Chronicon - Squarebit
Hey guys!

Sorry for my long silence - I've been super busy working on the new skill trees!
The final update won't be ready for quite some time, however I've made public test builds available, so you can check out the work in progress!

The Templar is first out, so if you want to give her new skills a spin, read here for instructions to accessing the test builds! (It's quite simple, don't worry!)

What's in the current test build?
  • All the new Templar skills (she now has approx 180 skills!)
  • Updated Templar legendary sets
  • Updated itemization
  • New stats and mechanics
  • Update interface visuals
  • New sound effects & skill visual effects
    Note: Many sound & visual effects are still missing/being worked on, and some old Legendary items are temporarily removed as they are not compatible with the new skills (they will be re-added with new effects on them, so don't worry!)
  • A ton of bugs (seriously, these are very rough and un-polished test builds!)

How these builds work
  • You use separate saves only for these builds
  • You can get instantly boosted to maximum level and get the update sets (optional)
  • You gain access to all waypoints
  • Gambling gives you high quality items at a super high rate
  • You *cannot* earn achievements, use the shared stash, or use the test build characters in the final builds

Why do test builds?
Feedback, of course!
I also want to keep you guys in the loop rather than in the dark, and let you see what's going on.

There's a new sub-forum created for feedback on the test builds, check it out here!

Thanks, I hope you participate!
Chronicon - Squarebit
Hey guys!

Sorry for my long silence - I've been super busy working on the new skill trees!
The final update won't be ready for quite some time, however I've made public test builds available, so you can check out the work in progress!

The Templar is first out, so if you want to give her new skills a spin, read here for instructions to accessing the test builds! (It's quite simple, don't worry!)

What's in the current test build?
  • All the new Templar skills (she now has approx 180 skills!)
  • Updated Templar legendary sets
  • Updated itemization
  • New stats and mechanics
  • Update interface visuals
  • New sound effects & skill visual effects
    Note: Many sound & visual effects are still missing/being worked on, and some old Legendary items are temporarily removed as they are not compatible with the new skills (they will be re-added with new effects on them, so don't worry!)
  • A ton of bugs (seriously, these are very rough and un-polished test builds!)

How these builds work
  • You use separate saves only for these builds
  • You can get instantly boosted to maximum level and get the update sets (optional)
  • You gain access to all waypoints
  • Gambling gives you high quality items at a super high rate
  • You *cannot* earn achievements, use the shared stash, or use the test build characters in the final builds

Why do test builds?
Feedback, of course!
I also want to keep you guys in the loop rather than in the dark, and let you see what's going on.

There's a new sub-forum created for feedback on the test builds, check it out here!

Thanks, I hope you participate!
Chronicon - Squarebit
Hey guys!

Overnight, I was contacted via email about an issue with the Anomalies. Turns out that on very high levels, 150 and up, a lot of strange errors occur. I didn't even realize it was possible to get that far... you guys are good at this!

Anyway, this update should take care of any problems in high level Anomalies!

Version 0.55.2:
Fixes:
  • Fixed several errors that could cause a crash in very high anomaly levels
  • Fixed issues with monsters having a large amount of affixes not benefiting from all
  • Fixed saving/loading issues with monsters with a large amount of affixes
Chronicon - Squarebit
Hey guys!

Overnight, I was contacted via email about an issue with the Anomalies. Turns out that on very high levels, 150 and up, a lot of strange errors occur. I didn't even realize it was possible to get that far... you guys are good at this!

Anyway, this update should take care of any problems in high level Anomalies!

Version 0.55.2:
Fixes:
  • Fixed several errors that could cause a crash in very high anomaly levels
  • Fixed issues with monsters having a large amount of affixes not benefiting from all
  • Fixed saving/loading issues with monsters with a large amount of affixes
May 31, 2016
Chronicon - Squarebit
Hey guys!

Another small bugfix for you. This one should take care of any issues with Anomalies, and a couple other things that were reported.

I also included a new Elixir for the Anomalies so you can generate a fresh set, but retain your level progress.

As always, thanks for the reports!

Version 0.55.1
Anomalies:
  • Added a new elixir to the vendor in Tinka's Domain that will scramble your anomaly layouts when used
Misc:
  • Lowered the target position on monsters slightly, so you target more toward the center of them rather than top
  • Shortened player hitbox a little
  • Moved the Shrines from The Captain's Quarter upwards to the fight area
Fixes:
  • Fixed caves sometimes generating unreachable areas
  • Fixed freeze on generating large caves
  • Fixed no sound playing on using Anomaly Elixirs
  • Fixed being able to break the Pylons in the Maddoc fight before engaging Maddoc
May 31, 2016
Chronicon - Squarebit
Hey guys!

Another small bugfix for you. This one should take care of any issues with Anomalies, and a couple other things that were reported.

I also included a new Elixir for the Anomalies so you can generate a fresh set, but retain your level progress.

As always, thanks for the reports!

Version 0.55.1
Anomalies:
  • Added a new elixir to the vendor in Tinka's Domain that will scramble your anomaly layouts when used
Misc:
  • Lowered the target position on monsters slightly, so you target more toward the center of them rather than top
  • Shortened player hitbox a little
  • Moved the Shrines from The Captain's Quarter upwards to the fight area
Fixes:
  • Fixed caves sometimes generating unreachable areas
  • Fixed freeze on generating large caves
  • Fixed no sound playing on using Anomaly Elixirs
  • Fixed being able to break the Pylons in the Maddoc fight before engaging Maddoc
Chronicon - Squarebit
Hey guys!

Based on your feedback over the past week, I have made a lot of changes and upgrades to the Anomalies! I've also fixed a ton of bugs, so a big thanks for your reports, as always!

Updates will once again slow down now as I work entirely with the new Act. Of course, I'll fix any problems as they arise on the side, pushing small bugfixes.

Keep an eye on the forums.. I might post some teasers!

Version 0.55.0
Anomalies:
  • The reward chest now drop an increased number of items the deeper you go
  • Reduced the size of all layouts
  • Drastically reduced size and mazyness of the forest and cave layouts
  • Added a new layouts for caves, using larger rooms and more open spaces, as an alternative to the regular caves
  • Added a new layout, which is similar to the forest but much more open
  • Dying in an Anomaly now takes you to Tinka's Domain rather than The Chronicon
  • Dying in an Anomaly on the boss fights now resets that floor and spawns you in Tinka's Domain
  • Anomaly portals are now announced on screen when spawning
  • Tinka's Brother now sells elixirs which can lower or increase your Anomaly level
  • Sarek and Tinka's Brother now sell unlimited quantities of Elixir of The Mind
Areas:
  • Changed the color scheme of the tileset for the "Mystery Garden"
Monsters:
  • Monster "Thorns" damage has been adjusted to have a maximum cap and a longer internal cooldown
  • Added a visual effect to the Thorns damage triggering
  • Resistance affixes now sets the resistance at a solid 50% on all difficulties (previously it would scale up on higher difficulties)
  • Nerfed "Poison Cloud" affix damage
  • Nerfed "Poisoned" affix damage
  • All burn, bleed, and poison effects applied by enemies have recived a maximum damage cap
  • Spectral monsters are now immune to bleed effects
Loot:
  • True Legendary items now have a range on their stats like other items instead, of rolling maxed values. This range is higher than that of regular Legendary items.
  • Some enchant rolls made less wordy and more concise
Stats:
  • Bleed damage and effects are no longer considered Physical, and instead uses the "Ethereal" element, ignoring all resistances, but it will also be unaffected by your elemental bonuses
  • "Ethereal Damage" (unlisted - from special items) is now an element that matches your highest elemental damage, and ignores all resistances of enemies
Minimap:
  • Updated minimap to have more easily distinguishable colors for walls in caves and some other areas
  • Anomaly portals now visible on minimap
Fixes:
  • Fixed missing tiles in the Unstable Dimension and Challenge areas
  • Fixed Unstable Dimension and Challenge area portals not closing properly in some cases
  • Fixed Ironsoles make you immune to damage from all types of traps in chests
  • Fixed Ironsoles making you immune to the damage from the Crumbling Reliquary
  • Fixed some targeting issues where monsters would target traps
  • Fixed difficulty setting not being properly saved
  • Fixed unique monsters spawning repeatedly
  • Fixed monster being able to throw spells over walls and summoning spells behind walls blocking their line of sight
  • Fixed portals drawing their destination name on mouse over (redundant)
  • Fixed issue with some "Frost Spear" based skills not properly calculating their chance to trigger perforation and similar effects
  • Fixed a rare error related to the perforation calculation when done on "Frost Spear" skills cast just as the caster had died
  • Fixed some tile errors with the "mystery garden" layout in Anomalies
  • Fixed trees in Anomaly forest layouts not correctly changing colors
  • Fixed summons (Infernal Demon, Tendrils of Death, Soul Replica), and item-granted companions/summons dying instantly in fights
  • Fixed True Legendary items having affixes in their name (this was actually not intended for them, although the stats and enchants will still be rolled)
  • Fixed secret buttons not doing anything in some cases
  • Fixed Anomaly portals not highlighting on mouse over
  • Fixed Warlock's skill "Combustion" not dealing enough damage
  • Fixed several passives and buffs not adding the critical strike chance properly
Chronicon - Squarebit
Hey guys!

Based on your feedback over the past week, I have made a lot of changes and upgrades to the Anomalies! I've also fixed a ton of bugs, so a big thanks for your reports, as always!

Updates will once again slow down now as I work entirely with the new Act. Of course, I'll fix any problems as they arise on the side, pushing small bugfixes.

Keep an eye on the forums.. I might post some teasers!

Version 0.55.0
Anomalies:
  • The reward chest now drop an increased number of items the deeper you go
  • Reduced the size of all layouts
  • Drastically reduced size and mazyness of the forest and cave layouts
  • Added a new layouts for caves, using larger rooms and more open spaces, as an alternative to the regular caves
  • Added a new layout, which is similar to the forest but much more open
  • Dying in an Anomaly now takes you to Tinka's Domain rather than The Chronicon
  • Dying in an Anomaly on the boss fights now resets that floor and spawns you in Tinka's Domain
  • Anomaly portals are now announced on screen when spawning
  • Tinka's Brother now sells elixirs which can lower or increase your Anomaly level
  • Sarek and Tinka's Brother now sell unlimited quantities of Elixir of The Mind
Areas:
  • Changed the color scheme of the tileset for the "Mystery Garden"
Monsters:
  • Monster "Thorns" damage has been adjusted to have a maximum cap and a longer internal cooldown
  • Added a visual effect to the Thorns damage triggering
  • Resistance affixes now sets the resistance at a solid 50% on all difficulties (previously it would scale up on higher difficulties)
  • Nerfed "Poison Cloud" affix damage
  • Nerfed "Poisoned" affix damage
  • All burn, bleed, and poison effects applied by enemies have recived a maximum damage cap
  • Spectral monsters are now immune to bleed effects
Loot:
  • True Legendary items now have a range on their stats like other items instead, of rolling maxed values. This range is higher than that of regular Legendary items.
  • Some enchant rolls made less wordy and more concise
Stats:
  • Bleed damage and effects are no longer considered Physical, and instead uses the "Ethereal" element, ignoring all resistances, but it will also be unaffected by your elemental bonuses
  • "Ethereal Damage" (unlisted - from special items) is now an element that matches your highest elemental damage, and ignores all resistances of enemies
Minimap:
  • Updated minimap to have more easily distinguishable colors for walls in caves and some other areas
  • Anomaly portals now visible on minimap
Fixes:
  • Fixed missing tiles in the Unstable Dimension and Challenge areas
  • Fixed Unstable Dimension and Challenge area portals not closing properly in some cases
  • Fixed Ironsoles make you immune to damage from all types of traps in chests
  • Fixed Ironsoles making you immune to the damage from the Crumbling Reliquary
  • Fixed some targeting issues where monsters would target traps
  • Fixed difficulty setting not being properly saved
  • Fixed unique monsters spawning repeatedly
  • Fixed monster being able to throw spells over walls and summoning spells behind walls blocking their line of sight
  • Fixed portals drawing their destination name on mouse over (redundant)
  • Fixed issue with some "Frost Spear" based skills not properly calculating their chance to trigger perforation and similar effects
  • Fixed a rare error related to the perforation calculation when done on "Frost Spear" skills cast just as the caster had died
  • Fixed some tile errors with the "mystery garden" layout in Anomalies
  • Fixed trees in Anomaly forest layouts not correctly changing colors
  • Fixed summons (Infernal Demon, Tendrils of Death, Soul Replica), and item-granted companions/summons dying instantly in fights
  • Fixed True Legendary items having affixes in their name (this was actually not intended for them, although the stats and enchants will still be rolled)
  • Fixed secret buttons not doing anything in some cases
  • Fixed Anomaly portals not highlighting on mouse over
  • Fixed Warlock's skill "Combustion" not dealing enough damage
  • Fixed several passives and buffs not adding the critical strike chance properly
May 20, 2016
Chronicon - Squarebit
Hey guys!

I accidentally paired two incompatibles versions of GameMaker and Steam with each other... this is why the game refused to start. Sorry about that!

Everything should now work as normal!

Again, my apologies and thank you for your patience!
May 20, 2016
Chronicon - Squarebit
Hey guys!

I accidentally paired two incompatibles versions of GameMaker and Steam with each other... this is why the game refused to start. Sorry about that!

Everything should now work as normal!

Again, my apologies and thank you for your patience!
...