Mar 12, 2017
The Isle - Deathlyrage

Artwork by waffle stomper

- New: Server Options to change points required for progression and disable specific dinosaurs from Sandbox.
- Updated: List Of Sever Configuration Options
- New: Herbivores now get progression points over time for surviving.
- Fixed: Several Landscape Texture Problems on v4.
- Fixed: Various Audio Problems. Cinematic is no longer a audio quality option and it only goes up to Epic. Please check your audio settings to make sure its set to the right quality after this update.
- Improved: Sandbox Character Selection List.
- Added: a Logout Button to it to directly disconnect from the server for both Sandbox and Progression.
- Fixed: Delayed Attack on Galli and Adult Rex.
- Fixed: Some map problems on V4 with texture streaming.
- Remade custom versions of pretty much all 3rd party VFX (ballistics, blood, fire)
- Optimzation efforts dramatically reducing the amount of materials & textures in use
- Added more levels of detail to the majority of particle systems so they reduce in complexity at distance
- Updated and refined all blood gore effects + dino interaction effects
- (Re)made a small handful of ambient effects such as floating dust motes
- Improved footstep particle effects + changed the default step sound surface type for a few dinosaurs
- Retimed effects notifies in a few dinosaur animations.
- Improved / optimized blood decal effects.
- Changed: Default Dedicated Server Map to Isle v4.
- Fixed: Linux Dedicated Server was missing Battleye and Steamworks Binaries. (It should work correctly now).
- Added subsurface scattering to the dinosaur shader.
- Added a better detail normal to the dinosaur shader.
- Added more options for specular/roughness to the dinosaur shader.
- Fixed: step notifies on the bipedal Shanty animations.
- Fixed: missing effects on MainMenu map
- Fixed Rex and Subadult Rex colliding with meshes still.
- Removed unintended delay on Rex bite damage.
- Updated trees to give 100 food.
- Updated Hypo's blendspace to fix his forward movement giving a turn animation.
- Improved: Widgets are no longer loaded on dedicated server.
- New: Mac Platform now targets the latest version of the metal rendering API.
- Fixed missing water and LODs on Landscape03 and Landscape04
- Fixed the redwood landscape material being brighter than all the other ones
- Fixed the water blueprint rendering two meshes at once
- Moved and organized all maps into TheIsle/
Here is the new map paths for users hosting dedicated servers:
/Game/TheIsle/Maps/Landscape3/Isle_V3
/Game/TheIsle/Maps/Landscape4/Landscape_04
- Updated V4 with static spawns until new spawn system is in.
- Updated progression tree to remove tier 2 point requirements until new spawn system is in.
- Fixed landscape LODs not appearing in Landscape3 and Landscape4
- Set the Puerta movement anims to use footstep notifies instead of PlaySound notifies
(both Puerta & Hypo still use mainly placeholder step cues, will be adding actual alternate surface effects to these soon)
- Disabled edge fade on footstep particles that was making them flicker in and out
- Updated a few step / stomp effects with extra levels of detail and different opacity settings
- Added velocity check to footstep notify, should prevent sounds playing while not in motion
- Testing pitch modulation of footstep sounds based on growth percentage
- Updated Tyrannosaurus bite to have appropriate exclusion on % damage on Puerta and other rexes.
- Nerfed Rex bite from 40% to 20%.
- Adjusted all dinosaur BP's to have appropriate animation blueprints and scales.
- Adjusted Shanty/Trike to no longer stomp if their legs are broken.
- Fixed Allosaurus turning into a balloon. Temporary box physics solution until new rig.
- Updated all dinosaur ABP's to ensure they're using the latest ABP settings.
- Removed Shanty skin bug of horror.
- Fixed: Delated Attack Issues on Multiple Dinosaurs.
- Updated trigger weight thresholds on Herrerrrra movement animations, swapped Trike stomp particles for bigger ones.
- Fixed: Shanty Attack Problems.
- Added new footstep notifies in Galli movement animations & re-synchronized its steps.
- Fixed certain footstep emitters appearing bright in natural night lighting
- Removed volume boost on Triceratops sprinting animations
- Fixed the master material for LODs, resulting in them not being able to load materials.
- Imported the Camarasaurus and Orodromeus sounds, hooked up effects to all of their currently existing animations.
- Added bite & foot sockets to Orodromeus skeleton, made tinier drink effects for it.
- Added foot sockets to Camarasaurus skeleton.
- Fixed the Maia thinking it had two right feet.
Mar 9, 2017
The Isle - Deathlyrage

New: Upgraded to Unreal Engine 4.15
Warning: This patch may be unstable, we are pushing it live because we were struggling to get enough people to test it on dev branch earlier. If you have major problems, feel free to play on a more stable patch on the legacy branch.
New: Increased Progression Times ( Way progression works will be changed soon in a later patch )
Fixed: Galli's to have proper damage.
Fixed: Puerta's BP to use the proper animBP values.
New: Shantungosaurus's stomp damage to scale with growth percent.
New: Adult Rex to do % max health on bite + flat damage.
Fixed: Hypo Rex to have weight mass.
Fixed: Utahraptor bleed not triggering on hit.
Fixed: Puerta animations to rotate properly when turning.
Fixed: Physical materials on landscape layerinfos for the V4 map, shouldn't hear rock steps everywhere now.
(although auto-generated cliff rock is the only surface still misbehaving..)
Fixed: Dino egg materials using wrong specular setup.


Artwork by Mrs. Catbug
Mar 6, 2017
The Isle - Deathlyrage

Artwork by Mrs. Catbug

New: Massive Asset Refactor that organises all the assets and removes unused assets. This is a prerequisite for allowing mod support which allows modders to find / use / modify assets easier.
Improved / Optimized: Graphics Settings, Audio Settings.
Added: Cinematic Quality Option. (Designed for High Resolution Screenshot taking or people with high end graphics cards.)
Added: Various dinosaur textures, added nesting assets, added gore cap assets.
Fixed: Utahraptor Fall Damage.
Fixed: Herrerasaurus could only ambush for 2 seconds and was using the wrong value.
Fixed: bitesocket abnormalities on dinosaurs.
Fixed: Missing textures to Water Material / Underwater Texture.
Fixed: No Owning Connection for Several Server RPC Calls for Attacking, Special Attacking, Vocal Wheel Calls.
Fixed: "black hole" bug.
Fixed: Empty Main Menu Level sometimes showing when booting up the game.
Fixed: Graphics + Audio Settings Improvement wasn't showing up properly.
Fixed: Red Warning text about restarting client in graphics settings was editable.
Removed: Character intermesh collision (All dinosaurs temporarily have no collision on one another until a new solution is created).
New: Footstep sounds and particles scale depending on the dinosaur growth.
Removed: DR-Test4X Map.
Fixed: Main Menu wasn't loading correctly on game startup. Test Level was loading instead.
Changed: No longer restrictions on hosting Test Levels and other game modes like Sandbox on the public steam server list.
New: Sandbox Game Mode is back. It can be enabled by passing a command line argument (game=Sandbox) into the server.
/Game/Maps/Output/Isle_V3?MaxPlayers=50?game=Sandbox
Current Game Modes Include "Sandbox" and "Survival"
Please note that there will be no balance changes as a result of anything found in sandbox. Only balance changes will be from the result of progression gameplay. Sandbox is uncomplete and expermental. Features may be missing and non-functional.

We also have some more improvements with many of the game bugs that have been missed that you guys have been waiting a long time for, which will be included in the next patch. (Within the next few days).
Dondi is also currently writing up an announcement post that will be up shortly which explains what we have been up to :)
Feb 27, 2017
The Isle - Punchpacket
The Isle's discussion boards are once more available for community use. You'll notice that we've made some extensive cuts to old often rarely utilized subforums and condensed them into a cleaner more user friendly environment. Please be sure to give the Directory sub forum an extensive read through to find all the information that you require about the various changes made.
Feb 27, 2017
The Isle - Punchpacket
The Isle's community discussion board will be unavailable for a short but undetermined amount of time as our previously mentioned forum reforms are put into action. These reforms will provide better user friendliness, and a cleaner environment for everyone to utilize.
Feb 6, 2017
The Isle - Deathlyrage
New: Started Adding the Foundations of Mod Support.
= Mods can be Enabled / Disabled in the 'Mods' Section in the main menu.
= We are working on a user friendly unreal engine extension that lets users easily cook and upload mods. Once this is finished we will release all the editor files and let users create their own mods and addons and upload them to steam workshop.
= Steam Workshop is currently hidden and is invite only to a small group of people testing mod support.
Fixed: Sampler types for textures in ForestCollection materials.
Fixed: MossyGround material layer redirector issue.
Fixed: fieldgrass materials to point to the correct fieldgrass mesh location.
Fixed: Rock materials to point to a new photoscan master.
Fixed: CharacterSelectList with appropriate Anky skin settings.
Fixed: Compile Errors due to direct access of static mesh properly.
Fixed: Human Related Inventory Errors and Problems.
Fixed: Error about Cubemap Asset Warning for Previews.
Fixed: Grass should no longer reference non-existent assets.
Fixed: Megascans log should no longer reference non-existent assets.
Fixed: AustroJumpAttachIdle should no longer reference broken Austroraptor model.
Fixed: Bunker Master Materials should no longer reference non-existent assets.
Fixed: Open GL Rendering detection / issue on Mac.
Fixed: Grass materials and instances to remove preview mesh errors.
Fixed: Ocean shader preview meshes.
Fixed: Heather_New material for preview mesh error removal.
Updated: Steamworks Implementation to v139.
Jan 31, 2017
The Isle - Deathlyrage
Fixed: Damage code to handle bleeding / bone breaking wasn't running correctly due to damage class changes.
Fixed: Bone breaking chance now scales correctly depending on the body
weight of the dinosaur.
Added: More detailed message box / information for people trying to run the game on a Mac that doesn't support the Metal API / Meet the minimum requirements.
Improved: Isle v4 Map + Worked on V4 swamp, created swamp MateralInstance, fixed swamp tree billboards.
Fixed: Bleed & Broken Bones don't run for damage caused by yourself. (Hunger / Thirst Damage, Stacking Bleeding)
Reimported Anky at 1.3 scale to fix scaling issues.
Reimported Allo at 1.1 scale to fix scaling issues.
Updated Allo/Anky BP's to reflect 1.0 growth change.
Updated Giga bleed.
Removed floating water plane above swamp.
Fixed: Bug that would cause nests that had reached 4 eggs to fail to remove eggs correctly.
Jan 25, 2017
The Isle - Deathlyrage
Fixed some bushes in the spruce and broadleaf grasstypes.
Fixed: Baby / Juvi Therzino animation blueprint didn't transition to resting properly.
Fixed: Baby Trike having more health at 0.20 growth then at 0.40 growth.
Fixed: Look Direction and Aim Offset was not being replicated properly to remote clients for other dinosaurs.
Fixed: Hitboxes of dinosaurs were inaccurate due to issues with Aim Offset.
Fixed: Deprecated Compile Warnings for Focus Targets, Base Character and Game Mode.
Fixed: Deprecated User Interface Calls in Menu and Game HUD.
Fixed: LogSkinnedMeshComp Build Warnings.
Fixed: Human Toolbelt wasn't correctly emptied on EndPlay.
Added: Most of the dino shader functionality to human master shader.
Improved: Isle v4 + Shader.
- Recreated biomes (Lush Spruce replacing Broadleaf, Rocky Spruce replacing Spruce)
- Began repainting landscape textures on V4.
Added: Spruce bush assets.
Added: better landscape textures.
Added: Gave forest floor fartiling a parameter to edit.
Fixed: far-tiling textures on landscape MaterialInstances.
- Continued work on repainting V4 map. Heavy work in progress, expect lack of food and trees in some areas.
- Fixed far-tiling textures on landscape MaterialInstances.
Fixed: Bleeding should scale correctly based upon dinosaur weight and growth.
Fixed ground material on the menu level.
Drastically reduced Shant hunger amount until diets + Adjusted starting food/thirst amount.
Adjusted starting food/thirst for Allo and Anky.
Fixed: Steam App ID not being written for Shipping Builds Properly. / New Server Installs wouldn't show up on the server list.
New: V4 Map Painting Updates.
Jan 10, 2017
The Isle - Deathlyrage
- Fixed: Dinosaurs going through the growth stages had a bug that caused their character state to get corrupted causing all their stats to reset and death.
- Fix to Dryo spawn volume (CharacterSpawnVolume4).
- Added various dinosaur skins and set up basemaps.
- Updated broadleaf forest, added lakes.
- Updated juvenile growth on herrera/galli not working.
- Updated Hypo bite damage type.
- Updated spinosaurs juvenile health values and growth time.
- Updated Minimum Required Nvidia Driver Version.
- Game is now built on Shipping mode for non-dev branch builds this prevents a bunch of exploits and dev related functionality. It also allows the game to run faster because its not recording stats / slowly checking game data.
- Fixed: Dinosaurs that progress using growth started at max size instead of the correct starting size.
- Added Carno and Diablo skins.
- Added various skins, fixed Anky normals.
- Made broadleaf trees edible by Pues.
- Enabled Logging in Shipping / Test Builds for Client + Server.
- Updated broadleaf forest. (Added broadleaf nesting grounds, twin lakes reincarnated, peak lake)
- Added dinosaur textures.
- Fixed: Dynamic World Base and broken Night Vision
Jan 8, 2017
The Isle - Deathlyrage
- Fixed Austro/Maia thirst being at 0. Fixed Bary Juv HP offsets being reversed.
- Juvenile dinosaurs can no longer gain progression points.
- Added juvies to plant BP's to eat.
- Progression, Nesting and Growth Bug Fixes.
- Fixed: Baby Trike spawned with 10 bleed.
- Changed: Nests built by game devs or in the editor auto spawn with 1 egg for easier testing.
- Fixed: Progression not setting growth properly resulting in broken stats and death.
- Fixed Acro growth times and 0 values.
- Fixed Allosaurus juvie 0 values.
- Fixed TSL Rex using old damage reference types.
- Updated V4 (tiles x00_y10 to x02_y15)
...