With a series like Sudden Strike and its peerlessly passionate fanbase, involving the community in the development process is key to making a successful and fun game. We have been actively seeking user feedback and encouraging players to share their critical opinions of Sudden Strike 4, both during and development and following release, so that we can create the best Sudden Strike experience in the history of the series.
The release of Sudden Strike 4: Road to Dunkirk marks an important milestone in the continuous development of SuS 4
With the recent release of Sudden Strike 4’s first major DLC “Road to Dunkirk”, we thought it would be fun to look back at the evolution of the game since its release in August, and particularly at how community feedback has helped to shape a constantly-improving experience that helped pave the “Road to Dunkirk”.
Months before the game’s launch, we started the process with the release of the closed beta, which had a huge impact on the closing months of development. Thanks to the input of many players, we were able to outline a roadmap for the continuous development of the game and focus on matching the expectations of both veteran players and newcomers alike.
One of the major points fans raised in the beta was bringing back the sheer scope of battles that the classic Sudden Strike games were known for. With Sudden Strike 4 being developed in an all-new modern engine, recreating the giant battlefields of the 2D sprite era wasn’t always easy. Nevertheless, map sizes and the scale of battles was considerably increased during development. We have also added new large multiplayer maps to the game free of charge with recent updates.
Multiplayer in general, was a big focal point in those critical months of development, and is something that we still want to improve even further. Other improvements since release have included quality-of-life tweaks like map pings and lobby chats, as well as a new/old “Classic Mode”, which is inspired by the multiplayer experience from Sudden Strike 2 and offers players another set of win conditions and tactical approaches with which to take on their enemies.
Another hot topic of discussion surrounded the pathfinding of units in Sudden Strike 4. To simulate realistic behaviour (every unit has a distinct hitbox and turning circle), units would collide and sometimes cause a traffic jam when simultaneously sent into tight corridors. We fine-tuned these settings after receiving a lot of constructive feedback from the community, and soon delivered an improved pathfinding system that kept the realism aspect intact but also offered players more freedom in micromanaging their units.
Additionally, some classic and beloved units from the franchise were brought back. Much to our surprise, the community even discovered some of these units in the code while we were still working on the implementation:
Community-contributors spotted the iconic zeppelin the game’s files
While a lot of attention was paid to enhancing multiplayer, the skirmish mode has also been improved along the way. All major features and updates found in multiplayer were also added to the singleplayer game, allowing players more tactical approaches and customization options in battles against the AI.
What will the future bring for Sudden Strike 4? A staple of the Sudden Strike franchise is its modding capabilities and tools. At release, we intitially offered a Unity-based editor, that allowed players to extensively mod the game to their liking. Unfortunately though, it wasn’t very intuitive. Right now, we are working on improving the editor, making it more accessible and easier to navigate, in order to greater support community created maps and battles that everyone can enjoy.
Other upcoming features and improvements will include:
Skirmish classic mode
Zoom and rotationg camera
Commander balancing
Improved AI
New commanders
New campaigns
New continents
With Sudden Strike 4: Road to Dunkirk finished and released, the road to a definitive Sudden Strike 4 experience has taken another important step. While we are very proud of the current state of the game, we are not at the end of the road yet. By working closely with the community on the official Steam and beta forums, as well as across the internet, everyone here at Kite Games and Kalypso Media is committed to reaching out to players and fans to improve the game even further in the coming months.
Check out the new Sudden Strike 4 video on Youtube that showcases some of the new features you can expect in the upcoming months: https://youtu.be/W95cxlHINIU
With a series like Sudden Strike and its peerlessly passionate fanbase, involving the community in the development process is key to making a successful and fun game. We have been actively seeking user feedback and encouraging players to share their critical opinions of Sudden Strike 4, both during and development and following release, so that we can create the best Sudden Strike experience in the history of the series.
The release of Sudden Strike 4: Road to Dunkirk marks an important milestone in the continuous development of SuS 4
With the recent release of Sudden Strike 4’s first major DLC “Road to Dunkirk”, we thought it would be fun to look back at the evolution of the game since its release in August, and particularly at how community feedback has helped to shape a constantly-improving experience that helped pave the “Road to Dunkirk”.
Months before the game’s launch, we started the process with the release of the closed beta, which had a huge impact on the closing months of development. Thanks to the input of many players, we were able to outline a roadmap for the continuous development of the game and focus on matching the expectations of both veteran players and newcomers alike.
One of the major points fans raised in the beta was bringing back the sheer scope of battles that the classic Sudden Strike games were known for. With Sudden Strike 4 being developed in an all-new modern engine, recreating the giant battlefields of the 2D sprite era wasn’t always easy. Nevertheless, map sizes and the scale of battles was considerably increased during development. We have also added new large multiplayer maps to the game free of charge with recent updates.
Multiplayer in general, was a big focal point in those critical months of development, and is something that we still want to improve even further. Other improvements since release have included quality-of-life tweaks like map pings and lobby chats, as well as a new/old “Classic Mode”, which is inspired by the multiplayer experience from Sudden Strike 2 and offers players another set of win conditions and tactical approaches with which to take on their enemies.
Another hot topic of discussion surrounded the pathfinding of units in Sudden Strike 4. To simulate realistic behaviour (every unit has a distinct hitbox and turning circle), units would collide and sometimes cause a traffic jam when simultaneously sent into tight corridors. We fine-tuned these settings after receiving a lot of constructive feedback from the community, and soon delivered an improved pathfinding system that kept the realism aspect intact but also offered players more freedom in micromanaging their units.
Additionally, some classic and beloved units from the franchise were brought back. Much to our surprise, the community even discovered some of these units in the code while we were still working on the implementation:
Community-contributors spotted the iconic zeppelin the game’s files
While a lot of attention was paid to enhancing multiplayer, the skirmish mode has also been improved along the way. All major features and updates found in multiplayer were also added to the singleplayer game, allowing players more tactical approaches and customization options in battles against the AI.
What will the future bring for Sudden Strike 4? A staple of the Sudden Strike franchise is its modding capabilities and tools. At release, we intitially offered a Unity-based editor, that allowed players to extensively mod the game to their liking. Unfortunately though, it wasn’t very intuitive. Right now, we are working on improving the editor, making it more accessible and easier to navigate, in order to greater support community created maps and battles that everyone can enjoy.
Other upcoming features and improvements will include:
Skirmish classic mode
Zoom and rotationg camera
Commander balancing
Improved AI
New commanders
New campaigns
New continents
With Sudden Strike 4: Road to Dunkirk finished and released, the road to a definitive Sudden Strike 4 experience has taken another important step. While we are very proud of the current state of the game, we are not at the end of the road yet. By working closely with the community on the official Steam and beta forums, as well as across the internet, everyone here at Kite Games and Kalypso Media is committed to reaching out to players and fans to improve the game even further in the coming months.
Check out the new Sudden Strike 4 video on Youtube that showcases some of the new features you can expect in the upcoming months: https://youtu.be/W95cxlHINIU
Challenging new campaigns and powerful units arrive in new DLC expansion
Kalypso Media is pleased to announce that The Road to Dunkirk, the first official DLC for its recent WW2 RTS Sudden Strike 4, is available now on Windows, Linux, Mac* and PlayStation®4, with a limited-time discount of 10% available to Steam customers for one week after launch. This exciting new DLC offers four new singleplayer missions based around one of the most intense and dramatic conflicts in the entire war, as the Allied forces made a desperate bid to rescue British, French and Belgian troops trapped in the eponymous French town, surrounded by the German army with seemingly no hope for escape.
In the German side of the campaign, players must break through the French defenses in the Battle of Lille to capture the town of Dunkirk and ultimately hunt down and destroy a British battleship. In the Allied campaign, players will launch a counter-offensive during the Battle of Ypres-Comines and attempt to evacuate as many soldiers as possible during Operation Dynamo itself. To aid in the battle, players will have two new commanders to choose from: French war hero Charles de Gaulle and British Expeditionary Force division commander Harold Alexander, further adding to your strategic options for each mission.
Last but not least, Sudden Strike 4: Road to Dunkirk also introduces 10 all-new units for players to deploy, including the German SIG 33 Bison artillery, the French Char B1 heavy tank, the British A10 Cruiser Mk. II medium tank and destroyer HMS Ivanhoe.
Sudden Strike 4: Road to Dunkirk is available now as DLC for the Windows PC, Linux, Mac* and PlayStation®4 versions of Sudden Strike 4 via digital distribution platforms for £7.99GBP / $9.99USD / €9.99EUR. On Steam, the DLC will be available at a 10% discount for one week, until 10:00 PST on 27th October.
About Sudden Strike 4 Developed as a fully-fledged series entry and not a remake or reboot, Sudden Strike 4 sends you off on three extensive campaigns set amongst the battlefields of World War II. Commanding the British and American, German or Soviet armies, you will lead over 100 different units into battle, including the German Heinkel He111 bomber, the Russian T-34 tank, the British Hawker Typhoon fighter plane and even the notorious German Panzerkampfwagen VI “Tiger”.
In a first for the Sudden Strike series, you can now choose from one of nine individual commanders, such as George Patton or Bernard Montgomery, whose unique military doctrines unlock valuable command and combat abilities for your troops.
Prove your tactical expertise in over 20 demanding single player scenarios, the challenge-focused skirmish mode, and the competitive multiplayer mode. A new reward system awards the player for clever play with skill points and bonus unlockable content.
Sudden Strike 4 offers countless ways to vanquish your opponents. Exploit the weak spots of tanks, set up an ambush, occupy buildings with infantry and snipers, out manoeuvre the enemy with clever positioning or unleash devastating air support – how you approach each mission is up to you! Sudden Strike 4: Road to Dunkirk is available now worldwide on Windows PC, Mac*, Linux and PlayStation®4.
Challenging new campaigns and powerful units arrive in new DLC expansion
Kalypso Media is pleased to announce that The Road to Dunkirk, the first official DLC for its recent WW2 RTS Sudden Strike 4, is available now on Windows, Linux, Mac* and PlayStation®4, with a limited-time discount of 10% available to Steam customers for one week after launch. This exciting new DLC offers four new singleplayer missions based around one of the most intense and dramatic conflicts in the entire war, as the Allied forces made a desperate bid to rescue British, French and Belgian troops trapped in the eponymous French town, surrounded by the German army with seemingly no hope for escape.
In the German side of the campaign, players must break through the French defenses in the Battle of Lille to capture the town of Dunkirk and ultimately hunt down and destroy a British battleship. In the Allied campaign, players will launch a counter-offensive during the Battle of Ypres-Comines and attempt to evacuate as many soldiers as possible during Operation Dynamo itself. To aid in the battle, players will have two new commanders to choose from: French war hero Charles de Gaulle and British Expeditionary Force division commander Harold Alexander, further adding to your strategic options for each mission.
Last but not least, Sudden Strike 4: Road to Dunkirk also introduces 10 all-new units for players to deploy, including the German SIG 33 Bison artillery, the French Char B1 heavy tank, the British A10 Cruiser Mk. II medium tank and destroyer HMS Ivanhoe.
Sudden Strike 4: Road to Dunkirk is available now as DLC for the Windows PC, Linux, Mac* and PlayStation®4 versions of Sudden Strike 4 via digital distribution platforms for £7.99GBP / $9.99USD / €9.99EUR. On Steam, the DLC will be available at a 10% discount for one week, until 10:00 PST on 27th October.
About Sudden Strike 4 Developed as a fully-fledged series entry and not a remake or reboot, Sudden Strike 4 sends you off on three extensive campaigns set amongst the battlefields of World War II. Commanding the British and American, German or Soviet armies, you will lead over 100 different units into battle, including the German Heinkel He111 bomber, the Russian T-34 tank, the British Hawker Typhoon fighter plane and even the notorious German Panzerkampfwagen VI “Tiger”.
In a first for the Sudden Strike series, you can now choose from one of nine individual commanders, such as George Patton or Bernard Montgomery, whose unique military doctrines unlock valuable command and combat abilities for your troops.
Prove your tactical expertise in over 20 demanding single player scenarios, the challenge-focused skirmish mode, and the competitive multiplayer mode. A new reward system awards the player for clever play with skill points and bonus unlockable content.
Sudden Strike 4 offers countless ways to vanquish your opponents. Exploit the weak spots of tanks, set up an ambush, occupy buildings with infantry and snipers, out manoeuvre the enemy with clever positioning or unleash devastating air support – how you approach each mission is up to you! Sudden Strike 4: Road to Dunkirk is available now worldwide on Windows PC, Mac*, Linux and PlayStation®4.
The fight continues in upcoming DLC based on one of WW2's most dramatic conflicts
Following on from the successful launch of Sudden Strike 4 on Windows, Linux, Mac and PlayStation®4, Kalypso Media is excited to reveal the first official DLC expansion for its WW2 strategy heavyweight. Sudden Strike 4: The Road to Dunkirk will launch for Windows PC, Linux, Mac and PlayStation®4 via digital distribution platforms on 20th October. The DLC offers four new singleplayer missions based around one of the most intense and dramatic conflicts in the entire war, as the Allied forces made a desperate bid to rescue British, French and Belgian troops trapped in the eponymous French town, surrounded by the German army with seemingly no hope for escape. In the German side of the campaign, players must break through the French defenses in the Battle of Lille to capture the town of Dunkirk and ultimately hunt down and destroy a British battleship. In the Allied campaign, players will launch a counter-offensive during the Battle of Ypres-Comines and attempt to evacuate as many soldiers as possible during Operation Dynamo itself. To aid in the battle, players will have two new commanders to choose from: French war hero Charles de Gaulle and British Expeditionary Force division commander Harold Alexander, further adding to your strategic options for each mission.
Last but not least, Sudden Strike 4: Road to Dunkirk will also see the introduction of 10 all-new units for players to deploy, including the German SIG 33 Bison artillery, the French Char B1 heavy tank, the British A10 Cruiser Mk. II medium tank and destroyer HMS Ivanhoe.
Dunkirk will be available as DLC for the Windows PC, Mac, Linux and PlayStation®4 versions of Sudden Strike 4 on 20th October 2017.
About Sudden Strike 4 Developed as a fully-fledged series entry and not a remake or reboot, Sudden Strike 4 sends you off on three extensive campaigns set amongst the battlefields of World War II. Commanding the British and American, German or Soviet armies, you will lead over 100 different units into battle, including the German Heinkel He111 bomber, the Russian T-34 tank, the British Hawker Typhoon fighter plane and even the notorious German Panzerkampfwagen VI “Tiger”.
In a first for the Sudden Strike series, you can now choose from one of nine individual commanders, such as George Patton or Bernard Montgomery, whose unique military doctrines unlock valuable command and combat abilities for your troops.
Prove your tactical expertise in over 20 demanding single player scenarios, the challenge-focused skirmish mode, and the competitive multiplayer mode. A new reward system awards the player for clever play with skill points and bonus unlockable content.
Sudden Strike 4 offers countless ways to vanquish your opponents. Exploit the weak spots of tanks, set up an ambush, occupy buildings with infantry and snipers, out manoeuvre the enemy with clever positioning or unleash devastating air support – how you approach each mission is up to you!
The fight continues in upcoming DLC based on one of WW2's most dramatic conflicts
Following on from the successful launch of Sudden Strike 4 on Windows, Linux, Mac and PlayStation®4, Kalypso Media is excited to reveal the first official DLC expansion for its WW2 strategy heavyweight. Sudden Strike 4: The Road to Dunkirk will launch for Windows PC, Linux, Mac and PlayStation®4 via digital distribution platforms on 20th October. The DLC offers four new singleplayer missions based around one of the most intense and dramatic conflicts in the entire war, as the Allied forces made a desperate bid to rescue British, French and Belgian troops trapped in the eponymous French town, surrounded by the German army with seemingly no hope for escape. In the German side of the campaign, players must break through the French defenses in the Battle of Lille to capture the town of Dunkirk and ultimately hunt down and destroy a British battleship. In the Allied campaign, players will launch a counter-offensive during the Battle of Ypres-Comines and attempt to evacuate as many soldiers as possible during Operation Dynamo itself. To aid in the battle, players will have two new commanders to choose from: French war hero Charles de Gaulle and British Expeditionary Force division commander Harold Alexander, further adding to your strategic options for each mission.
Last but not least, Sudden Strike 4: Road to Dunkirk will also see the introduction of 10 all-new units for players to deploy, including the German SIG 33 Bison artillery, the French Char B1 heavy tank, the British A10 Cruiser Mk. II medium tank and destroyer HMS Ivanhoe.
Dunkirk will be available as DLC for the Windows PC, Mac, Linux and PlayStation®4 versions of Sudden Strike 4 on 20th October 2017.
About Sudden Strike 4 Developed as a fully-fledged series entry and not a remake or reboot, Sudden Strike 4 sends you off on three extensive campaigns set amongst the battlefields of World War II. Commanding the British and American, German or Soviet armies, you will lead over 100 different units into battle, including the German Heinkel He111 bomber, the Russian T-34 tank, the British Hawker Typhoon fighter plane and even the notorious German Panzerkampfwagen VI “Tiger”.
In a first for the Sudden Strike series, you can now choose from one of nine individual commanders, such as George Patton or Bernard Montgomery, whose unique military doctrines unlock valuable command and combat abilities for your troops.
Prove your tactical expertise in over 20 demanding single player scenarios, the challenge-focused skirmish mode, and the competitive multiplayer mode. A new reward system awards the player for clever play with skill points and bonus unlockable content.
Sudden Strike 4 offers countless ways to vanquish your opponents. Exploit the weak spots of tanks, set up an ambush, occupy buildings with infantry and snipers, out manoeuvre the enemy with clever positioning or unleash devastating air support – how you approach each mission is up to you!