DARK SOULS™ III

After teasing a major announcement via Twitter last week, Bandai Namco and From Software have officially unveiled Ashes of Ariandel as the first expansion heading to Dark Souls 3 on October 25.

Not that there wasn t fun to be had in re-texturing the ultra-punishing medieval RPG with crabs and Nicholas Cage faces and the likes, but Ashes of Ariandel the first of two incoming add-ons will welcome new weapons, armour, magic, a PvP area named Immortal Competition, and some exciting lore to expand the overarching Dark Souls III storyline, according to Bandai Namco.

Let s have a look at some of that in action:

Return to the world of Dark Souls III and uncover a terrible secret that lies within the frozen land of Ariandel, adds the publisher in a statement. Players are tasked to enter the land of Ariandel and defeat the evil within to uncover the mystery of what has caused the land to become defiled.

In addition to adding a new environment to Dark Souls III, the Dark Souls III: Ashes of Ariandel expansion will also include new weapons, armour sets, and magic for players to discover and experiment with, as well as new features for the game s wildly popular competitive multiplayer mode.

One thing we d love to see feature in the new expansion is Bloodborne s transforming weapons, but I ll guess we ll have to wait until the October 25 when it'll cost $14.99 to see if they make it in or not.

DARK SOULS™ III - Kimundi
Ashen Ones, here is the trailer for the first #DarkSouls3 DLC, Ashes of Ariandel.

https://www.youtube.com/watch?v=Ic4EHyRm_Tw

Ashes of Ariandel will be out on October 25th and will feature a brand new region to explore, new bosses to rage about, new armor, weapons and magic to help you try to survive and new multiplayer features.

DARK SOULS™ III - Kimundi
Ashen Ones, here is the trailer for the first #DarkSouls3 DLC, Ashes of Ariandel.

https://www.youtube.com/watch?v=Ic4EHyRm_Tw

Ashes of Ariandel will be out on October 25th and will feature a brand new region to explore, new bosses to rage about, new armor, weapons and magic to help you try to survive and new multiplayer features.

DARK SOULS™ III - Kimundi
Ashen Ones,

Dark Souls III will be updated with a new version (1.07) on August 25th 2016 on all platforms. The maintenance needed for this update will cause online multiplayer to be unavailable during this period:

PlayStation4
JST - August 25th, 2016 10:00am – 12:00pm
PDT - August 24th, 2016 6:00pm – 8:00pm
CEST - August 25th, 2016 3:00am – 5:00am

Xbox One
JST - August 25th, 2016 10:00am – 4:00pm
PDT - August 24th, 2016 6:00pm – 12:00am
CEST - August 25th, 2016 3:00am – 9:00am

STEAM
JST - August 25th, 2016 5:00pm – 7:00pm
PDT - August 25th, 2016 1:00am – 3:00am
CEST - August 25th, 2016 10:00am – 12:00pm


Please find below the list of changes deployed with this update:

  • The length of the Hammer skill, Perseverance (reduce damage when activated), has been increased
  • Delayed the movement cancel timing of certain medium shields upon guard break
  • Removed the ability to parry when using the skills Blind Spot (Corvian Greatknife, Handmaid’s dagger) and Dancer’s Grace (Dancer’s Enchanted Swords)
  • Adjusted the shield penetration properties of Harpe, Shotel, Crescent Moon Sword, Carthus Shotel, Man Serpent Hatchet and Darkdrift
  • Fixed a bug where sound effects did not play properly when using Lightning Spears in quick succession
  • The attack cancel timing for rapiers equipped in the left hand has been adjusted
  • Several balance issues have been adjusted
  • Flaws have been fixed to improve performance

May the Flame guide thee.

DARK SOULS™ III - Kimundi
Ashen Ones,

Dark Souls III will be updated with a new version (1.07) on August 25th 2016 on all platforms. The maintenance needed for this update will cause online multiplayer to be unavailable during this period:

PlayStation4
JST - August 25th, 2016 10:00am – 12:00pm
PDT - August 24th, 2016 6:00pm – 8:00pm
CEST - August 25th, 2016 3:00am – 5:00am

Xbox One
JST - August 25th, 2016 10:00am – 4:00pm
PDT - August 24th, 2016 6:00pm – 12:00am
CEST - August 25th, 2016 3:00am – 9:00am

STEAM
JST - August 25th, 2016 5:00pm – 7:00pm
PDT - August 25th, 2016 1:00am – 3:00am
CEST - August 25th, 2016 10:00am – 12:00pm


Please find below the list of changes deployed with this update:

  • The length of the Hammer skill, Perseverance (reduce damage when activated), has been increased
  • Delayed the movement cancel timing of certain medium shields upon guard break
  • Removed the ability to parry when using the skills Blind Spot (Corvian Greatknife, Handmaid’s dagger) and Dancer’s Grace (Dancer’s Enchanted Swords)
  • Adjusted the shield penetration properties of Harpe, Shotel, Crescent Moon Sword, Carthus Shotel, Man Serpent Hatchet and Darkdrift
  • Fixed a bug where sound effects did not play properly when using Lightning Spears in quick succession
  • The attack cancel timing for rapiers equipped in the left hand has been adjusted
  • Several balance issues have been adjusted
  • Flaws have been fixed to improve performance

May the Flame guide thee.

DARK SOULS™ III

Dark Souls 3 has been out for four months now, but it feels like four years to a lot of us at PC Gamer. Two DLC expansions promise to sate our hunger for more, one of which is rumored for an autumn release, but after Dark Souls 3 s clean thematic finale, where does the series go from here? We can think of a host of additions to the gameplay in terms of weapons, armor, PvP support, and so on it s the new locations that have the most potential to surprise (and disappoint). So gather round the bonfire as we spout off the perfect, inexorable desires a few of us have for the Dark Souls 3 DLC. We ll try our best to mention Bloodborne only when necessary. It will be necessary.

Give us new ways to play the game 

For a lot of players, Dark Souls games are best for slowly realizing your capabilities and wit, which is why beating a difficult boss after experimenting with the armor and weapon combinations for an hour is such an energizing feeling. After the game is over, players continue that loop into numerous New Game Plus runs, but unfortunately, the mystery fades and challenge dulls with each successive run. I d love to see modifiers for New Game Plus that let players impose limits and rules on themselves that the game doesn t already allow for. For example, a Vampirism mode, where the player s health is always slowly draining and can only be regained at bonfires and by killing enemies. Or a Random Start mode, where a new game begins at a random bonfire. Maybe some kind of Chameleon Mode, where you gain the traits of the monster you last defeated. Let players tweak minute variables and experiment. There s a ton of room to extend how we play Dark Souls besides creating new spaces and faces entirely. James Davenport

Randomized Dungeons ala Bloodborne 

One of the most exciting aspects of Bloodborne are the randomized Chalice Dungeons. Yes, they became repetitive, but From Software has had ample opportunity to learn from feedback and, with a Dark Souls 3 add-on, the studio could make the concept truly brilliant. With the larger variety of items, weapons and armor available in Dark Souls games, high level rarities would make trudging through procedurally generated dungeons a much more enticing affair especially if they mirrored the trap riddled format of a Sen s Fortress or the Catacombs of Carthus. Dark Souls 3 isn t lacking in longevity, but with the right amount of variety and incentive, an endless dungeon would keep me playing for years to come. Shaun Prescott

Dedicated PvP arenas ala Dark Souls 2 

There s a lot of merit in the way Dark Souls players have traditionally been encouraged to fashion their own PvP arenas in the game world, but dedicated arenas have their charm as well. Dark Souls eventually had one patched in (though it was there from the start on PC), and Dark Souls 2 had arenas tied to specific covenants with their own ranking systems. I d like to see a purpose-built arena for 1v1 scraps though, especially since most of the PvP action in Dark Souls 3 tends to devolve into a game of cat and mouse between up to six players. There s definitely an appetite for slow, deliberate, 1v1 showdowns, and other players could even enter the arenas as spectators. If there were a separate ranking system, perhaps not even tied to a specific covenant, that might make for interesting long term competitive play. Shaun Prescott

And if it comes down to it, just give us a standalone PvP mode. Streamline the process for dedicated players with intricate arenas and simple matchmaking tools. James Davenport

Take us somewhere new 

Most of Dark Souls 3 features familiar locales converging on Lothric, twisted by time and space. I loved revisiting all the areas in a new light, but a few months removed, I wish we d gone to more entirely new places. Sure, some of the locations are new, but each has a thematic air of familiarity. What would a foreign kingdom from the other side of the world look like in a Dark Souls game? What about a new realm entirely, a visit to the world left after the fire fades? There s plenty of talk of the Deep around Aldrich. Take us there. What lurks in the abyss? Can Dark Souls have a little more Bloodborne, is what I m asking. Again. There s little left to lose in ancillary DLC stories, so I hope we go somewhere unexpected and see creatures both mythological and impossible, revelatory characters, and spaces that dazzle and confuse in a maze of verticality as a direct response to the long, flat road of Dark Souls 3. James Davenport

Let's get more personal with the abyss.

But if we revisit an old area, take it from Dark Souls 2 

Dark Souls 3 is essentially a direct sequel to Dark Souls, revisiting old characters and themes, while Dark Souls 2 was cast aside, primarily recalled in a few item descriptions. It may not make sense in the lore, but that doesn t mean I don t have the same curiosity to see how the Shrine of Amana or Drangleic Castle has been warped by the convergence.

And hey, if not Dark Souls 2, at least take me back to Blighttown. I wonder how those folks are doing. James Davenport

Steal Bloodborne’s transforming weapons 

It s hard to forget about Bloodborne. I know, it s a PS4 exclusive, but its weaponry was a huge step up from previous Souls games. Dark Souls 3 has some great weapons with unique personalities, but Weapon Arts never quite reach the same wacky heights as Bloodborne s Threaded Cane (a walking stick that turns into a metal whip) or Kirkhammer (just watch this animation) and those two are just some of the starter weapons. Instead of going Bloodborne s mechanical route, the weapons could be magic-influenced. Imagine, a small dagger, that with a single button press, grows a massive blade made of humanity and handles more like a greatsword.One of Bloodborne s coolest weapons is Simon s Bowblade, which is exactly what it sounds like, a bow that transforms into a sword. It made archery builds much more interesting and legitimized a new playstyle. By getting creative with the weapons, Dark Souls 3 could earn quite a bit more malleability and longevity from PVP and PVE players alike looking to try out every build out there. James Davenport

DARK SOULS™ III

YouTube chap Limit Breakers recently wowed/shocked/disgusted us by replacing every Dark Souls 3 texture with crabs, and it appears he s at it again this time at the behest of viewers. After putting it to a vote and thereafter rounding up the most popular suggestions, Limit Breakers latest peculiar Dark Souls proclivity lets you swap out single textures from the action role-player for the likes of Shrek, the word Poise , and Hollywood star Nicolas Cage, among other equally bizarre characters and monikers.

Just some guy who likes taking dumb ideas to the limit, aptly reads the About page of the Limit Breakers channel, which evidently translates to something that looks like this:

With that, I can't help but wonder: why would someone be inclined to do this? Who knows, but in the event you d like to try it yourself, Limit Breakers has provided a handy how to guide.

When the crab video first surfaced, Andy suggested it might be some kind of psychological payback for a bad encounter a Great Crab in the past. Nic Cage and Shrek, on the other hand? Again, who knows. A strange Monday morning discovery, indeed.

DARK SOULS™ III - contact@rockpapershotgun.com (Brendan Caldwell)

For years hardcore Souls bros have been faced with a problem. How do you make Dark Souls even more difficult, unsettling and frightening than normal? Some have resorted to ‘one bro’ runs, playing through the games in their pants, others to killing all the bosses as fast as humanly possible. But for one YouTuber, the answer was much simpler. Just add crabs. Lots of crabs.

… [visit site to read more]

DARK SOULS™ III

The YouTuber known as Limit Breakers may have a little too much time on his hands a judgment I make because, for reasons that are not entirely clear, he used the iGP11 texture replacement utility to change every texture in Dark Souls 3 to a crab.

It's crabs and nothing but, as far as the eye can see. Crab on the shield, crab on the cape, crabs on the ground, crabs in the sky, crab on the face, crabs in the... well, you get the idea. It's like a Red Lobster expansion into the Kingdom of Lothric gone seriously (seriously!) wrong.

I can't even begin to fathom what leads a person to do something like this. Maybe it's some kind of psychological payback for a bad encounter with a Great Crab at some point in the past? The video ends in an encounter with one a crab wearing a crab, naturally and it doesn't go well. It's all very strange, isn't it?

Weirdness notwithstanding, Dark Souls 3 is really good good enough to ensnare even Andy Kelly, who didn't care much for the first two games in the series. Find out why here (it wasn't because of the crabs).

DARK SOULS™ III - Kimundi
Ashen Ones,

A new patch (version 1.06) will be deployed during a server maintenance on July 19th.

The patch will correct an issue allowing players to float in the air by using the miracle Denial.

During the maintenance, online play will be unavailable. Please find below the schedule :

JST : July 19th, 2016 5:00pm – 7:00pm
CEST : July 19th, 2016 10:00am – 12:00pm
PDT : July 19th, 2016 1:00am – 3:00am
...