Oct 17, 2017
The Isle - Deathlyrage
Removed: Headbobbing Fix because it causes problems with headtracking and aiming.
moved: Worldscale Test Map.
Disabled: Oxygen System until its more accurate at detecting water levels.
Fixed: Interacting with corpses makes them move.
Fixed: Dinosaurs that have Can Ever Rest disabled can now no longer rest.
New: Upgraded Mac to support Metal v2.
Oct 16, 2017
The Isle - Deathlyrage
Improved: Game Localization. Added following new languages.
- Arabic
- Hungarian
- Polish
- Portuguese (Brazil)
- Danish
- French
- Norwegian
- Romanian
- Italian
- Ukrainian
- Spanish
- Czech
More coming soon! Please read announcements on discord if you want to help translate the game. Please note that if any localizations extend past the user interface, this will be fixed with the new UI update out soon.
Please Note: These localizations were added by community members, if there is anything wrong or offensive please report it.
New: Oxygen System (Unfinished) Players can no longer breathe underwater and will take damage when they run out of oxygen.
Fixed: Audio HUD not saving properly
Fixed: Chat Window opening behind the logout UI when a chat message was received.
Fixed: Missing Localization on Herbivore / Carnivore on Faction Screen in on-hover event.
Finished adding lakes to V3. Lakes + Phys Volumes on some tiles.
Upgraded assets that needed to be in the new unreal engine 4.18 format + Fixed Up Redirectors.
Fixed: Extreme Headbobbing when around trees / water etc. At some point in the future the entire headtracking system will be replaced.
Fixed: Juvie Theri can attack while resting.
Fixed: Players able to move when player list / settings / opening chat at same time.
Fixed: Players being able to use objects while alt-turning.
Fixed: Nests stacking on top of each other.
Changed: Fonts back to default unreal engine fonts until we have a better one that is more supported.
Oct 12, 2017
The Isle - Deathlyrage
MODS WILL CAUSE CRASHES WITH THIS UPDATE. MOD AUTHORS WILL NEED TO UPDATE THEIR MODS. PLEASE RESET GAME SETTINGS IF YOUR GAME IS CRASHING.

This patch might be unstable and have some problems, please report issues on the bug reporting channels on discord. Thanks for the support.

New: Upgraded to Unreal Engine 4.18
Added: Game Localization Support
- Chinese is 75% completed.
Other launguages will be localized to but are not included in this patch are:
French / German / Russian. ( If you think the game should be in another language and want to help us. please let us know )
You can change the game's displayed language in the game's properties under language. Otherwise it will default to whatever your steam client language setting is.
Fixed: Animation Blueprint Slot Duplication. (This caused a huge performance impact)
Fixed: Corpses and Bodies Duplicating sometimes.
FIxed: Some unused human assets were loading and staying memory on game startup.
Optimized: Loading of Character / Progression Data Tables on re-joining a server and rebuilding the progression overrides.
Fixed: Duplicate Slot still remaining on missed animation blueprint RedAdult_ABP
Improved: BattlEye's Update Timer now registers on init and shutdown instead of on game startup.
Fixed: Being able to alt turn while eating / drinking.
Fixed: Diablo and Ava share Local Chat
New: Updated V3 with new biome (no editable food yet)
Fixed: Dinosaur Row names are now correctly unlocked when growing from one life stage to another. This will fix some issues with some dinosaurs not having the requirements to progress to the next dinosaur type.
Added: Drinkable / Swimmable water on some tiles of V3.
Added: Quality switch to master eye material. Eyes will use a more simplistic shader when the game isn't running on high graphical settings.
Added: Quality Switch to Dinosaur Master Skin Shader for advanced rendering features to be disabled on low.
Added: Quality switch to Region 2 Landscape Material. Advanced Rendering Features disabled on low.
Removed Distance From Replay Widget Focus as it's no longer needed. It was added to test a bug.
Oct 6, 2017
The Isle - Deathlyrage
Changed: Velo, Oro, and Taco now spawn with full food and water again.
Changed: BattlEye Logging from Verbose to Warning to remove some unneeded log spam.
Added: Name + Steam ID to replays. Focus information will show this information to the person you are closest to.
New: Hitting the 'Player' icon in the replay menu will teleport the camera to the next player.
Added: Night Vision to Admin / Dev Camera + Replay Camera.
Optimized: Character Class Loading + Bug Fixes to Replay Widget.
Fixed: Replay Widget crashing when game is built in debug mode.
Fixed: Hours value always being displayed as 0 in the replay UI.
Changed: Ping is no longer replicated to remote clients to reduce bandwidth. You will only see your own ping on the player list.
Improved: Player List Widget.
- Local player will always be shown first for easier readability.
- Server Uptime is now displayed in a timestamp format. Which will separate seconds into Days, Hours, Minutes, Seconds for easier readability.
- Ping field is hidden for remote players unless you are the server.
- Optimized: Update Performance. Server Name Label is only updated once on widget construction instead of every tick.
Fixed: Characters can no longer jump while resting or with basic input disabled.
Fixed: Recorded Replays that were not recorded on the server being unable to be played.
Sep 28, 2017
The Isle - Deathlyrage
Adjusted Triceratops stamina rates so he's less of a "run you down and kill you" dinosaur. - Regen decreased by 15%. Stamina drain increased by 15%.
Improved: Dinosaurs can no longer break their legs when spawning in.
Fixed: Austro still spawning with full hunger / thirst.
Other: a few minor particle fx adjustments.
Fixed: Trike Animations not working.
Updated Utah left and right sprint animations to not snap at the torso.
Fixed: Trike Blueprint Corruption / Calls not working.
Sep 28, 2017
The Isle - Deathlyrage
Notice: Database Schema has been changed with this patch, for saving to work correctly you will need to upgrade / reset your database. Databases on all official servers will be reset when this patch goes live.
Improved: Father / Mother / Child Icon used in Nesting.
Fixed: Child Icon not working correctly for nested dinosaurs.
Fixed: Dinosaurs not spawning with 50% Hunger / Thirst.
Changed: Increased amount of points required for a nest egg from 15 to 25.
Allowed Utah to eat from small corpses to accommodate for new smaller size.
Updated Utah Crouch and Limp animations to not slide along ground.
Renamed Pachy, Spino, Taco, Shant, Theri, Trike, and Velo animations according to naming conventions.
Moved above dino animations to appropriate folders.
Deleted some unused dinosaur textures used by old dino shader. Added Cory textures for shader.
WIP: Keybinding (Still not finished)
Sep 26, 2017
The Isle - Deathlyrage
Fixed: Nest being destroyed after nesting someone in and the nested dino spawning in the middle of nowhere.
Fixed Austro broadcast sound not following the player.
Roar breath effects now track with source movement and have different levels of detail.
Added attack/movement locks to HyperSpino sit transitions.
Sep 25, 2017
The Isle - Deathlyrage
Fixed: Different species can still see family related icons when nesting.
Improved: Chat Window. It Now will hide when the Escape Menu Opens. Pressing enter twice with nothing in the chat box will also hide it.
Fixed: Players who progress, are still grouped with the former species.
Improved: When growing between life stages, the transition will use a percentage of your Health, Hunger, Thirst instead of using the exact value. This should fix the problem of players loosing food, water or health when growing up.
Changed: All Dinosaurs will now spawn with 50% Food / Water.
Fixed: Growth Server Option not working correctly.
Cut down on number of textures used in particle effects significantly by channel-packing a lot of assets
Started making a few more ambient particles
Fixed up a few third party effects to use updated MICs / textures
Added normal maps to alternate blood splatter decals
Reimported all Utah animations at 0.8 scale, added them to BPs, Blends, and Montages, Added cues, removed old animations.
Updated sit animations for Utahraptor.
Updated distortion shader to only use normal maps instead of requiring a black & white mask
Made sure all waterfall effects have multiple levels of detail
Added a few more drips to the bloodflow effect
The Isle - Deathlyrage
New macOS Operating System update (10.13) called High Sierra will be coming out on 25h September.
This will become the minimum supported operating system version supported on The Isle for mac from next patch onwards.
It includes a updated rendering API called Metal 2 which has increased performance and compatibility.
We will not be supporting any older versions because we are a small team and don't want to cost any development time supporting outdated operating systems. When we can be working on dinosaur mechanics and finishing the game instead.

You can read the full changelog of the operating system update from Apple here: https://www.apple.com/macos/high-sierra/

For those wondering about modding support for macOS. This most likely will be a feature when the game is more complete or out of early access. Due to complications and limitations between compiling Metal Shaders and Unreal Engine.
Sep 22, 2017
The Isle - Deathlyrage
Known Issue: Controls are currently not able to be rebinded. This will be fixed within the next few patches.
New: Server will now check the Owner's Steam ID for a ban if family sharing is enabled. This prevents someone from ban evading by family sharing to another account if it is enabled on a server.
Fixed: Server List Showing 0 ping for non-local players.
New: Server Options ServerRespawnTime + ServerLogoutTime to allow server owners to control the timer delay before logging out or respawning.
Fixed: Players being able to build a nest while resting or swimming.
Fixed: Double Nesting Bug when dying / respawning / progressing.
Optimizations to effects shaders with more efficient soft edge technique and distance fading.
More work on water interaction particles.
Fixed: Game State Replication not working.
Added: Gore Corpses will now decay based upon the dinosaurs food decay rate when the corpse was spawned instead of lasting forever.
Fixed: Replication Issues related to Gore Corpses not despawning for some people until they left the area or relogged.
Fixed: Game State / Game Mode Bug Fixes to Replication State.
Fixed: Health Loss when growing between Hatching, Juvie, SubAdult and Adult.
Fixed: Suicide not destroying active nest.
...