Oct 21, 2016
Football, Tactics & Glory - _K_o_S_
Sometimes we get the messages from the players who have a problem with HDD or Steam Cloud, and their save files are broken. In such cases, the game didn't load at all.

In this small update, we improved the infrastructure of the saves to make it able:
- load the game even if any save file is broken. In this case, the player will see what slot is broken. It will be possible to delete it or find out what to do to get help from us.
- automatically create backup files
- automatically define creating broken save and fix it.

It's a very rare problem. But dealing with every such case was longer than creating the infrastructure wich would help us and players solving the problem faster.

Additionally, we added few small improvements to the Face Editor:
- Now the tab General will be opened by default
- Now all colors can be changed at the top of General tab. It will allow you set the colors for the skin, eyes, hair and beard very fast without moving back and forth between the tabs
- In the General tab we united general settings in one collapsible list

I want to remind you, that we are making these improvements parallelly with developing a big Update #10. So don't worry about so few gameplay improvements in such micro updates.

Oct 21, 2016
Football, Tactics & Glory - _K_o_S_
Sometimes we get the messages from the players who have a problem with HDD or Steam Cloud, and their save files are broken. In such cases, the game didn't load at all.

In this small update, we improved the infrastructure of the saves to make it able:
- load the game even if any save file is broken. In this case, the player will see what slot is broken. It will be possible to delete it or find out what to do to get help from us.
- automatically create backup files
- automatically define creating broken save and fix it.

It's a very rare problem. But dealing with every such case was longer than creating the infrastructure wich would help us and players solving the problem faster.

Additionally, we added few small improvements to the Face Editor:
- Now the tab General will be opened by default
- Now all colors can be changed at the top of General tab. It will allow you set the colors for the skin, eyes, hair and beard very fast without moving back and forth between the tabs
- In the General tab we united general settings in one collapsible list

I want to remind you, that we are making these improvements parallelly with developing a big Update #10. So don't worry about so few gameplay improvements in such micro updates.

Oct 19, 2016
Football, Tactics & Glory - _K_o_S_


We've decided to try making the updates a bit differently than we did previously. Now we will make small nice updates while we are working on the next huge Update #10.


New Features
  • RED CARDS! Now the red card can be given directly for the aggressive play (they used to be given for the second yellow card, that's why it was so rare).

Improvements
  • Now the footballers who've got a red card, will be shown in the subs, and they won't interfere you to change the formation.
  • Sometimes the yellow card was hidden at the match. Fixed
  • Now when a footballer earns a new level, the trained attribute is highlighted. It can be helpful if you often change the training goals
  • Now you can prolong the contracts directly from the Info screen. It will lessen the unnecessary moving between screens
  • Now the European faces in the generator will more often give brown eyes.
  • Now the Faces Generator will not make too low brows
  • Some players have a problem with empty footballers' names. Fixed

So, would you want to have such small updates? Do you like this one?
Oct 19, 2016
Football, Tactics & Glory - _K_o_S_


We've decided to try making the updates a bit differently than we did previously. Now we will make small nice updates while we are working on the next huge Update #10.


New Features
  • RED CARDS! Now the red card can be given directly for the aggressive play (they used to be given for the second yellow card, that's why it was so rare).

Improvements
  • Now the footballers who've got a red card, will be shown in the subs, and they won't interfere you to change the formation.
  • Sometimes the yellow card was hidden at the match. Fixed
  • Now when a footballer earns a new level, the trained attribute is highlighted. It can be helpful if you often change the training goals
  • Now you can prolong the contracts directly from the Info screen. It will lessen the unnecessary moving between screens
  • Now the European faces in the generator will more often give brown eyes.
  • Now the Faces Generator will not make too low brows
  • Some players have a problem with empty footballers' names. Fixed

So, would you want to have such small updates? Do you like this one?
Football, Tactics & Glory - _K_o_S_


#Discussions_QuoteBlock_Author
“Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do.”

At the first look, Football Tactics seems to be the game about tactics. But after some time playing it you understand that this game is about creating the team, about your strategical decisions and about the footballers.

Earlier footballers in Football Tactics were cute, but their faces were similar to each other. Each of them has his own class, his own skills, attributes, age and level. However, it was almost impossible to differ them by sight. The game contained a very small amount of pre-baked faces. As a result, the half of your team might have one and the same face.



For a long time, we want to add to the game the replays of the goals, the animations of entering on the pitch, the goal and victory celebrations. But it all makes little sense when you can not differ the footballers by sight. Each your goal is scored not by just an ingot, but the person to whom you have some attitude. It was either a young player, to whom you gave a chance, or a strong forward, whom you bought for a time until the youth is growing up or maybe it was your veteran.



The individuality matters not only for the footballers but for your club in the whole. In our old graphics engine, we were not able to show on your football kit the club’s and sponsor’s logo, and player’s number. As a result, the only difference the teams on the itch had is a color and pattern of the kit.

Update #9 makes your playing experience more individual!
Last fall our artists started to develop the technology of Face Engine. In 8 month, at the beginning of summer, we understood that we can implement it in the game and started to work on Update #9.

The development was moving hard because we are a small team. However, I believe that we managed to raise the level of the graphics to the new level.

So, what is waiting for you in this update?

1) Face Generator
Now every face in the game will be unique. The Face Generator creates the faces from around 150 settings. It also takes to account the footballer’s nationality. Therefore, for example, in Spain, your footballers will look differently than in England.

Your saved campaigns will update automatically. Every your footballer will get a new face based on his nationality.

You will see your footballers not only in the matches but in all screens where there is the information about selected footballers: MVPs, Contracts, Info etc.



2) Face Editor
If you don’t like the look of any your footballer, just click on him, go to the “Info” screen and press the button “Change”. It will open the Face Editor. There you can create a new face for your footballer.

Also, the Face Editor is available from the League Editor. It means that you can create the faces for the modifications.

To make the editor more easy to use, we added few neat features to it:
- you can copy the code of every face. So if you created an interesting face, you can send the code to friends or save somewhere
- if you have the code in your clipboard, press the button “Paste” to make the face from this code
- Auto Camera automatically rotates to the appropriate angle to make you see what part of the face is changing. But you can disable it
- You can use arrow buttons to rotate the camera
- You can use 1-5 buttons to rotate the camera to the standard angles



3) New graphical engine
To make the new faces and kits look nice, we rewrote our graphical engine. Even though there aren’t many places in this update where you will see the new renderer, it serves as a base for the future improvements.



4) New details on the football kit
Now the football kit of any team will show the club’s logo, sponsor’s logo, and the footballer’s number. You can change the number on the “Info” screen.

Interestingly, that in support of our commitment to making every player unique, we made it so that not all the footballers choose the standard numbers.

You can notice that some footballers choose the numbers with their birthday or just some nice number. Some teams do not allow players to choose the number 12 as it belongs to their fans. So, in such teams, you won’t see the footballers with this number.



Unfortunately, the footballers’ names won’t be shown in this update. But we will implement this feature in the next update.

5) Goalkeeper kit
Almost from the first day of release in Early Access players asked us to add a goalkeeper kit. We wanted to add it, but we also knew that we are going to significantly rework the overall graphics. So we postponed adding the kits to the Update #9.

In the new update, there will be two goalie’s kits. One - for the home teams and another - for the away teams.



6) Thermal Underwear
When we see the possibility to add something to the game which would add more immersion and at the same time is reasonable in development, we do it. That’s why we added thermal underwear. It appeared that adding it is not very hard.

Now at winter your footballers will be dry and warm ;) However, in the warm countries such as Spain, you will never see the thermal underwear.



7) Kick off animations
To make you see your footballers a bit more, we added the new kick off animations



8) Improvements of the footballers
Many players said that they like the stylization of the footballers. But with our general graphics improvements, the footballers' style couldn’t stay untouched. Therefore, we have made all the changes, trying to preserve the uniqueness of our style.

Firstly, we significantly increased the level of the details. The old models consist of 800 polygons, but the new ones have more than 16 000 polygons. The 20 times more! For better understanding the difference, I’ll make an example. The one boot of the new footballer has 1,5 more polygons than the whole old footballer.



But then we had a problem. Trying to save the old stylization, we used the proportions of the old low polygonal footballers. As a result, many of you noticed that the new footballers have a bit short hands. The old footballers were so simplified that the short hands were the part of the stylization. However, it didn’t work for the new detailed models.

By the way, all images in this article, except kick-off animation, show the footballers with short hands. But in the Update #9, the hands are fixed.

Remaking the hands carried a lot of other reworks. We had to change all textures and the most important - all game animations. It was really a huge amount of work. But we did it. Because one such detail could spoil the impression of the whole new graphics.

9) Balance improvements
Also, we made some improvements which fixed obvious game’s problems:
-Fixed the bug where Major Assistant gave half the experience
- Now the cost of contracts for Fame depends on the length of the contract (earlier the cost was always 200 Fame). This will make the game in Premier League more balanced
- Now foreign players will appear only in the Premier League. In the teams and transfers of the lower leagues, there will not be foreign players.
- There won’t be foreign players in your Youth Academy

Final notes
Every football team has a twelfth player. It’s their fans. Without these people, the people who love football, there is no sense in football.

The same with the development of Football Tactics. You are our “twelfth player”. Your feedback, support, wishes, Steam reviews, comments, forum activity, modifications, help with the translation and fixing some problems were giving us the energy all this time. Moreover, the Update #9 wouldn’t have been possible if you don’t purchase the game while it’s in Early Access. We understand that people are scared to buy games in the early access, even though we make Football Tactics feel finished and interesting.



Our team say to you: “Thank you, guys!” We will make our best to give you even more cool updates in the future. Stay tuned!
Football, Tactics & Glory - _K_o_S_


#Discussions_QuoteBlock_Author
“Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do.”

At the first look, Football Tactics seems to be the game about tactics. But after some time playing it you understand that this game is about creating the team, about your strategical decisions and about the footballers.

Earlier footballers in Football Tactics were cute, but their faces were similar to each other. Each of them has his own class, his own skills, attributes, age and level. However, it was almost impossible to differ them by sight. The game contained a very small amount of pre-baked faces. As a result, the half of your team might have one and the same face.



For a long time, we want to add to the game the replays of the goals, the animations of entering on the pitch, the goal and victory celebrations. But it all makes little sense when you can not differ the footballers by sight. Each your goal is scored not by just an ingot, but the person to whom you have some attitude. It was either a young player, to whom you gave a chance, or a strong forward, whom you bought for a time until the youth is growing up or maybe it was your veteran.



The individuality matters not only for the footballers but for your club in the whole. In our old graphics engine, we were not able to show on your football kit the club’s and sponsor’s logo, and player’s number. As a result, the only difference the teams on the itch had is a color and pattern of the kit.

Update #9 makes your playing experience more individual!
Last fall our artists started to develop the technology of Face Engine. In 8 month, at the beginning of summer, we understood that we can implement it in the game and started to work on Update #9.

The development was moving hard because we are a small team. However, I believe that we managed to raise the level of the graphics to the new level.

So, what is waiting for you in this update?

1) Face Generator
Now every face in the game will be unique. The Face Generator creates the faces from around 150 settings. It also takes to account the footballer’s nationality. Therefore, for example, in Spain, your footballers will look differently than in England.

Your saved campaigns will update automatically. Every your footballer will get a new face based on his nationality.

You will see your footballers not only in the matches but in all screens where there is the information about selected footballers: MVPs, Contracts, Info etc.



2) Face Editor
If you don’t like the look of any your footballer, just click on him, go to the “Info” screen and press the button “Change”. It will open the Face Editor. There you can create a new face for your footballer.

Also, the Face Editor is available from the League Editor. It means that you can create the faces for the modifications.

To make the editor more easy to use, we added few neat features to it:
- you can copy the code of every face. So if you created an interesting face, you can send the code to friends or save somewhere
- if you have the code in your clipboard, press the button “Paste” to make the face from this code
- Auto Camera automatically rotates to the appropriate angle to make you see what part of the face is changing. But you can disable it
- You can use arrow buttons to rotate the camera
- You can use 1-5 buttons to rotate the camera to the standard angles



3) New graphical engine
To make the new faces and kits look nice, we rewrote our graphical engine. Even though there aren’t many places in this update where you will see the new renderer, it serves as a base for the future improvements.



4) New details on the football kit
Now the football kit of any team will show the club’s logo, sponsor’s logo, and the footballer’s number. You can change the number on the “Info” screen.

Interestingly, that in support of our commitment to making every player unique, we made it so that not all the footballers choose the standard numbers.

You can notice that some footballers choose the numbers with their birthday or just some nice number. Some teams do not allow players to choose the number 12 as it belongs to their fans. So, in such teams, you won’t see the footballers with this number.



Unfortunately, the footballers’ names won’t be shown in this update. But we will implement this feature in the next update.

5) Goalkeeper kit
Almost from the first day of release in Early Access players asked us to add a goalkeeper kit. We wanted to add it, but we also knew that we are going to significantly rework the overall graphics. So we postponed adding the kits to the Update #9.

In the new update, there will be two goalie’s kits. One - for the home teams and another - for the away teams.



6) Thermal Underwear
When we see the possibility to add something to the game which would add more immersion and at the same time is reasonable in development, we do it. That’s why we added thermal underwear. It appeared that adding it is not very hard.

Now at winter your footballers will be dry and warm ;) However, in the warm countries such as Spain, you will never see the thermal underwear.



7) Kick off animations
To make you see your footballers a bit more, we added the new kick off animations



8) Improvements of the footballers
Many players said that they like the stylization of the footballers. But with our general graphics improvements, the footballers' style couldn’t stay untouched. Therefore, we have made all the changes, trying to preserve the uniqueness of our style.

Firstly, we significantly increased the level of the details. The old models consist of 800 polygons, but the new ones have more than 16 000 polygons. The 20 times more! For better understanding the difference, I’ll make an example. The one boot of the new footballer has 1,5 more polygons than the whole old footballer.



But then we had a problem. Trying to save the old stylization, we used the proportions of the old low polygonal footballers. As a result, many of you noticed that the new footballers have a bit short hands. The old footballers were so simplified that the short hands were the part of the stylization. However, it didn’t work for the new detailed models.

By the way, all images in this article, except kick-off animation, show the footballers with short hands. But in the Update #9, the hands are fixed.

Remaking the hands carried a lot of other reworks. We had to change all textures and the most important - all game animations. It was really a huge amount of work. But we did it. Because one such detail could spoil the impression of the whole new graphics.

9) Balance improvements
Also, we made some improvements which fixed obvious game’s problems:
-Fixed the bug where Major Assistant gave half the experience
- Now the cost of contracts for Fame depends on the length of the contract (earlier the cost was always 200 Fame). This will make the game in Premier League more balanced
- Now foreign players will appear only in the Premier League. In the teams and transfers of the lower leagues, there will not be foreign players.
- There won’t be foreign players in your Youth Academy

Final notes
Every football team has a twelfth player. It’s their fans. Without these people, the people who love football, there is no sense in football.

The same with the development of Football Tactics. You are our “twelfth player”. Your feedback, support, wishes, Steam reviews, comments, forum activity, modifications, help with the translation and fixing some problems were giving us the energy all this time. Moreover, the Update #9 wouldn’t have been possible if you don’t purchase the game while it’s in Early Access. We understand that people are scared to buy games in the early access, even though we make Football Tactics feel finished and interesting.



Our team say to you: “Thank you, guys!” We will make our best to give you even more cool updates in the future. Stay tuned!
Football, Tactics & Glory - _K_o_S_


#Discussions_QuoteBlock_Author
“Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do.”

At the first look Football Tactics seems to be the game about tactics. But after some time playing it you understand that this game is about creating the team, about your strategical decisions and about the footballers.

Earlier footballers in Football Tactics were cute, but their faces were similar to each other. Each of them has his own class, his own skills, attributes, age and level. However, it was almost impossible to differ them by sight. The game contained a very small amount of pre-baked faces. As a result the half of your team might have one and the same face.



For a long time we want to add to the game the replays of the goals, the animations of entering on the pitch, the goal and victory celebrations. But it all makes little sense when you can not differ the footballers by sight. Each your goal is scored not by just a ingot, but the person to whom you have some attitude. It was either a young player, to whom you gave a chance, or a strong forward, whom you bought for a time until the youth is growing up, or maybe it was your veteran.



The individuality matters not only for the footballers, but for your club in the whole. In our old graphics engine we were not able to show on your football kit the club’s and sponsor’s logo, and player’s number. As a result, the only difference the teams on the itch had is a color and pattern of the kit.

Update #9 makes your playing experience more individual!
Last fall our artists started to develop the technology of Face Engine. In 8 month, at the beginning of summer we understood that we can implement it in the game and started to work on Update #9.

The development was moving hard because we are a small team. However, I believe that we managed to raise the level of the graphics to the new level.

So, what is waiting for you in this update?

1) Face Generator
Now every face in the game will be unique. The Face Generator creates the faces from around 150 settings. It also takes to account the footballer’s nationality. Therefore, for example, in Spain your footballers will look differently than in England.

Your saved campaigns will update automatically. Every your footballer will get a new face based on his nationality.

You will see your footballers not only in the matches, but in all screens where there are an information about selected footballers: MVPs, Contracts, Info etc.



2) Face Editor
If you don’t like the look of any your footballer, just click on him, go to the “Info” screen and press the button “Change”. It will open the Face Editor. There you can create a new face for your footballer.

Also the Face Editor is available from the League Editor. It means that you can create the faces for the modifications.

To make the editor more easy to use, we added few neat features to it:
- you can copy code of every face. So if you created an interesting face, you can send the code to friends or save somewhere
- if you have the code in your clipboard, press the button “Paste” to make the face from this code
- Auto Camera automatically rotates to the appropriate angle to make you see what part of the face is changing. But you can disable it
- You can use arrow buttons to rotate the camera
- You can use 1-5 buttons to rotate the camera to the standard angles



3) New graphical engine
To make the new faces and kits look nice, we rewrote our graphical engine. Even though there aren’t many places in this update where you will see the new renderer, it serves as a base for the future improvements.



4) New details on the football kit
Now the football kit of any team will show the club’s logo, sponsor’s logo, and the footballer’s number. You can change the number on the “Info” screen.

Interestingly, that in support of our commitment to make every player unique, we made it so that not all the footballers choose the standard numbers.

You can notice that some footballers choose the numbers with their birthday or just some nice number. Some teams do not allow players to choose the number 12 as it belongs to their fans. So, in such teams you won’t see the footballers with this number.



Unfortunately, the footballers’ names won’t be shown in this update. But we will implement this feature in the next update.

5) Goalkeeper kit
Almost from the first day of release in Early Access players asked us to add a goalkeeper kit. We wanted to add it, but we also knew that we are going to significantly rework the overall graphics. So we postponed adding the kits to the Update #9.

In the new update there will be two goalie’s kits. One - for the home teams and another - for the away teams.



6) Thermal Underwear
When we see the possibility to add something to the game which would add more immersion and at the same time is reasonable in development, we do it. That’s why we added thermal underwear. It appeared that adding it is not very hard.

Now at winter your footballers will be dry and warm ;) However, in the warm countries such as Spain, you will never see the thermal underwear.



7) Kick off animations
To make you see your footballers a bit more, we added the new kick off animations



8) Improvements of the footballers
Many players said that they like the stylization of the footballers. But with our general graphics improvements the footballers style couldn’t stay untouched. Therefore, we have made all the changes, trying to preserve the uniqueness of our style.

Firstly, we significantly increased the detalization. The old models consist of 800 polygons, but the new ones have more than 16 000 polygons. The 20 times more! For better understanding the difference, I’ll make an example. The one boot of the new footballer has 1,5 more polygons than the whole old footballer.



But then we we had a problem. Trying to save the old stylization, we used the proportions of the old low polygonal footballers. As a result, many of you noticed that the new footballers have a bit short hands. The old footballers were so simplified that the short hands were the part of the stylization. However, it didn’t work for the new detailed models.

By the way, the all images in this article, except kick-off animation, we show the footballers with short hands. But in the Update #9 the hands are fixed.

Remaking the hands carried a lot of other reworks. We had to change all textures and the most important - all game animations. It was really a huge amount of work. But we did it. Because one such detail could spoil the impression of the whole new graphics.

9) Balance improvements
Also we made some improvements which fixed obvious game’s problems:
-Fixed the bug where Major Assistant gave half the experience
- Now the cost of contracts for Fame depends on the length of the contract (earlier the cost was always 200 Fame). This will make the game in Premier League more balanced
- Now foreign players will appear only in the Premier League. In the teams and transfers of the lower leagues there will not be foreign players.
- There won’t be foreign players in your Youth Academy

Final notes
Every football team has a twelfth player. It’s their fans. Without these people, the people who love football, there is no sense in football.

The same with the development of Football Tactics. You are our “twelfth player”. Your feedback, support, wishes, Steam reviews, comments, forum activity, modifications, help with the translation and fixing some problems were giving us the energy all this time. Moreover, the Update #9 wouldn’t have been possible if you don’t purchase the game while it’s in Early Access. We understand that people are scared to buy games in the early access, even though we make Football Tactics feel finished and interesting.



Our team say to you: “Thank you, guys!” We will make our best to give you even more cool updates in the future. Stay tuned!
Football, Tactics & Glory - _K_o_S_
MAIN FEATURES
  • New comprehensive Face Engine with Face Editor and Face Generator
  • New 3D rendering and increasing the footballers' level of details

Faces
  • The face of each footballer will be generated according to his nationality
  • From the “Info” screen you can open Face Editor and customize the face of any your footballer

Face Editor
  • You can customize every part of the face
  • You can generate a random face from pre-baked face generators (European, Asian etc)
  • You can copy the codes of any face to share or save them anywhere

Increasing the level of details
  • All 3D models are remade to be much more detailed
  • Added goalkeepers kits
  • Added sponsor’s logotypes on the jerseys
  • Added the club’s logo on the jerseys and shorts
  • Added the player’s number on the jerseys and shorts. You can change the number on the “Info” screen
  • In the winter the footballers wear thermal underwear
  • Added new kick off animations
  • Fixed the proportions of footballers. Now the players’ hands don't look short

Modifications
  • Now you can specify the footballers’ number in League Editor
  • Now you can customise the face of each footballer in League Editor

Gameplay improvements
  • Now the cost of contracts for Fame depends on the length of the contract (earlier the cost was always 200 Fame). This will make the game in Premier League more balanced
  • Fixed the bug where Major Assistant gave half the experience
  • Now foreign players will appear only in the Premier League. In the teams and transfers of the lower leagues, there will not be foreign players.
  • There won’t be foreign players in your Youth Academy
  • Fixed mistakes and added new names for the following countries: Denmark, South Korea, Scotland, Poland, Mexico. Thanks to the player @Mogilan
Football, Tactics & Glory - _K_o_S_
MAIN FEATURES
  • New comprehensive Face Engine with Face Editor and Face Generator
  • New 3D rendering and increasing the footballers' level of details

Faces
  • The face of each footballer will be generated according to his nationality
  • From the “Info” screen you can open Face Editor and customize the face of any your footballer

Face Editor
  • You can customize every part of the face
  • You can generate a random face from pre-baked face generators (European, Asian etc)
  • You can copy the codes of any face to share or save them anywhere

Increasing the level of details
  • All 3D models are remade to be much more detailed
  • Added goalkeepers kits
  • Added sponsor’s logotypes on the jerseys
  • Added the club’s logo on the jerseys and shorts
  • Added the player’s number on the jerseys and shorts. You can change the number on the “Info” screen
  • In the winter the footballers wear thermal underwear
  • Added new kick off animations
  • Fixed the proportions of footballers. Now the players’ hands don't look short

Modifications
  • Now you can specify the footballers’ number in League Editor
  • Now you can customise the face of each footballer in League Editor

Gameplay improvements
  • Now the cost of contracts for Fame depends on the length of the contract (earlier the cost was always 200 Fame). This will make the game in Premier League more balanced
  • Fixed the bug where Major Assistant gave half the experience
  • Now foreign players will appear only in the Premier League. In the teams and transfers of the lower leagues, there will not be foreign players.
  • There won’t be foreign players in your Youth Academy
  • Fixed mistakes and added new names for the following countries: Denmark, South Korea, Scotland, Poland, Mexico. Thanks to the player @Mogilan
Football, Tactics & Glory - _K_o_S_


So, the long waited Update #9 will be released at Monday! But if you have a modification which you would like to edit before the release, write me on kos @ creoteam . com

I'll give you access to the beta-version.

The new features in the Leagues Editor:
- you can set numbers for every footballer
- you can edit footballers' faces
...