Apr 28, 2017
The Isle - Deathlyrage
New: Started work on updating the server list user interface and other UI elements.
Fixed: Server List not splitting mod ids properly breaking servers that had multible mods loaded at once.
Added: Error Dialog to let people know to set their mods up as exactly the same as the server otherwise they can't join.
Improved: Dinosaur Attack System, bites should be more reliable and be more consistant for damage.
Added: Variables bCanMoveOnPrimaryAttack and bCanMoveOnSpecialAttack to disable movement when doing attacks for some dinosaurs.
Fixed: Mod ID's Server List Broadcast not formatted properly for multible mods.
Added: Async Loading for Corpses instead of the game freezing when loading a corpse model for the first time.
Fixed splines having collision on them.
Fixed: Nest Button should be functional again on the progression screen.
Fixed all dinosaur damages inside of event graph.
Every sit animation is fixed with new notifies.
Moved Anky up to 1.3 size and is natively recognized at 1.0.
Fixed Giga Walk Left tail breaking.
Note: Giga and Anky might be missing certain sounds for this patch, it will be resolved in a future patch.
Updated Acro animations so they aren't carbon copied from Allosaurus.
Fixed: Dryo and Galli couldn't eat plants.
Added anim notifies to Ankylosaur animations.
Fixed missing step effects on Giganotosaurus.
Fixed timings on a bunch of Acro effect notifies.
Minor adjustments to Carno idle / breath effects.
Start of generic eating gore sound collection.
Apr 27, 2017
The Isle - Deathlyrage
Fixed: Issues joining modded servers, with mods that are in the list but not loaded.
Fixed: Faction Selection UI isn't displayed if you are using auto possess 0 and have a character already. This should allow mod authors using the dev kit to possess characters not on the progression or character selection screen.
Fixed: Map Errors on Pillar Of Creation Map.
Fixed: Bug where you couldn't return from the progression screen without logging out.
Fixed: Camera would be glitched after selecting a character in progression / character selection screen and then returning.
Fixed: Character Select, Escape Menu, Faction Selection Screen, Progression Screen now focus and close correctly when switching between windows.
Apr 27, 2017
The Isle - Deathlyrage
Warning: This is a really big patch with heaps of game changing things. There may be several problems and issues created as a result of this patch. If you run into bugs, please mention them in #patch_testing on discord.

From this patch you can no longer join servers that you don't have the same mods loaded. You must unload all other mods that the server isn't using else you won't be able to join.

Fixed: Progression Screen getting stuck on the skin selection phrase and breaking progression.
New: Massive User Interface + Quality Of Life Update
- Updates Include: Main Menu, Faction Selection Screen, Progression Screen, Escape Menu / Logout Screen.
- The remaining user interface will be replaced and updated over time. With more in a patch incoming soon.
New: Ability to customize your dinosaur skin in progression, it's no longer random.
New: Information / Dossier Screen showing some dinosaur stats and size comparision.
New: Improved Foliage Eating System.
- It's now possible to receive some water when eating foliage.
- Foliage System works upon type instead of a dinosaur whitelist / blacklist system (Which caused various performance problems including all the dinosaurs to be loaded at once).
- Fixed: Herbivore food for mods. Each mod author will have to update their mod to support the new eating system.
New: Corpse / Scavenger System.
- Corpse will replace a body after a certain body food amount has been consumed.
- Corpse can only be eaten by certain carnivore types that can use it to scavenge.
- Larger Dinosaurs can't consume smaller corpse types because they don't get much benefit, leaving food for scavengers.
Fixed: Tile Loading System. Game will now only load the tiles needed and won't load all the tiles on server join. This should have increased performance and faster load times.
New: Clients / Dedicated Servers no longer pre-load all the dinosaurs on game startup. This should reduce the game memory footprint.
New: Adult Rex Animation Targets / Animation Speeds.
New: 'Pillar Of Creation' Test Map. 8x8 Size Map without tiles.
Fixed: Utah Falling Animation / Jump Animation not working / playing.
Fixed: Giga not using correct sprint steps.
Re-synchronized stegosaurus movement effects and fixed it's missing footprints.
Fixed: Mods menu is disabled on Mac because mods on Mac are not supported right now.
New: Mod IDs now show on the server list under server details. This will be updated in the future with mod details, names, preview images allowing you to see what mods a server has and what load order.
Added: Error Messages for Traveling and Joining a server that has mods enabled that you don't have.
Fixed: Avaceratops normal walk blendspace using limp animations.
Volume curve adjustments for close dino foley and dino idles
Tweaked settings for smoke / dust effects
Improved: Mod User Interface. Now has seperate enabled / disabled mod sections with the ability to change load order.
Removed Old Data Table + Fixed Up Redirectors + Added Loading Indicator to Sandbox Screen.
Cleaned up Game State and updated all references to use new mod character data table loading system.
Added: Verbose Logging for Errors Opening SQLite Databases.
Loading SQLite Databases now uses the full path instead of a relative one.
New: Updated shaders for Allo, Shant, Anky, Giga.
Huge visual TLC pass on the Herrera: updated skins, eye, and shaders + fixed normal map.
Testing a simple blink effect on the new eye shader using a flipbook overlay
(Since it looks like each dino has slightly different eyeball rotations, an unintended but slightly cool feature is they will probably all blink slightly differently)
Fixed: Crash in Editor when loading Mods Menu.
Fixed: Settings Menu was misaligned on certain screen resolutions.
FIxed: Puerta turn animations.
Fixed: Puerta head tracking during attacks and other movements so it blends nicer.
Changed: Puerta Idle animations to remove constant breathing noises.
Updated Redwoods MI to reflect better masking contrast on foliage.
Improved: Main Menu background scene.
Removed redundancy in Puerta Idle cue.
Updated GrassGlobal Grasstype for better ground coverage.
Updated all the redwood grasstypes to reflect a better environment. The dirt mask still lacks anything other than stick debris.
Updated Spino/Theri/Giga to no longer be able to bite while sitting.
UI Bug Fixes to Main Menu, Mods, Version Info + Steam Branch Name.
Updated Anky Juv to no longer have the 1.3 half-stat spawn bug.
Updated Acro for new size speed adjustment.
Updated Allosaurus to have some speed again.
Adjusted Hypo to have corpse values.
Fixed: Player View Target now gets set to the Char Select Point to fix issues with texture streaming on skin loading.
Improved: HUD Performance of Connection Menu Loading Time.
Fixed: Use Database Server option not working properly.
Fixed: Progression Menu not displaying properly when trying to process from Escape Menu.
Re-synchronized anim notifies on Acro animations (generic F roar really needs re-animating, had to time stretch it down to 40% speed)
Fixed missing / wrongly timed anim notifies on T.Rex & Allosaurus
Updated detail mask for Acro to account for its eyes, re-enabled its detail normal
First pass on Austro & Utah "bark" broadcast sounds.
Texture Streaming Data Built on Materials for new 4.15 format.
Fixed: Human Assets + Inventory isn't loaded the whole time from game startup.
Set up the skin instances for the Camara and Oro.
Fixed: Rex Material having too much specular.
Scaled up the Acro's footprint.
Fixed: Collision Profile Warnings for DinoCapsule + FocalPoint for GameTraceChannel5, GameTraceChannel6.
New: Optimized Dino Spawning System + Camera View is now the Char Select Point to avoid loading unneeded tiles.
New: Player Spawn Points are cached by the server to avoid having to look them up all the time. Server Performance Increase.
Adjusted corpse origin point so they no longer float/sink into the ground. Corpses may need to be resized in individual dinosaur blueprints.
Fixed dinosaur heads twisting after a full body animation (see below):
Adjusted all dinosaur animation blueprints to follow fullbodyslot and then head IK hierarchy.
Fixed Shant's trot walk (biped) not producing any sound.
Updated crossfades on large roars slightly, added separate crossfade type for titans like Puerta / Hyper Rex
Tweaked front footprint decals for Puertasaurus
Fixed rotation of Puerta left front foot socket
Added step notifies to Puerta stomp attacks so they do material-specific impact effects.
Added more parameters to eye shader.
More water ripple effect tests.
Minor particle optimizations.
Edited masks to more appropriately display foliage values.
Disabled: Early Access Message. Game is still in early access, people can see from the store page. It's just we're in the middle of replacing all the game user interface.
Added Green Spino skin and fixed the normal map.
Fixed: Corpses could be eaten by herbivores.
Fixed: Trike and Shant Stomp Attacks.
Fixed: Rex Bite Damage / Inconsistent.
Fixed: Players could alt turn while resting.
Fixes: Double Biting Problem / Replication Conditions Changed.
Added: Orodromeus assets.
Improved: Lower Dinosaur Memory Footprint. Old Game Assets removed and references fixed.
Fixed: Mac and Linux Platforms will now load the main menu scene.
Fixed: Starting the game from steam directly from linux now works correctly. Including making sure the executable has the right permissions set.
Apr 7, 2017
The Isle - Deathlyrage
- New: Support for Game Balance Mods.
- New: Mod Metadata Support for mods to load new characters and override existing characters.
- New: Dedicated Servers will automatically download and manage mods in TheIsle/Saved/Mods/. It should be possible to use mods on other server provides like Pingperfect and similar.
- Fixed: Lagg Spike when accessing game settings.
- New Server Option ServerBodyTime=0 under [/script/theisle.igamesession]
= This is the number of seconds a body will last. If set to 0 it will be the default amount which is decayed based upon food value of the body.
- Added new distance falloffs to Acro and Allo roars, tweaked fade values on idle sounds.
- Reduced opacity on a few dust particles, added more debris to large sprinting steps, added TinyFootsteps notify type
- Hooked up the proper pain / death sounds for Avaceratops
- Volume curve adjustments for close-up roars.
- Fixed Avaceratops eating issue.
- Updated a few dinosaur cameras that were too high.
- Testing new footprint shader that uses bump-offset normals for fake depth effect
- Updated / consolidated & organized dinosaur prints in the process of moving to new shader
- Increased footprint decal height to stop them appearing "faded" on occasion (note: still need to tell foliage not to accept decals)
- Fixed: Dinosaurs no longer consume more food then a body has.
- Fixed water post-process fading in above the water itself.
- Fixed Hypo hunger values.
- Updated Hypo weight mass and health to where he at least can be hurt by apexes. He can also now lose to a Puerta if not careful.
- Updated every dinosaur roar to use much wider distance falloffs
- Attenuation is now entirely controlled through preset assets for small, medium and large vocals.
- Added distant roar effects to a few dinosaurs that didn't have them previously
- Re-synced effects and updated settings on a lot of animation notifies that were pointing to deprecated assets
- Fixed socket rotations on a couple of dinosaurs
- Expanded variety of certain dino sound sets
- Testing new "saliva strings" effect on Acro
- Continued work on water splash effects
- Updated a few particle effects with LODs
- Fixed: Mod loading not working properly.
- Updated settings on the dino breath cues, close effect ranges may still need tweaking but they should properly fade over distance now
- Attenuation curve adjustments for close dino foley / idle sounds
Mar 29, 2017
The Isle - Deathlyrage

Artwork by Mrs. Catbug

New: Dinosaur - Avaceratops
New: Mod Support is now functional, the dev kit will be released soon with more modding improvements.
Note: Mods do not correctly work for Mac and Linux yet
Fixed: Isle V3 is no longer included in the listen server map list.
Fixed: Map Loading for Multiple Mods enabled at the same time.
Fixed: Issues with dinosaurs not using proper footsteps.
Fixed: Various minor animation playback issues such as missing steps, incorrect timings, wrong socket assignments / positions
Added: variable for disabling velocity check on foosteps (for stationary stomp impacts)
Fixed: Bounding boxes of footstep particle effects
Updated: front footprint decals of Puerta and Stego
Added: dust effects to more tail swipes & stomps
Added: extra idle sounds to some dinosaurs
Added: various dinosaur textures and footprints.
Changed: Attenuation type used on Dryo danger and threaten cues
New: First test of new distance falloff ranges for large dinosaur vocals (applied only to T.Rex so far)
New large roar falloff circumference = 5 kilometres, with hearing range / radius of 2.5km in either direction of the source. Is more than double the max audible distance of the previous settings. Updated a few distant roar sound effects for Rex in the process.
Changed: Reduced range on Dryo pain and death sounds
Fixed: Orientation of grass step particles
Added pained Anky breathing cue
Changed: Minor tweaks to Camaro calls
Fixed: foot socket rotations on Avaceratops and pointed its footprint notifies to the correct feet, shrank its prints down slightly
(may still look off at times since the back feet plant down directly on top of where the front feet were)
Fixed: volume adjustment on concurrency types that would sometimes fade out roars nearby
Added: Snow Physical Material Asset
New: Avaceratops Skins.
Fixed: adult and hatched juvenile skins not matching up.
Fixed: wonky cameras for all dinosaurs except Shant and Theriz.
Disabled an option on foley sound concurrencies that might have been causing irregular footstep volumes
Quick experiment using particles / vector fields to make distant flocking birds
Removed radial gradiant from smoke master material that was causing flipbooks to flicker on occasion
Started work on footstep particles for huge animals (Hypo Rex, etc.)
Enabled prop master shader to work with mesh particles
New: Continued work on establishing new falloff distances, testing longer range medium roars on Carnotaurus and longer range small roars with Avaceratops.
New: Added the ability for mods to override character blueprints with their own version.
New: Added Mod Meta data and various types of mod support.
Fixed: Sandbox Character Selection not working.
Mar 21, 2017
The Isle - Deathlyrage

Artwork by Seru

Fixed footstep effects not triggering on other players
Fixed Pachy still having intermesh collision.
Fixed Shant Adult and Juvenile using the same damage scale model.
Added growth factoring into the Shant stomp damage.
Fixed Trike Adult and Juvenile using the same damage scale model.
Added growth factoring into the Trike stomp damage.
Added a leg break check for Trike stomp (They can no longer stomp with broken legs).
Fixed Theri Adult and Juvenile using the same damage scale model.
Added growth factoring into the Theri swipe damage.
Theri damage should now be more consistent instead of randomly one-shotting dinosaurs during a combo, or doing almost no damage at all.
Fixed grid material plane showing in water.
Fixed Shant Juv somehow having Maia skin.
Updated Puerta Juvie to no longer occasionally fall to death on their spawn.
Fixed all of the lake placement on V4. Requires repainting.
Fixed Legs healed faster standing then resting.
Fixed Utahraptor having a footprint size of zero.
Adjusted footprint decal heights for small dinos, should reduce the likelihood of them rendering on objects above the player. Note: they may not show on very steep slopes now, since the character's foot is often not properly touching the ground when climbing (or goes through it). This would automatically be fixed if / when we add accurate inverse kinematics. Also tweaked compression settings on footprint textures.
Mar 12, 2017
The Isle - Deathlyrage

Artwork by waffle stomper

- New: Server Options to change points required for progression and disable specific dinosaurs from Sandbox.
- Updated: List Of Sever Configuration Options
- New: Herbivores now get progression points over time for surviving.
- Fixed: Several Landscape Texture Problems on v4.
- Fixed: Various Audio Problems. Cinematic is no longer a audio quality option and it only goes up to Epic. Please check your audio settings to make sure its set to the right quality after this update.
- Improved: Sandbox Character Selection List.
- Added: a Logout Button to it to directly disconnect from the server for both Sandbox and Progression.
- Fixed: Delayed Attack on Galli and Adult Rex.
- Fixed: Some map problems on V4 with texture streaming.
- Remade custom versions of pretty much all 3rd party VFX (ballistics, blood, fire)
- Optimzation efforts dramatically reducing the amount of materials & textures in use
- Added more levels of detail to the majority of particle systems so they reduce in complexity at distance
- Updated and refined all blood gore effects + dino interaction effects
- (Re)made a small handful of ambient effects such as floating dust motes
- Improved footstep particle effects + changed the default step sound surface type for a few dinosaurs
- Retimed effects notifies in a few dinosaur animations.
- Improved / optimized blood decal effects.
- Changed: Default Dedicated Server Map to Isle v4.
- Fixed: Linux Dedicated Server was missing Battleye and Steamworks Binaries. (It should work correctly now).
- Added subsurface scattering to the dinosaur shader.
- Added a better detail normal to the dinosaur shader.
- Added more options for specular/roughness to the dinosaur shader.
- Fixed: step notifies on the bipedal Shanty animations.
- Fixed: missing effects on MainMenu map
- Fixed Rex and Subadult Rex colliding with meshes still.
- Removed unintended delay on Rex bite damage.
- Updated trees to give 100 food.
- Updated Hypo's blendspace to fix his forward movement giving a turn animation.
- Improved: Widgets are no longer loaded on dedicated server.
- New: Mac Platform now targets the latest version of the metal rendering API.
- Fixed missing water and LODs on Landscape03 and Landscape04
- Fixed the redwood landscape material being brighter than all the other ones
- Fixed the water blueprint rendering two meshes at once
- Moved and organized all maps into TheIsle/
Here is the new map paths for users hosting dedicated servers:
/Game/TheIsle/Maps/Landscape3/Isle_V3
/Game/TheIsle/Maps/Landscape4/Landscape_04
- Updated V4 with static spawns until new spawn system is in.
- Updated progression tree to remove tier 2 point requirements until new spawn system is in.
- Fixed landscape LODs not appearing in Landscape3 and Landscape4
- Set the Puerta movement anims to use footstep notifies instead of PlaySound notifies
(both Puerta & Hypo still use mainly placeholder step cues, will be adding actual alternate surface effects to these soon)
- Disabled edge fade on footstep particles that was making them flicker in and out
- Updated a few step / stomp effects with extra levels of detail and different opacity settings
- Added velocity check to footstep notify, should prevent sounds playing while not in motion
- Testing pitch modulation of footstep sounds based on growth percentage
- Updated Tyrannosaurus bite to have appropriate exclusion on % damage on Puerta and other rexes.
- Nerfed Rex bite from 40% to 20%.
- Adjusted all dinosaur BP's to have appropriate animation blueprints and scales.
- Adjusted Shanty/Trike to no longer stomp if their legs are broken.
- Fixed Allosaurus turning into a balloon. Temporary box physics solution until new rig.
- Updated all dinosaur ABP's to ensure they're using the latest ABP settings.
- Removed Shanty skin bug of horror.
- Fixed: Delated Attack Issues on Multiple Dinosaurs.
- Updated trigger weight thresholds on Herrerrrra movement animations, swapped Trike stomp particles for bigger ones.
- Fixed: Shanty Attack Problems.
- Added new footstep notifies in Galli movement animations & re-synchronized its steps.
- Fixed certain footstep emitters appearing bright in natural night lighting
- Removed volume boost on Triceratops sprinting animations
- Fixed the master material for LODs, resulting in them not being able to load materials.
- Imported the Camarasaurus and Orodromeus sounds, hooked up effects to all of their currently existing animations.
- Added bite & foot sockets to Orodromeus skeleton, made tinier drink effects for it.
- Added foot sockets to Camarasaurus skeleton.
- Fixed the Maia thinking it had two right feet.
Mar 9, 2017
The Isle - Deathlyrage

New: Upgraded to Unreal Engine 4.15
Warning: This patch may be unstable, we are pushing it live because we were struggling to get enough people to test it on dev branch earlier. If you have major problems, feel free to play on a more stable patch on the legacy branch.
New: Increased Progression Times ( Way progression works will be changed soon in a later patch )
Fixed: Galli's to have proper damage.
Fixed: Puerta's BP to use the proper animBP values.
New: Shantungosaurus's stomp damage to scale with growth percent.
New: Adult Rex to do % max health on bite + flat damage.
Fixed: Hypo Rex to have weight mass.
Fixed: Utahraptor bleed not triggering on hit.
Fixed: Puerta animations to rotate properly when turning.
Fixed: Physical materials on landscape layerinfos for the V4 map, shouldn't hear rock steps everywhere now.
(although auto-generated cliff rock is the only surface still misbehaving..)
Fixed: Dino egg materials using wrong specular setup.


Artwork by Mrs. Catbug
Mar 6, 2017
The Isle - Deathlyrage

Artwork by Mrs. Catbug

New: Massive Asset Refactor that organises all the assets and removes unused assets. This is a prerequisite for allowing mod support which allows modders to find / use / modify assets easier.
Improved / Optimized: Graphics Settings, Audio Settings.
Added: Cinematic Quality Option. (Designed for High Resolution Screenshot taking or people with high end graphics cards.)
Added: Various dinosaur textures, added nesting assets, added gore cap assets.
Fixed: Utahraptor Fall Damage.
Fixed: Herrerasaurus could only ambush for 2 seconds and was using the wrong value.
Fixed: bitesocket abnormalities on dinosaurs.
Fixed: Missing textures to Water Material / Underwater Texture.
Fixed: No Owning Connection for Several Server RPC Calls for Attacking, Special Attacking, Vocal Wheel Calls.
Fixed: "black hole" bug.
Fixed: Empty Main Menu Level sometimes showing when booting up the game.
Fixed: Graphics + Audio Settings Improvement wasn't showing up properly.
Fixed: Red Warning text about restarting client in graphics settings was editable.
Removed: Character intermesh collision (All dinosaurs temporarily have no collision on one another until a new solution is created).
New: Footstep sounds and particles scale depending on the dinosaur growth.
Removed: DR-Test4X Map.
Fixed: Main Menu wasn't loading correctly on game startup. Test Level was loading instead.
Changed: No longer restrictions on hosting Test Levels and other game modes like Sandbox on the public steam server list.
New: Sandbox Game Mode is back. It can be enabled by passing a command line argument (game=Sandbox) into the server.
/Game/Maps/Output/Isle_V3?MaxPlayers=50?game=Sandbox
Current Game Modes Include "Sandbox" and "Survival"
Please note that there will be no balance changes as a result of anything found in sandbox. Only balance changes will be from the result of progression gameplay. Sandbox is uncomplete and expermental. Features may be missing and non-functional.

We also have some more improvements with many of the game bugs that have been missed that you guys have been waiting a long time for, which will be included in the next patch. (Within the next few days).
Dondi is also currently writing up an announcement post that will be up shortly which explains what we have been up to :)
Feb 27, 2017
The Isle - Punchpacket
The Isle's discussion boards are once more available for community use. You'll notice that we've made some extensive cuts to old often rarely utilized subforums and condensed them into a cleaner more user friendly environment. Please be sure to give the Directory sub forum an extensive read through to find all the information that you require about the various changes made.
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