Mar 14, 2016
Barony - SheridanR
Hi everyone,

Last night I released an early version of Barony 2.0.2 for Windows, and today I've uploaded a quick hotfix for the Windows release as well as a Linux version for 2.0.2. Mac and DRM-free builds are not here yet, but they are on their way and should be released in just a couple of days. So without further ado, here are the patch notes!

  • 99% of ingame text converted to a UTF-8 standard, enabling translation to a number of non-english languages
  • Most text now uses a bundled TTF font, en.tff. Additional languages can optionally be packed with their own TTF fonts, so languages like Japanese, Hungarian or Korean can use their own character sets
  • players can now appraise items by shift+right-clicking an item in their inventory
  • fixed Slow spell being named "Extra Healing"
  • fixed logfile being rewritten when a language file is loaded
  • fixed custom language files not loading when specified in configs
  • fixed some additional random crashes from things like text buffer overflows
  • added additional safeguards to map-gen code to prevent some crashes
  • fixed game crash when failing to sustain spells
  • fixed "Not a Team Player" achievement not working
  • Windows hotfix: corrected "blessed" appearing in wrong location in item tooltips

As you can see, the big feature for this release is the new ability to do full localization for Barony. I'm personally quite excited about this and would love to help organize community efforts to translate the game into new languages. If you believe you can help, please check out this forum thread: http://steamcommunity.com/app/371970/discussions/0/405694115216161974/

You can also shoot me a message on Steam or email us here: contact@baronygame.com We'd love to have you help out with this!

Special note for Linux users: to add TTF support to Barony we've had to add an additional dependency for libSDL2-ttf. We've thus packed the necessary .so file in with the rest of the game files, but there may be initial dependencies that we missed when we added libSDL2-ttf. If the game doesn't start, try running it from a terminal to see if it's missing any additional libraries, and then please let us know you're having trouble so we can add in the missing libraries straight away.

That's all for now folks. Hope you enjoy!

EDIT: As of March 15th, Mac and DRM-free builds of the game should now be available on all platforms. Thanks for your patience!
Mar 14, 2016
Barony - Sheridan
Hi everyone,

Last night I released an early version of Barony 2.0.2 for Windows, and today I've uploaded a quick hotfix for the Windows release as well as a Linux version for 2.0.2. Mac and DRM-free builds are not here yet, but they are on their way and should be released in just a couple of days. So without further ado, here are the patch notes!

  • 99% of ingame text converted to a UTF-8 standard, enabling translation to a number of non-english languages
  • Most text now uses a bundled TTF font, en.tff. Additional languages can optionally be packed with their own TTF fonts, so languages like Japanese, Hungarian or Korean can use their own character sets
  • players can now appraise items by shift+right-clicking an item in their inventory
  • fixed Slow spell being named "Extra Healing"
  • fixed logfile being rewritten when a language file is loaded
  • fixed custom language files not loading when specified in configs
  • fixed some additional random crashes from things like text buffer overflows
  • added additional safeguards to map-gen code to prevent some crashes
  • fixed game crash when failing to sustain spells
  • fixed "Not a Team Player" achievement not working
  • Windows hotfix: corrected "blessed" appearing in wrong location in item tooltips

As you can see, the big feature for this release is the new ability to do full localization for Barony. I'm personally quite excited about this and would love to help organize community efforts to translate the game into new languages. If you believe you can help, please check out this forum thread: http://steamcommunity.com/app/371970/discussions/0/405694115216161974/

You can also shoot me a message on Steam or email us here: contact@baronygame.com We'd love to have you help out with this!

Special note for Linux users: to add TTF support to Barony we've had to add an additional dependency for libSDL2-ttf. We've thus packed the necessary .so file in with the rest of the game files, but there may be initial dependencies that we missed when we added libSDL2-ttf. If the game doesn't start, try running it from a terminal to see if it's missing any additional libraries, and then please let us know you're having trouble so we can add in the missing libraries straight away.

That's all for now folks. Hope you enjoy!

EDIT: As of March 15th, Mac and DRM-free builds of the game should now be available on all platforms. Thanks for your patience!
Mar 2, 2016
Barony - Turning Wheel
Hi everybody,

In response to some issues you guys have been having lately I've just pushed out a hotfix for Windows (coming to other platforms as well, soon) that addresses the following issues.

  • fixed save games not deleting on game end
  • fixed game still occasionally crashing when reading mail scroll
  • fixed fire desyncing objects in multiplayer

The hotfix should also fix some random crashing that was happening most likely as a direct result to the first issue.

If you guys continue to have problems, please be sure to post them on our bugtracker or report them on the forums!

Cheers,

Sheridan
Mar 2, 2016
Barony - Turning Wheel
Hi everybody,

In response to some issues you guys have been having lately I've just pushed out a hotfix for Windows (coming to other platforms as well, soon) that addresses the following issues.

  • fixed save games not deleting on game end
  • fixed game still occasionally crashing when reading mail scroll
  • fixed fire desyncing objects in multiplayer

The hotfix should also fix some random crashing that was happening most likely as a direct result to the first issue.

If you guys continue to have problems, please be sure to post them on our bugtracker or report them on the forums!

Cheers,

Sheridan
Barony - SheridanR
Hi everyone,

Tonight I released a new patch for Windows and Linux (Mac version inbound soon!) and it is quite small, but there are still a few significant changes, so here are the patch notes.

  • Humble users: the DRM-free version of the Cursed Edition is now available on Windows and Linux! (again, Mac version coming very soon)
  • significantly more messages use colored text
  • item tooltips now use colored text
  • fixed broken blindfold model
  • fixed crash on start for linux
  • fixed persistent green spheres on humans for clients
  • fixed spectator cams not working for clients
  • fixed numerous bugs cropping up when clients die
  • fixed some broken or inappropriately used game messages
  • fixed client not getting new monster summons sometimes
  • fixed players not being able to heal each other and fixed heal range exploit (infinite heal range)
  • fixed numerous other random crashes

Some of these changes were already present in our Windows hotfixes, but they've now been rolled into all of the other platforms so they should be public for almost everybody now.

For the near future we're going to continue focusing on bugfix releases like this, so if you experience any more crashes or other issues, just hang on while we get to them! If you're interested in helping to report new issues, we'd very much appreciate if you'd submit them to our new bugtracker, located here: http://baronygame.com/

Placing issues there will ensure that they get utmost priority because we use it as a kind of public to-do list, so if you want something fixed pronto, that is the place to complain about it :)

Anyway, that's all. Thanks for your time and enjoy the update!
Barony - Sheridan
Hi everyone,

Tonight I released a new patch for Windows and Linux (Mac version inbound soon!) and it is quite small, but there are still a few significant changes, so here are the patch notes.

  • Humble users: the DRM-free version of the Cursed Edition is now available on Windows and Linux! (again, Mac version coming very soon)
  • significantly more messages use colored text
  • item tooltips now use colored text
  • fixed broken blindfold model
  • fixed crash on start for linux
  • fixed persistent green spheres on humans for clients
  • fixed spectator cams not working for clients
  • fixed numerous bugs cropping up when clients die
  • fixed some broken or inappropriately used game messages
  • fixed client not getting new monster summons sometimes
  • fixed players not being able to heal each other and fixed heal range exploit (infinite heal range)
  • fixed numerous other random crashes

Some of these changes were already present in our Windows hotfixes, but they've now been rolled into all of the other platforms so they should be public for almost everybody now.

For the near future we're going to continue focusing on bugfix releases like this, so if you experience any more crashes or other issues, just hang on while we get to them! If you're interested in helping to report new issues, we'd very much appreciate if you'd submit them to our new bugtracker, located here: http://baronygame.com/

Placing issues there will ensure that they get utmost priority because we use it as a kind of public to-do list, so if you want something fixed pronto, that is the place to complain about it :)

Anyway, that's all. Thanks for your time and enjoy the update!
Barony - mistersneak
Today, February 20th 2016, starting at 1pm PST Turning Wheel LLC is having a LAUNCH PARTY for Barony: Cursed Edition. We've scheduled an event to encourage you all to participate in the LAUNCH HYPE by:
  • Broadcasting and Streaming Barony: Cursed Edition
  • Watching Broadcasts and Streams of Barony: Cursed Edition
  • Taking and uploading Cursed Edition Screenshots
  • Creating and uploading Barony fan art to the Community Hub
  • Hosting and joining Steam Multiplayer Lobbies
  • Posting your Barony: Cursed Edition reviews

    At our meat-space party, we'll also have the game going with our friends and family occasionally playing on my Twitch stream here:
    http://www.twitch.tv/mistersneak/
    If you wanna watch some newbs in action, and occasionally one of the devs, tune in between 1pm - 9pm PST.

    Side Note: The Windows build has received a hotfix as of last night to fix some crashing and visual issues, and a bug with the healing / cure ailment spell. This won't change the version number and Steam should download it for you automatically. We will get this fix out to Linux and Mac users ASAP.
Barony - mistersneak
Today, February 20th 2016, starting at 1pm PST Turning Wheel LLC is having a LAUNCH PARTY for Barony: Cursed Edition. We've scheduled an event to encourage you all to participate in the LAUNCH HYPE by:
  • Broadcasting and Streaming Barony: Cursed Edition
  • Watching Broadcasts and Streams of Barony: Cursed Edition
  • Taking and uploading Cursed Edition Screenshots
  • Creating and uploading Barony fan art to the Community Hub
  • Hosting and joining Steam Multiplayer Lobbies
  • Posting your Barony: Cursed Edition reviews

    At our meat-space party, we'll also have the game going with our friends and family occasionally playing on my Twitch stream here:
    http://www.twitch.tv/mistersneak/
    If you wanna watch some newbs in action, and occasionally one of the devs, tune in between 1pm - 9pm PST.

    Side Note: The Windows build has received a hotfix as of last night to fix some crashing and visual issues, and a bug with the healing / cure ailment spell. This won't change the version number and Steam should download it for you automatically. We will get this fix out to Linux and Mac users ASAP.
Barony - SheridanR


Hello Everyone,

After several days of testing, we've decided to make the leap and release Barony - Cursed Edition to the public free of charge. This brand new major update includes several brand new features:

  • A complete overhaul of all existing artwork
  • Improved enemy and follower AI, including allies which can follow you through multiple levels
  • New gameplay mechanics like monster summoning, enemy war bands, new rare boss characters and several new and modified game levels
  • Integrated Steam lobbies and matchmaking for easy multiplayer setup
  • Server flags to customize mechanics like Hunger, Minotaurs, Friendly Fire, etc.
  • Numerous bugfixes, gameplay tweaks, and more.

A full changelog which sums up all the differences between this new version and the previous stable release (v1.0.6) can be found below.

Changelog

  • added Steamworks lobbies & matchmaking
  • added basic language features: all game strings exported to text files in lang folder
  • fixed Baphomet invisibility exploit
  • fixed monsters hit with confusion potions not forgetting their target
  • fixed Baphomet being super vulnerable when flying off the main platform during his boulder drop phase (he now blasts fireballs with every fist pound)
  • kills with beartraps now award XP
  • XP now divides among players who are within line of sight of each other
  • fixed NPC allies not giving XP to leaders on downing a named monster
  • extra food spawns as player count increases
  • fixed some text input bugs
  • arrow and magic traps can now be destroyed with pickaxes/spells
  • modding: creature limb offsets now user-modifiable via limbs.txt files
  • added /god, /buddha, and /friendly cheatcodes
  • fixed game crash when touching burning object that is not an NPC
  • /restart command (which isn't valid anyway) no longer causes black screen
  • /summon now spawns monster directly ahead of the player
  • modding: color index 0 now valid for voxel models
  • critical startup error now produces an error message box
  • all weapons now use HD-model variants
  • multiplayer games with incompatible saves no longer possible
  • game frame rate now fixed to 60 fps
  • fixed fps counter not reading correctly on Mac/Linux
  • fixed amulet of life saving not reviving burnt players
  • unresponsive players now auto-kicked from game
  • added /kick <playername> command
  • added chat log to multiplayer lobby
  • fixed magicstaff item stacks degrading all at once when used
  • fixed occasional crash while screenshotting
  • improved AI: intelligent creatures now strafe at range
  • improved AI: creatures with ranged weapons keep their distance
  • improved AI: many creatures will now retreat when wounded
  • chests now destructible
  • added running water animation to sinks
  • shields now held at an angle on most creatures
  • removed mysterious Herx endgame speech (detracted from feeling of victory)
  • modified herx endgame text slightly to accomodate missing speech
  • added numerous new human hero characters and special monsters
  • added monster gangs (monsters with their own followers)
  • added five new server flags: minotaurs, hunger, traps, friendly fire, cheats
  • added weapon and shield switching animations
  • fixed shopkeepers occasionally selling broken "spell" items
  • fixed boss trigger activating when not all players are within the arena
  • added player and ally obituary messages
  • nerfed throwing items (reduced fire rate)
  • fixed monsters getting stuck on door frames
  • rebalanced offensive spells
  • rebalanced class loadouts
  • cleric now starts with three summoning scrolls
  • ally NPCs now follow you between levels
  • fixed rare crash while generating dungeons
  • fixed inventory space exploit
  • fixed monster pathfinding occasionally crashing the game
  • fixed FMOD using wrong sound output device on some systems
  • fixed savegame bug occasionally crashing clients
  • fixed game crashing when outdated savegame data is present
  • optimized item physics somewhat
  • hell now uses portals instead of ladders
  • cheating in Sokoban now punishes unwary players
  • shield of magic resistance now reflects when blocking
  • shields now take damage far less frequently when blocking
  • minetown now only available half the time, gnomish mines always available
  • added new bow drawing animation and sounds
  • switches now passable
  • rebalanced ranged weapons
  • sling item replaced with slingshot
  • amulet of water breathing renamed to amulet of olympic swimming
  • injured monsters run away to a random location when they lose sight of their target
  • added hue-shifted creatures (signifies ally status)
  • fixed stacks of >9 items in the hotbar from overflowing the item count into the next hotbar slot
  • fixed poisoned arrows poisoning even when damage is 0
  • optimized monster pathfinding significantly
  • demons now see better in darkness
  • added iron bracers
  • campfires now passable, don't disappear completely when extinguished
  • weighted monsters now move faster
  • swamp levels now have significantly more water than before
  • rebalanced herx fight slightly
  • added several additional human races
  • fixed clients occasionally being left behind on past levels
  • fixed clients occasionally failing to load new levels
  • added colorblind mode
  • fixed some graphical lines and circles being invisible on certain video cards
  • fixed hell-sky clipping world objects
  • fixed hell-sky edges being visible in certain level locations
  • removed MAXFACES limit on voxel models
  • fixed game crash when loading non-32-bit images
  • added colored log messages
  • fixed many spells not being able to destroy doors and other furniture
  • shopkeepers now hold grudges against players
  • leadership now requires only 4 points instead of 20 for an additional follower
  • added a restart game button to multiplayer pause menu
  • minotaurs can now levitate over water and open pits
  • elaborated game loading messages
  • light spell now consumes mana at 25% the previous rate
  • monster death by fire or poison now rewards XP
  • fixed level exits spawning across open pits
  • fixed NPCs occasionally getting stuck on furniture
  • raised default FOV to 65
  • added option to disable pop-up messages
  • fixed boulders being blocked by open gates
  • fixed some random memory leaks
  • fixed several additional random crashes

Known issues:

  • certain systems display chronic crashing behavior: we're doing our best to fix this!
  • friends-only lobbies cannot be found by friends searching for lobbies. Invite them manually instead or set the lobby to public so they can find it themselves
  • host direct-ip and join direct-ip options not accessible via mouse - use keyboard instead
  • steam multiplayer somewhat resource intensive compared to direct-IP multiplayer
  • linux version may fail on startup; quick fix is available on discussion board

Additional News

After deliberating over some user feedback over the past several months, we've decided that due to the added value the Cursed Edition of Barony brings to the game, we will raise the game's price to 9.99 USD from the previous 6.99 USD on March 1st. This decision wasn't made lightly, which is why we plan the next two weeks to act as a grace period between now and the point in time when we actually raise the price. So if you or someone you know is still deliberating on whether or not you want to buy the game, now is definitely the time to do it!

That's all for now... we hope you enjoy the Cursed Edition of Barony as much as we enjoyed making it.

Cheers!
Barony - Turning Wheel


Hello Everyone,

After several days of testing, we've decided to make the leap and release Barony - Cursed Edition to the public free of charge. This brand new major update includes several brand new features:

  • A complete overhaul of all existing artwork
  • Improved enemy and follower AI, including allies which can follow you through multiple levels
  • New gameplay mechanics like monster summoning, enemy war bands, new rare boss characters and several new and modified game levels
  • Integrated Steam lobbies and matchmaking for easy multiplayer setup
  • Server flags to customize mechanics like Hunger, Minotaurs, Friendly Fire, etc.
  • Numerous bugfixes, gameplay tweaks, and more.

A full changelog which sums up all the differences between this new version and the previous stable release (v1.0.6) can be found below.

Changelog

  • added Steamworks lobbies & matchmaking
  • added basic language features: all game strings exported to text files in lang folder
  • fixed Baphomet invisibility exploit
  • fixed monsters hit with confusion potions not forgetting their target
  • fixed Baphomet being super vulnerable when flying off the main platform during his boulder drop phase (he now blasts fireballs with every fist pound)
  • kills with beartraps now award XP
  • XP now divides among players who are within line of sight of each other
  • fixed NPC allies not giving XP to leaders on downing a named monster
  • extra food spawns as player count increases
  • fixed some text input bugs
  • arrow and magic traps can now be destroyed with pickaxes/spells
  • modding: creature limb offsets now user-modifiable via limbs.txt files
  • added /god, /buddha, and /friendly cheatcodes
  • fixed game crash when touching burning object that is not an NPC
  • /restart command (which isn't valid anyway) no longer causes black screen
  • /summon now spawns monster directly ahead of the player
  • modding: color index 0 now valid for voxel models
  • critical startup error now produces an error message box
  • all weapons now use HD-model variants
  • multiplayer games with incompatible saves no longer possible
  • game frame rate now fixed to 60 fps
  • fixed fps counter not reading correctly on Mac/Linux
  • fixed amulet of life saving not reviving burnt players
  • unresponsive players now auto-kicked from game
  • added /kick <playername> command
  • added chat log to multiplayer lobby
  • fixed magicstaff item stacks degrading all at once when used
  • fixed occasional crash while screenshotting
  • improved AI: intelligent creatures now strafe at range
  • improved AI: creatures with ranged weapons keep their distance
  • improved AI: many creatures will now retreat when wounded
  • chests now destructible
  • added running water animation to sinks
  • shields now held at an angle on most creatures
  • removed mysterious Herx endgame speech (detracted from feeling of victory)
  • modified herx endgame text slightly to accomodate missing speech
  • added numerous new human hero characters and special monsters
  • added monster gangs (monsters with their own followers)
  • added five new server flags: minotaurs, hunger, traps, friendly fire, cheats
  • added weapon and shield switching animations
  • fixed shopkeepers occasionally selling broken "spell" items
  • fixed boss trigger activating when not all players are within the arena
  • added player and ally obituary messages
  • nerfed throwing items (reduced fire rate)
  • fixed monsters getting stuck on door frames
  • rebalanced offensive spells
  • rebalanced class loadouts
  • cleric now starts with three summoning scrolls
  • ally NPCs now follow you between levels
  • fixed rare crash while generating dungeons
  • fixed inventory space exploit
  • fixed monster pathfinding occasionally crashing the game
  • fixed FMOD using wrong sound output device on some systems
  • fixed savegame bug occasionally crashing clients
  • fixed game crashing when outdated savegame data is present
  • optimized item physics somewhat
  • hell now uses portals instead of ladders
  • cheating in Sokoban now punishes unwary players
  • shield of magic resistance now reflects when blocking
  • shields now take damage far less frequently when blocking
  • minetown now only available half the time, gnomish mines always available
  • added new bow drawing animation and sounds
  • switches now passable
  • rebalanced ranged weapons
  • sling item replaced with slingshot
  • amulet of water breathing renamed to amulet of olympic swimming
  • injured monsters run away to a random location when they lose sight of their target
  • added hue-shifted creatures (signifies ally status)
  • fixed stacks of >9 items in the hotbar from overflowing the item count into the next hotbar slot
  • fixed poisoned arrows poisoning even when damage is 0
  • optimized monster pathfinding significantly
  • demons now see better in darkness
  • added iron bracers
  • campfires now passable, don't disappear completely when extinguished
  • weighted monsters now move faster
  • swamp levels now have significantly more water than before
  • rebalanced herx fight slightly
  • added several additional human races
  • fixed clients occasionally being left behind on past levels
  • fixed clients occasionally failing to load new levels
  • added colorblind mode
  • fixed some graphical lines and circles being invisible on certain video cards
  • fixed hell-sky clipping world objects
  • fixed hell-sky edges being visible in certain level locations
  • removed MAXFACES limit on voxel models
  • fixed game crash when loading non-32-bit images
  • added colored log messages
  • fixed many spells not being able to destroy doors and other furniture
  • shopkeepers now hold grudges against players
  • leadership now requires only 4 points instead of 20 for an additional follower
  • added a restart game button to multiplayer pause menu
  • minotaurs can now levitate over water and open pits
  • elaborated game loading messages
  • light spell now consumes mana at 25% the previous rate
  • monster death by fire or poison now rewards XP
  • fixed level exits spawning across open pits
  • fixed NPCs occasionally getting stuck on furniture
  • raised default FOV to 65
  • added option to disable pop-up messages
  • fixed boulders being blocked by open gates
  • fixed some random memory leaks
  • fixed several additional random crashes

Known issues:

  • certain systems display chronic crashing behavior: we're doing our best to fix this!
  • friends-only lobbies cannot be found by friends searching for lobbies. Invite them manually instead or set the lobby to public so they can find it themselves
  • host direct-ip and join direct-ip options not accessible via mouse - use keyboard instead
  • steam multiplayer somewhat resource intensive compared to direct-IP multiplayer
  • linux version may fail on startup; quick fix is available on discussion board

Additional News

After deliberating over some user feedback over the past several months, we've decided that due to the added value the Cursed Edition of Barony brings to the game, we will raise the game's price to 9.99 USD from the previous 6.99 USD on March 1st. This decision wasn't made lightly, which is why we plan the next two weeks to act as a grace period between now and the point in time when we actually raise the price. So if you or someone you know is still deliberating on whether or not you want to buy the game, now is definitely the time to do it!

That's all for now... we hope you enjoy the Cursed Edition of Barony as much as we enjoyed making it.

Cheers!
...