DARK SOULS™ III

This Friday, Dark Souls 3 is getting updated to version 1.08 just before the Ashes of Ariandel DLC arrives next week. Besides the usual slew of bug fixes, 1.08 is the first patch to take a big swing at Dark Souls 3's controversial poise stat.

In previous games, poise values on armor and shields determined whether or not players could take a hit without getting staggered, whether you're in the process of attacking or not, but in Dark Souls 3, poise is an invisible stat that only affects whether an enemy attack will interrupt the player's attack.

It doesn't matter if you're wearing a full Smough set or a birthday suit in Dark Souls 3 enemy attacks can stagger regardless of poise. No more walking through Dark Swords and pikes like light shrubbery. It's only when attacking that poise comes into account, an invisible meter that drains at a rate based on poise. Once it's empty, enemy attacks can interrupt your own.

With that said, it's unclear what the patch notes mean when they say "Poise is now more effective for heavier weapons and armor." The poise mechanic isn't reverting to the previous games' systems, but I hope heavy armor and weapons actually behave a bit more like the feel. We'll know soon enough.

The remaining updates poke and prod at various weapons and spells, probably in anticipation of the new PvP-dedicated arena arriving with the DLC (which I totally called, by the way).

If you're curious, read the rest of the patch notes in the official update on Steam.

DARK SOULS™ III - Kimundi


Ashen Ones,

Dark Souls III will be updated to version 1.08 on Friday, October 21st. During the maintenance, the online mode will be unavailable at the timings below:

JST - 2016-10-21: 17:00—19:00
PDT - 2016-10-21: 01:00—03:00
CEST - 2016-10-21: 10:00—12:00

Please find below the changes included in this update:

• Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
• Improved regular attack animations of hammer category weapons.
• Improved regular attack animations of greatsword category weapons.
• Improved regular attack animations of axe category weapons.
• Improved regular attack animations of fist category weapons.
• Improved the "Neck Swipe" weapon skill animation of scythe category weapons.
• Fixed a bug where strong attacks performed using whips would not deal additional ・damage when fully charged.
• Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
• Adjusted the "Onislayer" weapon skill hitbox timings for Onikiri and Ubadachi.
• Adjusted the hitbox timings of the claw category weapon skill "Leaping Slash".
• Fixed a bug where rolling attacks on Astora's Greatsword could not be parried.
• Improved the "Wrath of the Gods" weapon skill animation for Wornir's Holy Sword.
• Improved the "Blind Spot" weapon skill animation for Corvian Greatknife and Handmaiden's Dagger.
• Improved the "Shield Splitter" weapon skill animation for Mail Breaker and Irithyll Rapier.
• Improved the "Wolf Leap" weapon skill animation for Old Wolf Curved Sword.
• The weapon skill of Old King's Great Hammer "Molten Perseverence" will now release lava on both hits.
• Improved the "Darkdrift" weapon skill animation for Darkdrift.
• Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding.
• Increased effectiveness of the sorcery "Pestilent Mercury".
• Improved the cast animation of miracle "Lifehunt Scythe".
• Increased poison and toxic buildup of the pyromancies "Poison Mist" and "Toxis Mist", respectively.
• Increased durability damage buildup of the pyromancy "Acid Surge".
• Increased duration of the "Warcry" weapon skill.
• Fixed a bug where the player's lock-on target would automatically change even if "Toggle auto lock-on" was set to "OFF".
• Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
• Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
• Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
• Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
• Fixed a bug where female characters were subject to counter damage during certain movement animations.
• Fixed a bug where equipping Vordt's Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
• Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
• Fixed a bug where Hornet Ring was not working for claw category weapons.
• Fixed a bug where dash attacks could not be performed using Farron Greatsword.
• Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
• Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
• Addressed other game balance issues and fixed other flaws.

DARK SOULS™ III - Kimundi


Ashen Ones,

Dark Souls III will be updated to version 1.08 on Friday, October 21st. During the maintenance, the online mode will be unavailable at the timings below:

JST - 2016-10-21: 17:00—19:00
PDT - 2016-10-21: 01:00—03:00
CEST - 2016-10-21: 10:00—12:00

Please find below the changes included in this update:

• Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
• Improved regular attack animations of hammer category weapons.
• Improved regular attack animations of greatsword category weapons.
• Improved regular attack animations of axe category weapons.
• Improved regular attack animations of fist category weapons.
• Improved the "Neck Swipe" weapon skill animation of scythe category weapons.
• Fixed a bug where strong attacks performed using whips would not deal additional ・damage when fully charged.
• Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
• Adjusted the "Onislayer" weapon skill hitbox timings for Onikiri and Ubadachi.
• Adjusted the hitbox timings of the claw category weapon skill "Leaping Slash".
• Fixed a bug where rolling attacks on Astora's Greatsword could not be parried.
• Improved the "Wrath of the Gods" weapon skill animation for Wornir's Holy Sword.
• Improved the "Blind Spot" weapon skill animation for Corvian Greatknife and Handmaiden's Dagger.
• Improved the "Shield Splitter" weapon skill animation for Mail Breaker and Irithyll Rapier.
• Improved the "Wolf Leap" weapon skill animation for Old Wolf Curved Sword.
• The weapon skill of Old King's Great Hammer "Molten Perseverence" will now release lava on both hits.
• Improved the "Darkdrift" weapon skill animation for Darkdrift.
• Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding.
• Increased effectiveness of the sorcery "Pestilent Mercury".
• Improved the cast animation of miracle "Lifehunt Scythe".
• Increased poison and toxic buildup of the pyromancies "Poison Mist" and "Toxis Mist", respectively.
• Increased durability damage buildup of the pyromancy "Acid Surge".
• Increased duration of the "Warcry" weapon skill.
• Fixed a bug where the player's lock-on target would automatically change even if "Toggle auto lock-on" was set to "OFF".
• Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
• Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
• Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
• Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
• Fixed a bug where female characters were subject to counter damage during certain movement animations.
• Fixed a bug where equipping Vordt's Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
• Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
• Fixed a bug where Hornet Ring was not working for claw category weapons.
• Fixed a bug where dash attacks could not be performed using Farron Greatsword.
• Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
• Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
• Addressed other game balance issues and fixed other flaws.

DARK SOULS™ III - contact@rockpapershotgun.com (Alice O'Connor)

We’ve already had a peek at the singleplayer side of the first Dark Souls III [official site] DLC, which launches later this month, but what about the PvP? Along with a new hunk of singleplayer story, Ashes of Ariandel will add a bit to multiplayer too. Here, have a peek in this new trailer, which includes some serious-looking 3v3 arena action: … [visit site to read more]

DARK SOULS™ III

The first DLC pack for Dark Souls 3 will mostly take place in a new, icy world called Ariandel, but that's not the only locale to feature. As the below trailer demonstrates, there's also a new PvP arena forthcoming in the same vein as the original Dark Souls' multiplayer-only area.

There's no clues as to how the area will be accessed, though the footage suggests it's a barren and brown area similar (spoilers?) to the closing area of Dark Souls 3. Whatever the case, covenants appear to play a part, and it'll be nice to have a reliably busy place to find a good 1v1 or 3v3 duel.

Ashes of Ariandel releases October 25. Check out the trailer below, or maybe you'd prefer to see some of Ariandel instead.

DARK SOULS™ III - Kimundi


Mound-Makers, Farron Watchdogs, Blade of the Darkmoon, Sunbros… Have you chosen your allegiance in Dark Souls III? Will you help souls in distress, or betray your closest allies? Ashes of Ariandel will improve on the acclaimed multiplayer mode of Dark Souls III, with a new PvP arena. Infuse your weapons, refill your Estus and prepare to roll. It’s time to fight, Ashen Ones.

https://www.youtube.com/watch?v=Fg5ZCqsh66E
DARK SOULS™ III - Kimundi


Mound-Makers, Farron Watchdogs, Blade of the Darkmoon, Sunbros… Have you chosen your allegiance in Dark Souls III? Will you help souls in distress, or betray your closest allies? Ashes of Ariandel will improve on the acclaimed multiplayer mode of Dark Souls III, with a new PvP arena. Infuse your weapons, refill your Estus and prepare to roll. It’s time to fight, Ashen Ones.

https://www.youtube.com/watch?v=Fg5ZCqsh66E
DARK SOULS™ III - Isshak Gravi
Warning: the video below can contain spoilers about Ashes of Ariandel

Take your first steps in the cold world of Ashes of Ariandel... Enjoy some exclusive gameplay footage from Dark Souls III upcoming DLC: Ashes of Ariandel. Available on Oct. 25th.

https://www.youtube.com/watch?v=1yH5tOcRY9s
DARK SOULS™ III - Isshak Gravi
Warning: the video below can contain spoilers about Ashes of Ariandel

Take your first steps in the cold world of Ashes of Ariandel... Enjoy some exclusive gameplay footage from Dark Souls III upcoming DLC: Ashes of Ariandel. Available on Oct. 25th.

https://www.youtube.com/watch?v=1yH5tOcRY9s
DARK SOULS™ III - contact@rockpapershotgun.com (Alice O'Connor)

Dark Souls III [official site] will be the end of Dark Souls, as far as director Hidetaka Miyazaki is concerned, but we’ve still got two DLC story add-ons to come before it wraps up. The first of these will be Ashes of Ariandel, which is due on October 25th, and… do you want to know more about it or enjoy a surprise? If you fancy going in fresh, probably don’t watch the new trailer released today. Its four minutes of gameplay show not much, really, until they show exciting spoiler-ish things that honestly I’d rather have seen fresh while playing. Be warned. For the bold, onwards:

… [visit site to read more]

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