- New: Support for Game Balance Mods. - New: Mod Metadata Support for mods to load new characters and override existing characters. - New: Dedicated Servers will automatically download and manage mods in TheIsle/Saved/Mods/. It should be possible to use mods on other server provides like Pingperfect and similar. - Fixed: Lagg Spike when accessing game settings. - New Server Option ServerBodyTime=0 under [/script/theisle.igamesession] = This is the number of seconds a body will last. If set to 0 it will be the default amount which is decayed based upon food value of the body. - Added new distance falloffs to Acro and Allo roars, tweaked fade values on idle sounds. - Reduced opacity on a few dust particles, added more debris to large sprinting steps, added TinyFootsteps notify type - Hooked up the proper pain / death sounds for Avaceratops - Volume curve adjustments for close-up roars. - Fixed Avaceratops eating issue. - Updated a few dinosaur cameras that were too high. - Testing new footprint shader that uses bump-offset normals for fake depth effect - Updated / consolidated & organized dinosaur prints in the process of moving to new shader - Increased footprint decal height to stop them appearing "faded" on occasion (note: still need to tell foliage not to accept decals) - Fixed: Dinosaurs no longer consume more food then a body has. - Fixed water post-process fading in above the water itself. - Fixed Hypo hunger values. - Updated Hypo weight mass and health to where he at least can be hurt by apexes. He can also now lose to a Puerta if not careful. - Updated every dinosaur roar to use much wider distance falloffs - Attenuation is now entirely controlled through preset assets for small, medium and large vocals. - Added distant roar effects to a few dinosaurs that didn't have them previously - Re-synced effects and updated settings on a lot of animation notifies that were pointing to deprecated assets - Fixed socket rotations on a couple of dinosaurs - Expanded variety of certain dino sound sets - Testing new "saliva strings" effect on Acro - Continued work on water splash effects - Updated a few particle effects with LODs - Fixed: Mod loading not working properly. - Updated settings on the dino breath cues, close effect ranges may still need tweaking but they should properly fade over distance now - Attenuation curve adjustments for close dino foley / idle sounds
New: Dinosaur - Avaceratops New: Mod Support is now functional, the dev kit will be released soon with more modding improvements. Note: Mods do not correctly work for Mac and Linux yet Fixed: Isle V3 is no longer included in the listen server map list. Fixed: Map Loading for Multiple Mods enabled at the same time. Fixed: Issues with dinosaurs not using proper footsteps. Fixed: Various minor animation playback issues such as missing steps, incorrect timings, wrong socket assignments / positions Added: variable for disabling velocity check on foosteps (for stationary stomp impacts) Fixed: Bounding boxes of footstep particle effects Updated: front footprint decals of Puerta and Stego Added: dust effects to more tail swipes & stomps Added: extra idle sounds to some dinosaurs Added: various dinosaur textures and footprints. Changed: Attenuation type used on Dryo danger and threaten cues New: First test of new distance falloff ranges for large dinosaur vocals (applied only to T.Rex so far) New large roar falloff circumference = 5 kilometres, with hearing range / radius of 2.5km in either direction of the source. Is more than double the max audible distance of the previous settings. Updated a few distant roar sound effects for Rex in the process. Changed: Reduced range on Dryo pain and death sounds Fixed: Orientation of grass step particles Added pained Anky breathing cue Changed: Minor tweaks to Camaro calls Fixed: foot socket rotations on Avaceratops and pointed its footprint notifies to the correct feet, shrank its prints down slightly (may still look off at times since the back feet plant down directly on top of where the front feet were) Fixed: volume adjustment on concurrency types that would sometimes fade out roars nearby Added: Snow Physical Material Asset New: Avaceratops Skins. Fixed: adult and hatched juvenile skins not matching up. Fixed: wonky cameras for all dinosaurs except Shant and Theriz. Disabled an option on foley sound concurrencies that might have been causing irregular footstep volumes Quick experiment using particles / vector fields to make distant flocking birds Removed radial gradiant from smoke master material that was causing flipbooks to flicker on occasion Started work on footstep particles for huge animals (Hypo Rex, etc.) Enabled prop master shader to work with mesh particles New: Continued work on establishing new falloff distances, testing longer range medium roars on Carnotaurus and longer range small roars with Avaceratops. New: Added the ability for mods to override character blueprints with their own version. New: Added Mod Meta data and various types of mod support. Fixed: Sandbox Character Selection not working.
Fixed footstep effects not triggering on other players Fixed Pachy still having intermesh collision. Fixed Shant Adult and Juvenile using the same damage scale model. Added growth factoring into the Shant stomp damage. Fixed Trike Adult and Juvenile using the same damage scale model. Added growth factoring into the Trike stomp damage. Added a leg break check for Trike stomp (They can no longer stomp with broken legs). Fixed Theri Adult and Juvenile using the same damage scale model. Added growth factoring into the Theri swipe damage. Theri damage should now be more consistent instead of randomly one-shotting dinosaurs during a combo, or doing almost no damage at all. Fixed grid material plane showing in water. Fixed Shant Juv somehow having Maia skin. Updated Puerta Juvie to no longer occasionally fall to death on their spawn. Fixed all of the lake placement on V4. Requires repainting. Fixed Legs healed faster standing then resting. Fixed Utahraptor having a footprint size of zero. Adjusted footprint decal heights for small dinos, should reduce the likelihood of them rendering on objects above the player. Note: they may not show on very steep slopes now, since the character's foot is often not properly touching the ground when climbing (or goes through it). This would automatically be fixed if / when we add accurate inverse kinematics. Also tweaked compression settings on footprint textures.
- New: Server Options to change points required for progression and disable specific dinosaurs from Sandbox. - Updated: List Of Sever Configuration Options - New: Herbivores now get progression points over time for surviving. - Fixed: Several Landscape Texture Problems on v4. - Fixed: Various Audio Problems. Cinematic is no longer a audio quality option and it only goes up to Epic. Please check your audio settings to make sure its set to the right quality after this update. - Improved: Sandbox Character Selection List. - Added: a Logout Button to it to directly disconnect from the server for both Sandbox and Progression. - Fixed: Delayed Attack on Galli and Adult Rex. - Fixed: Some map problems on V4 with texture streaming. - Remade custom versions of pretty much all 3rd party VFX (ballistics, blood, fire) - Optimzation efforts dramatically reducing the amount of materials & textures in use - Added more levels of detail to the majority of particle systems so they reduce in complexity at distance - Updated and refined all blood gore effects + dino interaction effects - (Re)made a small handful of ambient effects such as floating dust motes - Improved footstep particle effects + changed the default step sound surface type for a few dinosaurs - Retimed effects notifies in a few dinosaur animations. - Improved / optimized blood decal effects. - Changed: Default Dedicated Server Map to Isle v4. - Fixed: Linux Dedicated Server was missing Battleye and Steamworks Binaries. (It should work correctly now). - Added subsurface scattering to the dinosaur shader. - Added a better detail normal to the dinosaur shader. - Added more options for specular/roughness to the dinosaur shader. - Fixed: step notifies on the bipedal Shanty animations. - Fixed: missing effects on MainMenu map - Fixed Rex and Subadult Rex colliding with meshes still. - Removed unintended delay on Rex bite damage. - Updated trees to give 100 food. - Updated Hypo's blendspace to fix his forward movement giving a turn animation. - Improved: Widgets are no longer loaded on dedicated server. - New: Mac Platform now targets the latest version of the metal rendering API. - Fixed missing water and LODs on Landscape03 and Landscape04 - Fixed the redwood landscape material being brighter than all the other ones - Fixed the water blueprint rendering two meshes at once - Moved and organized all maps into TheIsle/ Here is the new map paths for users hosting dedicated servers: /Game/TheIsle/Maps/Landscape3/Isle_V3 /Game/TheIsle/Maps/Landscape4/Landscape_04 - Updated V4 with static spawns until new spawn system is in. - Updated progression tree to remove tier 2 point requirements until new spawn system is in. - Fixed landscape LODs not appearing in Landscape3 and Landscape4 - Set the Puerta movement anims to use footstep notifies instead of PlaySound notifies (both Puerta & Hypo still use mainly placeholder step cues, will be adding actual alternate surface effects to these soon) - Disabled edge fade on footstep particles that was making them flicker in and out - Updated a few step / stomp effects with extra levels of detail and different opacity settings - Added velocity check to footstep notify, should prevent sounds playing while not in motion - Testing pitch modulation of footstep sounds based on growth percentage - Updated Tyrannosaurus bite to have appropriate exclusion on % damage on Puerta and other rexes. - Nerfed Rex bite from 40% to 20%. - Adjusted all dinosaur BP's to have appropriate animation blueprints and scales. - Adjusted Shanty/Trike to no longer stomp if their legs are broken. - Fixed Allosaurus turning into a balloon. Temporary box physics solution until new rig. - Updated all dinosaur ABP's to ensure they're using the latest ABP settings. - Removed Shanty skin bug of horror. - Fixed: Delated Attack Issues on Multiple Dinosaurs. - Updated trigger weight thresholds on Herrerrrra movement animations, swapped Trike stomp particles for bigger ones. - Fixed: Shanty Attack Problems. - Added new footstep notifies in Galli movement animations & re-synchronized its steps. - Fixed certain footstep emitters appearing bright in natural night lighting - Removed volume boost on Triceratops sprinting animations - Fixed the master material for LODs, resulting in them not being able to load materials. - Imported the Camarasaurus and Orodromeus sounds, hooked up effects to all of their currently existing animations. - Added bite & foot sockets to Orodromeus skeleton, made tinier drink effects for it. - Added foot sockets to Camarasaurus skeleton. - Fixed the Maia thinking it had two right feet.
New: Upgraded to Unreal Engine 4.15 Warning: This patch may be unstable, we are pushing it live because we were struggling to get enough people to test it on dev branch earlier. If you have major problems, feel free to play on a more stable patch on the legacy branch. New: Increased Progression Times ( Way progression works will be changed soon in a later patch ) Fixed: Galli's to have proper damage. Fixed: Puerta's BP to use the proper animBP values. New: Shantungosaurus's stomp damage to scale with growth percent. New: Adult Rex to do % max health on bite + flat damage. Fixed: Hypo Rex to have weight mass. Fixed: Utahraptor bleed not triggering on hit. Fixed: Puerta animations to rotate properly when turning. Fixed: Physical materials on landscape layerinfos for the V4 map, shouldn't hear rock steps everywhere now. (although auto-generated cliff rock is the only surface still misbehaving..) Fixed: Dino egg materials using wrong specular setup.
New: Massive Asset Refactor that organises all the assets and removes unused assets. This is a prerequisite for allowing mod support which allows modders to find / use / modify assets easier. Improved / Optimized: Graphics Settings, Audio Settings. Added: Cinematic Quality Option. (Designed for High Resolution Screenshot taking or people with high end graphics cards.) Added: Various dinosaur textures, added nesting assets, added gore cap assets. Fixed: Utahraptor Fall Damage. Fixed: Herrerasaurus could only ambush for 2 seconds and was using the wrong value. Fixed: bitesocket abnormalities on dinosaurs. Fixed: Missing textures to Water Material / Underwater Texture. Fixed: No Owning Connection for Several Server RPC Calls for Attacking, Special Attacking, Vocal Wheel Calls. Fixed: "black hole" bug. Fixed: Empty Main Menu Level sometimes showing when booting up the game. Fixed: Graphics + Audio Settings Improvement wasn't showing up properly. Fixed: Red Warning text about restarting client in graphics settings was editable. Removed: Character intermesh collision (All dinosaurs temporarily have no collision on one another until a new solution is created). New: Footstep sounds and particles scale depending on the dinosaur growth. Removed: DR-Test4X Map. Fixed: Main Menu wasn't loading correctly on game startup. Test Level was loading instead. Changed: No longer restrictions on hosting Test Levels and other game modes like Sandbox on the public steam server list. New: Sandbox Game Mode is back. It can be enabled by passing a command line argument (game=Sandbox) into the server. /Game/Maps/Output/Isle_V3?MaxPlayers=50?game=Sandbox Current Game Modes Include "Sandbox" and "Survival" Please note that there will be no balance changes as a result of anything found in sandbox. Only balance changes will be from the result of progression gameplay. Sandbox is uncomplete and expermental. Features may be missing and non-functional.
We also have some more improvements with many of the game bugs that have been missed that you guys have been waiting a long time for, which will be included in the next patch. (Within the next few days). Dondi is also currently writing up an announcement post that will be up shortly which explains what we have been up to :)
The Isle's discussion boards are once more available for community use. You'll notice that we've made some extensive cuts to old often rarely utilized subforums and condensed them into a cleaner more user friendly environment. Please be sure to give the Directory sub forum an extensive read through to find all the information that you require about the various changes made.
The Isle's community discussion board will be unavailable for a short but undetermined amount of time as our previously mentioned forum reforms are put into action. These reforms will provide better user friendliness, and a cleaner environment for everyone to utilize.
New: Started Adding the Foundations of Mod Support. = Mods can be Enabled / Disabled in the 'Mods' Section in the main menu. = We are working on a user friendly unreal engine extension that lets users easily cook and upload mods. Once this is finished we will release all the editor files and let users create their own mods and addons and upload them to steam workshop. = Steam Workshop is currently hidden and is invite only to a small group of people testing mod support. Fixed: Sampler types for textures in ForestCollection materials. Fixed: MossyGround material layer redirector issue. Fixed: fieldgrass materials to point to the correct fieldgrass mesh location. Fixed: Rock materials to point to a new photoscan master. Fixed: CharacterSelectList with appropriate Anky skin settings. Fixed: Compile Errors due to direct access of static mesh properly. Fixed: Human Related Inventory Errors and Problems. Fixed: Error about Cubemap Asset Warning for Previews. Fixed: Grass should no longer reference non-existent assets. Fixed: Megascans log should no longer reference non-existent assets. Fixed: AustroJumpAttachIdle should no longer reference broken Austroraptor model. Fixed: Bunker Master Materials should no longer reference non-existent assets. Fixed: Open GL Rendering detection / issue on Mac. Fixed: Grass materials and instances to remove preview mesh errors. Fixed: Ocean shader preview meshes. Fixed: Heather_New material for preview mesh error removal. Updated: Steamworks Implementation to v139.
Fixed: Damage code to handle bleeding / bone breaking wasn't running correctly due to damage class changes. Fixed: Bone breaking chance now scales correctly depending on the body weight of the dinosaur. Added: More detailed message box / information for people trying to run the game on a Mac that doesn't support the Metal API / Meet the minimum requirements. Improved: Isle v4 Map + Worked on V4 swamp, created swamp MateralInstance, fixed swamp tree billboards. Fixed: Bleed & Broken Bones don't run for damage caused by yourself. (Hunger / Thirst Damage, Stacking Bleeding) Reimported Anky at 1.3 scale to fix scaling issues. Reimported Allo at 1.1 scale to fix scaling issues. Updated Allo/Anky BP's to reflect 1.0 growth change. Updated Giga bleed. Removed floating water plane above swamp. Fixed: Bug that would cause nests that had reached 4 eggs to fail to remove eggs correctly.