If, while playing the game, you have encountered a player suspicious of violating the game rules, please submit a cheating report. This information helps us fight hackers.
To submit a report you need to:
Press the ESC key in-game;
Press the “Report” button in the menu;
Use the relevant flag option next to the suspicious player’s name;
Press the Report icon to submit the report.
If you have any information regarding Hired Ops cheats and hacks, please let us know through Google Form — https://forms.gle/pZTqGPEmWRLtEnZW8.
All items you purchased in Hired Ops for real money, including the in-game currency and premium account, are transferred into your Steam inventory due to the Community Market Guidelines. After purchasing any in-game item please check your Steam inventory and apply these items to your Hired Ops account. We remind you that the items may appear in your Steam inventory several minutes after the purchase.
Mercenaries! AbsolutSoft team is happy to announce that the long awaited online first-person shooter Hired Ops releases today! The game is free-to-play and is available on Steam!
The game offers:
Class system and global skill progression
Various weapons and immense customization
Lots of special equipment
In-game store and in-match economy
Contract system
Advanced clan system
Game locations in all parts of the world
Tons of game modes
Combat operations
Weapon mastering system
Sell and trade in-game items on Steam Community Market.
Along with the game release, operation "Snake Bite" also starts. By completing contracts and winning games, you earn operation points and special rewards: the SMG-45 submachine gun, unique Scout camouflages, and new weapon mods! The operation ends on May 16, 2021.
We're happy to announce that we've installed patch 0.9.2682 for Hired Ops.
List of changes:
Interface in TDS mode has been improved.
A beacon in TDS will be disarmed if you start disarming it in the last second of the round.
Third-person beacon deactivation animation has been fixed.
Fixed bug with randomly appearing hitmarks.
Fixed the bug with the display of 999 armor in the interface.
Fixed the bug of the interface freezing when connecting to TeamSkirmish mode during the match.
Fixed the functionality of the stimulators applied in the rearmament zone.
Fixed bug with invisible weapons in TeamSkirmish mode.
Stormtrooper "Flash" has been fixed.
Fixed bug which caused FPS drop at the end of TeamSkirmish match.
Fixed the "Coordinator" skill with combined sights, the maximum highlighting range of the enemy in optics is now limited.
Fixed the "Unknown error" popup at the exit of the match.
Fixed bug with disappearing "Exit Group" button.
Fixed filtering in server list for GG and GG DM modes.
Improved in-match interface in Tactical Conquest mode. Now it will be more convenient to choose the spawn point. You can spawn on the captured point by double-clicking the icon on the map.
Limb armor - removed additional inclusion of armor zones on the limbs.
Thailand, Iran - increased earning of experience and credits for all modes.
Evac - reduced experience and credits for TE mode.
Arrow projectile (Stormtrooper Shotgun Ammunition) - reduced bleed time to 5 seconds (while maintaining total damage).
Weapon balance:
Fully automatic Marksman rifles - their primary mode of fire is now single fire, with an additional mode of fire being automatic.
Kedr - damage reduced to 34.
SW - increased rate of fire to 21, improved recoil.
SPAS-12, Saiga 12 - penetration increased to 35.
KAC - recoil was simplified.
HCAR - reduced sway when firing.
Mods:
EXPS2-2 collimator - replaced by EXPS3 sight.
HHS - corrected collimator display in thermal imager, replaced model.
We've installed a hotfix for Hired Ops that fixes issues with the major update.
List of fixes: ● Fixed an issue with buying WB. ● Fixed an issue with clan contracts. ● Adjusted damage formulas. Improved the calculation of damage if the bullet hit several parts of the enemy body. ● Issue with changing of clan membership parameters was resolved. ● Fixed a bug that allowed the clan to select the clan tag color when creating a clan. All clans that took advantage of the bug color tag will be reset to standard in the near future. ● Clans are now saved and displayed in the clan rating. ● Daily update of corporations contracts has been fixed. ● Fixed targeting after respawn if you were killed while in aiming mode. ● Fixed a bug that caused groups to enter almost full servers, creating an imbalance in the match (e.g. 6 players vs. 4).
We are pleased to announce the release of a major update for Hired Ops. It will introduce the long-awaited clan system, as well as a new weapon mastering system. In addition, we have added a new level separation of servers for a more comfortable player experience, and changed the in-match economy for popular modes.
Read a detailed description of the update below:
› Added a clan system. Clan players will be required to complete daily contracts and weekly challenges, to gain resources and experience, to advance in the clan rankings and develop the clan base, which will improve clan parameters and give passive bonuses to all clan members.
Creation of clans is available for players of level 10 and above. Players can apply to already created clans in the clan ranking.
› Weapon mastering system has been introduced. Now the availability of weapons of all classes depends on your mastering level. To advance through mastering levels, you must perform weapons tasks - W-Tasks. Already purchased weapons will remain available regardless of the current mastering level. Weapons are divided into 20 mastering levels, prices of some models are changed and adjusted.
› A new division of servers by level has been introduced. All servers are divided into 4 clusters: 0-10, 11-25, 26-50, 51-100.
› Changed in-match economy for DM, TC, TDS and TE modes. Each class now has its own wallet, you can no longer earn money playing a stormtrooper and spend it on a scout or sniper›s ult.
› Contracts corporations. Improved the conditions for generating contracts. Changed some of the rewards, which could be obtained from the uncommon corporations crates, as well as from the legendary RTW crate.
› Disabled instructor contracts. We took this mechanic out of the game, perhaps the instructor will return in the future when we rethink its importance in the game's economy.
› Weapon Tasks (W-Tasks). Removed the requirements to perform tasks on enemies of certain classes, edited tasks. Added accounting for longshots in W-Tasks on headshots.
› The group leader can now initiate an exit from the server by the entire group, or exit independently while leaving the group.
Balancing changes:
Damage inflicted on limbs for all classes has been significantly reduced.
Mutual kills have been added in test mode.
Barter assortment updated.
TDS mode - increased cooldowns of all assortments in in-match store by 50%.
Equipment:
Improved grenade kill zone calculation.
"Lepestok mines" - increased cost to 500, increased delay on reuse to 5 minutes.
"Ironclad" - reduced modifier of head damage from 5 to 3.
"Recon drone" - increased cost to 500, increased reuse delay to 5 minutes.
"Bioreagent Missile" - increased cost to 400, increased reuse delay to 5 minutes.
"Sonar" - increased reuse delay to 2.5 minutes, added vulnerability of sonar to blast wave.
"Massive strike" - increased cost to 600, increased reuse delay to 5 minutes.
"Jamming grenade" - increased protection radius against illumination, swarm of missiles and jamming of enemy special means up to 10 meters.
"Stun grenade" - added delay on re-purchase from a scout.
"Smoke grenade" - increased speed of spreading smoke screen.
'AP-HS ammo' - increased range penalty to -40%, reduced armor damage to 170%.
Skills:
Tactical Shooting - Reduced maximum bonus to aiming speed to 30%.
Tactical reloading - changed the effect of the skill on the reload speed of weapons, now the skill has a stronger effect on weapons with a long reload and weaker on weapons with a fast reload. Increased the maximum bonus to reload speed to 30%.
Agility - reduced maximum bonus to movement speed to 15%.
Shadow Training skill was replaced with "Combat Tempo".
"Medical Kit" - reduced time to reuse first aid kit to 2 seconds per grade.
"Scout" - reduced bonus to charging speed and duration of thermal imager to 20% and 10% respectively at maximum grade.
"Master Sniper" - reduced maximum bonus to sniper rifles' rate of fire and DMR reload to 25%.
"Second Chance" - reduced maximum damage bonus to 15%.
"Toxin" - reduced bonus to poison time to 5 seconds and reduced maximum damage bonus to 5.
"Sonar modification" - reduced bonus to action range to 20% and maximum bonus to action time to 20%.
'Shockwave' - reduced range bonus to 15% and maximum bonus to stun duration to 20%.
Weapons:
AKMS, Oracle, Ace31 - increased damage to 46.
AS Shaft, Shaft mod.3 - increased damage to 42.
AK12 - increased damage to 44, reduced sideways drift when firing.
Saiga 12 - reduced buckshot range and rate of fire, increased damage and recoil.
SCAR-H - recoil is improved.
9A91 - recoil from hipfire is reduced.
SR3M - recoil during aiming and side sway was reduced.
IAR - Weapon now unlocks at KIBA ARMS level 5.
EVO3 - increased damage to 36, weapon now opens at 4th level of KIBA ARMS.
OC33 - increased damage to 43, the weapon now opens at level 5 of RTW.
S3000 - Weapon now unlocks at TIS level 3.
Python - reduced hipfire recoil and side sway recoil.
VSS - increased ammo to 60 rounds, increased aiming speed and mobility to 65.
RFB - increased armor penetration to 80, increased aiming speed, reduced hip recoil.
Mk14 - increased damage to 76, increased aiming speed.
QBU - increased ammo to 60, increased mobility to 58, increased aiming speed, reduced sway and dispersion.
SKS - increased ammo to 90, increased mobility to 51, increased rate of sighting, reduced recoil from hipfire and sway when firing.
IED - ammo is increased to 40, aiming speed is increased.
Petra - reduced rate of fire to 13, improved recoil.
ISR - optimal range reduced to 60.
Sights:
HHS - added glare when aiming, added hybrid sight mechanics
D-EVO - reduced magnification of auxiliary sight.
LAS/TAC, RAPTAR - finalized glare and its range.
Irondot - sight was replaced by Razor sight.
Halo - increased aiming speed.
Fixed:
Corrected a bug where the gun view animation would not play when the magazine is full.
Now when selling a special weapon, the cooldown on its purchase is triggered.
Fixed the cases of the disappearance of weapons in GunGame and DM GunGame modes.
Fixed the bug with the desync of primary and secondary weapons.
Fixed the bug with the constant increase of the amount of ammunition by 1 magazine.
Fixed bugs related to hybrid sights and sniper rifles.
Thank you for your attention and we wish you an excellent game!
We are pleased to present a major update for Hired Ops, which includes two new game modes, three new locations, changes to balance and mechanics, and various fixes.
The new modes in #HiredOps are "GunGame" and "GunGame DM". They differ in the fact that the first battle is in a format of team confrontation. The aim of the match - to be the first to pass ten levels of weapons, and to complete the match by getting a knife kill. In the comments, please leave your feedback on the new modes.
Added new location - Tarkov Seaport loading complex, storing TerraGroup materials that had not had time to evacuate before the collapse. Location is available in TE, TC, GG and GG_DM modes.
Added new location - Old sawmill. Graphically updated version of everyone's favorite map from ContractWars, the map is available in TE and TDS modes
Added new location - Bridge. Also graphically updated version of compact map from ContractWars, the map is available in modes TDS and TS
P.S Evacuation map is now available for battles in TE, GG and GG_DM modes
Changed balance and mechanics:
Mouse sensitivity now adjusts to change of optics magnification.
Changed mechanics of spotting enemies: Sonar, Attention, Coordinator, controlled drones will spot enemies with mark "on screen" only for owners of perk, for allied players opponent will be spotted only on radar.
Reduced spot time of Drone Scout (sniper's ultimates).
Increased the duration of the destroyer's booby-trapped weapon to one minute.
Starting today, the game will launch a new operation "Flores de Muertos", by performing contracts and winning matches, you will accumulate points of the operation and earn unique awards, such as a heavy machine gun HCAR and semi-automatic sniper rifle Petra, as well as unique camouflage for "Destroyer" and "Sniper", and of course new weapon modifications!
The operation will last until December 31, 2020 inclusive.
Progress in this operation is gained for experience in the match - 5 points of operation for every 100 exp and for fulfilling contracts.
With the entry of the operation, we have made some changes in the game:
Team Skirmish mode has been improved.
The variety of round modifications has been increased.
Fixed bug with login to the server in the middle of match.
Fixed collider of grenade launcher shells.
Fixed bug with additional victory point when picking up drops.
Fixed some bugs with UI and store.
Fixed network synchronization of firing and reloading of weapons.
Fixed tracer display bug ( earlier, tracers could fly through a wall even if the wall is not penetrated and no damage is inflicted behind it, also sometimes tracers were displayed in the wrong place where they should have been located).
Balancing changes:
HK416C - reduced spread when aiming.
SCAR-H - reduced spread.
KAC PDW - reduced spread, reduced sway intensity when shooting.
HK243, 9A91 - reduced sway intensity when shooting.
Bison - improved recoil.
VSS, RFB, Mk14, QBU, SKS, SVU - reduced duration of the sight stabilization after firing.
HCO, RX30 - improved reticles.
AP - OFM cartridges for DMR rifles - increased damage penalty up to 15%.
We are pleased to present the Hired Ops update, which includes new game mode, server improvements and balance changes.
In comments, we ask you to leave your feedback on new game mode. What you liked, what you did not like, what you would like to change or add.
New mode in Hired Ops - Team Skirmish The goal of the mode is to eliminate enemy team or capture valuable cargo. The first team to win in 7 rounds wins the match.
Each round players start with random weapons and mods, and random modifiers can also be obtained during the game. The rounds are quick and dynamic and there are no respawns. Also, in Team deathmatch mode we have disabled the In-match Store and the influence of skills from global leveling.
The new mode is now available on three maps: Port5, Industrial Zone and Evacuation. A little later we will update the mode for other maps as well as add new maps!
In addition to the new mode, this update will bring an improved network code - the desynchs have been fixed for high ping players and the frequency of packets sent from server to client has been increased.
Changes in balance:
G18 - reduced spread, increased hip fire accuracy, reduced side sway intensity when firing.
G33 - reduced spread, increased hip fire accuracy.
S3000 - increased range.
AS Val - easier recoil when aiming.
HALO - changeable multiplicity of optics added.
Range and penetration penalties for silencers that have those penalties have been reduced.
H153, H150, PL-4 - range bonus reduced.
Other changes:
Redistributed items available in INFREQUENT and RARE corporate crates. The chance of mode drop from them has been increased to 50%.
Target Designation - experience and credits gain has been increased.
Today is a very important and special day. 15 October is AbsolutSoft's birthday! And most importantly, it is not just another birthday, it is a whole anniversary!
We are already 10 years old. It is a very important and serious milestone. Over the past decade we have come a long, thorny and very interesting way. Looking back, we see how we have gained experience, ambitions, ideas, plans and emotions. And all this is still not over! We intend to move only forward - towards new victories and goals! But most importantly, we have an amazing story behind us that spans 10 long years and a whole community of nice people - you, the players.
We want to thank everyone who has been and remains with us all this time, everyone who continues to go through this difficult journey with us. Thank you!
Well, the development of #HiredOps continues! Carefully and tactfully we are moving towards our goal.
We are now actively working on a new update and, in particular, a new game mode. We hope you will enjoy the new update. We will continue to delight you with the content and ideas of the project in the future.
And of course, in honor of the festive event, we want to make you happy with a pleasant and special gift.
Start playing every day until Sunday 18 October (inclusive) and get:
7 days of Premium Account,
50,000 credits,
500 war badges
Every day.
Thank you for your support - this is very important to us! We will keep going all the way!