- finished up the Utahraptor soundset. - fixed a Carno Physics bug. - edited any "SitToStand" animations that had StopResting notify at the very end to be a few frames before end of animation to remove any stuck errors. - updated isle v3 map. - updated eat/drink cycle times. - updated global stamina. - updated foliage in stream in better in IsleV3. - Updated food/water update values.
- Changed: Utahraptor is now progression only. - Started adding the rest of Utahraptor's sounds- assigned unique pain / death cues, made unique bite sound, added missing footsteps, re-worked broadcast call to sound cleaner, made sure all sounds were set to follow player and not trigger on dedicated server. - added dryo mesh collision - added new dryo anim blueprint - added dryo blend spaces - fixed an incorrect logic operator in allo anim bp - moved diablo stop resting notify forward to ensure always called - fixed all anim bps to use correct sync group settings - fixed all anim bps to use correct blend group / slots - added diablo mesh physics - added diablo anim bp and blendspaces - fixed broken transitions on carno - modified allo idle anims so that they are always sync group followers (idle can't drive foot placement, letting foot placement drive idle means it can take off where it last left the feet) - built new carno anim bp - carno now uses updated anim bp - removed carno intermesh collision (carno is having problems) - restored austro anim bp to new variant - corrected austro per bone blend space to use correct settings for upper body slot - adding missing austro Blendspaces - fixed threaten error for Utahrapttor. Bodyslot was set to default; moved to upperbody. - fixed basemap of Juvenile rex. It has eyeballs now! - Utahraptor Threaten/Danger sounds should reliably play now. - Utahraptor resting should no longer bug out. - fixed Austro's Jump wasn't working. - test removal of all water planes in v3 (looking for client hanging problem fix)
- Updated thirst values for all dinosaurs. - Updated body values for everything. Corpses give more food and take much longer to decay. - Updated bleeding resistance and regeneration. All dinosaurs are more accurately aligned with surviving bleed damage. - Updated bleeding damage for all dinosaur types. Reduced global amount considering new resistance values are lowered for most dinosaurs. - Lowered Region2's insane fog and flickering. It probably still lags because it's the last iteration of a sandbox map.
Client / Server Performance Improvements. Fixed a glitch where you would spawn in as the Obsidian Trike skin on a hosted server. Now you will spawn in as default.
New: Combat Logging System. Your dinosaur will remain in the world for 60 seconds if you loose connection / force quit the game, or logout before the safe logout timer.
- Added Random Skin Selection for Progression. - Server Performance Improvements - Character and Account saving is now more reliable. - You will now loose progression points if you are hungry / thirsty. - Added Default Trike skin, updated character selection screen.