Jul 20, 2017
The Isle - Deathlyrage
Fixed: Sprinting Unlimited Stamina Exploit.
Added: Water Fall Damage
Fixed: Issues with hosting mods on certain server providers.
Fixed: Crash Issue on macOS
Updated Conifers and Redwoods with the newest redwood assets.
Improved: Audio Thread is now run at a higher priority which will help fix issues with sounds not playing correctly in some situations.
Fixed: Player State Error in Faction Select UI.
Fixed: Rotation Smoothing for Remote Client Proxies.
Core Engine Improvements + Bug Fixes.
First pass of painting V3. All tiles from x01 to x05.
Crash Report Client Improvements.
Workshop Folder Detection Improvements.
Added Giga, Herrera, Oro, Velo, Utah, Stego, Shant, Sucho, and Rex textures + materials.
Fixed: Swimming and Mouse Cursor Problems on Character Selection / Progression.
Fixed: Problems with Nest UI Cursor Visibility and Improved Nest UI Performance for Information Updates.
Increased: Dinosaur Network Update Rate.
Region 2 Map Gameplay Fixes.
Changed: Can no longer turn in place while limping.
Faction Select Possible Bug Fix.
Finished painting the redwoods areas on the V3 map. Tiles x06 through x14.
==========================================================
Added: Isle v4 (Fixed Crashes with 4.17)
Added: Alberto, Theri, Stego, and Puerta skins.
Added an Eye Rotation to the master eye material.
Added evil slit eye to Austro, Bary, Spino, HypoSpino, Sucho, Utah, and Velo.
Jul 20, 2017
The Isle - Deathlyrage
Added various dinosaur textures and skins.
Updated UDS blueprint to have fog highlights directly from sun color curve.
Updated UDS blueprint to have skylight pull from the sun color curve to simulate light bounces.
Updates Sun Color Curve 4 for a "warmer" feeling for redwoods.
Updates to the Region 2 Redwoods map.
Added: Message Dialog when macOS is outdated to avoid crashes.
Shortened the Triceratops threaten call slightly
Rebalanced all sound class volume levels, reduced foley effects volume
Jul 15, 2017
The Isle - Deathlyrage
Core Engine Improvements + Crash Fixes
Added swamp and small lake to Region 2 Redwoods map.
Tweaked generic calls for Allosaurus
Added Allo and Anky skins.
Added Albertosaurus to the dev list for testing.
Finished main pass of Region 2 Redwoods map.
Updated all of the HyperRex vocals
Imported & synced new sniff loop animations for HyperRex & HypoSpino
Minor tweaks to a few footstep and environment particles
Hooked up proper pain/death sounds for Albertosaurus
Fixed Albertosaurus using attract call as generic vocalization
Fixed Albertosaurus using subadult Rex bite anim
Updated some foliagetypes.
Added the day/night to Region2Redwoods, along with adding foodtypes.
Updated UltraDynamicSky blueprint with new patch and fixes.
Set up material slots for Skin and Eyes on Alberto mesh.
Added new stego model and respective physics.
Edited Stegosaurus blueprints for new stego model.
Edited character select for new Stego model.
Updated Trike blueprints with new movement speeds.
Updated Trike locomotion animations.
Adjusted more of the redwood foliage assets for the Redwood map.
Fixed Albertosaurus physics.
Added Rugops textures and set up materials.
Re-synchronized effects for latest Trike movement animations
Fixed redwood leaves glowing in the dark.
Fixed redwoods edible foliage giving Progression Points.
Added Camara and Carno textures.
Fixed Stego shader and mesh material labels.
Made sure foliage types on the Redwood map were edible.
Disabled: Server Tag / Filter UI until its fully functional.
Improved: Crash Reporter + Fixed it not working for Mac.
Jul 11, 2017
The Isle - Deathlyrage
Added: Server Name Character Limit to prevent malformation of server list UI.
Improved blood decal material, added scent highlight option to it, made a couple of alternate splatter MICs that are thicker + optimization pass on VFX shaders.
Updated: Region 2 Redwoods Map.
Imported new sniff animation loops for Spinosaurus.
Changed: Herbviore local chat is now restricted to herbivores of the same type.
Added Cerato textures and set up skin shaders. Deleted old, obsolete Cerato textures.
Added Acro skins, fixed Acro RAC not having textures on the spines.
Scalability Fixes for 4.17 + Removed Motion Blur on all Post Process Settings.
Developer Debug Mode / Insert Menu is now only available when on the development branch.
Added: Current Progression Points to Escape Menu as Placeholder until new UI functionality is in place.
Fixed: Logging to Memory / Server Console Window was disabled.
Fixed: Footprint scale on Baryonyx.
Cleaned up Unused Assets + Minor Code Improvements.
Fixed: Several Bugs related to Mod Support on Dedicated Servers.
Jul 7, 2017
The Isle - Deathlyrage
Crash Fixes / Core Engine Improvements.
Added: Listen Server Option to host Private Server that doesn't create a steam session.
Added DT_Lake_Landscape to ThirdParty.
Added Camo Ava skin to CharacterSelectList
Gave progression plant collision so it can be eaten on Redwoods map.
Updated Redwoods map.
Updated Redwood pack meshes to have DFAO compatibility.
Imported and synced sounds to new sniff animation loops for Austro, Bary, Carno, Giga, Herra, Sucho.
Imported new velociraptor and subadult rex sniff loops
Softer generic calls for Acro, started work on new shorter distance fades for generic roars
Re-synchronized effects on all Avaceratops movement animations
Updated velociraptor vocalizations
Continued implementing new shortened distance falloffs for generic vocals
Imported & synced new sniff anims for juvenile Rex
Fixed: Mods not being loaded on some server providers due to a Steam App ID failure detection of 0 in some cases.
Added: Ability to specify ServerDiscord option for a discord invite link. Which will show in the server list. in Game.ini set ServerDiscord= then the last set of characters from the discord invite URL.
If your discord invite link is discord.gg / asdf then set ServerDiscord=asdf
Updated generic calls for subadult Rex
Updated generic calls for Suchomimus
Changed: Region 2 is now the default server map. This fixes invalid reference problems with v4.
Bug Fixes to Dead Body Position Replication.
Jul 5, 2017
The Isle - Deathlyrage
Mod Support is functional again. Modders will need to update their mod to the latest unreal engine version otherwise they will experience crashes. Verified Mod Authors please check #isle-dev-kit and #isle-dev-kit-chat in discord for more information

Fixed: Mod Support Functionality. ( Old mods will still cause crashes and you will need to reset game settings for the game to launch if you accidently enable one )
Fixed: Various game compile errors and problems.
Fixed: Region 2 Map is now reverted to the old one without redwoods. Redwoods are now on a seperate unfinished region 2 map so there isn't any issues with the map people are playing on.
Reduced trigger threshold on Avaceratops vocals.
Reimported fixed Bary SK and assigned "Eyes" and "Skin" slots. Skins should now work correctly on the Bary.
Resized most redwoods textures using Auto LOD.
First pass of Isle_Region2_Redwoods test map.
Jul 2, 2017
The Isle - Deathlyrage
NOTE: THIS PATCH IS UNSTABLE: THERE IS GOING TO BE HEAPS OF BROKEN THINGS. WE HAVE TO PUSH THIS PATCH TO THE PUBLIC DUE TO LACK OF TESTING ON DEV BRANCH.

WARNING: MODS ARE CURRENTLY NON-FUNCTIONAL WITH THIS PATCH. IF YOUR GAME CRASHES ON STARTUP YOU WILL NEED TO RESET GAME SETTINGS.

New: Upgraded to Unreal Engine 4.17
Removing Landscape 4 because it seems to have issues with 4.16 / 4.17.
Implemented fix for the dinosaur shader bug.
Added: New Allo Model.
Updated green Alberto skin.
Fixed rex blue eyes.
Added Striped allo skin and fixed allo eyes.
4.17 Compatibility Fixes + Improved Game Startup Time.
Added: Version Number no longer resets cooked data for faster cook times.
Improved: Skin now uses the material slot name of 'Skin' instead of Index 0.
Fixed: Clicking on text on the Server Filter UI didn't activate buttons.
Moved CharSelectPoint so puerta is now visible in the character selection screen.
Disabled decals applying on bushes and grass on the Region 2 map.
Thinned out bushes in one area of the Region 2 map to improve performance.
New: Characters in a Data Table are now pre-loaded on dedicated server for faster load times.
Fixed small pebbles blocking dinosaurs on the Region 2 map.
Crash Fixes for Interacting with bodies and focus targets.
Less strident generic calls for Gallimimus, more threatening Galli threaten calls
Less powerful generic calls for Baryonyx
Re-rendered Giga broadcast sound. It is not cut off.
Resynced galli trot L+R notifies with barely any noticeable difference. The Galli still doesn't have a dedicated trot forward animation, which is probably why the steps don't feel right when trotting forward.
Updated Avaceratops speed.
Updated Baryonyx to reflect a 1.3 change increase in size. (Weight/Health/Speed adjusted)
Imported new Ava run animations.
Updated the Austro, Bary + Galli default calls
Jun 30, 2017
The Isle - Deathlyrage
Fixed: System Requirements Check should now be more accurate.
Fixed: Dinosaurs no longer blink when dead.
Fixed: Game HUD becomes invisible after coming back from the progression screen in game.
Fixed: Screen resolution problems for low health overlay.
Fixed: Bug with Bodies Updates on Death, Decay and Network Updates.
Tweaked generic calls for adult Rex, Spino, Carno
Imported and synced sniffing animations for Allosaurus
Added sounds to Spino sit / stand anims
Lowered volume of generic Therizno calls
Added FourEyes Trike skin.
Renamed material slots for all dinosaurs to use "Skin" and "Eyes" for Slot 0 and Slot 1 respectively.
Added base Allo textures- waiting on skin.
Thinned out bushes in one area of the Region 2 map to improve performance.
Updated CharacterSelectList to use the correct Austro materials and deleted old materials.
Set up shaders for Rex and cleaned up old textures.
Jun 28, 2017
The Isle - Deathlyrage
Switched dinosaur skin shader profile from Subsurface Profile to Default Lit
Regraded dinosaur MICs to compensate for lack of subsurface scattering
Disabled several overrides in dinosaur skin MICs so the bases can have more control
Fixed several dinosaur textures not being set up correctly
Removing Old 'The Island' Map.
Fixed: Progression Screen Background malformed on smaller screen resolutions.
Fixed: Human Anim BP Errors.
Added: Warning on the main menu if you don't meet the minimum system requirements.
Jun 24, 2017
The Isle - Deathlyrage
New: Region 2 Map (Unfinished)
Added: New Scent Mechanic (WIP / Unfinished)
Use bServerScent=true to enable it for testing purposes.
Improved: Client / Server Footprint Decal Performance. Decals get auto cleaned up in array.
Added: Sniffing Animation for Dinosaurs (WIP)
New: Server Filter Option (Ability to filter servers by Standard, Roleplay etc) Currently Unfinished However. When completed server owners will be able to put their server in a category with ServerTag Option.
Fixed: Duplicate mask parameter in master footprint material.
Updated Taco, Austro, Theri, and Galli shaders.
Added static switch parameter for disabling blinks on eyeball shader.
Started improving and expanding water effects. Made new large / small waterfalls (both angled and straight vertical versions) and combined foam & mist emitters for the bottom.
Updated look poses / blend for Camara to be less extreme, tweaked Camara danger call animation slightly.
Fixed front left print on Puerta being inverted, made a glowy print material as an experiment.
Tweaked sniff anims for adult Rex, minor adjustment to Maia idle pose
Added distant sounds for new dino vocals, added randomized detail sounds to large footstep cues.
Started Adding support for Attach Sockets to be shared between Utah and Austro for targets to be pounced on.
Fixed: UI Label being cut off on the progression screen.
Upgraded: Mod Menu UI.
Removed: Unused human assets from testlevel.
Swapped in new generic calls that are shorter and less aggressive for the following dinosaurs:
Acro, Ava, Diablo, Giga, Maia, Puerta, Juvey Rex, Sub Rex, Adult Rex, Shanty, Spino, Sucho, Therizno, Trike.
Tweaked the eyes on Avaceratops, fixed them being sideways.
Added: Sound set for Albertosaurus.
Globally reduced trigger chance for dino idle effects.
Finished updating Eye shader for nearly all dinosaurs.
Fixed one spawn point in TestLevel being inside the stairs.
Added: bServerScent Option in Listen Server Hosting. Continued Development on ServerTag Feature.
Quick fix for Trike roar animation.
Better looking ribbon trail on character scent test emitter.
Made a smaller scent particle specifically for footprints.
Minor adjustments to a few footprints.
Updated older dinosaur meshes to new versions.
Set up CharacterSelectList to use new materials for the new dinos. Created eye materials for Diablo, Maia, Trike, Dryo. Swapped eye and skin slots in new dino skeletals.
Adjusted Albertosaurus skeleton to receive animation retargets.
Added animation montages for sniffs.
Added sniff montages to all dinosaurs whom have them.
(DINOSAURS STILL MISSING SNIFF: Camara/Giga/Orodromeus/Psittaco/Puerta/Hypo/Stego/Theri/Trike/Velociraptor)
Gave Pachy the ability to crouch.
Added sounds to Utah + Rex sniff animations.
Fixed missing texture references.
=======================================================
Removed: V3 and V4 from Listen Server Hosting list due to level streaming problems.
Removed: Old 'PillarOfCreation' Map.
Removed: Pillar Of Creation from Cooking List.
Added: EmptyMap Developer Map.
Changed setup of scent effects a little- updated scent footstep particle to be taller and more noticeable + made non-bloody version (for now the default scent effects are essentially gold for living things and red for bleeding / dead things)
imported Acro's sniffing animations
More accurate effect triggers on HyperSpino run cycles, adjusted blend weights (still does a two-step when turning though)
Distant sounds & more variation for Trike vocalizations
Minor particle fx colour adjustments.
Dinosaurs will now make the generic vocal call when sending chat messages.
=======================================================
Fixed: Progression Exploit from swapping to and from herbivore for easier progression.
Fixed: Allosaurus growth issues from juvenile to adult.
Adjusted: Diabloceratops bleed at 1.0
Possible fix for Progression Point Server Override Exploit.
=======================================================
Changed: Server Progression Points can't be lowered past half / 50% of the default rate. This restriction doesn't apply to mods.
Removed: Developer Debug Test Maps.
Fixed: Nested Dinosaurs couldn't progress properly because the dependency row names were not unlocked.
=======================================================
Added upper body anim slot to Maia separate from the head slot, so that vocals aren't affecting the forelegs
Updated trees for DFAO.
Adjusted fog and removed atmospheric fog so water doesn't glitch through.
Adjusted skydome to properly reflect ToD.
Fixed progression points being gained from regular plants. Fixed patchy grass squares on Region 2 map.
Added: Trample Damage Framework. Added Hyper Spino Example.
Fixed: SM_LCave_P_Floor_11 Error.
...