As usual with a big update we tend to break a few things... here's an update to take care of some of these issues. We've identified a few more issues that we are working on as well. Thanks for the reports!
1.31.1:
Extra Stash Tab Notes:
We accidentally included a little secret from the new DLC: An additional stash tab.
Well, we partially included it, and it would self-correct when it detected you didn't have the DLC, and eat any items you put into the new tab.
A pretty big mistake on our end, and we are sorry for people losing items, so the extra stash tab will now be free for everyone (and it won't eat items anymore).
Fixes:
Fixed the new Rune Weight system overwriting the guaranteed cycle for a fresh character - both system should now work (first get one of each Rune, then weigh towards least obtained account wide).
Fixed some Chinese localization issues.
Fixed major encoding issue with Spanish localization, which removed random characters making some parts of the text unintelligible.
Fixed Spirit Guard and Battlemaster's Cape affix appearing incorrectly on items it was runed to.
Fixed the endgame UI sometimes showing incorrect button prompts for controllers.
Fixed invisible walls in new cave layout.
Fixed the Monster Hunter achievement for real this time.
Fixed some misplaced shrine spawns in Act 4 areas.
Fixed stackable items not automatically stacking if they were put in the last inventory slot.
Fixed transmuting an item with keys marked as favorite giving an error message but still allowing the transmutation.
Help Tinka with some problems in his workshop, find presents with randomized loot, collect a special holiday item set, large bags, and more! Or just marvel at the holiday decor that Korem put up around The Chronicon, just for you.
We've decided to split the DLC from the update we were working on alongside it, so we're releasing the update immediately, and the DLC early next year. Originally we planned to bundle the two and release them both before christmas, but looking at where we are, we wouldn't be able to get things to a level of quality we are happy with on time. The DLC is 99% done, but that last 1% is always the most important and time consuming one!
This being our first DLC release, we really want to get it right, and do right by everyone who loves and supports Chronicon. We hope you will find it worth the wait!
In the meantime, we've updated the DLC store page with some fresh new screenshots, and we'll have a lot more to share on the DLC and future content in the next year!
There are some significant fixes and tweaks, which is why we decided to release it a bit earlier. In particular, some balancing changes to boss health and damage in Anomalies (we expect to need to tune this further based on your feedback), as well as tweaks and fixes to some weird item and skill interactions. In particular, Crown of Innate Possibilities double dipped on Mastery and item/power-boosted procs, so if you find that this has impacted your build a lot, do let us know, as we suspect the item may need need some tweaks after this fix.
As always, thanks for your reports and suggestions, and please let us know if any issues pop up and we'll get right on that.
Thanks, hope you enjoy!
Full notes:
1.31.0:
Anomalies & Monsters:
Increased damage of all Anomaly bosses to be on par with Lesser Act bosses (ie bosses in Acts before the final boss/Lesser Boss Anomalies).
Regular cave theme no longer roll as Temple Tunnels, and can instead roll as Sand Cave layouts (new thing from DLC, but accessible to everyone).
Reduced damage of Sandworms by 20% across the board.
Updated some randomized champion names.
Drastically reduced the damage of "Surger" Affix enemies.
Lesser Rune drops from Dungeon Anomaly completion are now weighted towards the least obtained runes (as per codex entries), to take out some of the frustration of bad luck and repeated drops.
Interface:
Added Discord join button to the main menu (under "More").
Added UI theme slider to interface settings menu (the DLC adds a whole new UI theme & music).
Made all types of healthbars invisible during cutscenes.
Improved enchant value display by showing stars on natural high rolls (previously stars would only show if they were augmented by the player).
Moved Wardrobe dyes 1 pixel to the left to be centered in their boxes.
Updated Help Index on Companions and CDR interactions.
Updated main menu.
Items & Equipment:
General:
Items now have a (very!) small chance to roll with all enchants att max augment.
Updated description of Aspect of the Ethereal to be more clear and have consistent wording with similar powers.
Runes:
Lethal Mobility: Effect now lasts 7 seconds, up from 3.
Infected Wounds: Augments buffed to [30][[50]], from [25][[30]].
Chilled Blood: Augments buffed to [30][[50]], from [25][[30]].
Burning Lightning: Augments buffed to [30][[50]], from [25][[30]].
QoL & Misc:
Added a dummy that attacks players and companions in Tinka's Domain, so you can test "on hurt" triggers like Thorns, etc. You'll find it in the bottom left and you need to get close for it to attack.
Added Evades to the death log.
Upgrading Gems now upgrades them 5x at a time rather than all, when holding ctrl. (10 was suggested, but 5 made the most sense since you need 5 to go to the next tier).
Swapping gear, resetting skills, or importing a build will now reset debuffs on the Dummies.
You can no longer convert a favorited item into a rune, nor unlock its enchants, without first unfavoriting it, to prevent accidents.
Improved Spanish localization based on community feedback.
Tweaked burn/fire particles a bit.
Skills:
Improved impact visuals of some Archery Base skills for Warden.
Improved impact visuals and sound feedback from several base skills for all classes.
Improved default impact particle effects used for Shadow, Holy, and Physical Storm skills.
Soul Thief and Hellcaller (Warlock Passives) should now interact with Jon's Book of Souls.
Lich Heart (Warlock Mastery) now affects Lich Ultimate skills as well.
Death Come Near Me (Warlock Mastery) now counts bosses as 15 foes, like other similar skills does.
Standardized the wording on all weaken passives.
Sound:
Added an unlock sound to locked chests.
Added a sound when slotting in a skill.
Added a new sound for when reaching the top rank of a skill.
Added footstep sounds that vary depending on material stepped on; ie sand, gravel, grass, etc no longer all sound like tile.
Added new sounds for the following items: Elixirs, Tarot Card, Champion's Crown, and Runes.
Rebalanced sound volume for all player attack grunts.
Fixes:
Fixed random tooltip being drawn when accessing the Beast panel on the UI when using a controller.
Fixed issue where the last item tooltip would be shown when swapping to the codex panel using a controller.
Fixed some incorrect button prompts on item cards while in shops using a controller.
Fixed Lushlands tileset making weird trees in some Anomaly layouts when close to edges or water.
Fixed an error which caused several difficulty related scaling effects to cap off at Mythic 1, such as enemy DoT damage caps and Boss Health growth.
Fixed issue where some mobs would loudly do their spawn noises when entering a zone.
Fixed issue where Shrine positions were not validated before attempting to place them, resulting in sometimes spawning too few.
Fixed some "island" type areas/anomalies not having ground under walls bordering the water/lava/blood.
Fixed issue causing DLC entries in the Codex to be required for completion Achievements.
Fixed Templar shield "Heatwall" not increasing the damage of the skills listed.
Fixed issue where if a companion died between performing a skill and that skill hitting something, it would not be considered a companion attack and damage numbers would be displayed regardless of settings.
Fixed characters saying the wrong line when entering The Captain's Quarters in Act 1.
Fixed being able to click UI through cutscenes.
Fixed tooltips from UI appearing during cutscenes.
Fixed bug which could cause materials of different types to group together incorrectly when dropped, resulting in only obtaining one of the types.
Fixed crash from having corrupted graveyard data.
Fixed key shortcuts in tooltips prompting to mark gems as Favorite or Drop (this is not possible).
Fixed multiple identical warnings/on-screen prompts playing after each other, such as quest updates in co-op playing for each player.
Fixed Skull of Harlon and several other similar items giving a much stronger boost than intended.
Fixed loot filters not working as intended for consumables.
Fixed Spores/Shrooms spawned through the Poison Trees rune incorrectly triggered player on-hit effect and passives (it's a companion attack!).
Fixed particles being rendered on top of pause screen.
Fixed rare crash that could happen if player was hit by a knockback effect just after dying.
Fixed issue where Contagion (Warlock passive) would sometimes grab the stack numbers of another buff, like the Bloodbinder set debuff, when spreading Infection.
Fixed Crown of Innate Probability calculating proc rates incorrectly when a skill would have multiple sources, such as a Mastery with a proc rate addition.
Something weird has been happening outside the simulation of the Chronicon.. at a local pumpkin patch! Head on over, help with the pumpkin harvest, deal with some restless undead, and find event-exclusive items in the process!
Enjoy!
Event is live from October 25th - November 5th.
(We're also making good progress on the DLC, despite all delays, and will soon have more info to share!)
Thanks for your reports and suggestions. This update should take care of some recent issues, as well as introduce a few QoL features.
Please let us know if any issues persist or anything new pops up!
1.30.2:
QoL:
Items granted from Tarot Cards now always roll max base stats.
Tarot cards no longer grant Crafted items (like the MK2's) when requesting "Something Rare".
"Crafty" Perk now applies to Tarot Cards, Runelord's Remorse, Prismatic Liquid - etc. (Previously was only essences).
Made the background in Gemma's gemcutting interface slightly less dark.
Fixes:
Fixed Battlemaster's Cape not giving correct amounts, and fixed several broken interactions between minor stats and other items interacting with them using this item.
Fixed some crafting UI problems.
Fix for a rare crash in co-op when using controllers and swapping interface tabs.
Fixed issue where skipping the cutscene to the High Priest fight and killing him fast enough would keep the intro ghosts active.
Fixed camera lurching when auto-skipping cutscenes.
Fixed Krak The Eternal spawning multiple portals if he's killed too fast and the cutscene(s) are skipped.
Fixed mouse cursor jumping into game window when game is booting and you're doing something else at the same time.
Fixed Templar passive "Purged Through Holy Flames" not triggering on non-Fire skills.
Fixed the DLC button not doing anything (now takes you to the store - please wishlist if you are interested in the DLC!)
Thanks for the reports about the new issues that arose with update 1.30.0!
This update should take care of all reported issues. Please let us know if any issue persists or if anything else pops up, and we'll get right on it!
Oh, and during August 20th-22nd we'll be celebrating Chronicon's release anniversary with increased magic find and experience for anyone playing during that time!
Here are the full notes:
1.30.1:
Misc:
Bosses now drop Crowns.
Fixes:
Fixed crash when using Rune of Potency and Shattering Shield.
Fixed not being able to upgrade or access tier 1 gems if not having inventory bags.
Fixed some localization issues.
Fixed Golem Cavern intro cutscene showing a Golem with the incorrect name and title.
Fixed issue in co-op where player 2-4 could pick up more items if player 1 had a larger bag.
Fixed issue where some background music would not play correctly.
Fixed a lot of projectiles going through walls.
Fixed rare crash on Hidden Cellar event.
Fixed LoS problem with the warden's Static/Lightning Rod passives and enemies near walls.
It's been a while, but we're back with another big update. And a pretty big reveal!
We've just published the DLC store page, so please go ahead and take a look! Bear in mind it's a work in progress, so expect some more screenshots and a neat little trailer sometime soon - we'll make a second announcement when we have everything ready and can give you an exact date. We wanted to get it out there ahead of time however to keep everyone in the loop. Exciting times ahead!
Meanwhile, feel free to wishlist the DLC to help us gauge interest, and take a look at the update notes for update 1.30.0 below, that just went live.
As always, thanks for the many suggestions, comments, and bug reports!
Hope you enjoy the update!
1.30.0:
New Things:
Tarot Cards:
Rare randomly dropped cards that can be handed in to Tarot for weighted TL drops. This will give you an extra chance to get those items that you aren't having any luck with finding randomly.
Lesser Boss Anomalies!
Fight vs random bosses from the story, featuring all except the final boss of each act.
These anomalies have a largely increased chance to drop rare crafting materials such as Runelord's Remorse, and start at Mythic 3 difficulty.
Endless Random Anomalies!
Just like the Endless Dungeon Anomalies, except one floor each, and the portal opens up next to you. Caveat: You can't tier skip with randoms.
24 new enemy variations!
Based on existing enemies, and appearing in Anomalies. Technically tied to the upcing DLC areas, but we threw these in here to give some more variation for the base game too.
Added a weather system!
Currently has: snow, sandstorm, rain, and ash/cinders.
Weather is tied to some story areas and may randomly appear in Anomalies in low-medium intensity to not get in your way while still adding some nice ambiance. (And in DLC content)
Items, Sets, Runes, & Enchants:
All:
NEW: Spirit Guard: TL Armor, subtracting a portion of damage taken from Mana instead of Health.
NEW: Battlemaster's Cape: TL Accessory increasing all Minor Stats for each nearby foe.
Ring of Pure Energies: now grants %max mana.
Sun & Moon: set effect buffs now last 7 seconds, up from 3.
Templar:
Hammerblade: The cast Hammerstorm is now converted to the element of the triggering skill, rather than always being holy.
Blazing Hammers Rune: now mentions that Holy Fire becomes a Hammer skill and now properly scales off Hammer skill damage.
Caine's set: is now affected by Aura Effect stat.
Armor of the Shield Maiden: No longer makes you unable to block.
Berserker:
Firebreather Helm: The circling dragons are now affected by reach, letting you cover a larger radius.
The Dragonflame Rune: Will now work with Flamebound armor.
Warlock:
Meteora: Now shows the radius of the Meteor.
Deathspeaker: No longer works solely with Infinite Ruin Rune as it's technically not meeting the criteria.
Frozen Graves Rune: now requires foes to be at less than 30% health.
Enchants:
Physical Resistance now rolls and augments like other elemental resistances, meaning it now caps at 30% Greater Augment, up from 20%.
Interface:
Added boxes to the Enchanting and Gemcutting vendor interfaces to make them more clear.
Improved the look of Theo's Transmutation altar interface somewhat by making the slots more distinct.
Moved the loading screen progress text so it wouldn't overlap with longer area names in either English or translations.
Deathlog now has timestamps to easier determine when things happened.
Deathlog now also logs when barriers are broken from damage.
Deathlog now also notes damage that is absorbed and drained from Mana when using Mana Shield effects.
Removed "hurt for 0 damage" entries in the deathlog that were erronouesly added when having high indirect/ground damage resistances.
Mechanics:
Bonus damage to specific skill types, such as Projectile, Bombardment, etc, are now all stacking additively within the same type (previously it was inconsistent where some effects were multiplicative and others additive).
Mana Shield (draining Mana per X points of damage) is now 1 Mana per 2 damage, down from 1 Mana per 4 damage.
Monsters & Bosses:
Revamped Oakstorm (Act 2 finale) fight.
Sped up some (story) boss intro cutscenes.
Added boss intro music in the correct places to Act 2 bosses.
Lowered damage of act 5 torturer boss "fan of blades" attack.
Increased damage of many Anomaly bosses.
Added 8 new Anomaly bosses.
Tweaked enemy spawn distributions in Anomalies a bit.
Sandworms are no longer able to roll Brute or Super Damage affixes as Elites & Champions.
Rock-Shaypas (goblin shamans throwing rocks) can no longer roll Flail affix as Champion.
Performance:
Improved performance of some on-crit enchants.
Improved performance of many passive on-hit effects.
Improved render and memory handling performance (overall fps boost for most people).
Improved overall fps and fps stability for high hz monitors. (still 60 lock but should be less odd dips)
Reduced average CPU load, further improving performance & framerate in hectic situations.
QoL:
Added a setting to automatically skip cutscenes to the gameplay settings.
Reduced the delay in companions casting "Thunder" (Wisps with Master's Command set, for example) from 1.5 seconds to 0.5 seconds.
Improved support for PS3 and PS4 controllers on both Linux and Windows.
Skills:
Ferocity (Warden passive) is now affected by Companion passive % increases.
Sound & Voice:
Item drop sounds no longer have a random pitch shift.
Added a voice to Diana Jones.
Added a voice to Oakstorm (Act 2 final boss).
Added new voice lines to Tarot.
Localization:
Added Spanish accents to smaller fonts such as pickup texts, preventing words from being cut off weirdly.
Fixes:
Fixed issue where in Act 5, you could enter zones linked to Hellscape before setting up camp, which led to further issues and potentially getting stuck until a restart.
Fixed the Act 2 Stampede boss sometimes summoning the Stags inside a tree, getting the fight stuck.
Fixed the Act 2 Stampede boss also having too low range on his spells and continously walking up to the player to cast spells.
Fixed crash when having enabled overhead healthbars and having item-summoned companions and dying in Hardcore in co-op. (whew)
Fixed meteors from extremely large killstreak bonuses not dropping correctly sometimes.
Fixed killstreak spells sometimes targeting enemies erronously.
Fixed several skills defaulting to Physical damage when cast by effects or AI, rather than their intended element.
Fixed Willpower also reducing the duration of debuffs that represent cooldowns, such as death prevention mechanics.
Fixed damage number update related crash.
Fixed Diana Jones intro in Act 4 not showing all the dialogue as intended.
Fixed some sets having missing text in Spanish.
Fixed Rime dealing too low damage.
Fixed rare crash related to Toxic Shrooms.
Fixed codex having incorrectly colored background on some enemy entries.
Fixed Anomalies spawning "big" enemies as part of the "core" set of enemies, meaning you could end up in Anomalies with heavily unbalanced enemy power distrubution.
Fixed unskippable cutscenes having the skip prompt.
Fixed Endless Dungeon Anomalies randomizing the location each floor when they should be themed similarly.
Fixed some enemy DoT effects showing too high numbers.
Fixed deathlog logging staggered damage after the death is logged.
Fixed issue where if dying in the Maddoc fight and trying to spawn in town, the game would sometimes try and start the transformation cutscene, causing a crash.
Fixed some instances for shortened numbers(K, M, B, etc) not working correctly.
Fixed the unassigned skill point indicator not appearing while browsing the codex.
Fixed Templar synergy Passive "Purged Through Holy Flames" not taking weakness effects and damage increases vs specific targets into account (such as Contra).
Fixed Templar rune Blade Celerity not working with Tome of Vengeance, causing odd behaviour in Blade spawns and despawns.
Fixed Berserker Dragonfire set sometimes adding incorrect (low) amounts of Rampage damage.
Fixed spell scrolls showing incorrect counts on the belt slots when bound.
Fixed a render crash that could happen when swapping equipment with an active overlay effect on the player character such as Embershield.
Fixed Bone Spears being able to pull bosses, breaking fights.
Fixed issue where when enemies were pushed up against a wall some passive triggers, such as the Warden's static, might not work.
Fixed Vestige of Lost Souls not re-applying correctly with Star of the Pure (for good this time!)
Fixed Lesser Rune of Demonkin being augmentable (and it having no effect).
Fixed issue with Keep Her Safe (Warden perk) giving Wolf companions up to 9 instances of Provoke, causing them to cast it repeatedly.
Fixed issue with the Wispmother set (Warden) where the targeting feature of the 2) bonus wasn't applied until having 3 pieces of the set.
Fixed Exploding Shield (Templar) dealing too little damage with the ground burn effect.
Fixed crash on death in some cases when having an active barrier effect.
Fixed resetting the world via tinka's difficulty change not clearing shrine buffs.
Fixed Sword Hurl causing a crash sometimes.
Fixed Vampire Lord's Cape making you invulnerable with mana Shield effects (they no longer work together at all).
Fixed issue where Poison satellites wouldn't apply the poison debuff to foes poisoned by any kind of effect.
Fixed issue where Chain Lightning effects could strike the same target multiple times.
Here's a few fixes for some recent issues. As always, let us know if you encounter any problems, and thank you for the reports!
If all goes well, there won't be any updates for a while as we do a deep dive into 1.30.0 development and the endgame expansion DLC! We'll post a few teasers occasionally on social media and Discord, so be sure to follow us and join the chat!
Character will no longer complain about full inventory when gambling multiple items at once and filling the inventory (unless you click again after it's full).
Living Blood (warlock passive) no longer gains Blood Curse as their special attack from the Master's Command set, and instead gain Poison Skull.
Fixes:
Fixed issue where you couldn't select dyes when using very large UI scale on certain resolutions.
Fixed issue where unticking consumables etc from the display filter would actually prevent them from dropping entirely.
Fixed dyes not dropping from Anomaly bosses.
Fixed "Continue As..." button appearing and causing a crash after deleting the character most recently played.
Fixed issue where the Windwalker set (Warden) bonus for automatic Gale casts would go off whenever there was a stat change (buff/debuff).
Fixed exploit where one could dupe items in the enchanting interfaces.
Fixed issue where using master's Command set with Death's Bond and Living Blood (passive) would ramp up itself endlessly.
Possible fix for stash-related crash.
Fixed Icebergs (Berserker fist) related crash.
Fixed several Berserker skills that created secondary effects (like Shattering Blow, Arc Punch, and a few others) not working or causing problems.
Fixed Lesser Rune of Blocking (Templar) using its suffix as a prefix when applied to an item (name issue).
Fixed Heatwall (Templar Shield) not restoring any mana when using Shattering Shield or Molten Shield to cast a Singe.
Fixed not being able to use a Dye by pressing (A) on a controller - you had to always Use via the context menu (Y).
Fixed controller context menu (Y) on Dyes suggesting you can put them in the belt (you can't).
Fixed some skills such as Cold Snap not correctly displaying decimal values.
Fixed issue where effects increasing the strength of barriers weren't fully applied.
Thank you so much for reporting the issues and helping us verify crashes & fixes during the last two days. Unfortunately this update was a bit bumpy and introduced some crashes that we had a hard time to recreate ourselves, so your help really sped things up!
We now believe the crashes should be fixed. Please let us know if you experience any problems and we'll get right on it, as always.
Thanks!
1.20.2 & 1.20.1:
Fixes:
Fixed dummies and other static foes sometimes going invisible when hitting them with flee/fear effects.
Fixed crash when entering Act 2.
Fixed rare crash when changing characters.
Fixed crash when loading up an older version character in co-op before loading it in singleplayer.
Fixed random crash when transmuting.
Fixed Plaguebarer companion missing its name.
Fixed some scaling issues when using very large inventory scale settings.
Fixed some mouse offset problems with odd scaling settings in the skill tree.
Fixed relic "Wings of Sziirk" going on cooldown even when it failed to activate.