Hired Ops - John Winters


Mercenaries! Today, we'd like to share with you the development plans for the immediate future. At the moment, our main goal is achieving the distinctive quality of netcode operation, which was 70% reworked over the several previous updates, and now, thanks to your assistance in testing and reporting bugs, we have been eliminating several more issues related to it.

Right now we are working on rectifying those issues and optimizing the connection parameters for players with underperforming internet link. Also, we are updating the hit calculation system on the server. You shal see the results over the next few updates, we will include them as soon as they are ready.

Moreover, in the next update you will see the new Communications Station map which is currently in the final testing stage.

And finally, we have also started working on the new stage in the Hired Ops development that will bring major changes to the game - we'll tell about it in more detail later. Stay tuned!
Hired Ops - John Winters


Mercenaries! Today, we'd like to share with you the development plans for the immediate future. At the moment, our main goal is achieving the distinctive quality of netcode operation, which was 70% reworked over the several previous updates, and now, thanks to your assistance in testing and reporting bugs, we have been eliminating several more issues related to it.

Right now we are working on rectifying those issues and optimizing the connection parameters for players with underperforming internet link. Also, we are updating the hit calculation system on the server. You shal see the results over the next few updates, we will include them as soon as they are ready.

Moreover, in the next update you will see the new Communications Station map which is currently in the final testing stage.

And finally, we have also started working on the new stage in the Hired Ops development that will bring major changes to the game - we'll tell about it in more detail later. Stay tuned!
Hired Ops - John Winters


Mercenaries! We are happy to inform that the upcoming update will introduces to the game a new map - the Communications Station! You are in for relentlessly dynamic, uncompromising combat in the outskirts of Tarkov.

The former communications station had once belonged to Russian Ministry of Defence. After the Tarkov blockade started, the USEC operatives deployed a radio comms outpost and intelligence collection center here. According to unconfirmed info, the area surrounding the station and lighthouse has several times been used to evacuate the TG VIPs. After interception of communications, the station have attracted BEARs attention and turned into ceaseless combat zone.










Hired Ops - John Winters


Mercenaries! We are happy to inform that the upcoming update will introduces to the game a new map - the Communications Station! You are in for relentlessly dynamic, uncompromising combat in the outskirts of Tarkov.

The former communications station had once belonged to Russian Ministry of Defence. After the Tarkov blockade started, the USEC operatives deployed a radio comms outpost and intelligence collection center here. According to unconfirmed info, the area surrounding the station and lighthouse has several times been used to evacuate the TG VIPs. After interception of communications, the station have attracted BEARs attention and turned into ceaseless combat zone.










Hired Ops - John Winters


Mercenaries! Today we are glad to present to you a major update for Hired Ops, introducing substantial changes and and a multitude of new features.

1. Netcode fixes: the majority of network code responsible for the server representation of player movement in third-person view was revised to increased smoothness of movement and accuracy of position of players on the server when viewed from third-person perspective.

2. The maximum level has been increased to 40.

3. Level 40 will unlock new set of weapons, including:

- Noveske Diplomat
- AWM-F
- Saiga 12K
- TKPD
- Colt IAR
- SCAR-H

4. Server tick rate was increased to 60 - so far, in test mode.

5. Adjusted TDS mode:

- The points that USEC are supposed to protect are now designated with markers that show the potential beacon installation locations, whether it was installed or now, and, if the beacon was discovered by one of the team members, highlight its precise position to everyone on the team.
- Replaced old and added new voice messages.
- Added bonus experience for winning the round
- Added bonus experience for winning the match
- Redesigned end-of-the-round screen interface
- Reduced waiting time between rounds
- Added warm-up: On entering the map in TDS mode, before the necessary number of players is reached, you can warm up on this map in DM mode. All experience earned during warm-up is saved.

6. The following reflex sights were tuned for increased usability:
- Leupold Deltapoint - reduced reticle size
- KP-SR2 - reduced reticle size and increased transparency of the lens
- Mepro MOR - reduced reticle size and increased transparency of the lens
- Kobra - reduced size and increased sharpness of the reticle.

7. Changed aiming animation logic - now, when you use the Hold to Aim option, the aiming animation will be interrupted when the button is released. Previously, the animation was played to the end, even on single short hold.

8. Changed bolt-action rifle logic: recharging now starts automatically after the shot. During the recharge, it is possible to switch to secondary weapon or start a Sprint

9. Weapons store menu interface has been changed - now you can see the weapons and their characteristics in closed sets, and plan for future purchases.

10. Added separate setting of the mouse sensitivity for aiming through scopes.

11. Fixed long-distance objects disappearing on the UN Base map and missing metal planks on the ladder in Bay 5 map.

12. Removed the unsuitable spawn points on the UN Base map in DM and TE modes.

13. Spectator cameras at the UN Base map now have the same visual settings as the player camera.

14. Fixed the bug that caused AK 105 and MP5K metalevel unlock alerts while playing as VIP.

Good luck in combat, dogs of war! Looking forward to your feedback!
Hired Ops - John Winters


Mercenaries! Today we are glad to present to you a major update for Hired Ops, introducing substantial changes and and a multitude of new features.

1. Netcode fixes: the majority of network code responsible for the server representation of player movement in third-person view was revised to increased smoothness of movement and accuracy of position of players on the server when viewed from third-person perspective.

2. The maximum level has been increased to 40.

3. Level 40 will unlock new set of weapons, including:

- Noveske Diplomat
- AWM-F
- Saiga 12K
- TKPD
- Colt IAR
- SCAR-H

4. Server tick rate was increased to 60 - so far, in test mode.

5. Adjusted TDS mode:

- The points that USEC are supposed to protect are now designated with markers that show the potential beacon installation locations, whether it was installed or now, and, if the beacon was discovered by one of the team members, highlight its precise position to everyone on the team.
- Replaced old and added new voice messages.
- Added bonus experience for winning the round
- Added bonus experience for winning the match
- Redesigned end-of-the-round screen interface
- Reduced waiting time between rounds
- Added warm-up: On entering the map in TDS mode, before the necessary number of players is reached, you can warm up on this map in DM mode. All experience earned during warm-up is saved.

6. The following reflex sights were tuned for increased usability:
- Leupold Deltapoint - reduced reticle size
- KP-SR2 - reduced reticle size and increased transparency of the lens
- Mepro MOR - reduced reticle size and increased transparency of the lens
- Kobra - reduced size and increased sharpness of the reticle.

7. Changed aiming animation logic - now, when you use the Hold to Aim option, the aiming animation will be interrupted when the button is released. Previously, the animation was played to the end, even on single short hold.

8. Changed bolt-action rifle logic: recharging now starts automatically after the shot. During the recharge, it is possible to switch to secondary weapon or start a Sprint

9. Weapons store menu interface has been changed - now you can see the weapons and their characteristics in closed sets, and plan for future purchases.

10. Added separate setting of the mouse sensitivity for aiming through scopes.

11. Fixed long-distance objects disappearing on the UN Base map and missing metal planks on the ladder in Bay 5 map.

12. Removed the unsuitable spawn points on the UN Base map in DM and TE modes.

13. Spectator cameras at the UN Base map now have the same visual settings as the player camera.

14. Fixed the bug that caused AK 105 and MP5K metalevel unlock alerts while playing as VIP.

Good luck in combat, dogs of war! Looking forward to your feedback!
Hired Ops - John Winters


AbsolutSoft wishes all mercenaries the best on this state holiday and starts the bonus to celebrate: everyone entering the game since the publishing of this note till 18:00 Moscow time on June 13, will receive 50 MP and 15000 CR.
Hired Ops - John Winters


AbsolutSoft wishes all mercenaries the best on this state holiday and starts the bonus to celebrate: everyone entering the game since the publishing of this note till 18:00 Moscow time on June 13, will receive 50 MP and 15000 CR.
May 23, 2017
Hired Ops - John Winters


Mercenaries! Happy to inform that Hired Ops servers changes upgraded today with an update featuring the following changes:

- Netcode fixes - the first-person movement will become more smooth, without rushes or rubberbanding;
- Redesigned Stats screeen, now your stats will be displayed in a more comfortable way and counted more accurately;
- Adjusted the rating data submission mechanism - all parameters should now be reflected correctly, however, please note that the old kills, deaths, KDR and online time data will be reset;
- Added ability to view other players' profiles through rating;
- Added in-game notification system and daily visiting rewards;
- Changed conditions of Steam achievements;
- Replacement of the sight on the VIP's weapon;
- Mouse sensitivity settings in aiming with optics.
May 23, 2017
Hired Ops - John Winters


Mercenaries! Happy to inform that Hired Ops servers changes upgraded today with an update featuring the following changes:

- Netcode fixes - the first-person movement will become more smooth, without rushes or rubberbanding;
- Redesigned Stats screeen, now your stats will be displayed in a more comfortable way and counted more accurately;
- Adjusted the rating data submission mechanism - all parameters should now be reflected correctly, however, please note that the old kills, deaths, KDR and online time data will be reset;
- Added ability to view other players' profiles through rating;
- Added in-game notification system and daily visiting rewards;
- Changed conditions of Steam achievements;
- Replacement of the sight on the VIP's weapon;
- Mouse sensitivity settings in aiming with optics.
...