Now that everyone has had a chance to learn the lay of the land of Oros, we’re happy to announce the second title update for Far Cry Primal.
This update introduces several game fixes, along with some additional HUD changes, including the ability to disable the HUD entirely, which should allow for some spectacular prehistoric photo opportunities!
The full list of changes can be found below.
Stability & Performance
Improved performance and stability
Fixed low occurrence specific crashes
Gameplay
Improved the overall difficulty of a mission
Fixed an edge case issue where the XP is not updated
Fixed issue where the kills from companion animals does not update under specific condition
Fixed a bug where a weapon switched automatically when using the speed boost
Fixed a rare issue where the player is vulnerable when trying to heal
Fixed a low occurrence issue where the player is unable to loot
Fixed an issue where the player can be teleport outside the mission zone when riding any animals
Fixed issues with Hardsave not functional if the user performs specific action
Fixed a trophy update issue when taming one of the beasts
Fixed a player’s movement issue when capturing an outpost
Fixed a 2 second freeze when players pause the game during few specific animations
Fixed a waterfall effect issue during a cinematic
Fixed an edge case issue where the player cannot pet smaller companions
Fixed an issue where the “heal beast” and “ride” actions does not always work on sloping terrain
Fixed a blood trail visual issue when using the hunting vision
Lighting and FX
Fixed some lighting issues in specific areas
Wildlife and AI
Improved the AI navigation in a specific outpost
Fixed low occurrence navigation issues with the companions
Fixed some edge case animation issues with animals and companions
Missions/Activities/World
Fixed Missions and Activities blockers when performing specific actions
Fixed few spawning issues with the players and specific animals
Fixed an issue where the player can complete one of the mission twice
Fixed issues where the player can’t climb a vine when performing certain actions
Fixed edge case issues where the player can remain stuck if he interacts with stones and plants
Fixed an issue where the player is unable to fast travel
Fixed objective issues when performing specific actions
Fixed edge cases navigation issues in the World
Menu/UI/Map
Added an option to not show enemies in the minimap
Added a button to disable the HUD option
Added new tutorial page to match description and picture
Fixed an issue where a button is misplaced in the reward stash
Fixed some displaying issues with the HUD and the World Map
Fixed an issue where a fail prompt does not appear under specific conditions
Fixed an issue where the XP prompt remains present on the HUD
Fixed icons issues in specific activities
Fixed few minor issues where a waypoint is not displayed properly
Fixed an issue where the outpost counter does not update
Added a visual guideline for one of the achievements
Audio
Fixed a sound issue with burning fire during the playgo
Added a missing SFX during a specific Quick Time Event attack
Added a missing Audio line during a cinematic
Localization/Text
Fixed issues when subtitles go past menu borders in some languages
Fixed an issue where collectibles text can be overlapped by an event notification
Added missing subtitles when skipping a cinematic
Fixed incorrect messages appearing on screen after specific actions
We hope that you’ve enjoyed your time with Takkar and the Wenja tribe so far! If you’d like to discuss the game further, you can do so on our Far Cry Primal Forums, or catch us on Facebook and Twitter.
Now that everyone has had a chance to learn the lay of the land of Oros, we’re happy to announce the second title update for Far Cry Primal.
This update introduces several game fixes, along with some additional HUD changes, including the ability to disable the HUD entirely, which should allow for some spectacular prehistoric photo opportunities!
The full list of changes can be found below.
Stability & Performance
Improved performance and stability
Fixed low occurrence specific crashes
Gameplay
Improved the overall difficulty of a mission
Fixed an edge case issue where the XP is not updated
Fixed issue where the kills from companion animals does not update under specific condition
Fixed a bug where a weapon switched automatically when using the speed boost
Fixed a rare issue where the player is vulnerable when trying to heal
Fixed a low occurrence issue where the player is unable to loot
Fixed an issue where the player can be teleport outside the mission zone when riding any animals
Fixed issues with Hardsave not functional if the user performs specific action
Fixed a trophy update issue when taming one of the beasts
Fixed a player’s movement issue when capturing an outpost
Fixed a 2 second freeze when players pause the game during few specific animations
Fixed a waterfall effect issue during a cinematic
Fixed an edge case issue where the player cannot pet smaller companions
Fixed an issue where the “heal beast” and “ride” actions does not always work on sloping terrain
Fixed a blood trail visual issue when using the hunting vision
Lighting and FX
Fixed some lighting issues in specific areas
Wildlife and AI
Improved the AI navigation in a specific outpost
Fixed low occurrence navigation issues with the companions
Fixed some edge case animation issues with animals and companions
Missions/Activities/World
Fixed Missions and Activities blockers when performing specific actions
Fixed few spawning issues with the players and specific animals
Fixed an issue where the player can complete one of the mission twice
Fixed issues where the player can’t climb a vine when performing certain actions
Fixed edge case issues where the player can remain stuck if he interacts with stones and plants
Fixed an issue where the player is unable to fast travel
Fixed objective issues when performing specific actions
Fixed edge cases navigation issues in the World
Menu/UI/Map
Added an option to not show enemies in the minimap
Added a button to disable the HUD option
Added new tutorial page to match description and picture
Fixed an issue where a button is misplaced in the reward stash
Fixed some displaying issues with the HUD and the World Map
Fixed an issue where a fail prompt does not appear under specific conditions
Fixed an issue where the XP prompt remains present on the HUD
Fixed icons issues in specific activities
Fixed few minor issues where a waypoint is not displayed properly
Fixed an issue where the outpost counter does not update
Added a visual guideline for one of the achievements
Audio
Fixed a sound issue with burning fire during the playgo
Added a missing SFX during a specific Quick Time Event attack
Added a missing Audio line during a cinematic
Localization/Text
Fixed issues when subtitles go past menu borders in some languages
Fixed an issue where collectibles text can be overlapped by an event notification
Added missing subtitles when skipping a cinematic
Fixed incorrect messages appearing on screen after specific actions
We hope that you’ve enjoyed your time with Takkar and the Wenja tribe so far! If you’d like to discuss the game further, you can do so on our Far Cry Primal Forums, or catch us on Facebook and Twitter.
Did you pre-order Far Cry Primal? Here's a side by side comparison of the differences you can expect when you redeem your bonus:
Far Cry Primal launches tomorrow on PC! Have you pre-loaded yet? The PC version of Far Cry Primal will be unlocked for play as of 12:01AM Eastern on March 1st. Here are the exact release times worldwide:
Feb 29th @ 9:01PM PST (San Francisco) Mar 1st @ 12:01AM EST (New York) Mar 1st @ 6:01AM CET (Vienna) Mar 1st @ 4:01PM AEDT (Sydney)
Did you pre-order Far Cry Primal? Here's a side by side comparison of the differences you can expect when you redeem your bonus:
Far Cry Primal launches tomorrow on PC! Have you pre-loaded yet? The PC version of Far Cry Primal will be unlocked for play as of 12:01AM Eastern on March 1st. Here are the exact release times worldwide:
Feb 29th @ 9:01PM PST (San Francisco) Mar 1st @ 12:01AM EST (New York) Mar 1st @ 6:01AM CET (Vienna) Mar 1st @ 4:01PM AEDT (Sydney)
We’re happy to announce that PC players can now pre-load Far Cry Primal.
Those that pre-load will be able to play immediately when Far Cry Primal launches on March 1st, 2016. The game size is about 15.5 Gb.
Pre-loading the game will ensure that you’re immediately prepared to tackle the Udam and Izila threats to Oros on launch day and will be available at the following times:
PC Pre-loading starting time: Feb 25th @ 9.00AM PST (12.00PM EST / 6.00PM CET / Feb 26th @ 4.00AM AEDT)
PC Release time: Feb 29th @ 9.00PM PST (Mar 1st @ 12.00AM EST / 6.00AM CET / 4.00PM AEDT)
We’re sure your adventures in Oros will be fantastic as you explore the savage land with Takkar and the Wenja tribe!
Should you have any questions about the game, or would like to share your experiences, be sure to tell us on Facebook, Twitter and the forums.
We’re happy to announce that PC players can now pre-load Far Cry Primal.
Those that pre-load will be able to play immediately when Far Cry Primal launches on March 1st, 2016. The game size is about 15.5 Gb.
Pre-loading the game will ensure that you’re immediately prepared to tackle the Udam and Izila threats to Oros on launch day and will be available at the following times:
PC Pre-loading starting time: Feb 25th @ 9.00AM PST (12.00PM EST / 6.00PM CET / Feb 26th @ 4.00AM AEDT)
PC Release time: Feb 29th @ 9.00PM PST (Mar 1st @ 12.00AM EST / 6.00AM CET / 4.00PM AEDT)
We’re sure your adventures in Oros will be fantastic as you explore the savage land with Takkar and the Wenja tribe!
Should you have any questions about the game, or would like to share your experiences, be sure to tell us on Facebook, Twitter and the forums.