Improved: Game Performance and Stability Improved: Lower Texture Memory for more dinosaurs, including the TRex which was lowered by 50% New: Ability for Server owners to set a server message of the day that is displayed on login. -Use the Flag ServerMOTD= in Game.ini to set this feature under [/script/theisle.igamesession] -This is useful if you want to display a message to all your players with things like server rules. New: User Interface Upgrades (Improved Main Menu, Server List and Settings) New: Server List now displays the Game Mode of the server. eg Deathmatch Fixed: Settings Menu now has a background when in the Main Menu and not when in a server. Fixed: Missing Texture References for Several Dinosaur Materials. Fixed: TRex Opacity Mask that created a black line around the Rex's throat etc. Fixed: Specular Maps on all the dinosaurs and changed various color values. Fixed: Hornet Galli not having the correct color map applied. Attempted Fix: Linux Build not starting properly on some distributions and through steam due to GLIBC dependency.
-Various Bug Fixes and Performance Improvements. -All Dinosaur Skins / Textures / Materials have all been updated and now use less texture memory and performance.
Known Issues: Currently a few issues with dino skin selection, it will be fixed ASAP.
The past few days I have worked hard on getting all the nessesary building setup so we can have a Mac / Linux / Steam OS version of the game built and uploaded to steam. All these platforms are really expermental and we don't suggest purchasing the game for that platform until it's more stable.
When the platform is ready to go and more stable, we will mark the game to support Mac / Linux / Steam OS with System Requirements on the Steam Store page.
There are various issues like crashing, performance problems, terrain shaders not working correctly or texture rendering problems that will hinder your already early access experience.
While these platforms will also let you play with other Windows users / on Windows Servers if your game is at the same build as the Windows version.
Hopefully by next patch we should be able to sync up the version of all the platforms and everyone on all platforms should be able to play with other.
Please feel free to discuss the Mac and Linux versions of the game on our discord server in the #mac and #linux channels.
New: Stegosaurus First Pass Release New: Region2_HQ updated to have actual mountain ranges and better occlusion New: All eaten plants respawn randomly between 2 to 3 hours as opposed to 5-15 seconds. New: Functionality to allow / disallow eating foilage. New: Foilage respawn time is now 2-3 hours. New: Testing out stomp impact particle effect for trike. New: Expermental Builds of Linux / Mac support may be on this branch.
Known Issues: -Rex Doesn't play the eating animation for listen servers.
Updated: Unreal Engine Version to 4.10 Patch 4 New: Swimming Sounds. Fixed: Various Game Crashes Fixed: Getting stuck resting / feign limping while swimming. Fixed: Can no longer use stomp attacks while swimming. Improved: Game Performance and Stability.
Global Stamina Update: Values doubled in preparation for the larger maps. Regen rates set based on quad/bipedal dinosaurs. Swimming: Lakes are now deep on Region2 and the first pass of swimming is in the game. Triceratops can now be pounced by up to 4 Austroraptors simultaneously Started Implementation on Passworded Servers. Various Bug Fixes and Stability Improvements Improved Carno Vocals.
Fixed: Game crash when exiting from main menu. Fixed: Puerta and Shanty could still do damage after the stomp had finished. Fixed: Trike had wrong voice wheel animations assigned and didn't work. Fixed: Voice Wheel actions can no longer be done when another action / animation is in progress. Fixed: Raptor Pounce wouldn't display the correct latch animation if you were trotting before the pounce started. Fixed: Jumping while trotting didn't display the correct jump animation.