: Some changes and intensity increase to Survey Drone lights
    • FIXED: Glitching lights on characters hopefully fixed
    • FIXED: Level Defrag Desolation had anomalies which yielded Quads, oops
    • FIXED: Hud hide shortcut Shift-H was not working due brainfart
    • FIXED: Broken SSAO effect was updated
    • FIXED: Select buildings in the FoW
    • FIXED: Beacon could have 3 Storages attached
    • FIXED: Logistics jitter bug related to Storage and Stockpile
    • FIXED: Level Mountains of Memory had enemies that should not appear yet in the game
    • FIXED: Barrier in level Defrag Desolation was not being save properly into a savegame
    • FIXED: Missing cataclysm meteor explosion sound
    • FIXED: Pressing f9 for quickload without a quicksave caused a crash, argh
    • UPDATED: Beacon discharge rate was reduced by 50%
    • UPDATED: Exit Conduit discharge rate was set to zero
    • UPDATED: Hexter nearest domicile distance reduced to avoid them leaving too far
    • UPDATED: Made Hexters faster to accept tasks afar
    • UPDATED: Better logistics route generation to avoid complete mess when with multiple Beacons
    • NEW: Bunker and Domicile passive healing
    • NEW: Added healing to Bunker and Domicile tooltips
    • NEW: Added world illuminating probe charging to Hub tooltip
    • NEW: Improved exit conduit visuals and added charge gauge info tile
    • NEW: New event log icons which should fit the overall visual theme better
    • NEW: New Hexter death log message
    • NEW: Added F1 ingame help menu mention as a hint to main menu
    • NEW: New building upgrade log message

    View full update

    ------

    Thanks for your support!
    Hexters - Draconus Entertainment
    Hello,

    Lots of small fixes, changes and improvements!

    ------

    FAQ
    How often do you intend to update the Early Access version?
    Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.

    Does the game work on OSX?
    Absolutely! Just make sure your hardware is powerful enough.

    And Linux?
    Oh yes!

    Consoles? Mobile?
    Nope. Maybe in the future consoles might be interesting.

    I found a bug or I got suggestions!
    We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

    What about multiplayer?
    We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

    ------

    Patch notes V0.1.1a:

    • FIXED: Small dialogue and translation changes and improvements, a lot of typos fixed
    • FIXED: Added some additional info to Cyberscapeologist objective in level Defrag Desolation
    • FIXED: Added missing tooltip descriptions for Barrier Controls and Exit Conduit
    • FIXED: Some changes and intensity increase to Survey Drone lights
    • FIXED: Glitching lights on characters hopefully fixed
    • FIXED: Level Defrag Desolation had anomalies which yielded Quads, oops
    • FIXED: Hud hide shortcut Shift-H was not working due brainfart
    • FIXED: Broken SSAO effect was updated
    • FIXED: Select buildings in the FoW
    • FIXED: Beacon could have 3 Storages attached
    • FIXED: Logistics jitter bug related to Storage and Stockpile
    • FIXED: Level Mountains of Memory had enemies that should not appear yet in the game
    • FIXED: Barrier in level Defrag Desolation was not being save properly into a savegame
    • FIXED: Missing cataclysm meteor explosion sound
    • FIXED: Pressing f9 for quickload without a quicksave caused a crash, argh
    • UPDATED: Beacon discharge rate was reduced by 50%
    • UPDATED: Exit Conduit discharge rate was set to zero
    • UPDATED: Hexter nearest domicile distance reduced to avoid them leaving too far
    • UPDATED: Made Hexters faster to accept tasks afar
    • UPDATED: Better logistics route generation to avoid complete mess when with multiple Beacons
    • NEW: Bunker and Domicile passive healing
    • NEW: Added healing to Bunker and Domicile tooltips
    • NEW: Added world illuminating probe charging to Hub tooltip
    • NEW: Improved exit conduit visuals and added charge gauge info tile
    • NEW: New event log icons which should fit the overall visual theme better
    • NEW: New Hexter death log message
    • NEW: Added F1 ingame help menu mention as a hint to main menu
    • NEW: New building upgrade log message

    View full update

    ------

    Thanks for your support!
    ...