Barony - WALL OF JUSTICE
Hi All,

A new patch is here, fresh with some of the most recent requests and bug reports from the community! We've also finished up the last(?) of the game files to be integrated into the Steam Workshop page. If you haven't checked it out yet, vist the Workshop page to see some neat creations by our community and see what's possible to mod into the game!

We've also had an influx of new users since the Blessed Addition has been released, so I'd like to share the official Barony discord http://discord.gg/Eg2r5fE where you can organise multiplayer lobbies and chat with us!

Quality of Life/Misc Changes
  • Added minimap "pinging" using the right mouse button/gamepad 'use' keybind on the minimap.
    • Alerts all allies with a sound and flashing icon for a few seconds, up to 4 per player can be active.
  • Added 4 separate player colors on the minimap. Followers now properly display for all players and are color coded.
  • Minimap opacity and size can now be modified in the Video settings tab.
  • Added minimap "zoom" hotkey, default is bound to 'X'. Toggles between 3 stages of minimap zoom.
  • Added hotkey to hide the persistent chat/event log. Default is bound to 'L'.
  • Added specific obituary text for falling from death when levitation runs out.
  • Added Vertical Sync menu option to the Video settings tab.
  • Added UI scaling options to the Video settings tab. Character sheet, HP/MP bars, hotbar, inventory, skills sidebar, and chat log can now be scaled via the settings menu.
  • Improved the 'End game' and 'Disconnect' confirmation window text to better describe what happens when the button is clicked. Clicking disconnect no longer deletes multiplayer savefiles.
Gameplay Changes
  • Trading items worth 0 or 1 gold no longer increases Trading proficiency once the SKILLED level is reached.
  • Trading more expensive items (150+ gold) has a higher chance to increase Trading proficiency.
Workshop Support Additions
  • Added language file en.txt to Workshop support.
  • Added items.txt to Workshop support, gold/weight/sprites now editable.
  • Added monster limbs.txt file to Workshop support.
  • Added 'system' images to Workshop support (images/system/ files like the logo, menu backdrop, chatlog background etc)
  • Closing the client with Workshop mods loaded will automatically be repopulated on next start without having to manually reselect them again. Selecting Workshop then 'Start modded game' will load up the previously selected mods.
Bugfixes
  • Fixed slight delay when clicking 'start game' which could lead to some long load times due to checking if modded content was installed. Now mod content will only be checked if the 'Custom Content' or 'Workshop' menu options have been selected in the session.
  • Fixed some overlapping text in the Workshop subscribed item list browser. Better handled printing out descriptions.
  • Fixed Angel of Death achievement triggering off non-ally characters.
  • NPCs no longer pick up invisible items (Sokoban reward).
  • Fixed issue where bear traps could be placed in air gaps while levitating.
  • Fixed issue where slippery fingers dropped a cursed weapon. Now item remains in hand as a proper curse should!
  • Fixed Brawler achievement being disqualified if pressing the cast magic key without a spell equipped.
  • Pickaxes now have a small delay when digging that prevents switching equipment during the animation. Should reduce rare bug where item durability could underflow and cause crashes.
  • Fixed right-clicking on the hotbar in shop window not notifying the player where to actually click to sell items (should be in from inventory).

Thanks all for your support, as always the bug-report thread is here if you encounter any issues, and feel free to make any requests/suggestions on the forums and the discord.

Cheers,

Ben
Barony - WALL OF JUSTICE
Hi All,

All 60 new achievements are now available for achieving in the main client!

We've also merged our workshop features into the main branch so all users will have access to this by default.

V3.1.6 Workshop Changelog
  • Added models to workshop support to replace existing assets. To add models to a mod file, place the new file into the blank /mods/YOUR_MOD/models/ directory where appropriate (monsters go in models/creatures, boulders go in models/decoration etc). Keep the name the same as the original you are replacing and it'll be overwritten when you start modded game.
    • You can replace the filenames the game looks for in the mods/YOUR_MOD/models/models.txt file, however this is not cross compatible with other mods modifying the model files, so bear that in mind.
    • New guide updated for custom model in Barony:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1383197562

  • Added books to workshop support. To add books to a mod file, place the new YOURBOOK.txt file into the blank /mods/YOUR_MOD/books/ directory. Each .txt file in this books directory will extend the amount of books present in the game and will automatically generate naturally in the world. Inside the .txt file just needs to be the text of your book.

  • Added sounds/music to workshop support. To add these to a mod file, place new files in the mods/YOUR_MOD/sound or mods/YOUR_MOD/music directory. Format must be .ogg files. For sounds - the same as models, you can choose to change the mods/YOUR_MOD/sound/sounds.txt file to change the filenames being looked for but is not cross compatible with other mods.
    • Music filenames are fixed so you can only replace the filenames seen in the normal music folder.

  • Added tiles (walls/ground textures etc) to workshop support. To add these to a mod file, place new files in the mods/YOUR_MOD/images/tiles/ folder. Modifying these essentially is a texture pack!

V3.1.6 Game Changelog
  • Added /brawlermode command for the new Brawler achievement to avoid accidentally using banned weapons (fists and throwing potions only, consuming other items is permitted).
  • Added nicknames from winners of the Screenshot Contest to the random player name pool.
  • Steam achievements are disabled if any modded map content is found, things like models/sounds will not affect this. A warning in the lower right of the screen will inform if achievements are disabled.
  • Humans no longer pick up dropped magicstaffs as they don't equip them.
  • NPCs now will wait 5 seconds before picking up a player-dropped item to avoid accidental theft of a dropped item.
  • Thrown items can now be caught mid-air by players with right click or alternately bound use key. Includes Tomahawks/Daggers/Chakrams/Shurikens.
  • Swamp Temple secret is now 100% spawn chance instead of 50%. Matches the other secret level occurrence rate with special loot.
  • Added 'Use Previous Character" button to the character select screen to quickly jump back into your previous created character's name, sex, race and class. Sends you to the single/multiplayer select screen.
  • "Boots of Speed" achievement now requires killing either boss instead of reaching the credits sequence.
  • Added confirmation window when deleting scores in the statistics screen.
  • Added new higher resolution editor sprites courtesy of Discord user Nubbie.
  • Added extended help in the Editor explaining controls and tools, accessible via H hotkey or in the HELP menu dropdown.
  • Rebinding right click to 'cast spell' no longer disables in-game menus and other UI breakages.
  • Fixed Skeletons spamming sound when waking from sleep.
  • Cleaned up some missing sound files and replacing with appropriate null.ogg file to prevent game logs being spammed with some missing audio messages.

This update is a rather large change to the way we handle files for Workshop support as well as a whole lot of game adjustments for new achievements, so please report any bugs you see here. There is also the Workshop thread here if you'd like any help with getting started with Barony's workshop.

Don't stop achievin', hold on to that feeling!

Ben
Barony - WALL OF JUSTICE
Hi all,

You might have noticed some new Steam achievements pop up on the Barony page a couple days ago. These aren't obtainable in-game yet, but we are working on releasing V3.1.6 of the game client which will implement ways to obtain all 60 new achievements! We're aiming to get this update out within a few days.

In addition, this update will extend Barony's Workshop support to include custom models, tiles, sound and music files, as well as in-game books.

And as always there'll be a couple QoL and bugfixes bundled as well to look forward to.

Cheers,

Ben
Barony - mistersneak
As of today, Barony Blessed Addition has officially launched! After over a year of work, we're excited for all of you to dive back into the dungeon. You'll enjoy 50% more content including new levels, more story, new secrets, powerful new items, vicious new monsters and bosses, in addition to the classic first-person, roguelike, co-op gameplay you've come to love and expect from Barony! All of this also comes with features and options that make Barony bigger, better and more accessible for you, both in gameplay, and in making your own levels. For the full list, check out all of our changelists from 3.0.0 on, and you'll see the mountain of work that's gone into this update. (Patch notes at the bottom of this announcement!)

As we've mentioned in the past, you'll soon see on our store page that we've updated the price of the game to reflect the work we've done. Barony now costs $14.99. A price increase is rarely popular, but we feel like Barony is worth it! We hope you do too. Those of you that have been supporting Barony from the beginning will obviously not be affected. You'll see we also have a snazzy new trailer that we hope you enjoy.

You'll also find the Barony Extended OST is now available in the Steam store. It features a whopping 44 atmospheric tracks, straight from the game's dungeons, including new stuff from the Blessed Addition. We hope you enjoy listening to these outside the game in whatever context suits your musical needs! Chris Kukla has composed and sourced all of these incredible tracks that really helps give Barony its signature mood.

Barony has always been a passion project and we hope you love this update as much as we do! Spread the word and get your friends into the dungeon. Most importantly, go kill some liches!

- From everyone at Turning Wheel LLC

GENERAL
  • Optimised game loop, should see massive improvements to performance!
  • Adjusted monster pathing to improve performance, now monsters on the perimeter of maps will take several smaller path choices instead of 1 large path to reach the opposite end of the map. Monsters may stick to the edges of maps more.
  • Reduced hunger count down tick rate and appraisal times when in multiplayer with 3 or 4 people to compensate for the reduced available loot to each player.
  • Monsters will attempt to destroy furniture if it is in their warpath.
  • Added tooltip for Dominate spell to hint at extra mana cost on top of the base mana cost.
  • Added new slow sound effect.
  • Adjusted shopkeeper/chest inventories to scale with dungeon level, now include higher tier gear such as crystal etc. Deeper dungeon levels now has reduced chance to spawn basic gear such as leather/bronze.
  • Shopkeepers can now spawn blessed gear at increased prices past level 18. Players with a EXPERT appraisal will see blessed shop items highlighted in green.
  • Bought items from a shop will now attempt to stack if possible.
  • Multiplayer savegames now only delete when all players in the game have died. Prevents losing a savegame due to a player encountering a crash.
  • Steam lobbies now show version info.
  • Slightly reworked Sokoban:
    • Add sound effect for completing the puzzle.
    • Angering the gods can now spawn an Insectoid.
    • Reward for completing the puzzle is reduced if boulders are destroyed by digging or pickaxe.
    • The artifact armor piece now requires solving the puzzle to appear, subject to the gods rating on your boulder pushing performance.
  • Add on-equip messages for all the new artifact armor pieces.
  • Add delete score button in the scores window to delete 1 entry.
  • Updated some story text backdrops.
  • Added /mapseed command to print out the current map's seed.
BUGFIXES
  • Fixed monsters being stuck inside doorways and never/rarely pathing out. Monsters react and move out of the way within a few game ticks.
  • Fixed issue where the right sidebar was clickable when not in inventory panel
  • Fixed issue where hardcode mode was too hardcore and inflated monster stats more than intended.
  • Fixed issue where hitting a player with the locking spell would display 'you open the door'
  • Fixed issue with fountains that caused desync of generated items in multiplayer
  • Fixed crash when deleting multiplayer save games.
  • Fixed cure ailment spell removing levitation, could cause you to fall to your death if casted over a pit.
  • Fixed crash in caves secret level when killing the miniboss.
  • Fixed issue where LEGENDARY spellcasting forcebolt spell cost 1 mana instead of 0 mana.
  • Fixed steam lobby browser not showing all new server flags.
  • Fixed issue where followers were disappearing after resuming a savegame.
  • Fixed crash when attempting to drop gold while dead.
  • Fixed crash when casting Opening spell on a column.
  • Fixed edge cases of /buddha mode players encountering death.
  • Fixed fountains in the Underworld map not spawning incubus or succubus if the fountain was surrounded by water tiles.

Previous Patch Notes:
Barony - mistersneak
As of today, Barony Blessed Addition has officially launched! After over a year of work, we're excited for all of you to dive back into the dungeon. You'll enjoy 50% more content including new levels, more story, new secrets, powerful new items, vicious new monsters and bosses, in addition to the classic first-person, roguelike, co-op gameplay you've come to love and expect from Barony! All of this also comes with features and options that make Barony bigger, better and more accessible for you, both in gameplay, and in making your own levels. For the full list, check out all of our changelists from 3.0.0 on, and you'll see the mountain of work that's gone into this update. (Patch notes at the bottom of this announcement!)

As we've mentioned in the past, you'll soon see on our store page that we've updated the price of the game to reflect the work we've done. Barony now costs $14.99. A price increase is rarely popular, but we feel like Barony is worth it! We hope you do too. Those of you that have been supporting Barony from the beginning will obviously not be affected. You'll see we also have a snazzy new trailer that we hope you enjoy.

You'll also find the Barony Extended OST is now available in the Steam store. It features a whopping 44 atmospheric tracks, straight from the game's dungeons, including new stuff from the Blessed Addition. We hope you enjoy listening to these outside the game in whatever context suits your musical needs! Chris Kukla has composed and sourced all of these incredible tracks that really helps give Barony its signature mood.

Barony has always been a passion project and we hope you love this update as much as we do! Spread the word and get your friends into the dungeon. Most importantly, go kill some liches!

- From everyone at Turning Wheel LLC

GENERAL
  • Optimised game loop, should see massive improvements to performance!
  • Adjusted monster pathing to improve performance, now monsters on the perimeter of maps will take several smaller path choices instead of 1 large path to reach the opposite end of the map. Monsters may stick to the edges of maps more.
  • Reduced hunger count down tick rate and appraisal times when in multiplayer with 3 or 4 people to compensate for the reduced available loot to each player.
  • Monsters will attempt to destroy furniture if it is in their warpath.
  • Added tooltip for Dominate spell to hint at extra mana cost on top of the base mana cost.
  • Added new slow sound effect.
  • Adjusted shopkeeper/chest inventories to scale with dungeon level, now include higher tier gear such as crystal etc. Deeper dungeon levels now has reduced chance to spawn basic gear such as leather/bronze.
  • Shopkeepers can now spawn blessed gear at increased prices past level 18. Players with a EXPERT appraisal will see blessed shop items highlighted in green.
  • Bought items from a shop will now attempt to stack if possible.
  • Multiplayer savegames now only delete when all players in the game have died. Prevents losing a savegame due to a player encountering a crash.
  • Steam lobbies now show version info.
  • Slightly reworked Sokoban:
    • Add sound effect for completing the puzzle.
    • Angering the gods can now spawn an Insectoid.
    • Reward for completing the puzzle is reduced if boulders are destroyed by digging or pickaxe.
    • The artifact armor piece now requires solving the puzzle to appear, subject to the gods rating on your boulder pushing performance.
  • Add on-equip messages for all the new artifact armor pieces.
  • Add delete score button in the scores window to delete 1 entry.
  • Updated some story text backdrops.
  • Added /mapseed command to print out the current map's seed.
BUGFIXES
  • Fixed monsters being stuck inside doorways and never/rarely pathing out. Monsters react and move out of the way within a few game ticks.
  • Fixed issue where the right sidebar was clickable when not in inventory panel
  • Fixed issue where hardcode mode was too hardcore and inflated monster stats more than intended.
  • Fixed issue where hitting a player with the locking spell would display 'you open the door'
  • Fixed issue with fountains that caused desync of generated items in multiplayer
  • Fixed crash when deleting multiplayer save games.
  • Fixed cure ailment spell removing levitation, could cause you to fall to your death if casted over a pit.
  • Fixed crash in caves secret level when killing the miniboss.
  • Fixed issue where LEGENDARY spellcasting forcebolt spell cost 1 mana instead of 0 mana.
  • Fixed steam lobby browser not showing all new server flags.
  • Fixed issue where followers were disappearing after resuming a savegame.
  • Fixed crash when attempting to drop gold while dead.
  • Fixed crash when casting Opening spell on a column.
  • Fixed edge cases of /buddha mode players encountering death.
  • Fixed fountains in the Underworld map not spawning incubus or succubus if the fountain was surrounded by water tiles.

Previous Patch Notes:
Barony - mistersneak
We at Turning Wheel are turning to the community to take some thrilling Barony: Blessed Addition screenshots!

We're looking for 10 fantastic screenshots that show Barony at its best. We'll be picking out the best of the best and using them to help show off the game on digital storefronts.

What's in it for you?

The top 20 submissions will have a name of their choosing [within reason!] added to Barony's name randomizer for all to behold!
The top 10 submissions will receive a free copy of the Barony Soundtrack on Steam!

That's right! With the launch of the Blessed Addition, we're also launching the Barony Soundtrack, and Soundtrack Bundles for you to enjoy.

For your screenshot to qualify, gather screenshots from the Blessed Addition Beta. Simply submit it through the Steam Screenshot tool at 1920x1080 resolution.
Title the Screenshot as "Community Screenshot Challenge".
Comment on your Screenshot the name you would like to be added to the name randomizer.

You may submit several screenshots if you like. If we pick multiple of your screenshots, you may specify an additional name for the randomizer, but you'll still receive a single copy of the soundtrack. We'll be picking shots that make the game content look diverse, interesting, fun, beautiful, and exciting.
To improve your chances, show great cooperative play, take shots of more than just the new content, and avoid shots that spoil some of the game's bigger bosses.

You're welcome to try some hot cheats to get a leg-up on the screenshot pile including the following:
  • /noclip - good for generally putting the camera wherever you want - and if you press q or e you can raise or lower the camera for taking cool shots!
  • /thirdperson - detaches the camera and leaves it stationary in place, while you can move the character away

    Again, first and foremost, catch the game at its best!
    Thank you, and have fun! Happy lich hunting!
Barony - mistersneak
We at Turning Wheel are turning to the community to take some thrilling Barony: Blessed Addition screenshots!

We're looking for 10 fantastic screenshots that show Barony at its best. We'll be picking out the best of the best and using them to help show off the game on digital storefronts.

What's in it for you?

The top 20 submissions will have a name of their choosing [within reason!] added to Barony's name randomizer for all to behold!
The top 10 submissions will receive a free copy of the Barony Soundtrack on Steam!

That's right! With the launch of the Blessed Addition, we're also launching the Barony Soundtrack, and Soundtrack Bundles for you to enjoy.

For your screenshot to qualify, gather screenshots from the Blessed Addition Beta. Simply submit it through the Steam Screenshot tool at 1920x1080 resolution.
Title the Screenshot as "Community Screenshot Challenge".
Comment on your Screenshot the name you would like to be added to the name randomizer.

You may submit several screenshots if you like. If we pick multiple of your screenshots, you may specify an additional name for the randomizer, but you'll still receive a single copy of the soundtrack. We'll be picking shots that make the game content look diverse, interesting, fun, beautiful, and exciting.
To improve your chances, show great cooperative play, take shots of more than just the new content, and avoid shots that spoil some of the game's bigger bosses.

You're welcome to try some hot cheats to get a leg-up on the screenshot pile including the following:
  • /noclip - good for generally putting the camera wherever you want - and if you press q or e you can raise or lower the camera for taking cool shots!
  • /thirdperson - detaches the camera and leaves it stationary in place, while you can move the character away

    Again, first and foremost, catch the game at its best!
    Thank you, and have fun! Happy lich hunting!
Barony - WALL OF JUSTICE
Howdy folks,

We're almost there! There's some polishing and a few loose ends left to tie up before we can officially launch the Blessed Addition. But, there's also something you need to do: help us find bugs! We're pushing the latest version of the game to the beta branch. Get it, test it, report it.

Barring any major issues, we hope to officially launch the Blessed Addition in the next week or so.

Below, you can find the changelog compiled, as well as instructions on how to access the beta branch in the previous update threads (if you haven't already done so).
Thank you all for your patience!
- Ben & Ciprian

Post all feedback/bug reports here.

If you need a refresh on the previous BETA changelogs, see the links below:
v3.0.0 Patch notes
v3.0.1 Patch notes

::Barony V3.1.0 BETA Changelog::

GENERAL/GAMEPLAY:

  • Complete extended story! Investigate what lies beyond the crystal caves...
  • Added separate save files for single and multiplayer games. E.g starting a new single player game will only delete the old single player game, and keep the multiplayer file intact.
    • Added dialogue options to delete existing save games.
    • Added warning on the single/multiplayer select to notify player if there is an existing save file and that it will be deleted.
  • Added some new server flags, 'Classic' and 'Hardcore'.
    • Classic mode will finish the playthrough at the end of the Cursed Edition maps.
    • Hardcore mode significantly increases the stats and levels of all enemies in the game, and also reduces the reaction time of all melee monsters. This mode is entirely experimental at this point.
  • Added autosorting functionality to player inventories. Accessible through a button next to the inventory panel, or with a configureable hotkey (default 'R').
    • Priorities are configureable for different item categories (weapons, equipped items, gems etc) through the settings->misc tab.
    • Setting a priority from 1-9 will cause those items to be sorted from left to right, highest priority (9) will be sorted first
    • Setting a priority from -1 to -9 will cause those items to be sorted from right to left, highest priority (-9) will be sorted first
  • Reworked layout in boss map. Players who fully explore the dungeons can now have an easier time during the fight.
  • Updated scores file format, now has capability to embed new challenges and statistics. Added some new 'conducts' at the scores display page (such as hardcore, multiplayer etc) to provide more information about the run.
  • Added in separate scores files for singleplayer and multiplayer. Increases the maximum amount of scores from 10 to 30 for each.

MECHANICS/BALANCE:

Maps:
  • Increased minimum spawn rates of monsters in all tilesets. Floors should no longer spawn with almost no monsters.
  • Slightly adjusted food generation balance in multiplayer. Separate food spawn rates have been slightly reduced, but the items on the ground now have a chance to have a quantity higher than 1 depending on the amount of players.
  • Exiting secret levels no longer skips one of the regular floors. Previously the level progression go mines level 2 -> secret level -> mines level 4. Now goes mines level 2 -> secret level -> mines level 3. Underworld maps still retain the old behavior as a speedrun tactic and passage to the alternate route.
  • Vertical magic traps now have a shorter impact delay.
  • Hunger rate is now reduced on boss maps.
  • Increased the difficulty of the Great Castle map and it's inhabitants.

Monsters
  • Buffed vampire melee damage
  • Buffed shadow proficiencies with weapons, deal slightly more damage.
  • Removed Goatmen from the Caves tileset, moved to the Citadel. Buffed stats to match the new living quarters. Goatmen now spawn as weaker 'lesser' Goatmen in Hell.
  • Adjusted initial reaction time for ranged monsters, now will attack instantly if they previously did not have a target. Prevents ranged monsters from immediately backing up and losing sight before a shot is made.
  • Buffed Ghoul miniboss and followers.
  • Monsters with higher STR now beat down doors faster.
  • Monsters now attempt to move out of the way after being hit by a magic trap.
  • Humans and other followers no longer walk over spike traps.
  • Buffed Minotaur and increased Minotaur arrival delay in levels 25 and beyond. Minotaur now is enemies with more of the Blessed Addition monster set.
  • Shadows now bleed and leave particles on death.
  • Magic traps casting the Sleep spell now have a chance to not reapply effect to currently sleeping creatures. Chance to not reapply is improved with magic resistance.
  • Shopkeepers reconcile their grudges with humans immediately after the ruins as a once-off. Re-aggroing shopkeepers in the Caves and onwards will cause the vendetta to reapply.
  • Shopkeepers now carry new spells to defend themselves after the ruins map.

Classes:
  • Monk no longer starts with a slingshot.
  • Monk starting shield proficiency reduced by 1 tier.
  • Arcanist now starts with purple hood and cape
  • Sexton now starts with a fez hat.
    • Oh yeah, we added a fez hat.

Proficiencies/Stats:
  • Reworked Sneak proficiency capstone:
    • Now only provides invisibility if sneaking with no off-hand held item.
    • Quadruples backstab and doubles flanking bonus damage output.
    • Invisibility is broken temporarily when attacking or casting spells.
  • Rebalanced spellcasting capstone, Player now learns the Forcebolt spell with 0 mana cost instead of Magic Missile.
  • CON now decreases the duration of Sleep status effect.

Items:
  • Added auto-stacking of items when picked up or successfully appraising them.
  • Implemented Artifact tier armor.
  • All equipment that grants stat bonuses now take into account the blessing. E.g +2 glasses now provide +3 PER instead of always +1 PER.
  • Scrolls of Remove curse and Identify now open up a GUI for the player to select an item.
  • Spellbooks now deteriorate by 1 use after learning the spell from it.
  • Added/Implemented Blindfold of Telepathy and Blindfold of Focus. Blindfolds now apply a lingering blind effect for a short duration when unequipped.
  • Crystal tier weapon damage increased from 7 to 10 base attack.
  • Adjusted item stacking behavior, now items such as armor, weapons and magicstaffs no longer stack. Consumables such as thrown items, gems, food etc will stack.
  • Blocking with a light source (torch, latern) now lights up the area even more for the player.
  • Mirror shield now requires facing the incoming magic projectile when blocking in order to reflect spells.
  • Rebalanced fountain enchantments, now will enchant only 1 piece of equipment usually, and has a rare chance to enchant all worn equipment as it did before.
  • Added negative effects for cursed potions.
  • Thrown blessed potions of water now deals additional damage to the undead.
  • Potions of Healing and Extrahealing now grant bonus healing depending on the CON stat. Bonus is 2x and 4x CON respectively.
  • Slightly reduced healing rate from sources of HP regeneration. Healing rate is now improved with blessing.

INTERFACE:
  • Added buttons in the scores/character creation/in game stats page to rotate the player model.
  • Updated main menu logo, music and background maps.
  • Added in ability to drop held gold on the floor. Accessible when hovering over the player's gold count in the stats panel and pressing the USE key.
  • Added in settings option to disable torch/other light sources from flickering.
  • Added in locking functionality to the 'Party Stats'/proficiencies panel. Keeps the panel open while the inventory is closed to monitor your party's status. Can be enabled via the settings menu or by clicking the locking image on the panel.
  • Added health regeneration rate to CON tooltip.

MUSIC/SOUND:
  • Added new music track to the mines and swamps map.

EDITOR:
  • Added customisable decoration tiles with configureable height, direction and model numbers (model number taken from models.txt)
  • Added customisable shopkeeper types through the NPC flag property. Allows shopkeeper to always be equipment/jewelry/etc. merchant.

BUGFIXES:
  • Fixed issue where chests sometimes causes a crash when the opener died.
  • Fixed issue where players would get notified of any monster's level ups.
  • Fixed issue where multiplayer clients were not identifying picked up items when appraisal was maxed out
  • Fixed missing equip text on the vampire doublet.
  • Fixed issue where teleporting as a client may not result in any movement.
  • Fixed issue where tinned food would always display the same prefix, now all variants are shown on the item text.
  • Added failsafe for monster pathing if stuck inside a gate, monster should back up away from their location and try path elsewhere.
  • Fixed issue where attempting to paralyze or sleep an immune monster would still display the monster succumbed to the status effect.
  • Fixed issue where Automaton explosion animations still continued if the monster died partway through.
  • Fixed issue where items would continue to levitate if the table/podium they were placed on was destroyed.
  • Fixed issue in editor where EXCELLENT status items were being shown as DESTROYED ingame.
  • Fixed issue where explosion sprites would stop a monster from pathing towards the enemy who cast the spell.
  • Fixed issue where 'Drain Soul' spell could crash if the caster died.
  • Fixed rare issue where map generation could fail when using submap tiles.
  • Fixed issue where clients holding a thrown item may fail to throw anything at all, but lose the held item.
  • Fixed issue where mirror shield would not take priority over a magic reflection amulet or ring. Now successfully blocking with the mirror shield will prevent degradation of the other equipment.

OPTIMISATIONS/OTHER:
  • Refactored entity lookups when only searching through monsters to improve performance.
  • Added reminder when crashing on start up.to check if Steam is running.
Barony - WALL OF JUSTICE
Howdy folks,

We're almost there! There's some polishing and a few loose ends left to tie up before we can officially launch the Blessed Addition. But, there's also something you need to do: help us find bugs! We're pushing the latest version of the game to the beta branch. Get it, test it, report it.

Barring any major issues, we hope to officially launch the Blessed Addition in the next week or so.

Below, you can find the changelog compiled, as well as instructions on how to access the beta branch in the previous update threads (if you haven't already done so).
Thank you all for your patience!
- Ben & Ciprian

Post all feedback/bug reports here.

If you need a refresh on the previous BETA changelogs, see the links below:
v3.0.0 Patch notes
v3.0.1 Patch notes

::Barony V3.1.0 BETA Changelog::

GENERAL/GAMEPLAY:

  • Complete extended story! Investigate what lies beyond the crystal caves...
  • Added separate save files for single and multiplayer games. E.g starting a new single player game will only delete the old single player game, and keep the multiplayer file intact.
    • Added dialogue options to delete existing save games.
    • Added warning on the single/multiplayer select to notify player if there is an existing save file and that it will be deleted.
  • Added some new server flags, 'Classic' and 'Hardcore'.
    • Classic mode will finish the playthrough at the end of the Cursed Edition maps.
    • Hardcore mode significantly increases the stats and levels of all enemies in the game, and also reduces the reaction time of all melee monsters. This mode is entirely experimental at this point.
  • Added autosorting functionality to player inventories. Accessible through a button next to the inventory panel, or with a configureable hotkey (default 'R').
    • Priorities are configureable for different item categories (weapons, equipped items, gems etc) through the settings->misc tab.
    • Setting a priority from 1-9 will cause those items to be sorted from left to right, highest priority (9) will be sorted first
    • Setting a priority from -1 to -9 will cause those items to be sorted from right to left, highest priority (-9) will be sorted first
  • Reworked layout in boss map. Players who fully explore the dungeons can now have an easier time during the fight.
  • Updated scores file format, now has capability to embed new challenges and statistics. Added some new 'conducts' at the scores display page (such as hardcore, multiplayer etc) to provide more information about the run.
  • Added in separate scores files for singleplayer and multiplayer. Increases the maximum amount of scores from 10 to 30 for each.

MECHANICS/BALANCE:

Maps:
  • Increased minimum spawn rates of monsters in all tilesets. Floors should no longer spawn with almost no monsters.
  • Slightly adjusted food generation balance in multiplayer. Separate food spawn rates have been slightly reduced, but the items on the ground now have a chance to have a quantity higher than 1 depending on the amount of players.
  • Exiting secret levels no longer skips one of the regular floors. Previously the level progression go mines level 2 -> secret level -> mines level 4. Now goes mines level 2 -> secret level -> mines level 3. Underworld maps still retain the old behavior as a speedrun tactic and passage to the alternate route.
  • Vertical magic traps now have a shorter impact delay.
  • Hunger rate is now reduced on boss maps.
  • Increased the difficulty of the Great Castle map and it's inhabitants.

Monsters
  • Buffed vampire melee damage
  • Buffed shadow proficiencies with weapons, deal slightly more damage.
  • Removed Goatmen from the Caves tileset, moved to the Citadel. Buffed stats to match the new living quarters. Goatmen now spawn as weaker 'lesser' Goatmen in Hell.
  • Adjusted initial reaction time for ranged monsters, now will attack instantly if they previously did not have a target. Prevents ranged monsters from immediately backing up and losing sight before a shot is made.
  • Buffed Ghoul miniboss and followers.
  • Monsters with higher STR now beat down doors faster.
  • Monsters now attempt to move out of the way after being hit by a magic trap.
  • Humans and other followers no longer walk over spike traps.
  • Buffed Minotaur and increased Minotaur arrival delay in levels 25 and beyond. Minotaur now is enemies with more of the Blessed Addition monster set.
  • Shadows now bleed and leave particles on death.
  • Magic traps casting the Sleep spell now have a chance to not reapply effect to currently sleeping creatures. Chance to not reapply is improved with magic resistance.
  • Shopkeepers reconcile their grudges with humans immediately after the ruins as a once-off. Re-aggroing shopkeepers in the Caves and onwards will cause the vendetta to reapply.
  • Shopkeepers now carry new spells to defend themselves after the ruins map.

Classes:
  • Monk no longer starts with a slingshot.
  • Monk starting shield proficiency reduced by 1 tier.
  • Arcanist now starts with purple hood and cape
  • Sexton now starts with a fez hat.
    • Oh yeah, we added a fez hat.

Proficiencies/Stats:
  • Reworked Sneak proficiency capstone:
    • Now only provides invisibility if sneaking with no off-hand held item.
    • Quadruples backstab and doubles flanking bonus damage output.
    • Invisibility is broken temporarily when attacking or casting spells.
  • Rebalanced spellcasting capstone, Player now learns the Forcebolt spell with 0 mana cost instead of Magic Missile.
  • CON now decreases the duration of Sleep status effect.

Items:
  • Added auto-stacking of items when picked up or successfully appraising them.
  • Implemented Artifact tier armor.
  • All equipment that grants stat bonuses now take into account the blessing. E.g +2 glasses now provide +3 PER instead of always +1 PER.
  • Scrolls of Remove curse and Identify now open up a GUI for the player to select an item.
  • Spellbooks now deteriorate by 1 use after learning the spell from it.
  • Added/Implemented Blindfold of Telepathy and Blindfold of Focus. Blindfolds now apply a lingering blind effect for a short duration when unequipped.
  • Crystal tier weapon damage increased from 7 to 10 base attack.
  • Adjusted item stacking behavior, now items such as armor, weapons and magicstaffs no longer stack. Consumables such as thrown items, gems, food etc will stack.
  • Blocking with a light source (torch, latern) now lights up the area even more for the player.
  • Mirror shield now requires facing the incoming magic projectile when blocking in order to reflect spells.
  • Rebalanced fountain enchantments, now will enchant only 1 piece of equipment usually, and has a rare chance to enchant all worn equipment as it did before.
  • Added negative effects for cursed potions.
  • Thrown blessed potions of water now deals additional damage to the undead.
  • Potions of Healing and Extrahealing now grant bonus healing depending on the CON stat. Bonus is 2x and 4x CON respectively.
  • Slightly reduced healing rate from sources of HP regeneration. Healing rate is now improved with blessing.

INTERFACE:
  • Added buttons in the scores/character creation/in game stats page to rotate the player model.
  • Updated main menu logo, music and background maps.
  • Added in ability to drop held gold on the floor. Accessible when hovering over the player's gold count in the stats panel and pressing the USE key.
  • Added in settings option to disable torch/other light sources from flickering.
  • Added in locking functionality to the 'Party Stats'/proficiencies panel. Keeps the panel open while the inventory is closed to monitor your party's status. Can be enabled via the settings menu or by clicking the locking image on the panel.
  • Added health regeneration rate to CON tooltip.

MUSIC/SOUND:
  • Added new music track to the mines and swamps map.

EDITOR:
  • Added customisable decoration tiles with configureable height, direction and model numbers (model number taken from models.txt)
  • Added customisable shopkeeper types through the NPC flag property. Allows shopkeeper to always be equipment/jewelry/etc. merchant.

BUGFIXES:
  • Fixed issue where chests sometimes causes a crash when the opener died.
  • Fixed issue where players would get notified of any monster's level ups.
  • Fixed issue where multiplayer clients were not identifying picked up items when appraisal was maxed out
  • Fixed missing equip text on the vampire doublet.
  • Fixed issue where teleporting as a client may not result in any movement.
  • Fixed issue where tinned food would always display the same prefix, now all variants are shown on the item text.
  • Added failsafe for monster pathing if stuck inside a gate, monster should back up away from their location and try path elsewhere.
  • Fixed issue where attempting to paralyze or sleep an immune monster would still display the monster succumbed to the status effect.
  • Fixed issue where Automaton explosion animations still continued if the monster died partway through.
  • Fixed issue where items would continue to levitate if the table/podium they were placed on was destroyed.
  • Fixed issue in editor where EXCELLENT status items were being shown as DESTROYED ingame.
  • Fixed issue where explosion sprites would stop a monster from pathing towards the enemy who cast the spell.
  • Fixed issue where 'Drain Soul' spell could crash if the caster died.
  • Fixed rare issue where map generation could fail when using submap tiles.
  • Fixed issue where clients holding a thrown item may fail to throw anything at all, but lose the held item.
  • Fixed issue where mirror shield would not take priority over a magic reflection amulet or ring. Now successfully blocking with the mirror shield will prevent degradation of the other equipment.

OPTIMISATIONS/OTHER:
  • Refactored entity lookups when only searching through monsters to improve performance.
  • Added reminder when crashing on start up.to check if Steam is running.
Barony - WALL OF JUSTICE
Hey everyone, quick note this weekend (17-18th) March we'll be rolling out our last BETA before release. This'll be feature complete and will be mostly for bug fixes.

If all goes well then we'll be able to ship Blessed Addition to all owners in the coming days.

Thanks for sticking with us, almost there!

https://twitter.com/Turning_Wheel/status/974087749627072512?s=19

Cheers,

Ben
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