Austroraptor and Utahraptor Pounce has been re-enabled. We are still working on balancing and stamina mechanics. Such as a dinosaur being slowed more depending on the number of dinosaurs pounced on it.
New: Replay System
Ability to record replays and play them again from any camera angle. This works by dumping network traffic to a file and you can play it back. Hit T key to start recording, and T again to stop. (This is called 'Push to Talk' in keybinds and it will get its on seperate key later on) Go to the main menu and then select a replay.
Features In Later Updates: Rewind, Fast Forward and Time Scrub a Replay. These are great for reporting bugs and solving problems as you can just send the devs a copy of a replay file.
Replays are saved in: %localappdata%\TheIsle\Saved\Demos
Client Side Recorded Replays will only have data within replication distance ( around 2 km ) of the dinosaur recording. Server Side Replays will be coming soon and that will record all traffic on the server regardless of the distance.
Please leave feedback in the discord under channel #replay-testing.
Bug Fixes
Changed attenuation type on Anky front steps, added more effects to Austro latch animation. Fixed Camara unable to switch between skins, updated Grey Camara skin. New: Started Upgrading the remaining UI Elements to the new User Interface on Host Menu, Message Box General / Message Box Large. Fixed: Checkbox Button hover and pressed states was malformed. Austro + Utah Stamina Changes. Utah now causes bleed damage on pounce attacks. Added: Replays will automatically stop recording when quitting the game and logging out to allow for complete replays to be saved. Added: Replay Auto Recording / Record Indicator Icon. Added: Ability to toggle hud visibility when watching a replay. Improved: MOTD System, Servers now read the Message of the day from /TheIsle/Saved/MOTD.txt Added: Character Limit to MOTD + Chat Messages for better Server Stability. Enabled: Audio Thread. (Improved: Game Performance) Fixed: Replication distance for Admin / Spectator Tool. It should show all dinosaurs on the map regardless of where it was activated. New: Sprint key will now increase the camera speed of the replay camera.
New: Added Support for Mods to Override Progression Values / Change the way the progression tree is structured and it's dependencies. New: Utah + Austroraptor Pounce (Currently Disabled as it's unfinished.) Improved: Utahraptor + Austroraptor Pounce. Fixed Several issues with not being able to pounce in the same slot after jumping off. Fixed: Pounce Socket Distance for detecting accurate pounce attachments. New: Added New Variable called 'HealthRegenRestingMultiplier" which lets you change the rate of healing when resting per dinosaur instead of it being static of twice as fast. Optimized: Game Performance with dinosaur physics assets. Fixed: Attacks on all the dinosaurs having issues in multiplayer and consistency problems. Fixed: Puerta can stop without stamina, and has it's entire stamina drained. Fixed: Shant / Trike can stomp while fake limping. Fixed: Shant can't headbutt without stamina. Fixed: Shant can't headbutt with broken leg. Fixed: Shant right click attack does no damage. Fixed: Trike can't headbutt without stamina. Fixed: Trike can't headbutt with a broken leg. Fixed: Procession costs points show the default ones even if modified. Fixed: Several dinosaurs attacks applies damage but the animation doesn't show for other players. Fixed: Blood Overlay is misaligned on certain screen resolutions. Changed: Disabled Taco Jump because it has no falling animation. It will be re-enabled when it has a falling animation. Changed: Removed Pillar Of Creation from map cooking list while it's replaced with new tiled map. Fixed: Shant can’t right click attack (headbutt) when fake limping. Fixed: Shant can’t right click attack (headbutt) when walking/trotting when it’s stamina is below 25. Fixed: Shant can’t right click attack (headbutt) with a broken leg. Fixed: Shant’s right click attack (headbutt) does no damage. Fixed: Trike’s right click attack (gore) does no damage. Fixed: Theri can attack while resting. Fixed: Special Attacks broken for Anky, Stego etc.
Adjusted stamina for all dinosaurs other than Apex.
-- Dinosaur stamina is accounted for speed, weight mass, and overall drain/recovery. -- Smaller dinosaurs, while slower than some apexes, can run for longer, which results in an overall further running distance than Apexes and some larger, bulkier dinosaurs. However, their regain is not as potent, which results in larger dinosaurs being able to track them over time with appropriate sprint/trot usage for stamina management. -- Carno is now the definition of "I will run you down if I don't lose sight of you" animal with stamina adjustments.
Increased Shanty stamina pool slightly, while increasing the stamina drain on stomp by 5. This should give him a larger spread between flight or fight, and not be as punishing if the Shant tries to flee.
Suchomimus finally has a weight mass upgrade by over 1k. Is no longer a pushover for anything less than an Acro+ size animal.
Added: New Framework for Blacklisted Servers. Now displays a helpful error message about why a server might be blacklisted. Note: Servers will only be blacklisted if they violate laws, The Isle EULA and or various relevant Steam EULAs. Fixed: Camarasaurus F call. (Note: It still doesn't have a attack animation. Work in progress.) Fixed: Minor Alignment Problem in Server List UI and Filter Options using the wrong background texture. Fixed: physics on Orodromeus/Camarasaurus. Fixed: Utah idle playing sound EVERY SINGLE LOOP, RICHARD. Added: appropriate sockets to Shantungosaurus. Fixed: Allo bite socket being magically broken again. Fixed: Camarasaurus vocal wheel breaking. Added: Shanty sockets in the right place. Fixed: Utahraptor stamina drain and damage. Added: effects to Utahraptor pounce animations Added: effects to new drink + eat anims for Giganotosaurus, Velociraptor, juvenile T.Rex Synced effects to new Herrerra, Austro animations Synced sounds to new eat + drink anims of adult T.Rex and subadult T.Rex Added: effects to new eat + drink anims for Psittaco, Puerta &, Camara. That should be all of them for now. Fixed: incorrect footprints on Camaro sprint animation Fixed: a handful of missing Giga sounds. Fixed: Putera was still doing damage from the native attack code. Fixed: Trike doesn't loose stamina when stomping. Fixed: Galli Attack not working properly. Fixed: Attack and Eating Problems with Shanty, Theri and Trike.
Adjusted apex stats (Giga/Spino/Rex/Acro) to focus on short bursts of speed and ambush. This is to move them away from extremely mobile "pursue forever" hunters that can't be dealth with.
-Each apex has slightly different stats based on weight and damage that play off of their stamina. These are all relatively close together, but over time result in drastically different hunting capabilities.
--Acro/Giga focus on a moderate, single burst of speed/long stamina regain time, with minor stamina regain during trots.
--Rex focuses on a short, single burst of speed/moderate stamina regain time, with only stamina regen during resting.
--Spino focuses on moderate, numerous bursts of speed/moderate stamina regain time, with minor stamina regain during trots.
Updated: Acro weight/health to 1.2x values to bring it in line with its size. Updated: Giga bleed resistances to be the highest of all dinosaurs to adequately display dominance over Acro. Fixed: Anky juvy scale still being at 1.3 again and causing him to spawn with 20% values. Fixed: Damage and stomp timers now work on Shant/Trike/Puerta. Adjusted: Shant loses stamina per stomp and increased stomp damage. You now choose whether to flee or fight, not both. Fixed: Trike/Shant can no longer stomp on bone break (This functionality broke during damage update). Fixed: Baryonyx's weird animation that played any time he stopped moving during idle transition. Fixed: Theri attacking while sitting. Fixed: Hypo Rex attacking while sitting. Added: Orodromeus to progression, tier 1. Added: Camarasaurus to progression, tier 5 (from Shant). Moved: Puerta to tier 6 (from Camara). Fixed: Acro call emote so it no longer pulls from Allo animation. Fixed: Galli BP so his calls no longer distort his arms and upper body. Fixed: Herrera idle to limp idle having no transition. Fixed: Puerta from having an incosistent, jittery walk. Fixed: server alignment in server list UI. Reimported corpses with new origin point to fix floating/sunken gore corpse meshes. (Adjusted all dinosaur corpses as the reimport screwed up all dinosaur sizes. Current sizes will not be accurate. Needs adjustment!) Added native attack damage boolean to all dinosaurs. Fixed Rex bite proc'ing twice on hit. Fixed the corpse sizes from last night, fixed Acro camera, improved Pue, Oro, and Camara camera. Fixed Camara skins having white spots. Removed Orodromeus jump until animation is in place. Updated character select list so Oro/Camara appear in correct places. Fixed Acro sliding during its default roar. Fixed Orodromeus animation reverses on resting. Fixed Camarasaurus eat/drink not properly playing. Added Camara/Oro dossiers to select list.
Upgraded: Server List UI + Added: Filter Option for Game Mode + Modded Servers or not. New: Mods List now shows mod names instead of the IDs if it has data loaded for it from steam. Fixed: Game HUD being hidden after exiting from progression screen in-game. Fixed: duplicated tailslot error for Utahraptor. Fixed: The hole in Baryonyx mesh stomach. Edited: Theri/Stego eat to be on the ground, instead of tree. Fixed: Puerta walk sliding. Added notifies to new Allosaurus animations, fixed missing Allo effects + adjusted rotation of its bite socket. Added effects to new drink / eat animations for Anky, Ava, Shanty, Stego and Trike
New: Started work on updating the server list user interface and other UI elements. Fixed: Server List not splitting mod ids properly breaking servers that had multible mods loaded at once. Added: Error Dialog to let people know to set their mods up as exactly the same as the server otherwise they can't join. Improved: Dinosaur Attack System, bites should be more reliable and be more consistant for damage. Added: Variables bCanMoveOnPrimaryAttack and bCanMoveOnSpecialAttack to disable movement when doing attacks for some dinosaurs. Fixed: Mod ID's Server List Broadcast not formatted properly for multible mods. Added: Async Loading for Corpses instead of the game freezing when loading a corpse model for the first time. Fixed splines having collision on them. Fixed: Nest Button should be functional again on the progression screen. Fixed all dinosaur damages inside of event graph. Every sit animation is fixed with new notifies. Moved Anky up to 1.3 size and is natively recognized at 1.0. Fixed Giga Walk Left tail breaking. Note: Giga and Anky might be missing certain sounds for this patch, it will be resolved in a future patch. Updated Acro animations so they aren't carbon copied from Allosaurus. Fixed: Dryo and Galli couldn't eat plants. Added anim notifies to Ankylosaur animations. Fixed missing step effects on Giganotosaurus. Fixed timings on a bunch of Acro effect notifies. Minor adjustments to Carno idle / breath effects. Start of generic eating gore sound collection.
Fixed: Issues joining modded servers, with mods that are in the list but not loaded. Fixed: Faction Selection UI isn't displayed if you are using auto possess 0 and have a character already. This should allow mod authors using the dev kit to possess characters not on the progression or character selection screen. Fixed: Map Errors on Pillar Of Creation Map. Fixed: Bug where you couldn't return from the progression screen without logging out. Fixed: Camera would be glitched after selecting a character in progression / character selection screen and then returning. Fixed: Character Select, Escape Menu, Faction Selection Screen, Progression Screen now focus and close correctly when switching between windows.
Warning: This is a really big patch with heaps of game changing things. There may be several problems and issues created as a result of this patch. If you run into bugs, please mention them in #patch_testing on discord.
From this patch you can no longer join servers that you don't have the same mods loaded. You must unload all other mods that the server isn't using else you won't be able to join.
Fixed: Progression Screen getting stuck on the skin selection phrase and breaking progression. New: Massive User Interface + Quality Of Life Update - Updates Include: Main Menu, Faction Selection Screen, Progression Screen, Escape Menu / Logout Screen. - The remaining user interface will be replaced and updated over time. With more in a patch incoming soon. New: Ability to customize your dinosaur skin in progression, it's no longer random. New: Information / Dossier Screen showing some dinosaur stats and size comparision. New: Improved Foliage Eating System. - It's now possible to receive some water when eating foliage. - Foliage System works upon type instead of a dinosaur whitelist / blacklist system (Which caused various performance problems including all the dinosaurs to be loaded at once). - Fixed: Herbivore food for mods. Each mod author will have to update their mod to support the new eating system. New: Corpse / Scavenger System. - Corpse will replace a body after a certain body food amount has been consumed. - Corpse can only be eaten by certain carnivore types that can use it to scavenge. - Larger Dinosaurs can't consume smaller corpse types because they don't get much benefit, leaving food for scavengers. Fixed: Tile Loading System. Game will now only load the tiles needed and won't load all the tiles on server join. This should have increased performance and faster load times. New: Clients / Dedicated Servers no longer pre-load all the dinosaurs on game startup. This should reduce the game memory footprint. New: Adult Rex Animation Targets / Animation Speeds. New: 'Pillar Of Creation' Test Map. 8x8 Size Map without tiles. Fixed: Utah Falling Animation / Jump Animation not working / playing. Fixed: Giga not using correct sprint steps. Re-synchronized stegosaurus movement effects and fixed it's missing footprints. Fixed: Mods menu is disabled on Mac because mods on Mac are not supported right now. New: Mod IDs now show on the server list under server details. This will be updated in the future with mod details, names, preview images allowing you to see what mods a server has and what load order. Added: Error Messages for Traveling and Joining a server that has mods enabled that you don't have. Fixed: Avaceratops normal walk blendspace using limp animations. Volume curve adjustments for close dino foley and dino idles Tweaked settings for smoke / dust effects Improved: Mod User Interface. Now has seperate enabled / disabled mod sections with the ability to change load order. Removed Old Data Table + Fixed Up Redirectors + Added Loading Indicator to Sandbox Screen. Cleaned up Game State and updated all references to use new mod character data table loading system. Added: Verbose Logging for Errors Opening SQLite Databases. Loading SQLite Databases now uses the full path instead of a relative one. New: Updated shaders for Allo, Shant, Anky, Giga. Huge visual TLC pass on the Herrera: updated skins, eye, and shaders + fixed normal map. Testing a simple blink effect on the new eye shader using a flipbook overlay (Since it looks like each dino has slightly different eyeball rotations, an unintended but slightly cool feature is they will probably all blink slightly differently) Fixed: Crash in Editor when loading Mods Menu. Fixed: Settings Menu was misaligned on certain screen resolutions. FIxed: Puerta turn animations. Fixed: Puerta head tracking during attacks and other movements so it blends nicer. Changed: Puerta Idle animations to remove constant breathing noises. Updated Redwoods MI to reflect better masking contrast on foliage. Improved: Main Menu background scene. Removed redundancy in Puerta Idle cue. Updated GrassGlobal Grasstype for better ground coverage. Updated all the redwood grasstypes to reflect a better environment. The dirt mask still lacks anything other than stick debris. Updated Spino/Theri/Giga to no longer be able to bite while sitting. UI Bug Fixes to Main Menu, Mods, Version Info + Steam Branch Name. Updated Anky Juv to no longer have the 1.3 half-stat spawn bug. Updated Acro for new size speed adjustment. Updated Allosaurus to have some speed again. Adjusted Hypo to have corpse values. Fixed: Player View Target now gets set to the Char Select Point to fix issues with texture streaming on skin loading. Improved: HUD Performance of Connection Menu Loading Time. Fixed: Use Database Server option not working properly. Fixed: Progression Menu not displaying properly when trying to process from Escape Menu. Re-synchronized anim notifies on Acro animations (generic F roar really needs re-animating, had to time stretch it down to 40% speed) Fixed missing / wrongly timed anim notifies on T.Rex & Allosaurus Updated detail mask for Acro to account for its eyes, re-enabled its detail normal First pass on Austro & Utah "bark" broadcast sounds. Texture Streaming Data Built on Materials for new 4.15 format. Fixed: Human Assets + Inventory isn't loaded the whole time from game startup. Set up the skin instances for the Camara and Oro. Fixed: Rex Material having too much specular. Scaled up the Acro's footprint. Fixed: Collision Profile Warnings for DinoCapsule + FocalPoint for GameTraceChannel5, GameTraceChannel6. New: Optimized Dino Spawning System + Camera View is now the Char Select Point to avoid loading unneeded tiles. New: Player Spawn Points are cached by the server to avoid having to look them up all the time. Server Performance Increase. Adjusted corpse origin point so they no longer float/sink into the ground. Corpses may need to be resized in individual dinosaur blueprints. Fixed dinosaur heads twisting after a full body animation (see below): Adjusted all dinosaur animation blueprints to follow fullbodyslot and then head IK hierarchy. Fixed Shant's trot walk (biped) not producing any sound. Updated crossfades on large roars slightly, added separate crossfade type for titans like Puerta / Hyper Rex Tweaked front footprint decals for Puertasaurus Fixed rotation of Puerta left front foot socket Added step notifies to Puerta stomp attacks so they do material-specific impact effects. Added more parameters to eye shader. More water ripple effect tests. Minor particle optimizations. Edited masks to more appropriately display foliage values. Disabled: Early Access Message. Game is still in early access, people can see from the store page. It's just we're in the middle of replacing all the game user interface. Added Green Spino skin and fixed the normal map. Fixed: Corpses could be eaten by herbivores. Fixed: Trike and Shant Stomp Attacks. Fixed: Rex Bite Damage / Inconsistent. Fixed: Players could alt turn while resting. Fixes: Double Biting Problem / Replication Conditions Changed. Added: Orodromeus assets. Improved: Lower Dinosaur Memory Footprint. Old Game Assets removed and references fixed. Fixed: Mac and Linux Platforms will now load the main menu scene. Fixed: Starting the game from steam directly from linux now works correctly. Including making sure the executable has the right permissions set.
- New: Support for Game Balance Mods. - New: Mod Metadata Support for mods to load new characters and override existing characters. - New: Dedicated Servers will automatically download and manage mods in TheIsle/Saved/Mods/. It should be possible to use mods on other server provides like Pingperfect and similar. - Fixed: Lagg Spike when accessing game settings. - New Server Option ServerBodyTime=0 under [/script/theisle.igamesession] = This is the number of seconds a body will last. If set to 0 it will be the default amount which is decayed based upon food value of the body. - Added new distance falloffs to Acro and Allo roars, tweaked fade values on idle sounds. - Reduced opacity on a few dust particles, added more debris to large sprinting steps, added TinyFootsteps notify type - Hooked up the proper pain / death sounds for Avaceratops - Volume curve adjustments for close-up roars. - Fixed Avaceratops eating issue. - Updated a few dinosaur cameras that were too high. - Testing new footprint shader that uses bump-offset normals for fake depth effect - Updated / consolidated & organized dinosaur prints in the process of moving to new shader - Increased footprint decal height to stop them appearing "faded" on occasion (note: still need to tell foliage not to accept decals) - Fixed: Dinosaurs no longer consume more food then a body has. - Fixed water post-process fading in above the water itself. - Fixed Hypo hunger values. - Updated Hypo weight mass and health to where he at least can be hurt by apexes. He can also now lose to a Puerta if not careful. - Updated every dinosaur roar to use much wider distance falloffs - Attenuation is now entirely controlled through preset assets for small, medium and large vocals. - Added distant roar effects to a few dinosaurs that didn't have them previously - Re-synced effects and updated settings on a lot of animation notifies that were pointing to deprecated assets - Fixed socket rotations on a couple of dinosaurs - Expanded variety of certain dino sound sets - Testing new "saliva strings" effect on Acro - Continued work on water splash effects - Updated a few particle effects with LODs - Fixed: Mod loading not working properly. - Updated settings on the dino breath cues, close effect ranges may still need tweaking but they should properly fade over distance now - Attenuation curve adjustments for close dino foley / idle sounds
New: Dinosaur - Avaceratops New: Mod Support is now functional, the dev kit will be released soon with more modding improvements. Note: Mods do not correctly work for Mac and Linux yet Fixed: Isle V3 is no longer included in the listen server map list. Fixed: Map Loading for Multiple Mods enabled at the same time. Fixed: Issues with dinosaurs not using proper footsteps. Fixed: Various minor animation playback issues such as missing steps, incorrect timings, wrong socket assignments / positions Added: variable for disabling velocity check on foosteps (for stationary stomp impacts) Fixed: Bounding boxes of footstep particle effects Updated: front footprint decals of Puerta and Stego Added: dust effects to more tail swipes & stomps Added: extra idle sounds to some dinosaurs Added: various dinosaur textures and footprints. Changed: Attenuation type used on Dryo danger and threaten cues New: First test of new distance falloff ranges for large dinosaur vocals (applied only to T.Rex so far) New large roar falloff circumference = 5 kilometres, with hearing range / radius of 2.5km in either direction of the source. Is more than double the max audible distance of the previous settings. Updated a few distant roar sound effects for Rex in the process. Changed: Reduced range on Dryo pain and death sounds Fixed: Orientation of grass step particles Added pained Anky breathing cue Changed: Minor tweaks to Camaro calls Fixed: foot socket rotations on Avaceratops and pointed its footprint notifies to the correct feet, shrank its prints down slightly (may still look off at times since the back feet plant down directly on top of where the front feet were) Fixed: volume adjustment on concurrency types that would sometimes fade out roars nearby Added: Snow Physical Material Asset New: Avaceratops Skins. Fixed: adult and hatched juvenile skins not matching up. Fixed: wonky cameras for all dinosaurs except Shant and Theriz. Disabled an option on foley sound concurrencies that might have been causing irregular footstep volumes Quick experiment using particles / vector fields to make distant flocking birds Removed radial gradiant from smoke master material that was causing flipbooks to flicker on occasion Started work on footstep particles for huge animals (Hypo Rex, etc.) Enabled prop master shader to work with mesh particles New: Continued work on establishing new falloff distances, testing longer range medium roars on Carnotaurus and longer range small roars with Avaceratops. New: Added the ability for mods to override character blueprints with their own version. New: Added Mod Meta data and various types of mod support. Fixed: Sandbox Character Selection not working.