There's a feeling I get whenever I fire up a Souls game for the first time that no other videogame gives me. It's a lovely gut-wrenching blend of excitement, fear and anxiety wrought by the thought of exploring new fantastical and awe-inspiring locales—all the while knowing I'll be stalked by whichever grotesque entourage of monstrosities Hidetaka Miyazaki has dreamt up this time along the way. Last night I started Dark Souls 3's second and final offering of DLC and welcomed the lead butterflies back with open arms.
The Ringed City—which can only be accessed when you've offed the base game's four Lords of Cinder and have successfully powered through its previous Ashes of Ariandel add-on—is thought to be the Souls series' last ever outing. Given Ariandel somewhat failed to live up to the post-launch standards set by previous series instalments, much rests on this one's shoulders as far as closing the series is concerned.
I've only clocked a couple of hours so far, and while I've enjoyed butting heads with its new monsters—I spent an inordinate amount of time outrunning the lightning-firing angels, seriously—and its first major Demon Prince boss, the true star of the show up to this point has been its Dreg Heap and Earthen Peak Ruins settings themselves.
Setting in the Dark Souls series has been discussed almost as much as its brutally-unforgiving difficulty, its huge variety of equipment loadouts, and its fascinating open-ended lore. The original Dark Souls is a masterpiece in level design, creating a sprawling interconnected world where even the most incompatible of environments are weaved together with wonderful precision—and the absence of fast-travel teleportation until the latter stages of the game lends this fluent puzzle credibility. Players are often forced to weigh up the pros and cons of venturing in certain directions against both their Soul Level and the enemies housed in certain areas, which only highlights how important its layout, and an understanding of such, is.
As deftly outlined by YouTube fellow Hamish Black in his series Writing On Games, part of what makes the original Dark Souls' setting so important is its ability to portray both physical in-game ascent and descent in its earlier stages as themes. Ascension, says Black, is rewarding while descending into its depths stands to illuminate how unforgiving it can be. Black even suggests the way in which the ringing of the first bell compares with game's descent into Blighttown can make or break you—that it can determine whether or not you are a Dark Souls player at all.
This claim is stretching a little too far for me, but I do agree that the way the original Souls leverages ascent and, crucially, descent as concepts and mechanics is fantastic, so much so I'm not sure Dark Souls 2 could ever have bettered it.
It didn't in my eyes, and an over-reliance on fast-travel and maps which just did not fit well together resulted in a world that feels jarring. Each arena is well designed in its own right, however too often feels detached from what preceded it. The game's Earthen Peak, for example, leads you upwards through a labyrinth of windmills and tunnels that overlook the Harvest Valley below—but when you reach the Iron Keep beyond, it's surrounding by rivers of molten lava.
Dark Souls 3, with Miyazaki back in charge, goes a long way to restoring this sense of cartographic wonder—with destinations that compliment its lore and again play with the ascent/decent idea—dragging players seamlessly from the Profaned Capital to Anor Londo; from Farron Keep to Archdragon Peak and everywhere else along the way.
Within a universe that operates in cycles, where history is bound to repeat and reinterpret itself, what I've played so far of The Ringed City is a masterstroke in underscoring the end of the line. We're thrust into the "mangled remnants from every age and every land", as it steers us ever-downward into a world folding in on itself. Looking at it, nothing makes sense but, as it depicts remnants of individual past worlds all forced together, why should it?
Now, we've gone beyond anything we've ever known. And where the Kiln of the First Flame was once recognised as the end of the line, it instead marks the peak of where we are now. The MC Escher-like backdrops of the Dreg Heap depict worlds long-forgotten as we make our way towards the lowest point of the Souls universe, and their impossible architecture and perspective serve to accentuate how absurd and futile each passing journey towards linking the flame really is.
This is the ultimate descent and, despite only being accessible once you've finished everything else, this DLC is as unforgiving as it gets. Even beyond the angels which spew incessant showers of lightning or curse magic from above, the swamp-dwelling and brutally-strong Harald Legion Knights, or the three-tiered Demon boss fights, the world itself is designed in such a way that it's an absolute slog shuttling successfully between its bonfires. This may be the Souls series' last outing but it's going down swinging. And despite its difficulty, it's blooming gorgeous.
I may only two or so hours in, but I've fallen in love with The Dreg Heap already and am bound for The Ringed City next. I guess this is my last chance to Git Gud, as they say, but, if history really is doomed to repeat itself in the Souls world, I reckon I've got a few more trips to the bonfire left in me yet.
Hey, remember how much of a pain it was to access the DLC area of the original Dark Souls? Well, From Software has mellowed over the years, and getting to Dark Souls 3's The Ringed City DLC is actually pretty easy. You'll need to have finished the previous expansion, Ashes of Ariandel, but otherwise accessing the bonfires that'll take you to the new area is very simple.
In fact, there are two bonfires you can use to access it. One is a new bonfire behind where the player spawns in the Kiln of the First Flame (ie, the final boss arena in vanilla Dark Souls 3), pictured below:
The second is found where the Sister Friede battle takes place in the Ashes of Ariandel area. Again, this is right behind where the player spawns at the Sister Friede bonfire:
If you're not seeing the bonfires in either of these places, chances are you've either a) not purchased the content b) not updated your game files or c) not completed Ashes of Ariandel.
While getting to The Ringed City's new areas is easy, completing it will not be. I hope you like being shot at from above!
Dark Souls has now concluded. Dark Souls 3 [official site] today launched its second expansion, The Ringed City. Barring a secret change of heart from the developers, this is the final expansion for the final Dark Souls game. The Ringed City delves into a lost city at the crumpled edges of the world to find… ah, you don’t want me to tell you. … [visit site to read more]
Dark Souls 3 is on the precipice of launching its second and final portion of DLC—named The Ringed City. Due this coming Tuesday, March 28, our imminent journey into Lothric's new Dreg Heap area is also thought to be the series' curtain call, and its launch trailer suggests we'll do well to come out the other end undead.
With fire-breathing demons, soul spear-wielding monstrosities, and a crystal-spewing dragon, besting the "mangled remnants from every age and every land" ain't going to be easy.
Besides some pretty terrifying boss encounters, you'll also spot some of the weaponry which surfaced via a Bandai Namco livestream last week, as well as some of the areas you'll be traversing within the Dreg Heap.
So close to release, I'm cautious to speculate from that snippet alone as I was completely off the mark with my predictions prior to the last add-on. Still, will this one wrap up the loose ends left by the base game and its subsequent Ashes of Ariandel DLC? Will we learn the purpose and motives of the mysterious painter who resides in the Ariandel Cathedral? And will we ever solve the mystery of the big dumb crabs infesting Lothric?
I can't say. But I guess we'll know either way in a few days' time.
Dark Souls 3's The Ringed City DLC is due Tuesday, March 28.
This is nearly the end, one of my few friends, nearly the end. Tuesday will bring the launch of The Ringed City, the final DLC for Dark Souls 3 [official site], the final Dark Souls game. I can forgive publishers Bandai Namco for slinging out The Ringed City’s launch trailer four days early because heck, what a run it’s been. In a series about the endless ends of the worlds, this last one’s sure to be a biggun. Spoilers follow, obvs.
A new patch is out today too, paving the way to The Ringed City. … [visit site to read more]