Dec 18, 2015
Anno 2205™ - bb_anchovy
Anno 2205™ - bb_anchovy
We just added a nice set of Anno 2205 Steam Trading Cards, plus exquisite Badges, Profile Backgrounds and Emoticons for all your collecting pleasures.
Anno 2205™ - bb_anchovy
We just added a nice set of Anno 2205 Steam Trading Cards, plus exquisite Badges, Profile Backgrounds and Emoticons for all your collecting pleasures.
Dec 17, 2015
Anno 2205™ - UbiBarbalatu
  • Fixed an issue on “Cape Ambar” and “Walbruck Basin” that caused a massive drop in logistics/public needs under certain circumstances.
  • Rebalanced workforce and energy modules (maximum maintenance reduction is now 99% instead of 80%).
  • Fixed an invisible banner in the transfer route wizard that led to some routes and sector buttons not being selectable.
Dec 17, 2015
Anno 2205™ - UbiBarbalatu
  • Fixed an issue on “Cape Ambar” and “Walbruck Basin” that caused a massive drop in logistics/public needs under certain circumstances.
  • Rebalanced workforce and energy modules (maximum maintenance reduction is now 99% instead of 80%).
  • Fixed an invisible banner in the transfer route wizard that led to some routes and sector buttons not being selectable.
Dec 14, 2015
Anno 2205™ - UbiBarbalatu
Dec 14, 2015
Anno 2205™ - UbiBarbalatu
Bugfixes:
- Fixed several states where the player's Command Ship could get lost.
- Fixed a bug that caused a black screen on startup.
- Fixed an issue where buildings’ output (energy, inhabitants, logistics, etc.) on arctic and moon regions was subtracted from the total count if these buildings were located outside of a shield radius or heat supply while switching between sectors.
Please note: It might happen that your total population, energy production or logistics balance is going to change dramatically depending on the number of buildings affected by this issue!
-Fixed a bug where residences disappeared while being promoted from Executives to Investors.
- Pressing ESC multiple times shouldn't break the corporation creation screen anymore.
- Fixed several random crashes when switching corporations or loading sectors.
- The statue on Viridian Coves can no longer be destroyed by attack drones.
- Fixed several bugs that led to a situation where players were not able to continue with their Sector Projects (drone not showing direction, resources not being picked up by ship, quest objects not spawning, etc.).
- Fixed several bugs that led to a situation where players were not able to complete optional quests because of a broken unloading/towing behavior.
- Construction preview now shows correct logistics values when placing a production building.
- Fixed several minor GUI issues on the Conflict Zone Debriefing screen.
- Fixed a bug where the logistics preview showed incorrect values when constructing a building.
- Onscreen feedback of energy buildings like Fusion Reactor and Gas Power - Station now reflects the proper energy sector balance.
- Adjusted the voting screen thresholds to properly reflect the actual results.
- Adjusted several Infotips.
- Audio: Some UI elements didn't always play a sound on activation - this should be fixed now.
- Audio: Fixed a bug where audio messages in videos didn't stop when the user switched to desktop.
- Audio: The Shield Generator now always plays a sound when being built/destroyed.

All of the above mentioned quest bug fixes should not only be fixed for future corporations but also retroactively for existing savegames.

New Features:
- Christmas is coming! Celebrate this year's holidays with special event quests and a new Christmas tree ornamental.
- Construction preview now lists all gains and costs for every building.
- Effects granted by modules can now be seen within the module object menu.
- Object menu of residences now features the total inhabitants, workforce supply, and generated revenue per building.

Changes:
- We redesigned the trade route wizard to allow better access to this feature.
- Erasing upgraded residences now also grants a construction refund.
- Conflict zone mission reminder intervals increased to 1h15min.

Optimizations:
- Loading processes are now faster and consume less memory.
- Implemented performance optimizations for Intel HD Graphics.
- Enhanced reflections (can be toggled in graphics settings).
- Seas now also have reflections.
- We beautified the sea foam.
- Several other performance optimizations.
Dec 14, 2015
Anno 2205™ - UbiBarbalatu
Bugfixes:
- Fixed several states where the player's Command Ship could get lost.
- Fixed a bug that caused a black screen on startup.
- Fixed an issue where buildings’ output (energy, inhabitants, logistics, etc.) on arctic and moon regions was subtracted from the total count if these buildings were located outside of a shield radius or heat supply while switching between sectors.
Please note: It might happen that your total population, energy production or logistics balance is going to change dramatically depending on the number of buildings affected by this issue!
-Fixed a bug where residences disappeared while being promoted from Executives to Investors.
- Pressing ESC multiple times shouldn't break the corporation creation screen anymore.
- Fixed several random crashes when switching corporations or loading sectors.
- The statue on Viridian Coves can no longer be destroyed by attack drones.
- Fixed several bugs that led to a situation where players were not able to continue with their Sector Projects (drone not showing direction, resources not being picked up by ship, quest objects not spawning, etc.).
- Fixed several bugs that led to a situation where players were not able to complete optional quests because of a broken unloading/towing behavior.
- Construction preview now shows correct logistics values when placing a production building.
- Fixed several minor GUI issues on the Conflict Zone Debriefing screen.
- Fixed a bug where the logistics preview showed incorrect values when constructing a building.
- Onscreen feedback of energy buildings like Fusion Reactor and Gas Power - Station now reflects the proper energy sector balance.
- Adjusted the voting screen thresholds to properly reflect the actual results.
- Adjusted several Infotips.
- Audio: Some UI elements didn't always play a sound on activation - this should be fixed now.
- Audio: Fixed a bug where audio messages in videos didn't stop when the user switched to desktop.
- Audio: The Shield Generator now always plays a sound when being built/destroyed.

All of the above mentioned quest bug fixes should not only be fixed for future corporations but also retroactively for existing savegames.

New Features:
- Christmas is coming! Celebrate this year's holidays with special event quests and a new Christmas tree ornamental.
- Construction preview now lists all gains and costs for every building.
- Effects granted by modules can now be seen within the module object menu.
- Object menu of residences now features the total inhabitants, workforce supply, and generated revenue per building.

Changes:
- We redesigned the trade route wizard to allow better access to this feature.
- Erasing upgraded residences now also grants a construction refund.
- Conflict zone mission reminder intervals increased to 1h15min.

Optimizations:
- Loading processes are now faster and consume less memory.
- Implemented performance optimizations for Intel HD Graphics.
- Enhanced reflections (can be toggled in graphics settings).
- Seas now also have reflections.
- We beautified the sea foam.
- Several other performance optimizations.
Dec 1, 2015
Anno 2205™ - UbiBarbalatu
Anno 2205™ - [Ubi] Megan


A word from Burkhard Ratheiser, Executive Producer on Anno 2205:

“The last couple of weeks since the launch of Anno 2205 on November 3 were really exciting for my team and me. We are constantly checking your feedback, may it be on the forums, via social media, in videos and of course the reviews. We can see that a lot of you like our new approach to the classic Anno gameplay while others also see some critical decisions. Note that we are constantly working on delivering a full and enjoyable Anno experience and yes, we also take risks with new ideas. In Anno 2070 we changed the setting from medieval times to the future which was already a big step. This time we focused on modernizing the gameplay with the new multi-session gameplay, the modular building system and the expansion to different sectors such as the Arctic and the Moon.

But this isn’t the end for Anno 2205 and today I am happy to give you an exclusive insight on our future plans.

A couple of weeks ago we already shared with you information about the two big expansions “Tundra” and “Orbit”.

Today we have more news to share on upcoming updates for Anno 2205 which will be free for everyone who owns the game, no matter which version you have or if you pre-ordered the game somewhere or if you haven’t yet played Anno 2205 but plan to acquire the game in the future. This is a big thank you for everyone who loves Anno as much as we do and shares ideas and thoughts about our game. Also I have some small information on the Tundra expansion and the next patch.
  1. In 2016 we plan to release free DLCs for Anno 2205 for everyone which will expand the basic game
  2. The first free DLC is named “Wildwater Bay” and will be released in January 2016.
For more information please visit our official Ubisoft Blog!.
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