Fallout 4

It's time to fire up the speculograph and attempt to divine Bethesda's future, as executive producer Todd Howard has revealed that the company has three unannounced projects in the works. When asked by Glixel what Bethesda had in the pipeline, aside from Fallout 4 VR and the Nintendo Switch version of Skyrim, Howard said that two of the games were "classically" Bethesda, but on an even larger scale than their previous titles, while the third was a mobile game—something like Fallout Shelter. Here's the full quote:

"We've got a good number of projects on the go. We're bigger now and we do want to be putting out more stuff. We have two larger projects that are more classically the scale of what we do, but even bigger. We overlap the projects so we're working on them at the same time, but they're staggered. I can't talk a lot about them, but I can say that they're bigger than anything we've ever done. They're a bit different, but definitely in the wheelhouse that people are used to from us."

That wheelhouse would be fantasy and post-apocalyptically themed, if such a thing were possible of a wheelhouse, and god what even is a wheelhouse now I think about it. Surely one of the two "classically" Bethesda games is Elder Scrolls VI, although Howard saying the games are "a bit different" from their usual fare does give me pause. It's also possible, of course, that he's simply referring to Bethesda-published games, rather than Beth-developed ones, so those of you holding out for that Rage or Rogue Warrior sequel might finally be in luck.

Fallout 4

I won't lie: the mod that lets you repair and ride a customizable motorcycle around Fallout 4 is a wee bit janky at the moment, but with a little more work it could easily become indispensable. The Driveable Motorcycle Mod spawns a rusty 'ol hog in the parking lot behind the Museum of Freedom, and after repairing it with screws, adhesive, oil, and a few other odds and ends, you can hop on and take it for a spin.

It's not the most convincing experience, and the camera and animation could use a little more tweaking. Plus, your head might disappear when you get off the bike, which is a bit of a bug (if your head vanishes, just climb back on and off and it should reappear). Still, it's fun, the bike has some nice sound effects, and there's something pretty badass about cruising around the streets of Boston on a motorcycle.

It took a few tries for me to get the mod working. When I installed it with the Nexus Mod Manager the bike never appeared, but manually stuffing the files into the Fallout 4 data folder worked just fine. You also need to add the following lines to your fallout4.ini file:

[Camera]bApplyCameraNodeAnimations=0

After that, just fix up the bike, climb on, and start rolling. It comes with a holotape to change settings like riding speed, and you can craft additional equipment like lights and paint at a chemistry station. The bike also shows on your minimap, if you happen to forget where you parked it. Best of all, you can even build a cart for Dogmeat to sit in, and pull him around town with you.

Fallout 4

As we're living in an age of smartwatches, it's not uncommon to see people with sleek, high-tech gadgets strapped to their wrists. The Fallout series has its own smartwatch, of course: the football-sized hunk of retro-futuristic tech called the Pip-Boy. Modder AlexScorpion, part of modding group The Pimp Crew, decided to unshackle your wrist from what must be about twenty pounds of RobCo-manufactured metal, plastic, and circuitry by creating the Pip-Pad, a sort of tablet version of the Pip-Boy. You can check out some of the animations in the work-in-progress video above.

All I can say is: yes, please. I don't even know why I want the Pip-Pad so badly: it looks like it functions just as the Pip-Boy does, and it's not like my real wrist is actually being weighed down by an enormous electronic personal organizer (I wear a modestly-sized Timex that just tells the time).

The Pip-Pad is just cool. So very, very cool, and I want one.

Update: A beta version of the mod has appeared, and you can check it out here at its page at Nexus Mods. There are a few cautions: don't install the Pip-Pad before exiting Vault 111, for example, and the radmeter may not display the correct information. So, expect a few issues if you decide to try it out.

Fallout 4

Fallout 4's high resolution texture pack has been released, and it's free for the taking—though it requires a hefty chunk of hard drive space and the recommended specs are steep, calling for a GTX 1080 with 8 GB. I don't quite meet those requirements (I have a 980), but I still wanted to take a look at the new textures, see how they compared to the standard ones, and find out how much of a performance hit I'd take.

I actually had to download the 58 GB texture pack twice—the first time, it didn't seem to activate, and when I checked the Fallout 4 DLC tab in Steam, it said it wasn't installed even though I'd just spent an hour waiting for it to download. I checked the box, and it began downloading all over again. So, I waited another hour.

The second time I tried, I couldn't immediately tell if the high resolution textures were in place, but as I walked around in the game carefully peering at things, I gradually began to notice a difference. Sort of. Check out the images below, and slide the vertical bar back and forth to compare the images. The original textures are on the left, the high resolution textures are on the right. There are links to full-size images below each slider.

Full-size version here. I started in Diamond City. You can see the main difference in this shot is the texture on the canopy, which is a bit more detailed. Not much else is different, at least that I can see. Huh.

I headed to my settlement at the drive-in, because I wanted to see if the textures on my various suits of power armor had been upgraded.

Full-size version here.  While I didn't see much of a change on the armor, or even on the armor crafting frames, I did notice the rusting steel beams along the ceiling in the background looked a bit different. 

So, I walked over and stared at the ceiling.

Full-size version here. Not only is there greater detail in the rusting beams, you can clearly see the wood grain in the ceiling fan. If you're a fan of looking up at ceilings while you play Fallout 4, this should make you happy.

This next one had me scratching my head. There were clearly some changes, though I can't really say that one is better than the other.

Full-size version here. Hmm. The puddle is a little different? The dead grass looks like it has moved a bit? I don't know. Nothing I ever would have noticed unless I took two pictures from the same spot. For wet broken pavement and a pile of garbage, I think both versions look perfectly lovely.

I head off to Prydwn, the Brotherhood of Steel's airship, to squint at some steel.

Full-size version here. Again, I wind up focusing on the wrong thing. I assumed the wheelchair would look a bit different with the high-res textures, but the changes actually wind up being the wall behind it, and the floor, both of which show much greater detail.

How about Nick Valentine's office? Nick isn't there—I can't recall where I left him, probably on a farm or something—but I nose around his desk for a while.

Full-size version here. Nick's desk shows a bit more detail in the chipped paint, though nothing else looks like it's changed.

I could go on, but walking around staring at things, taking a picture, saving the game, quitting the game, then starting the game again to take another picture with slightly different textures is about as boring as it sounds. I think you get the idea—some things look a little more detailed, some things don't appear to have changed at all. 

Also, the only way I can figure out how to disable the high res texture pack once I've installed it is by using Nexus Mod Manager. Bethesda, in its announcement post, said you can disable the texture pack using the game's launcher menu, but I don't see any way to do that.

Update: Bethesda responded to the above paragraph, suggesting that the DLC can be enabled and disabled via Steam. The easiest way (I found) to do that is by right-clicking Fallout 4 in your Steam library, choosing properties, navigating to the DLC tab, and checking/unchecking the 'install' box for the texture pack. I'd only point out that I did that after initially downloading the pack (as I said earlier) and when I rechecked the box it made me re-download the whole thing a second time. Honestly, I think it's easier to do with Nexus Mod Manager, especially if you're already using mods, since you can just check/uncheck the file there, but take your pick.

As for performance, I ran around for a while, specifically around the Medford Memorial Hospital area, because there are tons of ghouls on the streets nearby, and tons of mutants outside of the hospital, and at least three tons of mutants inside the hospital. With the texture pack enabled, I didn't notice much of a performance hit. Fallout 4 is capped at 60 FPS anyway, and with the original textures I rarely dip below that. With the high-res textures enabled, I played for a good fifteen minutes and rarely saw my FPS drop below 55.

My verdict? Well, I do like the increased detail, though it certainly doesn't look like all of the textures have higher resolution versions. I'm not sure it's something I'd really notice unless I was creeping around specifically to take pictures. And, losing a few frames every now and then isn't a huge deal. But!

My main issue is the 58 GB of space this texture pack takes up. The drive I keep my games on is 465 GB, and while that feels pretty roomy I still do have to delete games fairly often to make room for new ones. Throw in video captures and screenshots, and even with a drive double that size one could run out of space pretty quickly. It's worth it if you really like detailed metal surfaces, or you're trying to take fancy screenshots, but I'd rather use the space to keep another game installed. 

Fallout 4 - contact@rockpapershotgun.com (Alice O'Connor)

As promised, Bethesda have released an official high-resolution texture pack for Fallout 4 [official site]. If your pigrig is ripped full of beef with chops to spare, you can download the pack for free to admire post-apocalyptic cups and corpses like never before. It doesn’t massively change how the game looks but does make it look… more like itself? Good-o! If you don’t fancy rifling through fan-made packs to figure out which changes least/most in a way you like, hey, install this and Fallout 4 will look better. … [visit site to read more]

Fallout 4

The Fallout 4 high-resolution texture pack that was announced last week, which will bring "ultra-deluxe detail" to the post-nuclear wasteland for those who can handle it, is now live (and free) on Steam.   

"Experience the wasteland like you’ve never seen it before with the Fallout 4 High-Resolution Texture Pack!" the Steam description exclaims. "From the blasted buildings of Lexington to the shores of Boston Harbor and beyond, every location is enhanced with ultra-deluxe detail." 

It's only been out for a short while, but so far the response appears mixed. Early reaction on the Fallout 4 subreddit seems iffy, but the user reviews on Steam are "mostly positive." Performance is the predictable sticking point: Don't forget that the minimum (minimum!) on Steam are an Intel Core i7-5820K, a GTX-1080, 8GB RAM, and 58GB of drive space on top of what Fallout 4 is already eating up. That's way over and above what you need to run the game itself. 

Redditor Treyman1115 posted some screens of the high-resolution pack in action on Imgur. They look nice—but do they look 58GB worth of nice? That may be a matter of some debate.

Fallout 4 - Valve
Fallout 4 - High Resolution Texture Pack, all new free content for Fallout 4 is Now Available on Steam!

Experience the wasteland like you’ve never seen it before with the Fallout 4 High-Resolution Texture Pack! From the blasted buildings of Lexington to the shores of Boston Harbor and beyond, every location is enhanced with ultra-deluxe detail. Note: Requires an additional 58GB of hard drive space.

Fallout 4

The Fallout 4 1.9 update is now available as a beta on Steam. The update adds support for the High Resolution Texture Pack revealed yesterday, makes a few fixes, and adds a number of new features that will make life easier for wasteland warriors who like to play with mods. 

The full list

NEW FEATURES  

  • Support for High Resolution Texture Pack
  • Added Featured category for mods
  • Added ability to sort Highest Rated and Most Favorited filters by today, week, month and all time
  • Added number of ratings count to Mods Browsing Menu
  • Added number of favorites count to Mod Details page
  • Added required dependencies to Mod Details page
  • Added latest version number and notes to Mod Details page

FIXES

  • General performance and stability improvements
  • Improvements to Reporting mods categories
  • Fixed occasional crashes while scrolling through Load Order menu
  • Improved Bethesda.net error messaging

Bethesda confirmed that the 1.9 update doesn't actually include the High Resolution Texture Pack, which will be released separately next week, but merely prepares the game to support it. Don't forget that you'll need some serious hardware to take advantage of the pack once it does go live, The recommended spec is a Core i7 CPU, an 8GB GTX 1080 video card, and a whopping 58GB of hard drive space.

To access the beta update, if you're not already taking part, you'll need to right-click on Fallout 4 in your Steam library, select Settings, then the Betas tab, and then "Beta" from the dropdown menu. After an update, the game will be listed as "Fallout 4 [Beta]" in your library. Feedback on any issues you may encounter should be reported in Bethesda's Fallout forums.

Fallout 4 - gstaffBethesda

The 1.9 Update for Fallout 4 is available on Steam today

Fallout 4 1.9 Update

NEW FEATURES

  • Support for High Resolution Texture Pack
  • Added Featured category for mods
  • Added ability to sort Highest Rated and Most Favorited filters by today, week, month and all time
  • Added number of ratings count to Mods Browsing Menu
  • Added number of favorites count to Mod Details page
  • Added required dependencies to Mod Details page

FIXES

  • General performance and stability improvements
  • Improvements to Reporting mods categories
  • Fixed occasional crashes while scrolling through Load Order menu
  • Improved Bethesda.net error messaging

Fallout 4 - gstaffBethesda

The 1.9 Update for Fallout 4 is available on Steam today

Fallout 4 1.9 Update

NEW FEATURES

  • Support for High Resolution Texture Pack
  • Added Featured category for mods
  • Added ability to sort Highest Rated and Most Favorited filters by today, week, month and all time
  • Added number of ratings count to Mods Browsing Menu
  • Added number of favorites count to Mod Details page
  • Added required dependencies to Mod Details page

FIXES

  • General performance and stability improvements
  • Improvements to Reporting mods categories
  • Fixed occasional crashes while scrolling through Load Order menu
  • Improved Bethesda.net error messaging

...