Chronicon - Squarebit
Hey guys!

The final test build update is ready!
Next week it will go live as the next major content update! Woot!

This update adds a lot of new items, specifically the new sets for the new skill trees! There's also a lot of balancing for the difficulties, skill mana costs, equipment and character mana levels and regeneration, and drop rates of high quality items.

A lot of new options for controllers have also been added.

I've added a "general feedback" thread on the test forum if you have any thoughts, here: General Feedback.

Let me know if you have any problems and I'll get right on it!
Thanks!

Additions:
  • Added possibilty to click on the item name tags to pick them up when using the "inspect all" feature. With click to move your character will walk towards it, otherwise you still have ot be pretty close to it on the ground.
  • Added options for the "inspect all" feature, can now toggle the minimum quality to find and if it should ignore items locked to other classes (gameplay options menu)
  • Added a key binding for forced attacks when using click to move (eg hold this key [default Shift] to force attacks when clicking)
  • Added experimental support for odd aspect ratios and ultra-wide screens
  • Added the following options for gamepads:
    • Vibration strength
    • Left stick sensitivity
    • Right stick sensitivity
    • Aim in walking direction (single stick usage)
    • Smooth walking (walking speed depending on how far you pull stick)
  • Added 32 new legendary items fitted in 8 new item sets!
    Berserker:
    • Punisher's Tools (lightning - helm, armor, weapon, accessory)
    • Power of the Frostborn (frost - helm, armor, weapon, accessory)
    Templar:
    • Cain's Battlegear (fire - helm, armor, weapon, accessory)
    • Titan's Armor (physical - helm, armor, weapon, accessory)
    Warden:
    • Nature's Vengeance (poison - helm, armor, weapon, accessory)
    • Winter's Touch (frost - helm, armor, weapon, accessory)
    Warlock:
    • Corruptor's Plague (poison - helm, armor, weapon, accessory)
    • Death's Embrace (shadow - helm, armor, weapon, accessory)
Changes:
  • "Inspect all" tags now highlights on mouseover, and the lines are a bit more clear
  • Many legendary and unique items have had their class restrictions removed
  • Some base helmets such as hoods have had their class restrictions removed
  • Potions drop much less frequently from regular monsters
  • Class restricted items no longer roll elemental damage to unused elements of that class
  • Reduced drop rate of Unique and Legendary items from regular monsters by a lot, but increased the bonus rate granted from champion and elite kills
  • For example champions now have 200% + 30% * affixes bonus drop rate, added to the players magic finding rate.
  • Bosses and chests have a much higher rate of dropping high quality items now
  • The most rare chests no longer require keys to open
  • Removed the extra elemental resistances granted on high difficulties for enemies, but instead increased their health by a lot!
  • Also increased the bonus magic and crystal finding rates on high difficulties
  • Updated difficulty screen information with detailed information
  • Updated burn and poison particles
  • Reduced the mana stat rolled on items
  • Reduced mana gained from mana potions
  • Improved visuals of ground burning effects such as the effect left from Molten Shield
  • Spiders and Beholders now have different colored blood and gibs
  • Monster multiplayer health bonus increased to 50% per player, up from 30% per player
  • The Berserkers default attack is once again a double jab
  • Updated the requirements for some stat-based achievements (eg +magic find achievement ignores the difficulty bonus)
Spells:
  • Mana cost of most skills has been increased, ultimates reduced
  • Note; maximum mana cost means the mana cost on level 100. Mana costs levels 1-100 is calculated based of a minimum and maximum value, higher max means higher on each level.
    Templar:
    • Shield Dance maximum mana cost increased to 300 (up from 250)
    • Sword Dance & Magnetic Orbs maximum mana cost increased to 750 (up from 500)
    • Repulse maximum mana cost increased to 350 (up from 200)
    • Blessing maximum mana cost increased to 500 (up from 400)
    • Holy Light & Star Fall maximum mana cost reduced to 800 (down from 1000)
    • Holy Fire damage per rank nerfed to 10% (down from 15%)
    Berserker:
    • Jawbreaker, Arc Punch, Slam maximum mana cost increased to 400 (up from 300)
    • Leap, Explosive Punch, maximum mana cost increased to 700 (up from 400)
    • Glacial Roll maximum mana cost increased to 650 (up from 400)
    • Thunder Punch maximum mana cost increased to 600 (up from 300)
    • Thunderstomp, Flamewrath, & Shattering Blow maximum mana cost increased to 750 (up from 600, 500, & 500)
    Warden:
    • Tumble maximum mana cost increased to 250 (up from 200)
    • Arrow Hail, Acid Rain, Thunderstorm, & Hailstorm maximum mana cost increased to 750 (up from 500)
    • Ball Lightning maximum mana cost increased to 550 (up from 500)
    • Frost Bomb maximum mana cost increased to 600 (up from 350)
    Warlock:
    • Poison Nova, Hellfire, maximum mana cost increased to 600 (up from 400)
    • Pool of Corruption, Comet, Inferno, & Tendrils of Death maximum mana cost increased to 750 (up from 400)
    • Frost Nova maximum mana cost increased to 450 (up from 400)
    • Blizzard maximum mana cost increased to 600 (up from 400)
    • Poison Skull now has more feedback upon exploding
    • Occult Rituals now drains more health
    • Hellfire damage nerfed (110% base, +5% per level - down from 130% base, +10% per level)
    All:
    • All Ultimates has had their mana cost reduced to 1500 (down from 3000)
Fixes:
  • Fixed "inspect all" tags overlapping or having extra space around them depending on settings
  • Fixed crash on monsters using certain spells
  • Fixed crash on using Infernal Demon in combination with Hellstone Amulet
  • Fixed using gamepad and summoning/casting spells outside of the view, they should now land just on the edge of it
  • Fixed the delay when using berserker skills "Icicles" and "Thunder Stomp"
  • Fixed "Lightning Jab", "Blazing Fists", and "Frozen Fists" dealing physical damage instead of their intended element
  • Fixed chests spawning in front of entrances in forest areas
  • Fixed Spider Cavern potentially generating unreachable areas
  • Fixed bug where belts weren't properly updated and would sometimes bind non-bindable items such as equipment to belt slots
  • Possible fix for people experiencing a fully persistent game world across saves
  • Fixed HUD not being updated after swapping gamepad / keyboard controls in-game
  • Fixed HUD sometimes not being updated after performing changes to belt slots in the inventory
Chronicon - Squarebit
Hey guys!

The final test build update is ready!
Next week it will go live as the next major content update! Woot!

This update adds a lot of new items, specifically the new sets for the new skill trees! There's also a lot of balancing for the difficulties, skill mana costs, equipment and character mana levels and regeneration, and drop rates of high quality items.

A lot of new options for controllers have also been added.

I've added a "general feedback" thread on the test forum if you have any thoughts, here: General Feedback.

Let me know if you have any problems and I'll get right on it!
Thanks!

Additions:
  • Added possibilty to click on the item name tags to pick them up when using the "inspect all" feature. With click to move your character will walk towards it, otherwise you still have ot be pretty close to it on the ground.
  • Added options for the "inspect all" feature, can now toggle the minimum quality to find and if it should ignore items locked to other classes (gameplay options menu)
  • Added a key binding for forced attacks when using click to move (eg hold this key [default Shift] to force attacks when clicking)
  • Added experimental support for odd aspect ratios and ultra-wide screens
  • Added the following options for gamepads:
    • Vibration strength
    • Left stick sensitivity
    • Right stick sensitivity
    • Aim in walking direction (single stick usage)
    • Smooth walking (walking speed depending on how far you pull stick)
  • Added 32 new legendary items fitted in 8 new item sets!
    Berserker:
    • Punisher's Tools (lightning - helm, armor, weapon, accessory)
    • Power of the Frostborn (frost - helm, armor, weapon, accessory)
    Templar:
    • Cain's Battlegear (fire - helm, armor, weapon, accessory)
    • Titan's Armor (physical - helm, armor, weapon, accessory)
    Warden:
    • Nature's Vengeance (poison - helm, armor, weapon, accessory)
    • Winter's Touch (frost - helm, armor, weapon, accessory)
    Warlock:
    • Corruptor's Plague (poison - helm, armor, weapon, accessory)
    • Death's Embrace (shadow - helm, armor, weapon, accessory)
Changes:
  • "Inspect all" tags now highlights on mouseover, and the lines are a bit more clear
  • Many legendary and unique items have had their class restrictions removed
  • Some base helmets such as hoods have had their class restrictions removed
  • Potions drop much less frequently from regular monsters
  • Class restricted items no longer roll elemental damage to unused elements of that class
  • Reduced drop rate of Unique and Legendary items from regular monsters by a lot, but increased the bonus rate granted from champion and elite kills
  • For example champions now have 200% + 30% * affixes bonus drop rate, added to the players magic finding rate.
  • Bosses and chests have a much higher rate of dropping high quality items now
  • The most rare chests no longer require keys to open
  • Removed the extra elemental resistances granted on high difficulties for enemies, but instead increased their health by a lot!
  • Also increased the bonus magic and crystal finding rates on high difficulties
  • Updated difficulty screen information with detailed information
  • Updated burn and poison particles
  • Reduced the mana stat rolled on items
  • Reduced mana gained from mana potions
  • Improved visuals of ground burning effects such as the effect left from Molten Shield
  • Spiders and Beholders now have different colored blood and gibs
  • Monster multiplayer health bonus increased to 50% per player, up from 30% per player
  • The Berserkers default attack is once again a double jab
  • Updated the requirements for some stat-based achievements (eg +magic find achievement ignores the difficulty bonus)
Spells:
  • Mana cost of most skills has been increased, ultimates reduced
  • Note; maximum mana cost means the mana cost on level 100. Mana costs levels 1-100 is calculated based of a minimum and maximum value, higher max means higher on each level.
    Templar:
    • Shield Dance maximum mana cost increased to 300 (up from 250)
    • Sword Dance & Magnetic Orbs maximum mana cost increased to 750 (up from 500)
    • Repulse maximum mana cost increased to 350 (up from 200)
    • Blessing maximum mana cost increased to 500 (up from 400)
    • Holy Light & Star Fall maximum mana cost reduced to 800 (down from 1000)
    • Holy Fire damage per rank nerfed to 10% (down from 15%)
    Berserker:
    • Jawbreaker, Arc Punch, Slam maximum mana cost increased to 400 (up from 300)
    • Leap, Explosive Punch, maximum mana cost increased to 700 (up from 400)
    • Glacial Roll maximum mana cost increased to 650 (up from 400)
    • Thunder Punch maximum mana cost increased to 600 (up from 300)
    • Thunderstomp, Flamewrath, & Shattering Blow maximum mana cost increased to 750 (up from 600, 500, & 500)
    Warden:
    • Tumble maximum mana cost increased to 250 (up from 200)
    • Arrow Hail, Acid Rain, Thunderstorm, & Hailstorm maximum mana cost increased to 750 (up from 500)
    • Ball Lightning maximum mana cost increased to 550 (up from 500)
    • Frost Bomb maximum mana cost increased to 600 (up from 350)
    Warlock:
    • Poison Nova, Hellfire, maximum mana cost increased to 600 (up from 400)
    • Pool of Corruption, Comet, Inferno, & Tendrils of Death maximum mana cost increased to 750 (up from 400)
    • Frost Nova maximum mana cost increased to 450 (up from 400)
    • Blizzard maximum mana cost increased to 600 (up from 400)
    • Poison Skull now has more feedback upon exploding
    • Occult Rituals now drains more health
    • Hellfire damage nerfed (110% base, +5% per level - down from 130% base, +10% per level)
    All:
    • All Ultimates has had their mana cost reduced to 1500 (down from 3000)
Fixes:
  • Fixed "inspect all" tags overlapping or having extra space around them depending on settings
  • Fixed crash on monsters using certain spells
  • Fixed crash on using Infernal Demon in combination with Hellstone Amulet
  • Fixed using gamepad and summoning/casting spells outside of the view, they should now land just on the edge of it
  • Fixed the delay when using berserker skills "Icicles" and "Thunder Stomp"
  • Fixed "Lightning Jab", "Blazing Fists", and "Frozen Fists" dealing physical damage instead of their intended element
  • Fixed chests spawning in front of entrances in forest areas
  • Fixed Spider Cavern potentially generating unreachable areas
  • Fixed bug where belts weren't properly updated and would sometimes bind non-bindable items such as equipment to belt slots
  • Possible fix for people experiencing a fully persistent game world across saves
  • Fixed HUD not being updated after swapping gamepad / keyboard controls in-game
  • Fixed HUD sometimes not being updated after performing changes to belt slots in the inventory
Chronicon - Squarebit
Hey guys!

Finally, the Warlock is ready to reap some souls!
There are a few more things I want to do, such as some gameplay options for the gamepad and other suggested changes, and adding some new items that alter/improve the new skills. Then I'll be pushing all the updates to the default branch. It will be a glorious massive update!

Version 0.40.0 with all the skills and new stuff will exit the testing phase and go live on the public branch some time before Christmas!

I've created a new thread for feedback on the Warlock, and I would love to hear your thoughts!

Enjoy!


Note: This is for the Public Test builds which you can read more about here:
http://steamcommunity.com/app/375480/discussions/2/496880503071153159/

Here's a full list of changes:

Skill Overhaul Update #6:

Additions:
  • Added the Warlock skills!
  • Skills now display exact damage numbers in addition to a damage percentage. This can be turned off from the Video & Interface options menu if you prefer.
  • New portal colors for challenge areas and unstable dimensions
    Added new sound effects:
    • Entering/exiting forest areas
    • Entering Unstable Dimensions
    • Entering Challenge Area
    • Gibbing flesh monsters (eg no skeleton or treant gib sounds yet)
    • Shrine use
      For skills:
      • Blessing
      • Sear
      • And most new Warlock skills..
Changes:
  • The skill slots on the HUD no longer draw the associated button for skills that cannot be activated, such as companions and auras
  • Damage over time effects like poisons now cause much smaller vibrations on gamepads
  • Changed some bosses attacks..
    Templar Skills:
    • Divine Blade: Damage growth per rank reduced and increased base damage. Same damage at max rank.
    • Salvataion, Prayer, Haste: New aura effects.
    Berserker Skills:
    • Thunder Stomp: Damage growth per rank reduced and increased base damage. Same damage at max rank.
    • Heat & Electric Motion: New aura effects.
    Monster Skills:
    • Blood Bolts: Updated visuals
    • Blizzard: Updated visuals
Fixes:
  • Fixed some naming inconsistencies in skill trees
  • Fixed companions and enemies sometimes locking their aim to the right
  • Fixed companions' and enemies' spells sometimes dealing physical damage instead of the correct element
  • Fixed the default death sound being played over monsters actually having their own death sounds
  • Fixed many fire skills having the wrong color on their light effects (was red, should now be more fiery)
  • Fixed not being able to select "cancel" in difficulty select menu while using gamepad
  • Fixed not being able to unbind skills from slots while using gamepad
  • Fixed issue with some buffs and effects not having the intended effect due to the order in which they were calculated
  • Fixed some Templar skill descriptions being too long / incorrect
  • Fixed item-granted skills unbinding after loading a new zone if said skill had 0 points spent in it
Chronicon - Squarebit
Hey guys!

Finally, the Warlock is ready to reap some souls!
There are a few more things I want to do, such as some gameplay options for the gamepad and other suggested changes, and adding some new items that alter/improve the new skills. Then I'll be pushing all the updates to the default branch. It will be a glorious massive update!

Version 0.40.0 with all the skills and new stuff will exit the testing phase and go live on the public branch some time before Christmas!

I've created a new thread for feedback on the Warlock, and I would love to hear your thoughts!

Enjoy!


Note: This is for the Public Test builds which you can read more about here:
http://steamcommunity.com/app/375480/discussions/2/496880503071153159/

Here's a full list of changes:

Skill Overhaul Update #6:

Additions:
  • Added the Warlock skills!
  • Skills now display exact damage numbers in addition to a damage percentage. This can be turned off from the Video & Interface options menu if you prefer.
  • New portal colors for challenge areas and unstable dimensions
    Added new sound effects:
    • Entering/exiting forest areas
    • Entering Unstable Dimensions
    • Entering Challenge Area
    • Gibbing flesh monsters (eg no skeleton or treant gib sounds yet)
    • Shrine use
      For skills:
      • Blessing
      • Sear
      • And most new Warlock skills..
Changes:
  • The skill slots on the HUD no longer draw the associated button for skills that cannot be activated, such as companions and auras
  • Damage over time effects like poisons now cause much smaller vibrations on gamepads
  • Changed some bosses attacks..
    Templar Skills:
    • Divine Blade: Damage growth per rank reduced and increased base damage. Same damage at max rank.
    • Salvataion, Prayer, Haste: New aura effects.
    Berserker Skills:
    • Thunder Stomp: Damage growth per rank reduced and increased base damage. Same damage at max rank.
    • Heat & Electric Motion: New aura effects.
    Monster Skills:
    • Blood Bolts: Updated visuals
    • Blizzard: Updated visuals
Fixes:
  • Fixed some naming inconsistencies in skill trees
  • Fixed companions and enemies sometimes locking their aim to the right
  • Fixed companions' and enemies' spells sometimes dealing physical damage instead of the correct element
  • Fixed the default death sound being played over monsters actually having their own death sounds
  • Fixed many fire skills having the wrong color on their light effects (was red, should now be more fiery)
  • Fixed not being able to select "cancel" in difficulty select menu while using gamepad
  • Fixed not being able to unbind skills from slots while using gamepad
  • Fixed issue with some buffs and effects not having the intended effect due to the order in which they were calculated
  • Fixed some Templar skill descriptions being too long / incorrect
  • Fixed item-granted skills unbinding after loading a new zone if said skill had 0 points spent in it
Chronicon - Squarebit
Hey guys!

I've made some changes for the Warden, fixed a few things, and added a new skill slot! This should make auras feel more worth your while as you won't have to sacrifice as much to use them now. I have also updated the existing set items for the Warden, they should be very useful (and powerful!) now.

Loving the enthusiasm and feedback, guys, keep it up!

Note: This is for the Public Test builds which you can read more about here:
http://steamcommunity.com/app/375480/discussions/2/496880503071153159/


Here's a full list of changes:

Skill Overhaul Update #5:
Additions:
  • Added a 6th skill slot! Let me know how it feels. Default keybinding is [4] for keyboard, and (X) for gamepad
  • Added a new Warden skill "Barkskin" that increases resistances
Changes:
  • Skills are now available at levels 1/5/10/20/30/40 (down from 1/5/15/25/35/50)
    Warden Skills:
    • Tumble: Cooldown increased to 5 seconds (up from 3)
    • Overdraw: proc rate improved to 3/6/9/12/15 (up from 2/4/6/8/10)
    • Multishot: damage per rank nerfed to 5% (down from 10%)
    • Treant: base health reduced a little and health per rank nerfed to 15% (down from 20%) - but total max health is now higher due to more skill points
    • Pixie: damage per rank nerfed to 1% (down from 2%) and based damage reduced by 5%
    • Spiderling: damage per rank nerfed to 3% (down from 6%) - moved from tier 4 to tier 5 skills to make room for Barkskin (new skill)
    • Alpha Wolf: base health reduced a little and health per rank nerfed to 5% (down from 10%), damage per rank increased to 4% (up from 3%)
    • Companion skills (Treant, Pixie, Spiderlings, Alpha Wolf): Now have 10 ranks instead of 5
    • Winter Storm: No longer requires a point in Frost Arrow
    • Spores: Increased proc rate to 6/9/12/15/18% (up from 4/6/8/10/12)
    • Roots: Increased range to 3.5 meters (up from 2.5)
    • Eye of The Storm: Now causes players underneath Thunderstorm to cast Chain Lightning repeatedly
    • Arrow Hail, Thunderstorm, and Hailstorm: Fixed being placed over player rather than cursor
    • Poison Vial: Now behaves correctly and cannot be thrown over walls (but over pillars)
    Templar Skills:
    • Holy Fire: Added new visual effect. Fixed range being too short.
    Warden items:
    • The Stormcaller and Sharpshooter sets have been updated to fit the new skills
Fixes:
  • Fixed Spiderlings having massive hitboxes
  • Fixed Pixies having too small hitboxes
  • Fixed crash on summoning the Berserker's Hyenas
  • Fixed transparency issues with inventory and skill tree menus
  • Fixed binding skils to LMB removing cooldowns
  • Fixed some timing issues with very high attack speeds
  • Fixed some skill description typos and lengths
  • Fixed some passive skills granting their base effect even while at rank 0
Chronicon - Squarebit
Hey guys!

I've made some changes for the Warden, fixed a few things, and added a new skill slot! This should make auras feel more worth your while as you won't have to sacrifice as much to use them now. I have also updated the existing set items for the Warden, they should be very useful (and powerful!) now.

Loving the enthusiasm and feedback, guys, keep it up!

Note: This is for the Public Test builds which you can read more about here:
http://steamcommunity.com/app/375480/discussions/2/496880503071153159/


Here's a full list of changes:

Skill Overhaul Update #5:
Additions:
  • Added a 6th skill slot! Let me know how it feels. Default keybinding is [4] for keyboard, and (X) for gamepad
  • Added a new Warden skill "Barkskin" that increases resistances
Changes:
  • Skills are now available at levels 1/5/10/20/30/40 (down from 1/5/15/25/35/50)
    Warden Skills:
    • Tumble: Cooldown increased to 5 seconds (up from 3)
    • Overdraw: proc rate improved to 3/6/9/12/15 (up from 2/4/6/8/10)
    • Multishot: damage per rank nerfed to 5% (down from 10%)
    • Treant: base health reduced a little and health per rank nerfed to 15% (down from 20%) - but total max health is now higher due to more skill points
    • Pixie: damage per rank nerfed to 1% (down from 2%) and based damage reduced by 5%
    • Spiderling: damage per rank nerfed to 3% (down from 6%) - moved from tier 4 to tier 5 skills to make room for Barkskin (new skill)
    • Alpha Wolf: base health reduced a little and health per rank nerfed to 5% (down from 10%), damage per rank increased to 4% (up from 3%)
    • Companion skills (Treant, Pixie, Spiderlings, Alpha Wolf): Now have 10 ranks instead of 5
    • Winter Storm: No longer requires a point in Frost Arrow
    • Spores: Increased proc rate to 6/9/12/15/18% (up from 4/6/8/10/12)
    • Roots: Increased range to 3.5 meters (up from 2.5)
    • Eye of The Storm: Now causes players underneath Thunderstorm to cast Chain Lightning repeatedly
    • Arrow Hail, Thunderstorm, and Hailstorm: Fixed being placed over player rather than cursor
    • Poison Vial: Now behaves correctly and cannot be thrown over walls (but over pillars)
    Templar Skills:
    • Holy Fire: Added new visual effect. Fixed range being too short.
    Warden items:
    • The Stormcaller and Sharpshooter sets have been updated to fit the new skills
Fixes:
  • Fixed Spiderlings having massive hitboxes
  • Fixed Pixies having too small hitboxes
  • Fixed crash on summoning the Berserker's Hyenas
  • Fixed transparency issues with inventory and skill tree menus
  • Fixed binding skils to LMB removing cooldowns
  • Fixed some timing issues with very high attack speeds
  • Fixed some skill description typos and lengths
  • Fixed some passive skills granting their base effect even while at rank 0
Chronicon - Squarebit
Hey Guys!

The Warden is finally ready for testing!
Sorry about the delay.

Not only does the update add the Warden's new skills, but also a few more options, some visual upgrades, and a ton of fixes!

Like with the other classes, I've added a new thread on the public test forums for the discussion and feedback on the new skill trees, and I hope to hear from you there!

I've also created a subreddit for Chronicon, so if you're on Reddit, stop by and say hello!

Enjoy :)

Note: This is for the Public Test builds which you can read more about here:
http://steamcommunity.com/app/375480/discussions/2/496880503071153159/

Here's a full list of changes:


Skill Overhaul Update #4

Additions:
  • Added the Warden skills!
  • Can now change names of characters from the Load screen
  • Added a basic system for "hit effects", eg an enemy taking lightning damage will appear electrocuted for a short duration. Only works for electric damage currently
  • Added new interface options to disable damage over time numbers and/or only show critical hits
  • Added sound effect for spike traps
Changes:
  • New aura visuals
  • New chill & poison visual effect
  • Test build characters now get 99x Elixir of the Mind for fast and easy skill changes
  • The base attacks for each skill tree now informs you that they can be used as a substitute for default attacks
  • Improved pathfinding for companions when they follow you
  • Damage number colors are now based on the element of the attack. Players getting hurt is still in red for clarity (may change)
  • Poison damage over time effect and bleed effect now ticks 4 times per second
  • Burn damage over time effects now ticks 6 times per second
Fixes:
  • Fixed numbers being presented with decimals where unnecessary (eg 10.0 is now just 10)
  • Fixed some skill descriptions saying "you" instead of "the <class>" etc.
  • Fixed issue with spell cooldown calculation (was in some cases much shorter than intended)
  • Fixed most damage over time time effects dealing too much damage, they were doing the intended total damage each second instead for the entire duration
  • Fixed issue with targeting not finding the correct position to place spells
  • Fixed buffs and debuffs being removed before performing their last planned "tick"
  • Fixed monster "Blizzard" spell incorrectly drawing the icicles
  • Fixed notices like "immune" not popping up
  • Fixed issue with immobilize effects not fully immobilizing foes
  • Fixed skills not being properly performed even if animation plays when having very fast attack speed
  • Fixed Berserker skills Dodge Roll and Arctic Roll not working correctly with gamepad
  • Fixed not being to properly navigate the skill trees for Berserker & Warden with gamepad
  • Fixed critical hit damage being incorrectly calculated in some cases
Chronicon - Squarebit
Hey Guys!

The Warden is finally ready for testing!
Sorry about the delay.

Not only does the update add the Warden's new skills, but also a few more options, some visual upgrades, and a ton of fixes!

Like with the other classes, I've added a new thread on the public test forums for the discussion and feedback on the new skill trees, and I hope to hear from you there!

I've also created a subreddit for Chronicon, so if you're on Reddit, stop by and say hello!

Enjoy :)

Note: This is for the Public Test builds which you can read more about here:
http://steamcommunity.com/app/375480/discussions/2/496880503071153159/

Here's a full list of changes:


Skill Overhaul Update #4

Additions:
  • Added the Warden skills!
  • Can now change names of characters from the Load screen
  • Added a basic system for "hit effects", eg an enemy taking lightning damage will appear electrocuted for a short duration. Only works for electric damage currently
  • Added new interface options to disable damage over time numbers and/or only show critical hits
  • Added sound effect for spike traps
Changes:
  • New aura visuals
  • New chill & poison visual effect
  • Test build characters now get 99x Elixir of the Mind for fast and easy skill changes
  • The base attacks for each skill tree now informs you that they can be used as a substitute for default attacks
  • Improved pathfinding for companions when they follow you
  • Damage number colors are now based on the element of the attack. Players getting hurt is still in red for clarity (may change)
  • Poison damage over time effect and bleed effect now ticks 4 times per second
  • Burn damage over time effects now ticks 6 times per second
Fixes:
  • Fixed numbers being presented with decimals where unnecessary (eg 10.0 is now just 10)
  • Fixed some skill descriptions saying "you" instead of "the <class>" etc.
  • Fixed issue with spell cooldown calculation (was in some cases much shorter than intended)
  • Fixed most damage over time time effects dealing too much damage, they were doing the intended total damage each second instead for the entire duration
  • Fixed issue with targeting not finding the correct position to place spells
  • Fixed buffs and debuffs being removed before performing their last planned "tick"
  • Fixed monster "Blizzard" spell incorrectly drawing the icicles
  • Fixed notices like "immune" not popping up
  • Fixed issue with immobilize effects not fully immobilizing foes
  • Fixed skills not being properly performed even if animation plays when having very fast attack speed
  • Fixed Berserker skills Dodge Roll and Arctic Roll not working correctly with gamepad
  • Fixed not being to properly navigate the skill trees for Berserker & Warden with gamepad
  • Fixed critical hit damage being incorrectly calculated in some cases
Chronicon - Squarebit
Hey guys!

It took a bit longer than expected, but he's finally playable!
This update adds the Berserker's new skills, and changes and fixes many other things! Just like with the Templar, you can instantly level up to 100 and try all his skills out. I hope you like it!

I've added a new thread on the public test forums for the discussion and feedback on the new skill trees, I hope to hear from you there!

Note: This is for the Public Test builds which you can read more about here:
http://steamcommunity.com/app/375480/discussions/2/496880503071153159/

Here's a full list of changes:

Public Test Update #3
Additions:
  • Berserker skill trees added!
  • Made it possible for effects to be triggered from critical hits (eg "chance on crit to do X")
Changes:
    Templar Skills:
    • Many passives have been moved to be available at level 1 to make them more accessible for all types of builds
    • Justice tree: "Tank" is now available at level 1. Shield Maiden moved to level 25 (from 15)
    • Vengeance tree: "Critical Charge" is now available at level 1.
    • Conviction tree: "Warmth" and "Taunt" are now available at level 1. "Retribution" moved to level 15. "Overheat" Fire damage bonus increased to match that of "Jolt"
    • Avatar of Caine: Removed mana cost reduction but now has a 50% chance to cause explosions upon scoring critical hits!
    • All ultimates now have a 20 second duration instead of 15.
    Misc:
    • Updated some fonts for readability
    • Players can now become gibbed like monsters
    • Damage over time effects, thorns, and some other effects no longer cause gibbing
    • Changed color of Physical damage "element" text and skill outline
    • Damage over time effects no longer play sounds until I get some more subtle elemental sounds for this purpose (got super annoying with frost skills for example)
Fixes:
  • Fixed Templar skill "Critical Charge" not giving correct amount of critical hit chance
  • Fixed critical hit damage on items granting 100x the listed amount (whoops)
  • Fixed Avatar of Caine benefiting from bonus buff duration stat twice, and having too low base duration
  • Fixed Avatar of Ayeela and Titan animations ending sooner than intended with extended buff duration
  • Fixed cooldowns and mana costs not being correctly calculated on skill tree information and the skill bar
  • Fixed error sound playing if clicking a "slot" where there is no skill in the skill tree
  • Fixed some skill references not being highlighted in skill descriptions (should now be green)
  • Fixed description on Avatar of Ayeela being too long
  • Fixed descriptions of ultimates not including durations
  • Fixed stat comparison values sometimes being drawn without parentheses or without + and - signs
  • Critical hits are now properly calculated BEFORE applying effects like burns and such, making the damage scale correctly
  • Can now only actually only equip one Ultimate skill as the description says
  • Skill reset elixir now properly plays potion drinking sound when used

See you on the forums!
Chronicon - Squarebit
Hey guys!

It took a bit longer than expected, but he's finally playable!
This update adds the Berserker's new skills, and changes and fixes many other things! Just like with the Templar, you can instantly level up to 100 and try all his skills out. I hope you like it!

I've added a new thread on the public test forums for the discussion and feedback on the new skill trees, I hope to hear from you there!

Note: This is for the Public Test builds which you can read more about here:
http://steamcommunity.com/app/375480/discussions/2/496880503071153159/

Here's a full list of changes:

Public Test Update #3
Additions:
  • Berserker skill trees added!
  • Made it possible for effects to be triggered from critical hits (eg "chance on crit to do X")
Changes:
    Templar Skills:
    • Many passives have been moved to be available at level 1 to make them more accessible for all types of builds
    • Justice tree: "Tank" is now available at level 1. Shield Maiden moved to level 25 (from 15)
    • Vengeance tree: "Critical Charge" is now available at level 1.
    • Conviction tree: "Warmth" and "Taunt" are now available at level 1. "Retribution" moved to level 15. "Overheat" Fire damage bonus increased to match that of "Jolt"
    • Avatar of Caine: Removed mana cost reduction but now has a 50% chance to cause explosions upon scoring critical hits!
    • All ultimates now have a 20 second duration instead of 15.
    Misc:
    • Updated some fonts for readability
    • Players can now become gibbed like monsters
    • Damage over time effects, thorns, and some other effects no longer cause gibbing
    • Changed color of Physical damage "element" text and skill outline
    • Damage over time effects no longer play sounds until I get some more subtle elemental sounds for this purpose (got super annoying with frost skills for example)
Fixes:
  • Fixed Templar skill "Critical Charge" not giving correct amount of critical hit chance
  • Fixed critical hit damage on items granting 100x the listed amount (whoops)
  • Fixed Avatar of Caine benefiting from bonus buff duration stat twice, and having too low base duration
  • Fixed Avatar of Ayeela and Titan animations ending sooner than intended with extended buff duration
  • Fixed cooldowns and mana costs not being correctly calculated on skill tree information and the skill bar
  • Fixed error sound playing if clicking a "slot" where there is no skill in the skill tree
  • Fixed some skill references not being highlighted in skill descriptions (should now be green)
  • Fixed description on Avatar of Ayeela being too long
  • Fixed descriptions of ultimates not including durations
  • Fixed stat comparison values sometimes being drawn without parentheses or without + and - signs
  • Critical hits are now properly calculated BEFORE applying effects like burns and such, making the damage scale correctly
  • Can now only actually only equip one Ultimate skill as the description says
  • Skill reset elixir now properly plays potion drinking sound when used

See you on the forums!
...