Far Cry® - contact@rockpapershotgun.com (Adam Smith)

Hot on the heels of Fallout 4’s Survival Mode, which brings exhaustion and dehydration back to the world of post-apocalyptic entertainment, Ubisoft have announced that Far Cry Primal [official site] will be getting the survivalist treatment.

The keystone of that survival mode is the change in the exploration, crafting, and difficulty of the game to make it even more realistic. After that, there are options the player can activate to go further.

Survival mode will arrive as part of a free patch on April 12th. We called this earlier in the month, of course, when we made Robert Zak play the game wearing nowt but a loincloth. More details below.

… [visit site to read more]

Far Cry® Primal - [Ubi] JasonParadise


Far Cry Primal is about to become a lot more ruthless. A brutal new way to play, Survivor Mode, will arrive as a free patch on April 12. Included with this update will also be a high stakes permadeath option. Enabling permadeath means your game is over the first time you die.



Permadeath is only the beginning. Survivor mode adds a stamina gauge, the minimap is now turned off by default, and the fog of war has been strengthened. Even fast travel is a little tougher, as it now consumes stamina and food.

To top it all off, taming beasts is becoming much more difficult. Some animals will need to be brought down to half-life before they can be baited and tamed. Make sure to take care of your pets since animals who die are gone for good. While you can always tame another leopard or wolf, creatures like the Bloodfang Sabretooth can't ever be brought back once lost.



If you go for the ultimate challenge – activating Survivor mode, playing on expert difficulty and activating permadeath – you have the hardest and most insane challenge possible for the game. There's a special reward at the moment you complete the game for anyone insane enough to complete this challenge. Survivor mode will be available as a free patch for PlayStation 4, Xbox One and PC on April 12th.

Tune in on April 7th to watch the exclusive first look at the survivor mode on http://www.twitch.tv/ubisoft

Can you survive?

https://youtu.be/YgBvIboq-YM
Far Cry® Primal - Jason Paradise


Far Cry Primal is about to become a lot more ruthless. A brutal new way to play, Survivor Mode, will arrive as a free patch on April 12. Included with this update will also be a high stakes permadeath option. Enabling permadeath means your game is over the first time you die.



Permadeath is only the beginning. Survivor mode adds a stamina gauge, the minimap is now turned off by default, and the fog of war has been strengthened. Even fast travel is a little tougher, as it now consumes stamina and food.

To top it all off, taming beasts is becoming much more difficult. Some animals will need to be brought down to half-life before they can be baited and tamed. Make sure to take care of your pets since animals who die are gone for good. While you can always tame another leopard or wolf, creatures like the Bloodfang Sabretooth can't ever be brought back once lost.



If you go for the ultimate challenge – activating Survivor mode, playing on expert difficulty and activating permadeath – you have the hardest and most insane challenge possible for the game. There's a special reward at the moment you complete the game for anyone insane enough to complete this challenge. Survivor mode will be available as a free patch for PlayStation 4, Xbox One and PC on April 12th.

Tune in on April 7th to watch the exclusive first look at the survivor mode on http://www.twitch.tv/ubisoft

Can you survive?

https://youtu.be/YgBvIboq-YM
Assassin's Creed® Syndicate - Valve
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*Offer ends March 28th at 10am Pacific.
Far Cry® Primal - [Ubi] JasonParadise


Fellow Wenja!

Now that everyone has had a chance to learn the lay of the land of Oros, we’re happy to announce the second title update for Far Cry Primal.

This update introduces several game fixes, along with some additional HUD changes, including the ability to disable the HUD entirely, which should allow for some spectacular prehistoric photo opportunities!

The full list of changes can be found below.

  • Stability & Performance
    • Improved performance and stability
    • Fixed low occurrence specific crashes
  • Gameplay
    • Improved the overall difficulty of a mission
    • Fixed an edge case issue where the XP is not updated
    • Fixed issue where the kills from companion animals does not update under specific condition
    • Fixed a bug where a weapon switched automatically when using the speed boost
    • Fixed a rare issue where the player is vulnerable when trying to heal
    • Fixed a low occurrence issue where the player is unable to loot
    • Fixed an issue where the player can be teleport outside the mission zone when riding any animals
    • Fixed issues with Hardsave not functional if the user performs specific action
    • Fixed a trophy update issue when taming one of the beasts
    • Fixed a player’s movement issue when capturing an outpost
    • Fixed a 2 second freeze when players pause the game during few specific animations
    • Fixed a waterfall effect issue during a cinematic
    • Fixed an edge case issue where the player cannot pet smaller companions
    • Fixed an issue where the “heal beast” and “ride” actions does not always work on sloping terrain
    • Fixed a blood trail visual issue when using the hunting vision
  • Lighting and FX
    • Fixed some lighting issues in specific areas
  • Wildlife and AI
    • Improved the AI navigation in a specific outpost
    • Fixed low occurrence navigation issues with the companions
    • Fixed some edge case animation issues with animals and companions
  • Missions/Activities/World
    • Fixed Missions and Activities blockers when performing specific actions
    • Fixed few spawning issues with the players and specific animals
    • Fixed an issue where the player can complete one of the mission twice
    • Fixed issues where the player can’t climb a vine when performing certain actions
    • Fixed edge case issues where the player can remain stuck if he interacts with stones and plants
    • Fixed an issue where the player is unable to fast travel
    • Fixed objective issues when performing specific actions
    • Fixed edge cases navigation issues in the World
  • Menu/UI/Map
    • Added an option to not show enemies in the minimap
    • Added a button to disable the HUD option
    • Added new tutorial page to match description and picture
    • Fixed an issue where a button is misplaced in the reward stash
    • Fixed some displaying issues with the HUD and the World Map
    • Fixed an issue where a fail prompt does not appear under specific conditions
    • Fixed an issue where the XP prompt remains present on the HUD
    • Fixed icons issues in specific activities
    • Fixed few minor issues where a waypoint is not displayed properly
    • Fixed an issue where the outpost counter does not update
    • Added a visual guideline for one of the achievements
  • Audio
    • Fixed a sound issue with burning fire during the playgo
    • Added a missing SFX during a specific Quick Time Event attack
    • Added a missing Audio line during a cinematic
  • Localization/Text
    • Fixed issues when subtitles go past menu borders in some languages
    • Fixed an issue where collectibles text can be overlapped by an event notification
    • Added missing subtitles when skipping a cinematic
    • Fixed incorrect messages appearing on screen after specific actions

We hope that you’ve enjoyed your time with Takkar and the Wenja tribe so far! If you’d like to discuss the game further, you can do so on our Far Cry Primal Forums, or catch us on Facebook and Twitter.

Thanks again and happy hunting!
Far Cry® Primal - Jason Paradise


Fellow Wenja!

Now that everyone has had a chance to learn the lay of the land of Oros, we’re happy to announce the second title update for Far Cry Primal.

This update introduces several game fixes, along with some additional HUD changes, including the ability to disable the HUD entirely, which should allow for some spectacular prehistoric photo opportunities!

The full list of changes can be found below.

  • Stability & Performance
    • Improved performance and stability
    • Fixed low occurrence specific crashes
  • Gameplay
    • Improved the overall difficulty of a mission
    • Fixed an edge case issue where the XP is not updated
    • Fixed issue where the kills from companion animals does not update under specific condition
    • Fixed a bug where a weapon switched automatically when using the speed boost
    • Fixed a rare issue where the player is vulnerable when trying to heal
    • Fixed a low occurrence issue where the player is unable to loot
    • Fixed an issue where the player can be teleport outside the mission zone when riding any animals
    • Fixed issues with Hardsave not functional if the user performs specific action
    • Fixed a trophy update issue when taming one of the beasts
    • Fixed a player’s movement issue when capturing an outpost
    • Fixed a 2 second freeze when players pause the game during few specific animations
    • Fixed a waterfall effect issue during a cinematic
    • Fixed an edge case issue where the player cannot pet smaller companions
    • Fixed an issue where the “heal beast” and “ride” actions does not always work on sloping terrain
    • Fixed a blood trail visual issue when using the hunting vision
  • Lighting and FX
    • Fixed some lighting issues in specific areas
  • Wildlife and AI
    • Improved the AI navigation in a specific outpost
    • Fixed low occurrence navigation issues with the companions
    • Fixed some edge case animation issues with animals and companions
  • Missions/Activities/World
    • Fixed Missions and Activities blockers when performing specific actions
    • Fixed few spawning issues with the players and specific animals
    • Fixed an issue where the player can complete one of the mission twice
    • Fixed issues where the player can’t climb a vine when performing certain actions
    • Fixed edge case issues where the player can remain stuck if he interacts with stones and plants
    • Fixed an issue where the player is unable to fast travel
    • Fixed objective issues when performing specific actions
    • Fixed edge cases navigation issues in the World
  • Menu/UI/Map
    • Added an option to not show enemies in the minimap
    • Added a button to disable the HUD option
    • Added new tutorial page to match description and picture
    • Fixed an issue where a button is misplaced in the reward stash
    • Fixed some displaying issues with the HUD and the World Map
    • Fixed an issue where a fail prompt does not appear under specific conditions
    • Fixed an issue where the XP prompt remains present on the HUD
    • Fixed icons issues in specific activities
    • Fixed few minor issues where a waypoint is not displayed properly
    • Fixed an issue where the outpost counter does not update
    • Added a visual guideline for one of the achievements
  • Audio
    • Fixed a sound issue with burning fire during the playgo
    • Added a missing SFX during a specific Quick Time Event attack
    • Added a missing Audio line during a cinematic
  • Localization/Text
    • Fixed issues when subtitles go past menu borders in some languages
    • Fixed an issue where collectibles text can be overlapped by an event notification
    • Added missing subtitles when skipping a cinematic
    • Fixed incorrect messages appearing on screen after specific actions

We hope that you’ve enjoyed your time with Takkar and the Wenja tribe so far! If you’d like to discuss the game further, you can do so on our Far Cry Primal Forums, or catch us on Facebook and Twitter.

Thanks again and happy hunting!
Far Cry® - contact@rockpapershotgun.com (Robert Zak)

When Far Cry Primal [official site] was unveiled, I shrugged with semi-feigned disinterest, aware that the series has hit milking point, but unable to dismiss the inner teenager tugging at my inner sleeve saying But – but it’s got cavemen and tribes and woolly mammoths and – and you can ride them, and throw spears and stuff! Yes, the prehistoric era taps into a primal fantasy in me, but when that’s overlaid with an advanced radar, an owl endowed with the abilities of a military drone, and heat-vision that conveniently colour-codes every object, footprint and smell, the fantasy kind of tapers off.

By shutting off as many aids and HUD elements as possible, I intended to reclaim the fantasy.

… [visit site to read more]

Far Cry® Primal - [Ubi] JasonParadise


Far Cry Primal has officially launched on PC! On behalf of our whole team, we welcome you to the savage world of Oros.



Additionally, today we are launching our first community challenge: Beastmaster!

Grab your bait and get ready to tame some beasts. Work together as a community to tame the wild and earn rewards! More information here: http://www.farcrygame.com/community-challenges
Far Cry® Primal - Jason Paradise


Far Cry Primal has officially launched on PC! On behalf of our whole team, we welcome you to the savage world of Oros.



Additionally, today we are launching our first community challenge: Beastmaster!

Grab your bait and get ready to tame some beasts. Work together as a community to tame the wild and earn rewards! More information here: http://www.farcrygame.com/community-challenges
Far Cry® Primal - contact@rockpapershotgun.com (Adam Smith)

Far Cry Primal [official site] has now unlocked on Steam and Uplay, but, as has been the case since prehistory, you’re going to spend a lot of time staring at developer and publisher logos when you play. I’ve been fiddling with graphics settings, which occasionally necessitates a swift reload of the game, and in doing so have seen the cave-painted Ubi logo so many times that I never want to see it again. Thankfully, I don’t have to. Pushing a button won’t skip those logos but disabling them is simple enough. Instructions below.

… [visit site to read more]

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