Fallout 4 - contact@rockpapershotgun.com (Graham Smith)

I love trees and I love mods and I love mods that bring trees to games that previously had very few trees. That’s what the Fallout 4 Resurrection mod does. There’s a video below and you can download it now.

… [visit site to read more]

Fallout 4

Yes, Fallout 4 is much less brown than its two modern predecessors, but let's face it: it's still pretty drab. That's to be expected given the post-apocalyptic setting , but sometimes a bit of green is nice. That's where this new Resurrection mod helps: it makes Boston look more like Cyrodiil, and it's very beautiful indeed.

The mod, which claims to bring a new summer atmosphere to Boston, is still in beta, but you can still download it right now. According to the Nexus Mod description it introduces new landscape and building textures, as well as a new "wild jungle" ambient sound. I haven't tested the mod myself, so proceed with all the usual caution.

Or if you'd rather just see how it looks without an install, take a look at the video below, which features comparisons with the vanilla Fallout 4 landscape. The video also features the Grasslands mod and a handful more, which are listed in the video description.

Fallout 4 Far Harbor - Valve
Fallout 4 - Far Harbor is Now Available for Pre-Purchase on Steam!

Far Harbor:

A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.

Fallout 4 - contact@rockpapershotgun.com (Alice O'Connor)

The first two Fallout 4 [official site] DLC add-ons were okay enough, but eyes have been on the third one. The first proper one. A big ole hunk o’ story by the name of Far Harbor. That’s the real stuff. Far Harbor will send the gang up to an island off the Maine coast to investigate goings-on between a colony of synths, Children of Atom cultists, and the regular townsfolk. Given that Stephen King owns all fictional representations of Maine (actual legal fact!), it’s no surprise that Far Harbor’s first trailer seems to be riffing a bit on the dark and foggy shores of that iconic author, dreamweaver, and visionary. With a bit of H.P. Lovecraft too.

… [visit site to read more]

Fallout 4

At last, the big one is almost upon us: Far Harbor, the full-size expansion for Fallout 4. Bumper size, even Bethesda says that Far Harbor has the largest landmass of any Bethesda add-on ever. That makes it a welcome change from the light fluff of Automatron and the wholly skippable Wasteland Workshop. More content does mean more cash however, and if you don't own the season pass, Far Harbor will cost you 20.

You'll ship out to an island off the coast of Maine, a region that's come out of the war far worse than the Commonwealth. Deathclaws are cute radioactive puppies compared to what's been mutating in Far Harbor. Add to that the ever-pesky Children of Atom, synths and unfriendly locals, and you've got yourself the worst possible summer holiday. Apart from caravanning.

Far Harbor is out May 19.

Fallout 4

This week on the Mod Roundup, Fallout 4 gets a dynamic depth of field mod that changes depending on what you're looking at, plus a nifty configuration tool that lets you pop a holotape into your Pip-Boy and change the settings while in-game. Speaking of visuals, Cities: Skylines gets a mod that lets you enable weather and even change the position of the sun in the sky. Meanwhile, Stardew Valley gets a mod that easily lets you determine which of your animals feel loved, and which need some attention.

Here are the most promising mods we've seen this week.

Dynavision, for Fallout 4

Nexus Mods link

This mod provides a convincing dynamic depth of field that changes depending on what you're looking at. There's a documentary-length video above you can watch above to see how it works, and in an extremely clever touch you can edit the mod settings while in-game by inserting a holotape in your Pip-Boy and fiddling with the settings. Cool.

 Ultimate Eyecandy, for Cities: Skylines

Steam Workshop link

This mod really lets you go to town on your city's visuals. Change the sun's position in the sky as well as its intensity, switch on rain, snow, and fog, swap to your favorite LUTs while in-game, and save your choices as a preset that you can instantly apply to your other cities.

Loved Labels, for Stardew Valley

Nexus Mods link

This mods provides a tooltip when you mouseover your farm's critters and creatures. At a glance, you'll be able to tell if they feel loved or need a bit more attention. It's not just a time-saver for you busy farmers, it's also customizable, letting you enter your own text for the labels.

Looking for more mods? Check out or lists of the best Stardew Valleys mods and the best mods for Fallout 4.

Fallout 4

Fallout 4's tough-as-nails survival mode is officially live, having cast off the uncertain shackles of beta. Survival adds monstrously increased damage, diseases, hunger and thirst and the need for sleep, and removes fast travel, so take care to plan your journeys.

Modders will be all over it in a flash, of course, sanding off the rough edges that Bethesda didn't catch. It's perfectly timed, what with the Creation Kit having hit open beta itself.

Never say Bethesda doesn't care about bugs however patch 1.5 squashes a few radroaches itself. The third-person camera has been improved in tight spots, stability and performance received a boost and a number of robotics-related issues introduced in Automatron have been resolved. Full patch notes here.

Fallout 4 - gstaffBethesda
Starting today, Fallout 4's 1.5 update is public for all users on Steam.

Along with support for our upcoming add-on, Far Harbor, and additional gameplay optimizations, the 1.5 Update features the revamped Survival Mode which incorporates a number of changes based on beta feedback. Thanks again to all those who participated! The update is live for everyone on Steam today!

Also in development, Creation Kit and Bethesda.net Mods are still in open beta on PC.

Fallout 4 1.5 Update Release Notes (Version 1.5.157)

New Features
  • New Survival difficulty
  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
  • Characters set to Survival difficulty appear under their own Character Selection filter
  • Third person camera movement improvements when player is close up against walls and other objects
Fixes
  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
  • Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
  • During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly
  • Fixed occasional flashing issue with entering and exiting Power Armor
  • Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu
Fallout 4 - gstaffBethesda
Starting today, Fallout 4's 1.5 update is public for all users on Steam.

Along with support for our upcoming add-on, Far Harbor, and additional gameplay optimizations, the 1.5 Update features the revamped Survival Mode which incorporates a number of changes based on beta feedback. Thanks again to all those who participated! The update is live for everyone on Steam today!

Also in development, Creation Kit and Bethesda.net Mods are still in open beta on PC.

Fallout 4 1.5 Update Release Notes (Version 1.5.157)

New Features
  • New Survival difficulty
  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
  • Characters set to Survival difficulty appear under their own Character Selection filter
  • Third person camera movement improvements when player is close up against walls and other objects
Fixes
  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
  • Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
  • During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly
  • Fixed occasional flashing issue with entering and exiting Power Armor
  • Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu
Fallout 4 - contact@rockpapershotgun.com (Adam Smith)

Fallout 4 [official site] just got a lot more interesting. The Creation Kit – which Bethesda say is “the same tool that we used to create Fallout 4″ – is now available to download via the Bethesda.net launcher. The modding tools have now moved into open beta and you’ll need to follow some simple instructions to get them working via Steam. Once you’ve opted in, you’ll be able to browse and install mods from within the game.

… [visit site to read more]

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