Doing so will also earn you some sweet Emoticons to enhance your posts: And some hot Steam Profile Backgrounds to show your fandom!:
We really appreciate you guys, especially you die-hard fans, and we hope you find this to be high-value content, even if it doesn't add to the game directly. We know some of you are pining for some pet feature additions or fixes, but lucky for you, I'm not a programmer, so all this Steam Card stuff hasn't distracted our code wizards at all from that other stuff. ːB1ː
Completing all the required content for Steam Trading Cards took a lot more art than was initially anticipated (I mean, isn't it just a few little cards?!), but we think it was worth it!
Also a big welcome to everyone who just hopped on the Barony bandwagon thanks to the sale!
Doing so will also earn you some sweet Emoticons to enhance your posts: And some hot Steam Profile Backgrounds to show your fandom!:
We really appreciate you guys, especially you die-hard fans, and we hope you find this to be high-value content, even if it doesn't add to the game directly. We know some of you are pining for some pet feature additions or fixes, but lucky for you, I'm not a programmer, so all this Steam Card stuff hasn't distracted our code wizards at all from that other stuff. :B1:
Completing all the required content for Steam Trading Cards took a lot more art than was initially anticipated (I mean, isn't it just a few little cards?!), but we think it was worth it!
Also a big welcome to everyone who just hopped on the Barony bandwagon thanks to the sale!
Heads up! We have a Steam Controller Configuration set up for Barony! You can currently find it in the Barony Steam Controller Community Configurations list. The Steam Controller interface has given us an opportunity to prototype gamepad-style controls with ease, and I'm happy to report that the game feels at home on the couch. We're excited to share some early-stage results with you. The touch-menu for the hotbar works great, and Appraising is a snap. Note this configuration is optimized for a 720p setup. At this point, the reason is 100% because of the UI size being unreadable from a couch distance at 1080p for most players (something we'll work on more in the future), but it will function fine at higher resolutions. There's a little more effort to put in on our end before the game recognizes this as the "official" configuration, but it'd be great to hear what you guys think at this stage!
I realize many players aren't into the Steam Controller and want standard Gamepad support! Believe me we haven't ignored that fact and there's more we hope to do for you guys in the future. But if you're on the edge about a Steam Controller, my experience with Barony makes me happy to recommend it.
Heads up! We have a Steam Controller Configuration set up for Barony! You can currently find it in the Barony Steam Controller Community Configurations list. The Steam Controller interface has given us an opportunity to prototype gamepad-style controls with ease, and I'm happy to report that the game feels at home on the couch. We're excited to share some early-stage results with you. The touch-menu for the hotbar works great, and Appraising is a snap. Note this configuration is optimized for a 720p setup. At this point, the reason is 100% because of the UI size being unreadable from a couch distance at 1080p for most players (something we'll work on more in the future), but it will function fine at higher resolutions. There's a little more effort to put in on our end before the game recognizes this as the "official" configuration, but it'd be great to hear what you guys think at this stage!
I realize many players aren't into the Steam Controller and want standard Gamepad support! Believe me we haven't ignored that fact and there's more we hope to do for you guys in the future. But if you're on the edge about a Steam Controller, my experience with Barony makes me happy to recommend it.
Last night I released an early version of Barony 2.0.2 for Windows, and today I've uploaded a quick hotfix for the Windows release as well as a Linux version for 2.0.2. Mac and DRM-free builds are not here yet, but they are on their way and should be released in just a couple of days. So without further ado, here are the patch notes!
99% of ingame text converted to a UTF-8 standard, enabling translation to a number of non-english languages
Most text now uses a bundled TTF font, en.tff. Additional languages can optionally be packed with their own TTF fonts, so languages like Japanese, Hungarian or Korean can use their own character sets
players can now appraise items by shift+right-clicking an item in their inventory
fixed Slow spell being named "Extra Healing"
fixed logfile being rewritten when a language file is loaded
fixed custom language files not loading when specified in configs
fixed some additional random crashes from things like text buffer overflows
added additional safeguards to map-gen code to prevent some crashes
fixed game crash when failing to sustain spells
fixed "Not a Team Player" achievement not working
Windows hotfix: corrected "blessed" appearing in wrong location in item tooltips
As you can see, the big feature for this release is the new ability to do full localization for Barony. I'm personally quite excited about this and would love to help organize community efforts to translate the game into new languages. If you believe you can help, please check out this forum thread: http://steamcommunity.com/app/371970/discussions/0/405694115216161974/
You can also shoot me a message on Steam or email us here: contact@baronygame.com We'd love to have you help out with this!
Special note for Linux users: to add TTF support to Barony we've had to add an additional dependency for libSDL2-ttf. We've thus packed the necessary .so file in with the rest of the game files, but there may be initial dependencies that we missed when we added libSDL2-ttf. If the game doesn't start, try running it from a terminal to see if it's missing any additional libraries, and then please let us know you're having trouble so we can add in the missing libraries straight away.
That's all for now folks. Hope you enjoy!
EDIT: As of March 15th, Mac and DRM-free builds of the game should now be available on all platforms. Thanks for your patience!
Last night I released an early version of Barony 2.0.2 for Windows, and today I've uploaded a quick hotfix for the Windows release as well as a Linux version for 2.0.2. Mac and DRM-free builds are not here yet, but they are on their way and should be released in just a couple of days. So without further ado, here are the patch notes!
99% of ingame text converted to a UTF-8 standard, enabling translation to a number of non-english languages
Most text now uses a bundled TTF font, en.tff. Additional languages can optionally be packed with their own TTF fonts, so languages like Japanese, Hungarian or Korean can use their own character sets
players can now appraise items by shift+right-clicking an item in their inventory
fixed Slow spell being named "Extra Healing"
fixed logfile being rewritten when a language file is loaded
fixed custom language files not loading when specified in configs
fixed some additional random crashes from things like text buffer overflows
added additional safeguards to map-gen code to prevent some crashes
fixed game crash when failing to sustain spells
fixed "Not a Team Player" achievement not working
Windows hotfix: corrected "blessed" appearing in wrong location in item tooltips
As you can see, the big feature for this release is the new ability to do full localization for Barony. I'm personally quite excited about this and would love to help organize community efforts to translate the game into new languages. If you believe you can help, please check out this forum thread: http://steamcommunity.com/app/371970/discussions/0/405694115216161974/
You can also shoot me a message on Steam or email us here: contact@baronygame.com We'd love to have you help out with this!
Special note for Linux users: to add TTF support to Barony we've had to add an additional dependency for libSDL2-ttf. We've thus packed the necessary .so file in with the rest of the game files, but there may be initial dependencies that we missed when we added libSDL2-ttf. If the game doesn't start, try running it from a terminal to see if it's missing any additional libraries, and then please let us know you're having trouble so we can add in the missing libraries straight away.
That's all for now folks. Hope you enjoy!
EDIT: As of March 15th, Mac and DRM-free builds of the game should now be available on all platforms. Thanks for your patience!
In response to some issues you guys have been having lately I've just pushed out a hotfix for Windows (coming to other platforms as well, soon) that addresses the following issues.
fixed save games not deleting on game end
fixed game still occasionally crashing when reading mail scroll
fixed fire desyncing objects in multiplayer
The hotfix should also fix some random crashing that was happening most likely as a direct result to the first issue.
If you guys continue to have problems, please be sure to post them on our bugtracker or report them on the forums!
In response to some issues you guys have been having lately I've just pushed out a hotfix for Windows (coming to other platforms as well, soon) that addresses the following issues.
fixed save games not deleting on game end
fixed game still occasionally crashing when reading mail scroll
fixed fire desyncing objects in multiplayer
The hotfix should also fix some random crashing that was happening most likely as a direct result to the first issue.
If you guys continue to have problems, please be sure to post them on our bugtracker or report them on the forums!
Tonight I released a new patch for Windows and Linux (Mac version inbound soon!) and it is quite small, but there are still a few significant changes, so here are the patch notes.
Humble users: the DRM-free version of the Cursed Edition is now available on Windows and Linux! (again, Mac version coming very soon)
significantly more messages use colored text
item tooltips now use colored text
fixed broken blindfold model
fixed crash on start for linux
fixed persistent green spheres on humans for clients
fixed spectator cams not working for clients
fixed numerous bugs cropping up when clients die
fixed some broken or inappropriately used game messages
fixed client not getting new monster summons sometimes
fixed players not being able to heal each other and fixed heal range exploit (infinite heal range)
fixed numerous other random crashes
Some of these changes were already present in our Windows hotfixes, but they've now been rolled into all of the other platforms so they should be public for almost everybody now.
For the near future we're going to continue focusing on bugfix releases like this, so if you experience any more crashes or other issues, just hang on while we get to them! If you're interested in helping to report new issues, we'd very much appreciate if you'd submit them to our new bugtracker, located here: http://baronygame.com/
Placing issues there will ensure that they get utmost priority because we use it as a kind of public to-do list, so if you want something fixed pronto, that is the place to complain about it :)
Anyway, that's all. Thanks for your time and enjoy the update!
Tonight I released a new patch for Windows and Linux (Mac version inbound soon!) and it is quite small, but there are still a few significant changes, so here are the patch notes.
Humble users: the DRM-free version of the Cursed Edition is now available on Windows and Linux! (again, Mac version coming very soon)
significantly more messages use colored text
item tooltips now use colored text
fixed broken blindfold model
fixed crash on start for linux
fixed persistent green spheres on humans for clients
fixed spectator cams not working for clients
fixed numerous bugs cropping up when clients die
fixed some broken or inappropriately used game messages
fixed client not getting new monster summons sometimes
fixed players not being able to heal each other and fixed heal range exploit (infinite heal range)
fixed numerous other random crashes
Some of these changes were already present in our Windows hotfixes, but they've now been rolled into all of the other platforms so they should be public for almost everybody now.
For the near future we're going to continue focusing on bugfix releases like this, so if you experience any more crashes or other issues, just hang on while we get to them! If you're interested in helping to report new issues, we'd very much appreciate if you'd submit them to our new bugtracker, located here: http://baronygame.com/
Placing issues there will ensure that they get utmost priority because we use it as a kind of public to-do list, so if you want something fixed pronto, that is the place to complain about it :)
Anyway, that's all. Thanks for your time and enjoy the update!