Ananias Roguelike - Slashware Interactive
Work on achievements is underway, technical setup is done and it works (at least on Mac, gotta check on Windows and Linux). Next up is finish designing them all, putting up the graphics and putting everything together.

Ananias Roguelike - Slashware Interactive
Work on achievements is underway, technical setup is done and it works (at least on Mac, gotta check on Windows and Linux). Next up is finish designing them all, putting up the graphics and putting everything together.

Mar 8, 2017
Ananias Roguelike - Slashware Interactive



Version 2.2
A new version is available, it comes with important fixes and gameplay changes, as well as mostly complete keyboard support.

Following is the changelog:
Gameplay
  • Make pets always obey commands.
  • Make enemies check if player is waiting at the other side of the room before walking into it.
  • Remove penalty for damage for ranged weapons and wands when low on ammo / charges.
  • Reduce power up for boost elemental magic.
  • Change MP cost of elemental spells
User Experience
  • Remove force sound disable from mobile, make it an option on the launcher
  • Preserve preselected layout on mobile if game saved
  • Prevent casting spells when character has no magic power.
  • Make Portrait be the default mobile mode for browser (Instead of Chibi)
Major fixes
  • Prevent extremely long generation times for levels with twisted corridors
  • Prevent inconsistent HP value when casting spells with no magic power
Keyboard UX
  • Ranged attacks using spacebar
  • Using, throwing and dropping items from inventory
  • Mixing reagents on the inventory panel
  • Scroll entity panel and book panel with arrows
  • Use enter key to advance conversation or close dialogs
  • Use ESC key to close entity panel, book panel and inventory
  • Changing tactics and pet command with keyboard

Ananias at the GDC Expo 2017 in San Francisco
Last week I was at San Francisco at the GDC Expo, where I was able to join 11 other Colombian companies in the ProColombia booth and show Ananias to developers from all around the world.I got some important feedback for the game and made some good contacts for potential future work. We also had a small roguelike developers meetup where I could share the current status of Ananias to other fellow developers and friends including Glenn Wichman, one of the original developers of Rogue, Tarn Adams of Bay12Games/Dwarf Fortress and Jim Shepard of Dungeonmans.I also got to meet these people I have never seen in person:
  • Kornel Kisielewicz: Developer of DoomRL and Jupiter Hell, and a great inspiration for all my roguelike projects.
  • Ashton Morris: the composer of the soundtrack for Ananias
  • Björn Ritzl: a long time collaborator for roguelike projects.
  • Kike Fuentes: Teravision Games mastermind, lots of gamedev industry experience.
Lord British plays Ananias
I also had the chance to attend the Ultima Dragons 25th Anniversary Bash, four awesome days full of cool Ultima geekness including having Lord British play the game. He said it was fun!
First month on Steam and iOS
We keep doing well in Steam and iOS but we need more reviews! Please post a review there if you like the game, it’s really important in order for more people to notice the game.
Upcoming Features
  • Full Keyboard support: We are almost there, following are the pending things which will be tackled in priority order
    • Using multiple selection dialogs
    • Checking player and pet stats
    • Navigating thru menus
Some stuff still pending from last update:
  • Steam Achievements
  • Detailed GFX for weapons and armor.
  • Adding more plot and may be even random stories.
There's been a lot of useful feedback! I keep integrating everything into the list of things to do so keep them comment coming!
First Boxed Edition
A limited run of boxed editions was done and some lucky individuals got to get their hands on them during my trip to California! there were two variants with one of them containing actual diskettes. Due to logistic issues I couldn't get enough diskettes nor save the light Ananias edition on them.
Mar 8, 2017
Ananias Roguelike - Slashware Interactive



Version 2.2
A new version is available, it comes with important fixes and gameplay changes, as well as mostly complete keyboard support.

Following is the changelog:
Gameplay
  • Make pets always obey commands.
  • Make enemies check if player is waiting at the other side of the room before walking into it.
  • Remove penalty for damage for ranged weapons and wands when low on ammo / charges.
  • Reduce power up for boost elemental magic.
  • Change MP cost of elemental spells
User Experience
  • Remove force sound disable from mobile, make it an option on the launcher
  • Preserve preselected layout on mobile if game saved
  • Prevent casting spells when character has no magic power.
  • Make Portrait be the default mobile mode for browser (Instead of Chibi)
Major fixes
  • Prevent extremely long generation times for levels with twisted corridors
  • Prevent inconsistent HP value when casting spells with no magic power
Keyboard UX
  • Ranged attacks using spacebar
  • Using, throwing and dropping items from inventory
  • Mixing reagents on the inventory panel
  • Scroll entity panel and book panel with arrows
  • Use enter key to advance conversation or close dialogs
  • Use ESC key to close entity panel, book panel and inventory
  • Changing tactics and pet command with keyboard

Ananias at the GDC Expo 2017 in San Francisco
Last week I was at San Francisco at the GDC Expo, where I was able to join 11 other Colombian companies in the ProColombia booth and show Ananias to developers from all around the world.I got some important feedback for the game and made some good contacts for potential future work. We also had a small roguelike developers meetup where I could share the current status of Ananias to other fellow developers and friends including Glenn Wichman, one of the original developers of Rogue, Tarn Adams of Bay12Games/Dwarf Fortress and Jim Shepard of Dungeonmans.I also got to meet these people I have never seen in person:
  • Kornel Kisielewicz: Developer of DoomRL and Jupiter Hell, and a great inspiration for all my roguelike projects.
  • Ashton Morris: the composer of the soundtrack for Ananias
  • Björn Ritzl: a long time collaborator for roguelike projects.
  • Kike Fuentes: Teravision Games mastermind, lots of gamedev industry experience.
Lord British plays Ananias
I also had the chance to attend the Ultima Dragons 25th Anniversary Bash, four awesome days full of cool Ultima geekness including having Lord British play the game. He said it was fun!
First month on Steam and iOS
We keep doing well in Steam and iOS but we need more reviews! Please post a review there if you like the game, it’s really important in order for more people to notice the game.
Upcoming Features
  • Full Keyboard support: We are almost there, following are the pending things which will be tackled in priority order
    • Using multiple selection dialogs
    • Checking player and pet stats
    • Navigating thru menus
Some stuff still pending from last update:
  • Steam Achievements
  • Detailed GFX for weapons and armor.
  • Adding more plot and may be even random stories.
There's been a lot of useful feedback! I keep integrating everything into the list of things to do so keep them comment coming!
First Boxed Edition
A limited run of boxed editions was done and some lucky individuals got to get their hands on them during my trip to California! there were two variants with one of them containing actual diskettes. Due to logistic issues I couldn't get enough diskettes nor save the light Ananias edition on them.
Ananias Roguelike - Slashware Interactive
Ananias is now available for iOS! you can now adventure using your iPhone or iPad.


Note that Cloud saves are not still supported, however you can use your same username in both version to keep track of your scores.

So, if you have and iOS device, get it now from here! :)
Ananias Roguelike - Slashware Interactive
Ananias is now available for iOS! you can now adventure using your iPhone or iPad.


Note that Cloud saves are not still supported, however you can use your same username in both version to keep track of your scores.

So, if you have and iOS device, get it now from here! :)
Feb 16, 2017
Ananias Roguelike - Slashware Interactive


Ananias v2.1 is now available!

​This version comes with important gameplay changes making the game much more challenging and making pets more useful.

Gameplay
  • New default "Follow" command and intent for pets – They'll stick to you instead of charging towards enemies.
  • Prevent pets from returning early to rooms almost immediately if commanded to flee.
  • Reduce damage rolls for offensive spells from (3 x Spell Level + Magic Power)D3 to (2 x Spell Level + Magic Power / 3)D2
  • Prevent Wands damage from being affected by tactics
  • Randomize damage minimum damage 1 to 3 after armor absorption
  • Add skilled fighter enemies who have more chances to hit unarmored body parts
  • Change starting weapons for Sage, add staff instead of Wand

User Experience
  • Left click to check monster info
  • Prevent items with long names to overlap title with description when examining
  • Fixes on combat SFX
  • Remember full screen preference

Technical

  • Autosave when entering new rooms
  • Greatly enhanced request validation for server operations

Check the full news at The blog
Feb 16, 2017
Ananias Roguelike - Slashware Interactive


Ananias v2.1 is now available!

​This version comes with important gameplay changes making the game much more challenging and making pets more useful.

Gameplay
  • New default "Follow" command and intent for pets – They'll stick to you instead of charging towards enemies.
  • Prevent pets from returning early to rooms almost immediately if commanded to flee.
  • Reduce damage rolls for offensive spells from (3 x Spell Level + Magic Power)D3 to (2 x Spell Level + Magic Power / 3)D2
  • Prevent Wands damage from being affected by tactics
  • Randomize damage minimum damage 1 to 3 after armor absorption
  • Add skilled fighter enemies who have more chances to hit unarmored body parts
  • Change starting weapons for Sage, add staff instead of Wand

User Experience
  • Left click to check monster info
  • Prevent items with long names to overlap title with description when examining
  • Fixes on combat SFX
  • Remember full screen preference

Technical

  • Autosave when entering new rooms
  • Greatly enhanced request validation for server operations

Check the full news at The blog
Ananias Roguelike - Slashware Interactive


Don't miss the release party, it will be fun!
Ananias Roguelike - Slashware Interactive


Don't miss the release party, it will be fun!
...