Here comes the Warden update! All her sets and passives have been revamped, her masteries adjusted, and even some active skills have had some significant updates. If you play a Warden then this update is definitely for you, and if you don't, well, there's never been a better time to roll one!
I've also added a few tweaks to other things, and fixed all reported issues.
The low frame rates tied to energy saving / clock speed problems are still being investigated - thank you for being patient!
If you're on Linux, you'll also be happy to know that there's a functioning, although a little unpolished, Linux build available! It needs a bit more work before I am ready to announce full support. It's mainly targeting Ubuntu, but other distros may also work. Just logging on Steam from a Linux machine should get you the Linux version as expected.
Thanks for the continued reports and feedback, and a special thanks to the guys who helped me test the sets and Linux builds!
Hopefully I didn't break too many things and I'll see you with the Warlock update in a few weeks :-)
Update 0.74.0:
Anomalies:
Killing an Anomaly boss now restores the player and their companions to full health, and removes any harmful effects
Anomaly Bosses now remove all their lingering spell effects such as poison clouds and traps when killed
Gameplay:
Knockbacks into walls will no longer make AI/players float a bit against the walls, and will instead cancel the knockback effect immediately, and play a sound effect to emphasize
AI leaping into walls (with Leaper affix) will do the same
Items:
Warden:
Thunder Point (Arrow):
Now increases the number of jumps of Static, rather than the proc rate of Lightning Rod
Sets:
Warden:
High Ranger's Gear:
High Ranger's Gift and High Ranger's Deadeye now always roll bonus bleed damage
Reworked, now does the following:
2) Overdraw has 100% chance to trigger, and Double Draw now triggers all on-hit effects.
3) Razor Tips bleed stack infinitely, and Double Draw has 100% chance to trigger.
4) The Warden gains 40% Damage Reduction, and Double Draw now always matches the damage of the skill triggering it.
Windcaller's Regalia:
Reworked, now does the following:
2) All Physical skills spawn small Whirlwinds on the foe. The Whirlwinds deal equal damage to the skill that triggered them, per second, and lasts 3 seconds. 2 meter damage radius.
3) Whenever two Whirlwinds collide they merge into a larger Whirlwind, adding their their damage up and refreshing the duration to 5 seconds.
4) The Warden gains 40% Damage Reduction, and Whirlwinds always spawn in pairs.
Shroom Tender Armor:
Reworked, now does the following:
2) Spores always trigger on cast, and all mushrooms spawned from Spores grow in pairs.
3) Mushrooms now grow from each foe hit by the Spores. Mushrooms now also weaken nearby foes when popping, causing them to take 10% increased damage from all mushrooms. This effect stacks infinitely.
4) The Warden gains 40% Damage Reduction. In addition, mushrooms now cause chain reactions when popping, setting off any nearby shroom regardless of growth their stage.
Everspring Raiment:
All pieces renamed to "Everspring's" instead of "Spring's" for consistency
Everspring's Thorn now always roll Effect Duration
Reworked, now does the following:
2) Pods stack infinitely.
3) Pods have an increased 20% chance to burst, and when bursting they spawn small twisters, dealing the same amount of damage per second, for 3 seconds.
4) The Warden gains 40% Damage Reduction, and Bloom is twice as likely to trigger.
Stormcaller's Regalia:
Stormcaller's Aim now always roll attack speed
Reworked, now does the following:
2) Lightning Rod and Static now both have 100% chance to trigger.
3) Lightning Rod now stacks on each hit, multiplying the damage dealt on each hit by the number of total hits on the target.
4) The Warden gains 40% Damage Reduction. Foes afftected by Lightning Rod also take 20% more damage from Lightning skills.
Armor of the Wispmother:
Reworked, now does the following:
2) Lightning skills apply Wisp Spark to foes, making them take the same amount of damage as the skill dealt when hit by Wisps. Wisp Spark lasts 5 seconds.
3) Spawns an additional 3 Wisps.
4) Wisp Spark now stacks infinitely, and the Warden gains 40% Damage Reduction.
Torrential Raiment:
Torrential Arrow now always roll attack speed
Reworked, now does the following:
2) Hail always trigger
3) Pummel stacks infinitely, and Pelted strikes twice as fast
4) The Warden gains 40% Damage Reduction, and Pelted lasts forever
Snowstorm Armor:
Reworked, now does the following:
2) Foes affected by Winter's Chill take 15% more damage from Snow Blast
3) The bonus damage effect of Winter's Chill now stacks infinitely
4) The Warden gains 40% damage reduction, and Hail now triggers both Winter's Chill and Snow Blast
Skills:
Templar:
Vengeance (Physical):
Enchanted Arms:
Now has a 100% chance per block to trigger Static Overload
Warden:
Wind Ranger (Physical):
Rapid Shot:
No longer costs mana
Now deals 50/55/60/65/70% damage, down from 110/120/130/140/150%
Gust:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%
Now bounces off walls
Scatter Shot:
Now deals 115/130/145/160/175% damge, up from 110/120/130/140/150%
Razor Wind:
Now has a 4 second cooldown, down from 5
Volley:
Now instead fires a volley of arrows forwards in rapid succession, rather than all at once in a nova
Damage reduced to 100/105/110/115/120% damage per arrow, down from 210/220/230/240/250%
Amount of arrows reduced to 7/9/11/13/15, down from 12/14/16/18/20s
The Warden may move after firing the first arrow
Has diminishing returns vs. a single target
Tornado:
Now bounces off walls
Treant Strider:
Now rolls the boulder towards the player's cursor/target, if they have any, otherwise against their own
Treant Guard:
Now leaps to the target location and taunts
Taunt now has a 5 meter radius (unaffected by reach at this point)
Tailwind:
Skill removed
Double Draw:
Now deals damage based on the triggering skill, and may crit
Expertise:
Now lowers the mana cost of Multi Shot/Scatter Shot/Razor Wind by 40/60/80%, up from 15/30/35%
Splinters:
Now has a 50/60/70% chance to trigger, up from 14/22/30%
Now deals damage based on the triggering skill
No longer crits
Razor Tips:
Now deals damage based on Splinters' damage
Razor Cuts (M):
Now increases Razor Tips damage by 3% per rank, down from 5%
Fragmentation (M):
Now increases Splinter proc rate by 3% per rank, up from 1%
Now has 10 ranks, down from 20
Druid (Poison):
Spore Wind:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%
Poison Arrow:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 130/140/150/160/170%
Spore Rain:
Now deals damage based off a 110/120/130/140/150% damage Spore
Natural Toxins:
Skill removed
Barkskin:
Now adds Damage Reduction, instead of Physical resistance
Thornskin:
Adds 200 more Thorns at max level & max rank
Wild Growth:
Now available at level 5, down from 10
Spores:
Damage is now based on triggering skill
Growth:
Damage is now based on Spores, deals much higher damage
Toxicology:
Damage is now based on Spores, deals much higher damage
Pods:
Damage is now based on impact damage of triggering skill
Now available at level 10, down from 20
Bloom:
Now restores 3/4/5% of Maximum Health, rather than 2/4/6% of damage dealt
Proc rate changed to 3/4/5%, down from 9/12/15%
Storm Shrooms:
Now deals damage bosed on the mushrooms damage multiplied by the percentage of the Lightning Rod skill
Forest Ward:
Now applies Spores for 200% Poison damage
Blossom (M):
Now caps at 10 ranks (75% increased healing of Bloom), down from 20 ranks (150% increased healing of Bloom)
Nature's Reclamation (M):
Now increases Pods damage by 3% per rank, down from 5%
Storm Caller (Lightning):
Shock Orb:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%
Charged Arrow:
No longer costs mana
Agility:
Now increases Evasion by 5/10/15%, up from 4/8/12%
Sprint:
Now increases Movement Speed by 18/24/30%, up from 15/20/25%
Force of Nature:
Skill removed
Static:
Now deals damage based on the damage taken by the foe
Increased proc rate
Lightning Rod:
Now deals damage based on the damage taken by the foe
Increased proc rate
Charged Lightning (M):
Now increases Lightning Rod damage by 3% per rank, down from 5%
Winter Herald (Frost):
Frost Arrow:
No longer costs mana
Frost Bomb:
No longer costs mana
Winter's Kiss:
Skill removed
Hail:
Now deals damage based on the triggering skills' impact damage
Now has a 25/35/45% chance to trigger, up from 4/8/12%
Pelted:
Now uses the damage of the strongest applied Hail
Snow Blast:
Damage is now based on triggering skills' impact damage
Snow Storm (M):
Now increases Snow Blast damage by 3% per rank, down from 5%
Frozen Barrage (M):
Now increases Hail damage by 3% per rank, instead of proc rate by 1% per rank
Now has 100 ranks, up from 20
Is now available at 20 points spent, up from 10
Winter's Embrace (M):
Is now available at 10 points spent, down from 10
(Switched places with Frozen Barrage (M))
Misc:
Updated localization file for menus
Fixes:
Fixed Hallowed (Templar) being able to "double dip" with crits (critting when spawned from a crit)
Fixed Expulsion (Templar) also being able to double dip crits
Fixed Wargod Set (Templar) 3p bonus being able to double dip crits
Fixed Soul Replica/Avatar (Templar) being able to be re-casted for an infinite amount of companions when wearing the Thundering Army set
Fixed Splinters (Warden) animation not showing consistenly between skills
Fixed Trapflip (Warden) not dealing damage unless placed directly on top of a foe
Fixed Glacial Roll (Berserker) not working with click to move control scheme
Fixed Crown/Beast/Fae etc damage enchants not working with passives, triggered effects, and some DoTs
Fixed loading issue related to the personal stash
Fixed issue that in very rare cases, almost entirely when playing multiplayer, could wipe the stash or inventory of a player during loading
Fixed issue where companion re-summons would be inconsistent
Fixed being able to click through the credits roll and click on menu buttons
Fixed skill cards on Companion and Ultimate skills listing "none" as their skill type (should just be blank)
Here comes the Warden update! All her sets and passives have been revamped, her masteries adjusted, and even some active skills have had some significant updates. If you play a Warden then this update is definitely for you, and if you don't, well, there's never been a better time to roll one!
I've also added a few tweaks to other things, and fixed all reported issues.
The low frame rates tied to energy saving / clock speed problems are still being investigated - thank you for being patient!
If you're on Linux, you'll also be happy to know that there's a functioning, although a little unpolished, Linux build available! It needs a bit more work before I am ready to announce full support. It's mainly targeting Ubuntu, but other distros may also work. Just logging on Steam from a Linux machine should get you the Linux version as expected.
Thanks for the continued reports and feedback, and a special thanks to the guys who helped me test the sets and Linux builds!
Hopefully I didn't break too many things and I'll see you with the Warlock update in a few weeks :-)
Update 0.74.0:
Anomalies:
Killing an Anomaly boss now restores the player and their companions to full health, and removes any harmful effects
Anomaly Bosses now remove all their lingering spell effects such as poison clouds and traps when killed
Gameplay:
Knockbacks into walls will no longer make AI/players float a bit against the walls, and will instead cancel the knockback effect immediately, and play a sound effect to emphasize
AI leaping into walls (with Leaper affix) will do the same
Items:
Warden:
Thunder Point (Arrow):
Now increases the number of jumps of Static, rather than the proc rate of Lightning Rod
Sets:
Warden:
High Ranger's Gear:
High Ranger's Gift and High Ranger's Deadeye now always roll bonus bleed damage
Reworked, now does the following:
2) Overdraw has 100% chance to trigger, and Double Draw now triggers all on-hit effects.
3) Razor Tips bleed stack infinitely, and Double Draw has 100% chance to trigger.
4) The Warden gains 40% Damage Reduction, and Double Draw now always matches the damage of the skill triggering it.
Windcaller's Regalia:
Reworked, now does the following:
2) All Physical skills spawn small Whirlwinds on the foe. The Whirlwinds deal equal damage to the skill that triggered them, per second, and lasts 3 seconds. 2 meter damage radius.
3) Whenever two Whirlwinds collide they merge into a larger Whirlwind, adding their their damage up and refreshing the duration to 5 seconds.
4) The Warden gains 40% Damage Reduction, and Whirlwinds always spawn in pairs.
Shroom Tender Armor:
Reworked, now does the following:
2) Spores always trigger on cast, and all mushrooms spawned from Spores grow in pairs.
3) Mushrooms now grow from each foe hit by the Spores. Mushrooms now also weaken nearby foes when popping, causing them to take 10% increased damage from all mushrooms. This effect stacks infinitely.
4) The Warden gains 40% Damage Reduction. In addition, mushrooms now cause chain reactions when popping, setting off any nearby shroom regardless of growth their stage.
Everspring Raiment:
All pieces renamed to "Everspring's" instead of "Spring's" for consistency
Everspring's Thorn now always roll Effect Duration
Reworked, now does the following:
2) Pods stack infinitely.
3) Pods have an increased 20% chance to burst, and when bursting they spawn small twisters, dealing the same amount of damage per second, for 3 seconds.
4) The Warden gains 40% Damage Reduction, and Bloom is twice as likely to trigger.
Stormcaller's Regalia:
Stormcaller's Aim now always roll attack speed
Reworked, now does the following:
2) Lightning Rod and Static now both have 100% chance to trigger.
3) Lightning Rod now stacks on each hit, multiplying the damage dealt on each hit by the number of total hits on the target.
4) The Warden gains 40% Damage Reduction. Foes afftected by Lightning Rod also take 20% more damage from Lightning skills.
Armor of the Wispmother:
Reworked, now does the following:
2) Lightning skills apply Wisp Spark to foes, making them take the same amount of damage as the skill dealt when hit by Wisps. Wisp Spark lasts 5 seconds.
3) Spawns an additional 3 Wisps.
4) Wisp Spark now stacks infinitely, and the Warden gains 40% Damage Reduction.
Torrential Raiment:
Torrential Arrow now always roll attack speed
Reworked, now does the following:
2) Hail always trigger
3) Pummel stacks infinitely, and Pelted strikes twice as fast
4) The Warden gains 40% Damage Reduction, and Pelted lasts forever
Snowstorm Armor:
Reworked, now does the following:
2) Foes affected by Winter's Chill take 15% more damage from Snow Blast
3) The bonus damage effect of Winter's Chill now stacks infinitely
4) The Warden gains 40% damage reduction, and Hail now triggers both Winter's Chill and Snow Blast
Skills:
Templar:
Vengeance (Physical):
Enchanted Arms:
Now has a 100% chance per block to trigger Static Overload
Warden:
Wind Ranger (Physical):
Rapid Shot:
No longer costs mana
Now deals 50/55/60/65/70% damage, down from 110/120/130/140/150%
Gust:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%
Now bounces off walls
Scatter Shot:
Now deals 115/130/145/160/175% damge, up from 110/120/130/140/150%
Razor Wind:
Now has a 4 second cooldown, down from 5
Volley:
Now instead fires a volley of arrows forwards in rapid succession, rather than all at once in a nova
Damage reduced to 100/105/110/115/120% damage per arrow, down from 210/220/230/240/250%
Amount of arrows reduced to 7/9/11/13/15, down from 12/14/16/18/20s
The Warden may move after firing the first arrow
Has diminishing returns vs. a single target
Tornado:
Now bounces off walls
Treant Strider:
Now rolls the boulder towards the player's cursor/target, if they have any, otherwise against their own
Treant Guard:
Now leaps to the target location and taunts
Taunt now has a 5 meter radius (unaffected by reach at this point)
Tailwind:
Skill removed
Double Draw:
Now deals damage based on the triggering skill, and may crit
Expertise:
Now lowers the mana cost of Multi Shot/Scatter Shot/Razor Wind by 40/60/80%, up from 15/30/35%
Splinters:
Now has a 50/60/70% chance to trigger, up from 14/22/30%
Now deals damage based on the triggering skill
No longer crits
Razor Tips:
Now deals damage based on Splinters' damage
Razor Cuts (M):
Now increases Razor Tips damage by 3% per rank, down from 5%
Fragmentation (M):
Now increases Splinter proc rate by 3% per rank, up from 1%
Now has 10 ranks, down from 20
Druid (Poison):
Spore Wind:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%
Poison Arrow:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 130/140/150/160/170%
Spore Rain:
Now deals damage based off a 110/120/130/140/150% damage Spore
Natural Toxins:
Skill removed
Barkskin:
Now adds Damage Reduction, instead of Physical resistance
Thornskin:
Adds 200 more Thorns at max level & max rank
Wild Growth:
Now available at level 5, down from 10
Spores:
Damage is now based on triggering skill
Growth:
Damage is now based on Spores, deals much higher damage
Toxicology:
Damage is now based on Spores, deals much higher damage
Pods:
Damage is now based on impact damage of triggering skill
Now available at level 10, down from 20
Bloom:
Now restores 3/4/5% of Maximum Health, rather than 2/4/6% of damage dealt
Proc rate changed to 3/4/5%, down from 9/12/15%
Storm Shrooms:
Now deals damage bosed on the mushrooms damage multiplied by the percentage of the Lightning Rod skill
Forest Ward:
Now applies Spores for 200% Poison damage
Blossom (M):
Now caps at 10 ranks (75% increased healing of Bloom), down from 20 ranks (150% increased healing of Bloom)
Nature's Reclamation (M):
Now increases Pods damage by 3% per rank, down from 5%
Storm Caller (Lightning):
Shock Orb:
No longer costs mana
Now deals 100/110/120/130/140% damage, down from 125/130/135/140/145%
Charged Arrow:
No longer costs mana
Agility:
Now increases Evasion by 5/10/15%, up from 4/8/12%
Sprint:
Now increases Movement Speed by 18/24/30%, up from 15/20/25%
Force of Nature:
Skill removed
Static:
Now deals damage based on the damage taken by the foe
Increased proc rate
Lightning Rod:
Now deals damage based on the damage taken by the foe
Increased proc rate
Charged Lightning (M):
Now increases Lightning Rod damage by 3% per rank, down from 5%
Winter Herald (Frost):
Frost Arrow:
No longer costs mana
Frost Bomb:
No longer costs mana
Winter's Kiss:
Skill removed
Hail:
Now deals damage based on the triggering skills' impact damage
Now has a 25/35/45% chance to trigger, up from 4/8/12%
Pelted:
Now uses the damage of the strongest applied Hail
Snow Blast:
Damage is now based on triggering skills' impact damage
Snow Storm (M):
Now increases Snow Blast damage by 3% per rank, down from 5%
Frozen Barrage (M):
Now increases Hail damage by 3% per rank, instead of proc rate by 1% per rank
Now has 100 ranks, up from 20
Is now available at 20 points spent, up from 10
Winter's Embrace (M):
Is now available at 10 points spent, down from 10
(Switched places with Frozen Barrage (M))
Misc:
Updated localization file for menus
Fixes:
Fixed Hallowed (Templar) being able to "double dip" with crits (critting when spawned from a crit)
Fixed Expulsion (Templar) also being able to double dip crits
Fixed Wargod Set (Templar) 3p bonus being able to double dip crits
Fixed Soul Replica/Avatar (Templar) being able to be re-casted for an infinite amount of companions when wearing the Thundering Army set
Fixed Splinters (Warden) animation not showing consistenly between skills
Fixed Trapflip (Warden) not dealing damage unless placed directly on top of a foe
Fixed Glacial Roll (Berserker) not working with click to move control scheme
Fixed Crown/Beast/Fae etc damage enchants not working with passives, triggered effects, and some DoTs
Fixed loading issue related to the personal stash
Fixed issue that in very rare cases, almost entirely when playing multiplayer, could wipe the stash or inventory of a player during loading
Fixed issue where companion re-summons would be inconsistent
Fixed being able to click through the credits roll and click on menu buttons
Fixed skill cards on Companion and Ultimate skills listing "none" as their skill type (should just be blank)
This update is almost entirely a bug fix, taking care of all recent issues, as well as a few older ones. I've included some experimental scaling for those of you who play on 4K, as with some setups the game would run very, very poorly in this resolution. The scaling is on by default, and you have to tick "True 4K" in the Video settings to get the actual full 4K render, or it'll just upscale. However if you had problems with 4K before, don't tick that!
Please let me know how it works, as I don't have a 4K monitor to properly test it myself. :c
I'm also making progress on the Linux build.. I've gotten as far as it starts.. and freezes for seemingly no reason. I'm planning some public tests soon, and will have more info on that later!
Anyway, that's all for now. Thanks for all reports and support!
Have a good weekend!
Update 0.73.1:
Additions:
Added an option to render in true 4K (default is now off - it used to always be on when having a 4K monitor, but it can lead to problems such as slowdowns, fps drops, and visual errors)
Fixes:
Fixed inconsistent wording on various sources of % thorns
Fixed Star Fall (Templar) not indicating duration
Fixed Blaze (Templar) not correctly calculating damage
Note:Due to the changes made to Blaze, the Ultimate skill Fiery Blaze no longer works, so it has been temporarily(?) removed
Fixed issue with skill ranges being incorrectly written out because of a rounding issue when the skills had multiple range indications
Fixed quest "Chasing Mystery" not always updating properly
Fixed some quest typos
Added a double check to quest objectives in multiplayer as they sometimes will only progress for one player (let me know if any newly obtained quests still get stuck)
Added a retroactive check that will hopefully unstuck any previously bugged quests that weren't able to complete (also let me know if you have any quests with a 1/1 objective remaining after this update)
Fixed issue causing some doors and locks to remain locked even after an objective was met under certain circumstances
Fixed potential crash and state issue with Eazima
Fixed Ruh-Falkas children being able to push her into awkward locations causing some animation issues
Fixed issue which may on rare occasions clone your satellite enchants
This update is almost entirely a bug fix, taking care of all recent issues, as well as a few older ones. I've included some experimental scaling for those of you who play on 4K, as with some setups the game would run very, very poorly in this resolution. The scaling is on by default, and you have to tick "True 4K" in the Video settings to get the actual full 4K render, or it'll just upscale. However if you had problems with 4K before, don't tick that!
Please let me know how it works, as I don't have a 4K monitor to properly test it myself. :c
I'm also making progress on the Linux build.. I've gotten as far as it starts.. and freezes for seemingly no reason. I'm planning some public tests soon, and will have more info on that later!
Anyway, that's all for now. Thanks for all reports and support!
Have a good weekend!
Update 0.73.1:
Additions:
Added an option to render in true 4K (default is now off - it used to always be on when having a 4K monitor, but it can lead to problems such as slowdowns, fps drops, and visual errors)
Fixes:
Fixed inconsistent wording on various sources of % thorns
Fixed Star Fall (Templar) not indicating duration
Fixed Blaze (Templar) not correctly calculating damage
Note:Due to the changes made to Blaze, the Ultimate skill Fiery Blaze no longer works, so it has been temporarily(?) removed
Fixed issue with skill ranges being incorrectly written out because of a rounding issue when the skills had multiple range indications
Fixed quest "Chasing Mystery" not always updating properly
Fixed some quest typos
Added a double check to quest objectives in multiplayer as they sometimes will only progress for one player (let me know if any newly obtained quests still get stuck)
Added a retroactive check that will hopefully unstuck any previously bugged quests that weren't able to complete (also let me know if you have any quests with a 1/1 objective remaining after this update)
Fixed issue causing some doors and locks to remain locked even after an objective was met under certain circumstances
Fixed potential crash and state issue with Eazima
Fixed Ruh-Falkas children being able to push her into awkward locations causing some animation issues
Fixed issue which may on rare occasions clone your satellite enchants
This update is very significant if you play Templar, as all sets and associated skills have been updated, and she's even got a brand new set! I've also put in some general tweaks and additions, as well as a few community suggestions, so there should be something for everyone in this update.
As always, I've also fixed a bunch of issues you guys have reported (thanks!), but lately I've been getting a lot of reports on things that are difficult to verify and find. Because of this, the known issues list is growing pretty large so I'm taking the next week or so to focus entirely on fixing bugs before continuing with the Warden sets & skills.
After the Warden update, only the Warlock remain, and after his rework I'll do a final pass over all classes and make some fine tuning based on your feedback. I'll also be taking a look at the Ultimate skills during this final pass.
Meanwhile, we (me and Jericho, the artist) have also begun work on Act 5, as well as a few other, secret things. As you may know I tend to work on everything at the same time :-). Act 5 will be the final act before 1.0 release, and it will also be the most cool, fun, and quite possibly largest. If you've been a part of the Chronicon community for a while you know the acts take a long time to do, so please be patient as we meticulously work our way forwards!
Anyway, let me know if you have any issues with the update, be it technical or design, and I'll get right on that.
Have a good weekend!
Update 0.73.0:
Community Suggestions:
Nova affix now shows a visual cue before triggering
You're now half as likely to get killed from using Shrines (after the first time)
Shrine deaths no longer add to your death statistics
Autosort now sorts things alphabetically within their respective groupings and rarities
Sets should now be sorted together because of this - however some set names have yet to be updated to fit this naming convention
(Additional sorting rules may be added so sets where pieces have odd names are still grouped together)
Items on the ground should now hop away from portals as they spawn
Bosses:
Pyre (Anomaly):
Adjusted damage values to be more on par with his buddies
Enchants:
Companion Damage and Companion Health can now be rolled on Templar equipment
Health on Hit values adjusted (enchants on your equipment has been unlocked if you no longer want it)
Mana on Hit values adjusted (enchants on your equipment has been unlocked if you no longer want it)
Gems:
Cube Citrine:
(Weapon) Boosted % HoH bonus on all rarities
Cube Kyanite:
(Weapon) Boosted % MoH bonus on all rarities
Items:
Sets:
Templar:
The Reckoning:
Reworked, now does the following:
2) Thorns damage is also dealt on hit. Taking damage grants the Templar Reckoning, increasing attack speed by 2% per stack, stacking 10 times and lasting 10 seconds.
3) Reckoning also increases Thorns by 50% per stack.
4) Reckoning increases Damage Reduction by 40% while active.
Valkyrie Battlegear:
Valkyrie Safeguard and Valkyrie Blade now always roll bonus bleed damage
Reworked, now does the following:
2) Sharp Steel stacks infinitely
3) Using a Sword skill grants the Templar Valkyrie's Might, granting her 20% increased Sword Skill Damage. Using a Shield skill grants her Valkyrie's Resolve, granting her 20% increased Shield Skill Damage. Both effects last 5 seconds.
4) Valkyrie's Might also adds 200% Bleed Damage and Valkyrie's Resolve also adds 40% Damage Reduction.
The Thundering Army: (New set!)
Added a completely new set with 4 new pieces:
Thundering Will (Helm)
Thundering Bastion (Armor)
Thundering Charge (Sword)
Thundering Guard (Shield)
Does the following:
2) The damage of the skills used by Soul Replicas and Soul Avatar are now based on the damage of the Templar's rank and Mastery
3) Soul Replication and Soul Avatar last until death.
4) Soul Avatar and Soul Replicas base health bonus is doubled, and 40% of the damage taken by the Templar is redirected and shared evenly between them.
Thundercharged Armor:
Updated item icons
Reworked, now does the following:
2) Using Lightning skills charges your armor, adding 1 stack of Charged Armor. Each stack of Charged Armor increases the damage of Avenger by 35%. Max 10 stacks, lasts 7 seconds.
3) Avenger is now automatically triggered every 1.5 seconds, affected by attack speed.
4) Charged Armor now also adds 40% Damage Reduction while active, and Avenger now triggers on-hit effects when dealing damage.
Avatar of Caine:
Updated item icons
Caine's Armor and Caine's Deflector now always roll Movement Speed
Caine's Fire now always roll Reach
Reworked, now does the following:
2) Flare has 100% chance to trigger and allows the Templar to move unhindered through foes and objects.
3) Holy Fire (Aura) now deals the same damage as Blaze while Flare is active.
4) Flare adds 40% Damage Reduction while active.
War God Armor:
Reworked, now does the following:
2) Burning Conviction can now stack infinitely.
3) Foes effected by Burning Conviction will now shoot out random Embers when struck, dealing twice the damage taken to a small area.
4) Burning Conviction now triggers Flare, which in turn will add 40% Damage Reduction to the Templar for its duration.
Soulpurger's Regalia:
Reworked, now does the following:
2) Expulsion now has a 100% chance to trigger
3) Each trigger of Expulsion adds Radiance to the Templar, adding 2% attack speed and movement speed, stacking up to 25 times. Effect lasts 5 seconds.
4) Radiance adds 40% Damage Reduction.
Avatar of Ayeela:
Updated item icons
Reworked, now does the following:
2) All Holy skills trigger Hallowed on hit, using the damage dealt as a base for the skill.
3) Hallowed also apply Judgement to foes struck by it, dealing the damage of Hallowed over 3 seconds. Stacks infinitely.
4) Receiving any form of healing blesses the Templar with 40% Damage Reduction for 5 seconds.
Interface:
Updated coloring of some Templar skills and skill tabs to more clearly indicate what element they are
Skills:
Berserker:
Frostborn (Frost):
Glacial Roll:
Now drops the icicles at a set distance, unaffected by reach, so more reach = more icicles
Templar:
Vengeance (Physical):
Shield Slam and Cleave no longer cost mana
Master of Arms removed
Cleave:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Shield Slam:
Now deals 105/120/135/150/165% damage, down from 160/175/190/205/220%
Shield Throw:
Now deals 220/240/260/280/300% damage, up from 170/190/210/230/250%
Shield Spiral:
Now deals 205/235/265/295/325% damage, up from 165/195/225/255/285%
Shield Boomerang:
Now deals 185/215/245/275/305% damage, up from 145/165/185/205/225%
Sharp Steel:
Now requires level 5, down from 20
No longer only affects Sword skills
Damage increased to 25/50/75% per second, from 15/20/25%
Enchanted Armor:
Now requires level 15, up from 10
Block:
Now requires level 10, up from 5
Shield Straps:
Now requires level 20, up from 15
Bladed Shield:
Now requires level 25, down from 30
Valkyrie:
Now requires level 30, up from 25
Sharpened Blade:
Renamed to Bloodied Blade
Now causes Sword Dance/Sword Hurl/Dancing Blades to deal an additional 10/15/20% damage to foes affected by Sharp Steel bleeds
Enchanted Arms:
Changed entirely, now triggers Static Overload when blocking, using 500% of the damage blocked as base for the Static Overload damage
Now available at 35 points instead of 40
Now requires Citadel
Wrath (Lightning):
Sparkstrike and Lightning Blade no longer cost mana
Jolt removed
Lightning Blade:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Sparkstrike:
Now deals 111/122/133/144/155% damage, down from 151/162/173/184/195%
Avenger:
Now lists the damage dealt as various sources can change it
Static Overload:
Can no longer crit because of damage "double dipping" with the triggering skill's crits
Soul Replication:
Now affected by the Templar's resistances, crit, and Companion Health and Companion damage stats, like regular companions
Soul Avatar:
Now affected by the Templar's resistances, crit, and Companion Health and Companion damage stats, like regular companions
Magnetic Orbs:
Mechanic update: Now places a stackable buff on the Templar, increasing damage each application rather than increasing amount of orbs
Max 3 stacks currently
Will now persist through loading screens
Now always summon 4 orbs
Magnetic Field:
Mechanic update: Now places a stackable buff on the Templar, increasing damage each application rather than increasing amount of orbs
Max 3 stacks currently
Will now persist through loading screens
Now always summon 5 orbs
Conviction (Fire):
Sear and Singe no longer cost mana
Warforged removed
Sear:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Singe:
Now deals 105/120/135/150/165% damage, down from 160/175/190/205/220%
Burning Conviction:
Now deals 30/40/50% of impact damage per second, up from 20/30/40%
Condemnation:
Now deals damage based on the remaning damage of Burning Conviction
Can no longer crit because of "double dipping" with Burning Conviction crits
Pain of The Condemned (M):
Now increases Condemnation damage by 3% per rank, down from 5%
Intense Conviction (M):
Now increases Burning Conviction damage by 3% per rank, down from 5%
Blaze:
Damage is now based on the triggering skill's average damage
No longer triggers on-hit effects when dealing damage
Can be refreshed by weaker skills, maintaining damage
Redemption (Holy):
Smite and Holy Bolt no longer cost mana
Zeal removed
Smite:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Expulsion:
Is now chance on hit, and requires the triggering skill to be a Holy skill
Now deals damage based on the damage of the triggering skill
Proc rate reduced to 20/30/40%, down from 40/70/100%
Damage adjusted to 20/35/50% of impact damage, from 80/120/160% flat damage
Plea:
Now grants slightly less Health on Hit (scales with level)
Now grants slightly less Mana on Hit (scales with level)
Ascension:
Health on Hit and Mana on Hit lowered to 100, down from 300
Avatar of Life:
Health on Hit and Mana on Hit lowered to 75, down from 150
Ayeela's Precense (M):
Health on Hit lowered to 2 per rank, down from 4
Sanctified:
Now grants slightly less Health on Hit (scales with level)
Favor:
Now grants slightly less Mana on Hit (scales with level)
Hallowed:
The damage is now based on the amount of healing received
Sacred (M):
Now increases the damage of Hallowed by 3% per rank, down from 5%
Empowered Expulsion (M):
Now increases the damage of Expulsion by 3% per rank, down from 5%
Stats:
Adjusted most sources of Health on Hit and Mana on Hit
HoH/MoH now scales with skill base average damage% of the skill used, i.e. slower and harder hitting skills grant bonus HoH/MoH compared to rapid hitting skills, regardless of how much the skill actually hit for
Monsters:
Affixes:
Nova:
Now shows a target circle before triggering
Now has a shorter radius on the Fire Nova
Wizzas:
Nerfed their damage output by quite a bit
Fixes:
Fixed issue that prevented both Sharp Steel (Templar) and Bladed Shield (Templar) from benefiting from bonus Bleed Damage
Fixed error on Repulse(Templar) skill description
Fixed incorrect skill reference on Shock (Templar Mastery)
Fixed Ice Dash (Warden) giving 1% of intended Movement Speed boost
Fixed issue preventing Expulsion (Templar) from using the correct proc rates
Fixed Heat Wave (Warlock) being off-center
Fixed Shield Throw (Templar) using one bounce too little when calculating final damage on single targets
Fixed Destructive Manoeuvers (Berserker) being able to crit
Fixed issue with Berserker Frost Heritage skills causing them to incorrectly calculate valeus when Minimum Rage was increased via passive skills
Fixed issues with Glacial Roll (Berserker)
Fixed the Fountain Puzzle in the courtyard disappearing if using a portal
Fixed various Crystal Puzzles throughout the game disappearing if using portals
Fixed Secret triggers/buttons/things sometimes disappearing if using portals when there were puzzles nearby
Fixed crash when using Hallucinative Gas (Warden) near certain breakable items or the test Dummies
Fixed visual effects from Ultimate skills, such as wings, remaining visible when character is not visible
Fixed Wisps (Warden) only dealing 1 damage when not having any Empowerment buffs active
Fixed Dancing Blades (Templar) sounding like Hyenas (yup)
Fixed issue where burrowing monsters such as Sandworms would get stuck with the Explosive affix
This update is very significant if you play Templar, as all sets and associated skills have been updated, and she's even got a brand new set! I've also put in some general tweaks and additions, as well as a few community suggestions, so there should be something for everyone in this update.
As always, I've also fixed a bunch of issues you guys have reported (thanks!), but lately I've been getting a lot of reports on things that are difficult to verify and find. Because of this, the known issues list is growing pretty large so I'm taking the next week or so to focus entirely on fixing bugs before continuing with the Warden sets & skills.
After the Warden update, only the Warlock remain, and after his rework I'll do a final pass over all classes and make some fine tuning based on your feedback. I'll also be taking a look at the Ultimate skills during this final pass.
Meanwhile, we (me and Jericho, the artist) have also begun work on Act 5, as well as a few other, secret things. As you may know I tend to work on everything at the same time :-). Act 5 will be the final act before 1.0 release, and it will also be the most cool, fun, and quite possibly largest. If you've been a part of the Chronicon community for a while you know the acts take a long time to do, so please be patient as we meticulously work our way forwards!
Anyway, let me know if you have any issues with the update, be it technical or design, and I'll get right on that.
Have a good weekend!
Update 0.73.0:
Community Suggestions:
Nova affix now shows a visual cue before triggering
You're now half as likely to get killed from using Shrines (after the first time)
Shrine deaths no longer add to your death statistics
Autosort now sorts things alphabetically within their respective groupings and rarities
Sets should now be sorted together because of this - however some set names have yet to be updated to fit this naming convention
(Additional sorting rules may be added so sets where pieces have odd names are still grouped together)
Items on the ground should now hop away from portals as they spawn
Bosses:
Pyre (Anomaly):
Adjusted damage values to be more on par with his buddies
Enchants:
Companion Damage and Companion Health can now be rolled on Templar equipment
Health on Hit values adjusted (enchants on your equipment has been unlocked if you no longer want it)
Mana on Hit values adjusted (enchants on your equipment has been unlocked if you no longer want it)
Gems:
Cube Citrine:
(Weapon) Boosted % HoH bonus on all rarities
Cube Kyanite:
(Weapon) Boosted % MoH bonus on all rarities
Items:
Sets:
Templar:
The Reckoning:
Reworked, now does the following:
2) Thorns damage is also dealt on hit. Taking damage grants the Templar Reckoning, increasing attack speed by 2% per stack, stacking 10 times and lasting 10 seconds.
3) Reckoning also increases Thorns by 50% per stack.
4) Reckoning increases Damage Reduction by 40% while active.
Valkyrie Battlegear:
Valkyrie Safeguard and Valkyrie Blade now always roll bonus bleed damage
Reworked, now does the following:
2) Sharp Steel stacks infinitely
3) Using a Sword skill grants the Templar Valkyrie's Might, granting her 20% increased Sword Skill Damage. Using a Shield skill grants her Valkyrie's Resolve, granting her 20% increased Shield Skill Damage. Both effects last 5 seconds.
4) Valkyrie's Might also adds 200% Bleed Damage and Valkyrie's Resolve also adds 40% Damage Reduction.
The Thundering Army: (New set!)
Added a completely new set with 4 new pieces:
Thundering Will (Helm)
Thundering Bastion (Armor)
Thundering Charge (Sword)
Thundering Guard (Shield)
Does the following:
2) The damage of the skills used by Soul Replicas and Soul Avatar are now based on the damage of the Templar's rank and Mastery
3) Soul Replication and Soul Avatar last until death.
4) Soul Avatar and Soul Replicas base health bonus is doubled, and 40% of the damage taken by the Templar is redirected and shared evenly between them.
Thundercharged Armor:
Updated item icons
Reworked, now does the following:
2) Using Lightning skills charges your armor, adding 1 stack of Charged Armor. Each stack of Charged Armor increases the damage of Avenger by 35%. Max 10 stacks, lasts 7 seconds.
3) Avenger is now automatically triggered every 1.5 seconds, affected by attack speed.
4) Charged Armor now also adds 40% Damage Reduction while active, and Avenger now triggers on-hit effects when dealing damage.
Avatar of Caine:
Updated item icons
Caine's Armor and Caine's Deflector now always roll Movement Speed
Caine's Fire now always roll Reach
Reworked, now does the following:
2) Flare has 100% chance to trigger and allows the Templar to move unhindered through foes and objects.
3) Holy Fire (Aura) now deals the same damage as Blaze while Flare is active.
4) Flare adds 40% Damage Reduction while active.
War God Armor:
Reworked, now does the following:
2) Burning Conviction can now stack infinitely.
3) Foes effected by Burning Conviction will now shoot out random Embers when struck, dealing twice the damage taken to a small area.
4) Burning Conviction now triggers Flare, which in turn will add 40% Damage Reduction to the Templar for its duration.
Soulpurger's Regalia:
Reworked, now does the following:
2) Expulsion now has a 100% chance to trigger
3) Each trigger of Expulsion adds Radiance to the Templar, adding 2% attack speed and movement speed, stacking up to 25 times. Effect lasts 5 seconds.
4) Radiance adds 40% Damage Reduction.
Avatar of Ayeela:
Updated item icons
Reworked, now does the following:
2) All Holy skills trigger Hallowed on hit, using the damage dealt as a base for the skill.
3) Hallowed also apply Judgement to foes struck by it, dealing the damage of Hallowed over 3 seconds. Stacks infinitely.
4) Receiving any form of healing blesses the Templar with 40% Damage Reduction for 5 seconds.
Interface:
Updated coloring of some Templar skills and skill tabs to more clearly indicate what element they are
Skills:
Berserker:
Frostborn (Frost):
Glacial Roll:
Now drops the icicles at a set distance, unaffected by reach, so more reach = more icicles
Templar:
Vengeance (Physical):
Shield Slam and Cleave no longer cost mana
Master of Arms removed
Cleave:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Shield Slam:
Now deals 105/120/135/150/165% damage, down from 160/175/190/205/220%
Shield Throw:
Now deals 220/240/260/280/300% damage, up from 170/190/210/230/250%
Shield Spiral:
Now deals 205/235/265/295/325% damage, up from 165/195/225/255/285%
Shield Boomerang:
Now deals 185/215/245/275/305% damage, up from 145/165/185/205/225%
Sharp Steel:
Now requires level 5, down from 20
No longer only affects Sword skills
Damage increased to 25/50/75% per second, from 15/20/25%
Enchanted Armor:
Now requires level 15, up from 10
Block:
Now requires level 10, up from 5
Shield Straps:
Now requires level 20, up from 15
Bladed Shield:
Now requires level 25, down from 30
Valkyrie:
Now requires level 30, up from 25
Sharpened Blade:
Renamed to Bloodied Blade
Now causes Sword Dance/Sword Hurl/Dancing Blades to deal an additional 10/15/20% damage to foes affected by Sharp Steel bleeds
Enchanted Arms:
Changed entirely, now triggers Static Overload when blocking, using 500% of the damage blocked as base for the Static Overload damage
Now available at 35 points instead of 40
Now requires Citadel
Wrath (Lightning):
Sparkstrike and Lightning Blade no longer cost mana
Jolt removed
Lightning Blade:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Sparkstrike:
Now deals 111/122/133/144/155% damage, down from 151/162/173/184/195%
Avenger:
Now lists the damage dealt as various sources can change it
Static Overload:
Can no longer crit because of damage "double dipping" with the triggering skill's crits
Soul Replication:
Now affected by the Templar's resistances, crit, and Companion Health and Companion damage stats, like regular companions
Soul Avatar:
Now affected by the Templar's resistances, crit, and Companion Health and Companion damage stats, like regular companions
Magnetic Orbs:
Mechanic update: Now places a stackable buff on the Templar, increasing damage each application rather than increasing amount of orbs
Max 3 stacks currently
Will now persist through loading screens
Now always summon 4 orbs
Magnetic Field:
Mechanic update: Now places a stackable buff on the Templar, increasing damage each application rather than increasing amount of orbs
Max 3 stacks currently
Will now persist through loading screens
Now always summon 5 orbs
Conviction (Fire):
Sear and Singe no longer cost mana
Warforged removed
Sear:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Singe:
Now deals 105/120/135/150/165% damage, down from 160/175/190/205/220%
Burning Conviction:
Now deals 30/40/50% of impact damage per second, up from 20/30/40%
Condemnation:
Now deals damage based on the remaning damage of Burning Conviction
Can no longer crit because of "double dipping" with Burning Conviction crits
Pain of The Condemned (M):
Now increases Condemnation damage by 3% per rank, down from 5%
Intense Conviction (M):
Now increases Burning Conviction damage by 3% per rank, down from 5%
Blaze:
Damage is now based on the triggering skill's average damage
No longer triggers on-hit effects when dealing damage
Can be refreshed by weaker skills, maintaining damage
Redemption (Holy):
Smite and Holy Bolt no longer cost mana
Zeal removed
Smite:
Now deals 100/110/120/130/140% damage, down from 140/150/160/170/180%
Expulsion:
Is now chance on hit, and requires the triggering skill to be a Holy skill
Now deals damage based on the damage of the triggering skill
Proc rate reduced to 20/30/40%, down from 40/70/100%
Damage adjusted to 20/35/50% of impact damage, from 80/120/160% flat damage
Plea:
Now grants slightly less Health on Hit (scales with level)
Now grants slightly less Mana on Hit (scales with level)
Ascension:
Health on Hit and Mana on Hit lowered to 100, down from 300
Avatar of Life:
Health on Hit and Mana on Hit lowered to 75, down from 150
Ayeela's Precense (M):
Health on Hit lowered to 2 per rank, down from 4
Sanctified:
Now grants slightly less Health on Hit (scales with level)
Favor:
Now grants slightly less Mana on Hit (scales with level)
Hallowed:
The damage is now based on the amount of healing received
Sacred (M):
Now increases the damage of Hallowed by 3% per rank, down from 5%
Empowered Expulsion (M):
Now increases the damage of Expulsion by 3% per rank, down from 5%
Stats:
Adjusted most sources of Health on Hit and Mana on Hit
HoH/MoH now scales with skill base average damage% of the skill used, i.e. slower and harder hitting skills grant bonus HoH/MoH compared to rapid hitting skills, regardless of how much the skill actually hit for
Monsters:
Affixes:
Nova:
Now shows a target circle before triggering
Now has a shorter radius on the Fire Nova
Wizzas:
Nerfed their damage output by quite a bit
Fixes:
Fixed issue that prevented both Sharp Steel (Templar) and Bladed Shield (Templar) from benefiting from bonus Bleed Damage
Fixed error on Repulse(Templar) skill description
Fixed incorrect skill reference on Shock (Templar Mastery)
Fixed Ice Dash (Warden) giving 1% of intended Movement Speed boost
Fixed issue preventing Expulsion (Templar) from using the correct proc rates
Fixed Heat Wave (Warlock) being off-center
Fixed Shield Throw (Templar) using one bounce too little when calculating final damage on single targets
Fixed Destructive Manoeuvers (Berserker) being able to crit
Fixed issue with Berserker Frost Heritage skills causing them to incorrectly calculate valeus when Minimum Rage was increased via passive skills
Fixed issues with Glacial Roll (Berserker)
Fixed the Fountain Puzzle in the courtyard disappearing if using a portal
Fixed various Crystal Puzzles throughout the game disappearing if using portals
Fixed Secret triggers/buttons/things sometimes disappearing if using portals when there were puzzles nearby
Fixed crash when using Hallucinative Gas (Warden) near certain breakable items or the test Dummies
Fixed visual effects from Ultimate skills, such as wings, remaining visible when character is not visible
Fixed Wisps (Warden) only dealing 1 damage when not having any Empowerment buffs active
Fixed Dancing Blades (Templar) sounding like Hyenas (yup)
Fixed issue where burrowing monsters such as Sandworms would get stuck with the Explosive affix
The last update introduced some new issues (as usual) but this hotfix should take care of it. Please let me know if you experience any further issues as always, and thanks for being patient and understanding!
0.72.1:
Fixes:
Fixed crash when sorting the personal stash
Fixed issue where purchasing rows in the personal stash wouldn't properly update the stash interface sometimes
Fixed Reward chests not spawning in Anomalies
Fixed double negatives and bad comma placement on stat comparison (--xx)
Fixed berserker Frosborn tree granting too low crit chance (basically none at all)
The last update introduced some new issues (as usual) but this hotfix should take care of it. Please let me know if you experience any further issues as always, and thanks for being patient and understanding!
0.72.1:
Fixes:
Fixed crash when sorting the personal stash
Fixed issue where purchasing rows in the personal stash wouldn't properly update the stash interface sometimes
Fixed Reward chests not spawning in Anomalies
Fixed double negatives and bad comma placement on stat comparison (--xx)
Fixed berserker Frosborn tree granting too low crit chance (basically none at all)
First week back at work and it's been a productive one!
A lot of issues crept up over the turn of the year so I figured I'd best get on that first. I threw in a few suggestions too, some recent and some pretty old ones that I've been meaning to do for a while. I didn't catch all the reported bugs just yet, so I will get on that next week.
Next up is more suggestions, fixes, and of course the new Templar sets.
As always, thanks for all the bug reports, suggestions, and support!
Stay tuned for more!
0.72.0:
Community Suggestions:
Added Master Volume slider
Added text shadow on announcement text such as "Entering The Chronicon"
Added an option under controls->gamepad settings to toggle rather than hold item inspection (each player has their own setting for preference)
Added (somewhat basic and work in progress) visual aids for certain interface elements for people who are colorblind, this can be toggled from the interface options (currently it removes item name rarity coloration of items on the ground and adds the rarity in text)
Added options to turn off mana/crystal/material/gem pickup texts
Added option to show experience gains similarly to crystals etc
Added more space to the personal stash (as purchasable rows)
Bosses:
Captain Moore:
Reduced the damage of his throwing axe
Reduced the hitbox size of the throwing axe
Increased the distance from which the fight is triggered
Skills:
Berserker:
Cooling Off:
Is now affected by Blizzard (M)
Is now affected by item Wyrmtooth
Tooltip updated to clarify exactly when it's triggered
Dragon's Might:
Tooltip updated to clarify damage calculations
Magma Hydra:
Tooltip updated to clarify that amount of heads/fireballs do not change
Warden:
Empowered Wisps:
Now stacks 6/8/10 times, down from 20/35/50
Now deals 15/20/25% damage, down from 40/50/60%
(after I fixed a bug they got super strong so I had to nerf a bit, should still be stronger than before on average)
Misc:
Updated the Help index on the "Stats Explained" section by adding some additional info and listing caps on previously uncapped stats
Added all control menus and the gameplay menu to the localization files
Text in speech boxes will now interpolate when using odd scaling settings (like say 170%) to make it more readable
Fixes:
Fixed the middle three Mastery lines for Berserker granting double skill damage
Fixed Barbarism, Draconian, and Dragon Tongue not granting any skill damage
Fixed Frostborn granting Crit Damage instead of Crit Chance
Fixed the Act 3 Courtyard puzzle disappearing if you leave the area
Fixed Dragon Breath not triggering effects properly
Fixed Cursor Scale option overlaying the Accept button in the Interface Options
Fixed rounding issue with damage numbers causing inconsistencies and incorrect damage number displays
Fixed issue where unique monsters would be deleted if they spawned too close too portals
Fixed incorrect references to a skill called Storm Sibyl - it's called Thunder Sibyl
Fixed spike traps not dealing damage
Fixed issue where DoT critical hits would be displayed even if DoT numbers were turned off while only displaying Crit numbers
Fixed healing numbers always displaying when picking up health pickups regardless of settings
Fixed Anomaly reward chests spawning over other chests and objects
Fixed the Acid Rain skill used by Flickerdeath (unique monster) instantly killing you without chance of avoidance
Fixed the Empowered Wisp passive not correctly increasing the Wisps damage (Warden)
Fixed issue where you'd get spawned randomly in the Lushlands when entering from the previous area
Fixed issue where portals would spawn in the sea outside the Lushlands
Fixed issue sometimes causing a crash when withdrawing items from the stashes
First week back at work and it's been a productive one!
A lot of issues crept up over the turn of the year so I figured I'd best get on that first. I threw in a few suggestions too, some recent and some pretty old ones that I've been meaning to do for a while. I didn't catch all the reported bugs just yet, so I will get on that next week.
Next up is more suggestions, fixes, and of course the new Templar sets.
As always, thanks for all the bug reports, suggestions, and support!
Stay tuned for more!
0.72.0:
Community Suggestions:
Added Master Volume slider
Added text shadow on announcement text such as "Entering The Chronicon"
Added an option under controls->gamepad settings to toggle rather than hold item inspection (each player has their own setting for preference)
Added (somewhat basic and work in progress) visual aids for certain interface elements for people who are colorblind, this can be toggled from the interface options (currently it removes item name rarity coloration of items on the ground and adds the rarity in text)
Added options to turn off mana/crystal/material/gem pickup texts
Added option to show experience gains similarly to crystals etc
Added more space to the personal stash (as purchasable rows)
Bosses:
Captain Moore:
Reduced the damage of his throwing axe
Reduced the hitbox size of the throwing axe
Increased the distance from which the fight is triggered
Skills:
Berserker:
Cooling Off:
Is now affected by Blizzard (M)
Is now affected by item Wyrmtooth
Tooltip updated to clarify exactly when it's triggered
Dragon's Might:
Tooltip updated to clarify damage calculations
Magma Hydra:
Tooltip updated to clarify that amount of heads/fireballs do not change
Warden:
Empowered Wisps:
Now stacks 6/8/10 times, down from 20/35/50
Now deals 15/20/25% damage, down from 40/50/60%
(after I fixed a bug they got super strong so I had to nerf a bit, should still be stronger than before on average)
Misc:
Updated the Help index on the "Stats Explained" section by adding some additional info and listing caps on previously uncapped stats
Added all control menus and the gameplay menu to the localization files
Text in speech boxes will now interpolate when using odd scaling settings (like say 170%) to make it more readable
Fixes:
Fixed the middle three Mastery lines for Berserker granting double skill damage
Fixed Barbarism, Draconian, and Dragon Tongue not granting any skill damage
Fixed Frostborn granting Crit Damage instead of Crit Chance
Fixed the Act 3 Courtyard puzzle disappearing if you leave the area
Fixed Dragon Breath not triggering effects properly
Fixed Cursor Scale option overlaying the Accept button in the Interface Options
Fixed rounding issue with damage numbers causing inconsistencies and incorrect damage number displays
Fixed issue where unique monsters would be deleted if they spawned too close too portals
Fixed incorrect references to a skill called Storm Sibyl - it's called Thunder Sibyl
Fixed spike traps not dealing damage
Fixed issue where DoT critical hits would be displayed even if DoT numbers were turned off while only displaying Crit numbers
Fixed healing numbers always displaying when picking up health pickups regardless of settings
Fixed Anomaly reward chests spawning over other chests and objects
Fixed the Acid Rain skill used by Flickerdeath (unique monster) instantly killing you without chance of avoidance
Fixed the Empowered Wisp passive not correctly increasing the Wisps damage (Warden)
Fixed issue where you'd get spawned randomly in the Lushlands when entering from the previous area
Fixed issue where portals would spawn in the sea outside the Lushlands
Fixed issue sometimes causing a crash when withdrawing items from the stashes