Another small update is already ready! I've added a bunch of new items with strong elemental properties, so each class has at least 2 unique or better quality weapons per appropriate element they can use! While I was at it, I also updated over 30 existing items' sprites, and fixed a bunch of bugs.
Anyway, I hope you enjoy the new loot!
Update 0.41.0
Additions:
Added 19 new Unique and Legendary weapons with high elemental properties!
These all drop from level 5 and upwards, granting some much needed weapon variations to the early game. Bows:
Icewind
Bolt
Cael'is' Aim
Hailstorm
Thunderstorm
Marruu's Rose
Fists:
Flamers (old Flamers renamed to Arsonists)
Floes
Thunder Claps
Icebergs
Staves:
Shatterfrost
Firebug's Rod
Hellstaff
Kennerth
Bile Rod
Swords:
Atlas (old Atlas renamed to Iapetus)
Helios
Jupiter
Hallowed Blade
Changes:
Updated sprites of 30+ unique and legendary items
Moved the closing walls in Altar of Ayeela down a little
Bosses now drop holiday gifts, too! (and lots of them)
Medella will now occasionally pull you closer
Healer monsters only heal other monsters in their line of sight and within 10 meters now, rather than all on the screen
The random heal effect from shrines now have a visual effect and heals companions as well
The Treasury no longer consumes the key as you open it
The player now gives a hint when interacting with the Altar in Upper Temple Halls
Fixes:
Fixed character sometimes getting stuck after a cutscene
Fixed Medella not spawning if you hugged the walls in her chamber
Fixed companions being locked out from the large boss fights
Fixed some skills not destroying breakable objects
Fixed Medella targeting herself and casting spells to the right when you had companions
Fixed Medella aiming bad with her blood bolts
Fixed weird things happening with click to move sometimes when a cutscene starts
Another small update is already ready! I've added a bunch of new items with strong elemental properties, so each class has at least 2 unique or better quality weapons per appropriate element they can use! While I was at it, I also updated over 30 existing items' sprites, and fixed a bunch of bugs.
Anyway, I hope you enjoy the new loot!
Update 0.41.0
Additions:
Added 19 new Unique and Legendary weapons with high elemental properties!
These all drop from level 5 and upwards, granting some much needed weapon variations to the early game. Bows:
Icewind
Bolt
Cael'is' Aim
Hailstorm
Thunderstorm
Marruu's Rose
Fists:
Flamers (old Flamers renamed to Arsonists)
Floes
Thunder Claps
Icebergs
Staves:
Shatterfrost
Firebug's Rod
Hellstaff
Kennerth
Bile Rod
Swords:
Atlas (old Atlas renamed to Iapetus)
Helios
Jupiter
Hallowed Blade
Changes:
Updated sprites of 30+ unique and legendary items
Moved the closing walls in Altar of Ayeela down a little
Bosses now drop holiday gifts, too! (and lots of them)
Medella will now occasionally pull you closer
Healer monsters only heal other monsters in their line of sight and within 10 meters now, rather than all on the screen
The random heal effect from shrines now have a visual effect and heals companions as well
The Treasury no longer consumes the key as you open it
The player now gives a hint when interacting with the Altar in Upper Temple Halls
Fixes:
Fixed character sometimes getting stuck after a cutscene
Fixed Medella not spawning if you hugged the walls in her chamber
Fixed companions being locked out from the large boss fights
Fixed some skills not destroying breakable objects
Fixed Medella targeting herself and casting spells to the right when you had companions
Fixed Medella aiming bad with her blood bolts
Fixed weird things happening with click to move sometimes when a cutscene starts
I've updated the game with a small holiday event - monsters will now drop gifts! The gifts come in all rarities, and the more rare the gift, the higher chances of good loot!
I also fixed a few bugs, and I am still working on some others that you've reported to me.
Also, if you experience the bug where the game areas won't reset between sessions, please try running both the game and Steam as an Administrator and let me know if that fixes it for you!
Anyway.. have fun hunting down the gifts!
Update 0.40.1
Additions:
Added holiday gifts! Monsters will drop these randomly, open them for loot!
Changes:
Tome of Knowledge now rolls a powerful bonus experience enchant
Those skills now also work properly with the Overdraw passive ability
Fixed rare crash when gambling on a low level character
Fixed some item minimum drop levels being way too high, and a few class set ones being too low, but lower level characters should see more variation in unique and legendary drops than before
I've updated the game with a small holiday event - monsters will now drop gifts! The gifts come in all rarities, and the more rare the gift, the higher chances of good loot!
I also fixed a few bugs, and I am still working on some others that you've reported to me.
Also, if you experience the bug where the game areas won't reset between sessions, please try running both the game and Steam as an Administrator and let me know if that fixes it for you!
Anyway.. have fun hunting down the gifts!
Update 0.40.1
Additions:
Added holiday gifts! Monsters will drop these randomly, open them for loot!
Changes:
Tome of Knowledge now rolls a powerful bonus experience enchant
Those skills now also work properly with the Overdraw passive ability
Fixed rare crash when gambling on a low level character
Fixed some item minimum drop levels being way too high, and a few class set ones being too low, but lower level characters should see more variation in unique and legendary drops than before
With this update, the total number of skills available is just over 200! This is a massive increase from the previous 60. Now each class has around 50 skills each!
Here's a little gif of the Warlock's new skill trees: Four trees per class, each tree focusing on an element. Pretty neat huh?
I've also added a whole 8 new legendary sets, and changed the previous ones a little to better fit the new skills. Along with all the new stuff comes a lot of balancing to loot drop rates and monster health. Legendary items are pretty hard to find, but higher difficulties increase your chance to find them much more now... especially from Champion monsters!
That being said, higher difficulties should generally be more difficult now. The update information in-game on the difficulty select screen should help you pick something that fits you!
There's also some new sound effects, updated visual effects, and a ton of bug fixes!
With this update I have also added many community suggestions. Some notable ones would be character name change, more gamepad options, better item inspection features, and the ability to re-bind all skill slots. No more useless default attacks on high levels!
As always, there's a new bug report thread for this version. I've tried to squash as many as I could find, but with an update of this magnitude there's always something.
I also want to thank the people who took part in the public test builds that I've written so many announcements about lately. You guys helped me so much, and I am very thankful. Thank you!
The full update notes are too big to fit in this announcement, that's just crazy! You can read all the changes in this thread instead.
With this update, the total number of skills available is just over 200! This is a massive increase from the previous 60. Now each class has around 50 skills each!
Here's a little gif of the Warlock's new skill trees: Four trees per class, each tree focusing on an element. Pretty neat huh?
I've also added a whole 8 new legendary sets, and changed the previous ones a little to better fit the new skills. Along with all the new stuff comes a lot of balancing to loot drop rates and monster health. Legendary items are pretty hard to find, but higher difficulties increase your chance to find them much more now... especially from Champion monsters!
That being said, higher difficulties should generally be more difficult now. The update information in-game on the difficulty select screen should help you pick something that fits you!
There's also some new sound effects, updated visual effects, and a ton of bug fixes!
With this update I have also added many community suggestions. Some notable ones would be character name change, more gamepad options, better item inspection features, and the ability to re-bind all skill slots. No more useless default attacks on high levels!
As always, there's a new bug report thread for this version. I've tried to squash as many as I could find, but with an update of this magnitude there's always something.
I also want to thank the people who took part in the public test builds that I've written so many announcements about lately. You guys helped me so much, and I am very thankful. Thank you!
The full update notes are too big to fit in this announcement, that's just crazy! You can read all the changes in this thread instead.
The final test build update is ready! Next week it will go live as the next major content update! Woot!
This update adds a lot of new items, specifically the new sets for the new skill trees! There's also a lot of balancing for the difficulties, skill mana costs, equipment and character mana levels and regeneration, and drop rates of high quality items.
A lot of new options for controllers have also been added.
I've added a "general feedback" thread on the test forum if you have any thoughts, here: General Feedback.
Let me know if you have any problems and I'll get right on it! Thanks!
Additions:
Added possibilty to click on the item name tags to pick them up when using the "inspect all" feature. With click to move your character will walk towards it, otherwise you still have ot be pretty close to it on the ground.
Added options for the "inspect all" feature, can now toggle the minimum quality to find and if it should ignore items locked to other classes (gameplay options menu)
Added a key binding for forced attacks when using click to move (eg hold this key [default Shift] to force attacks when clicking)
Added experimental support for odd aspect ratios and ultra-wide screens
Added the following options for gamepads:
Vibration strength
Left stick sensitivity
Right stick sensitivity
Aim in walking direction (single stick usage)
Smooth walking (walking speed depending on how far you pull stick)
Added 32 new legendary items fitted in 8 new item sets! Berserker:
"Inspect all" tags now highlights on mouseover, and the lines are a bit more clear
Many legendary and unique items have had their class restrictions removed
Some base helmets such as hoods have had their class restrictions removed
Potions drop much less frequently from regular monsters
Class restricted items no longer roll elemental damage to unused elements of that class
Reduced drop rate of Unique and Legendary items from regular monsters by a lot, but increased the bonus rate granted from champion and elite kills
For example champions now have 200% + 30% * affixes bonus drop rate, added to the players magic finding rate.
Bosses and chests have a much higher rate of dropping high quality items now
The most rare chests no longer require keys to open
Removed the extra elemental resistances granted on high difficulties for enemies, but instead increased their health by a lot!
Also increased the bonus magic and crystal finding rates on high difficulties
Updated difficulty screen information with detailed information
Updated burn and poison particles
Reduced the mana stat rolled on items
Reduced mana gained from mana potions
Improved visuals of ground burning effects such as the effect left from Molten Shield
Spiders and Beholders now have different colored blood and gibs
Monster multiplayer health bonus increased to 50% per player, up from 30% per player
The Berserkers default attack is once again a double jab
Updated the requirements for some stat-based achievements (eg +magic find achievement ignores the difficulty bonus)
Spells:
Mana cost of most skills has been increased, ultimates reduced
Note; maximum mana cost means the mana cost on level 100. Mana costs levels 1-100 is calculated based of a minimum and maximum value, higher max means higher on each level. Templar:
Shield Dance maximum mana cost increased to 300 (up from 250)
Sword Dance & Magnetic Orbs maximum mana cost increased to 750 (up from 500)
Repulse maximum mana cost increased to 350 (up from 200)
Blessing maximum mana cost increased to 500 (up from 400)
Holy Light & Star Fall maximum mana cost reduced to 800 (down from 1000)
Holy Fire damage per rank nerfed to 10% (down from 15%)
Berserker:
Jawbreaker, Arc Punch, Slam maximum mana cost increased to 400 (up from 300)
Leap, Explosive Punch, maximum mana cost increased to 700 (up from 400)
Glacial Roll maximum mana cost increased to 650 (up from 400)
Thunder Punch maximum mana cost increased to 600 (up from 300)
Thunderstomp, Flamewrath, & Shattering Blow maximum mana cost increased to 750 (up from 600, 500, & 500)
Warden:
Tumble maximum mana cost increased to 250 (up from 200)
Arrow Hail, Acid Rain, Thunderstorm, & Hailstorm maximum mana cost increased to 750 (up from 500)
Ball Lightning maximum mana cost increased to 550 (up from 500)
Frost Bomb maximum mana cost increased to 600 (up from 350)
Warlock:
Poison Nova, Hellfire, maximum mana cost increased to 600 (up from 400)
Pool of Corruption, Comet, Inferno, & Tendrils of Death maximum mana cost increased to 750 (up from 400)
Frost Nova maximum mana cost increased to 450 (up from 400)
Blizzard maximum mana cost increased to 600 (up from 400)
Poison Skull now has more feedback upon exploding
Occult Rituals now drains more health
Hellfire damage nerfed (110% base, +5% per level - down from 130% base, +10% per level)
All:
All Ultimates has had their mana cost reduced to 1500 (down from 3000)
Fixes:
Fixed "inspect all" tags overlapping or having extra space around them depending on settings
Fixed crash on monsters using certain spells
Fixed crash on using Infernal Demon in combination with Hellstone Amulet
Fixed using gamepad and summoning/casting spells outside of the view, they should now land just on the edge of it
Fixed the delay when using berserker skills "Icicles" and "Thunder Stomp"
Fixed "Lightning Jab", "Blazing Fists", and "Frozen Fists" dealing physical damage instead of their intended element
Fixed chests spawning in front of entrances in forest areas
Fixed Spider Cavern potentially generating unreachable areas
Fixed bug where belts weren't properly updated and would sometimes bind non-bindable items such as equipment to belt slots
Possible fix for people experiencing a fully persistent game world across saves
Fixed HUD not being updated after swapping gamepad / keyboard controls in-game
Fixed HUD sometimes not being updated after performing changes to belt slots in the inventory
The final test build update is ready! Next week it will go live as the next major content update! Woot!
This update adds a lot of new items, specifically the new sets for the new skill trees! There's also a lot of balancing for the difficulties, skill mana costs, equipment and character mana levels and regeneration, and drop rates of high quality items.
A lot of new options for controllers have also been added.
I've added a "general feedback" thread on the test forum if you have any thoughts, here: General Feedback.
Let me know if you have any problems and I'll get right on it! Thanks!
Additions:
Added possibilty to click on the item name tags to pick them up when using the "inspect all" feature. With click to move your character will walk towards it, otherwise you still have ot be pretty close to it on the ground.
Added options for the "inspect all" feature, can now toggle the minimum quality to find and if it should ignore items locked to other classes (gameplay options menu)
Added a key binding for forced attacks when using click to move (eg hold this key [default Shift] to force attacks when clicking)
Added experimental support for odd aspect ratios and ultra-wide screens
Added the following options for gamepads:
Vibration strength
Left stick sensitivity
Right stick sensitivity
Aim in walking direction (single stick usage)
Smooth walking (walking speed depending on how far you pull stick)
Added 32 new legendary items fitted in 8 new item sets! Berserker:
"Inspect all" tags now highlights on mouseover, and the lines are a bit more clear
Many legendary and unique items have had their class restrictions removed
Some base helmets such as hoods have had their class restrictions removed
Potions drop much less frequently from regular monsters
Class restricted items no longer roll elemental damage to unused elements of that class
Reduced drop rate of Unique and Legendary items from regular monsters by a lot, but increased the bonus rate granted from champion and elite kills
For example champions now have 200% + 30% * affixes bonus drop rate, added to the players magic finding rate.
Bosses and chests have a much higher rate of dropping high quality items now
The most rare chests no longer require keys to open
Removed the extra elemental resistances granted on high difficulties for enemies, but instead increased their health by a lot!
Also increased the bonus magic and crystal finding rates on high difficulties
Updated difficulty screen information with detailed information
Updated burn and poison particles
Reduced the mana stat rolled on items
Reduced mana gained from mana potions
Improved visuals of ground burning effects such as the effect left from Molten Shield
Spiders and Beholders now have different colored blood and gibs
Monster multiplayer health bonus increased to 50% per player, up from 30% per player
The Berserkers default attack is once again a double jab
Updated the requirements for some stat-based achievements (eg +magic find achievement ignores the difficulty bonus)
Spells:
Mana cost of most skills has been increased, ultimates reduced
Note; maximum mana cost means the mana cost on level 100. Mana costs levels 1-100 is calculated based of a minimum and maximum value, higher max means higher on each level. Templar:
Shield Dance maximum mana cost increased to 300 (up from 250)
Sword Dance & Magnetic Orbs maximum mana cost increased to 750 (up from 500)
Repulse maximum mana cost increased to 350 (up from 200)
Blessing maximum mana cost increased to 500 (up from 400)
Holy Light & Star Fall maximum mana cost reduced to 800 (down from 1000)
Holy Fire damage per rank nerfed to 10% (down from 15%)
Berserker:
Jawbreaker, Arc Punch, Slam maximum mana cost increased to 400 (up from 300)
Leap, Explosive Punch, maximum mana cost increased to 700 (up from 400)
Glacial Roll maximum mana cost increased to 650 (up from 400)
Thunder Punch maximum mana cost increased to 600 (up from 300)
Thunderstomp, Flamewrath, & Shattering Blow maximum mana cost increased to 750 (up from 600, 500, & 500)
Warden:
Tumble maximum mana cost increased to 250 (up from 200)
Arrow Hail, Acid Rain, Thunderstorm, & Hailstorm maximum mana cost increased to 750 (up from 500)
Ball Lightning maximum mana cost increased to 550 (up from 500)
Frost Bomb maximum mana cost increased to 600 (up from 350)
Warlock:
Poison Nova, Hellfire, maximum mana cost increased to 600 (up from 400)
Pool of Corruption, Comet, Inferno, & Tendrils of Death maximum mana cost increased to 750 (up from 400)
Frost Nova maximum mana cost increased to 450 (up from 400)
Blizzard maximum mana cost increased to 600 (up from 400)
Poison Skull now has more feedback upon exploding
Occult Rituals now drains more health
Hellfire damage nerfed (110% base, +5% per level - down from 130% base, +10% per level)
All:
All Ultimates has had their mana cost reduced to 1500 (down from 3000)
Fixes:
Fixed "inspect all" tags overlapping or having extra space around them depending on settings
Fixed crash on monsters using certain spells
Fixed crash on using Infernal Demon in combination with Hellstone Amulet
Fixed using gamepad and summoning/casting spells outside of the view, they should now land just on the edge of it
Fixed the delay when using berserker skills "Icicles" and "Thunder Stomp"
Fixed "Lightning Jab", "Blazing Fists", and "Frozen Fists" dealing physical damage instead of their intended element
Fixed chests spawning in front of entrances in forest areas
Fixed Spider Cavern potentially generating unreachable areas
Fixed bug where belts weren't properly updated and would sometimes bind non-bindable items such as equipment to belt slots
Possible fix for people experiencing a fully persistent game world across saves
Fixed HUD not being updated after swapping gamepad / keyboard controls in-game
Fixed HUD sometimes not being updated after performing changes to belt slots in the inventory
Finally, the Warlock is ready to reap some souls! There are a few more things I want to do, such as some gameplay options for the gamepad and other suggested changes, and adding some new items that alter/improve the new skills. Then I'll be pushing all the updates to the default branch. It will be a glorious massive update!
Version 0.40.0 with all the skills and new stuff will exit the testing phase and go live on the public branch some time before Christmas!
I've created a new thread for feedback on the Warlock, and I would love to hear your thoughts!
Skills now display exact damage numbers in addition to a damage percentage. This can be turned off from the Video & Interface options menu if you prefer.
New portal colors for challenge areas and unstable dimensions Added new sound effects:
Entering/exiting forest areas
Entering Unstable Dimensions
Entering Challenge Area
Gibbing flesh monsters (eg no skeleton or treant gib sounds yet)
Shrine use For skills:
Blessing
Sear
And most new Warlock skills..
Changes:
The skill slots on the HUD no longer draw the associated button for skills that cannot be activated, such as companions and auras
Damage over time effects like poisons now cause much smaller vibrations on gamepads
Changed some bosses attacks.. Templar Skills:
Divine Blade: Damage growth per rank reduced and increased base damage. Same damage at max rank.
Salvataion, Prayer, Haste: New aura effects.
Berserker Skills:
Thunder Stomp: Damage growth per rank reduced and increased base damage. Same damage at max rank.
Heat & Electric Motion: New aura effects.
Monster Skills:
Blood Bolts: Updated visuals
Blizzard: Updated visuals
Fixes:
Fixed some naming inconsistencies in skill trees
Fixed companions and enemies sometimes locking their aim to the right
Fixed companions' and enemies' spells sometimes dealing physical damage instead of the correct element
Fixed the default death sound being played over monsters actually having their own death sounds
Fixed many fire skills having the wrong color on their light effects (was red, should now be more fiery)
Fixed not being able to select "cancel" in difficulty select menu while using gamepad
Fixed not being able to unbind skills from slots while using gamepad
Fixed issue with some buffs and effects not having the intended effect due to the order in which they were calculated
Fixed some Templar skill descriptions being too long / incorrect
Fixed item-granted skills unbinding after loading a new zone if said skill had 0 points spent in it
Finally, the Warlock is ready to reap some souls! There are a few more things I want to do, such as some gameplay options for the gamepad and other suggested changes, and adding some new items that alter/improve the new skills. Then I'll be pushing all the updates to the default branch. It will be a glorious massive update!
Version 0.40.0 with all the skills and new stuff will exit the testing phase and go live on the public branch some time before Christmas!
I've created a new thread for feedback on the Warlock, and I would love to hear your thoughts!
Skills now display exact damage numbers in addition to a damage percentage. This can be turned off from the Video & Interface options menu if you prefer.
New portal colors for challenge areas and unstable dimensions Added new sound effects:
Entering/exiting forest areas
Entering Unstable Dimensions
Entering Challenge Area
Gibbing flesh monsters (eg no skeleton or treant gib sounds yet)
Shrine use For skills:
Blessing
Sear
And most new Warlock skills..
Changes:
The skill slots on the HUD no longer draw the associated button for skills that cannot be activated, such as companions and auras
Damage over time effects like poisons now cause much smaller vibrations on gamepads
Changed some bosses attacks.. Templar Skills:
Divine Blade: Damage growth per rank reduced and increased base damage. Same damage at max rank.
Salvataion, Prayer, Haste: New aura effects.
Berserker Skills:
Thunder Stomp: Damage growth per rank reduced and increased base damage. Same damage at max rank.
Heat & Electric Motion: New aura effects.
Monster Skills:
Blood Bolts: Updated visuals
Blizzard: Updated visuals
Fixes:
Fixed some naming inconsistencies in skill trees
Fixed companions and enemies sometimes locking their aim to the right
Fixed companions' and enemies' spells sometimes dealing physical damage instead of the correct element
Fixed the default death sound being played over monsters actually having their own death sounds
Fixed many fire skills having the wrong color on their light effects (was red, should now be more fiery)
Fixed not being able to select "cancel" in difficulty select menu while using gamepad
Fixed not being able to unbind skills from slots while using gamepad
Fixed issue with some buffs and effects not having the intended effect due to the order in which they were calculated
Fixed some Templar skill descriptions being too long / incorrect
Fixed item-granted skills unbinding after loading a new zone if said skill had 0 points spent in it