Sep 25, 2017
Wyrmsun - Andrettin
-----------------------------------------------------------------------
- 2.8.3 Changelog
-----------------------------------------------------------------------

* Buildings
- Dwarven Walls, Goblin Walls and Teuton Walls are now buildable (graphics by Jinn). Walls require Masonry to be available.

* Factions
- In the Scenario mode, founding certain factions now depends on possessing the correct settlements.

* Items
- Added Crown item.
- Added five new unique items belonging to The Dragon's Stars item set, the Dragon's Tail (spatha), the Dragon's Head (crown), the Dragon's Eye (amulet), the Dragon's Tongue (ring) and the Dragon's Jaw (shield).
- Added the Hippopotamus' Head unique crown.
- Added the "Fiery" magic affix.
- Unique item encyclopedia entries now display their magic level.

* Miscellaneous
- Fixed a crash which could occur after loading a saved game.

* Quests
- Fixed issue which caused the Gathering Materials quest's initial dialogue to not trigger.

* Scenarios
- Added the "Journey to Haimadala's Stones" (side-)quest for the Haimadala's Progeny scenario.

* Units
- Added button to transports to unload all units within (icon by Exidelo).
- Renamed the "Kogge" to "Cog".
Sep 25, 2017
Wyrmsun - Andrettin
-----------------------------------------------------------------------
- 2.8.3 Changelog
-----------------------------------------------------------------------

* Buildings
- Dwarven Walls, Goblin Walls and Teuton Walls are now buildable (graphics by Jinn). Walls require Masonry to be available.

* Factions
- In the Scenario mode, founding certain factions now depends on possessing the correct settlements.

* Items
- Added Crown item.
- Added five new unique items belonging to The Dragon's Stars item set, the Dragon's Tail (spatha), the Dragon's Head (crown), the Dragon's Eye (amulet), the Dragon's Tongue (ring) and the Dragon's Jaw (shield).
- Added the Hippopotamus' Head unique crown.
- Added the "Fiery" magic affix.
- Unique item encyclopedia entries now display their magic level.

* Miscellaneous
- Fixed a crash which could occur after loading a saved game.

* Quests
- Fixed issue which caused the Gathering Materials quest's initial dialogue to not trigger.

* Scenarios
- Added the "Journey to Haimadala's Stones" (side-)quest for the Haimadala's Progeny scenario.

* Units
- Added button to transports to unload all units within (icon by Exidelo).
- Renamed the "Kogge" to "Cog".
Sep 14, 2017
Wyrmsun - Andrettin
-----------------------------------------------------------------------
- 2.8.2 Changelog
-----------------------------------------------------------------------

* Buildings
- Added a button to salvage your own buildings, destroying them and restoring resources used in their construction. The quantity of resources restored starts out at 75%, but decreases as Masonry and Architecture are researched. The percentage of resources restored also varies according to how much HP out of its max HP a building has.
- Farms now have slightly greater territory ownership influence range.

* Items
- Items sold at the Market now have a smaller chance of being magic or unique.
- Added support for unique item sets, providing a bonus if all items in a set are equipped.
- Added a new unique broad sword, Wolf's Claw.
- Added new unique boots, Alsvid's Hooves and a new unique amulet, Arvak's Ear. These items are part of the The Sun Horses' Stars unique item set.
- The unique broad sword Brimir is now stronger.
- Added the magic affixes "Extinguishing", "Giant's", "Wolf's" and "of the Wolf".

* Map Editor
- Wood Piles now display their different variations in the editor.
- Gold Rocks now display their different variations in the editor.
- Fixed performance issue when placing large blocks of tiles in the editor.

* Maps
- Revamped the Svarinshaug map, so that it now uses data from the Nidavellir map template and is 256x256.
- Revamped the Tanais map, so that it now uses data from the Earth map template and is 256x256.

* Miscellaneous
- Added 1200 as a possible resolution height.
- Fixed an issue which could cause a crash with saved games.

* Scenarios
- The "On the Vanaquisl" quest has been moved to the Scenario mode as its own scenario.
- Added hint to the "The First Dwarves" scenario explaining that stone can be harvested from rock tiles.
Sep 14, 2017
Wyrmsun - Andrettin
-----------------------------------------------------------------------
- 2.8.2 Changelog
-----------------------------------------------------------------------

* Buildings
- Added a button to salvage your own buildings, destroying them and restoring resources used in their construction. The quantity of resources restored starts out at 75%, but decreases as Masonry and Architecture are researched. The percentage of resources restored also varies according to how much HP out of its max HP a building has.
- Farms now have slightly greater territory ownership influence range.

* Items
- Items sold at the Market now have a smaller chance of being magic or unique.
- Added support for unique item sets, providing a bonus if all items in a set are equipped.
- Added a new unique broad sword, Wolf's Claw.
- Added new unique boots, Alsvid's Hooves and a new unique amulet, Arvak's Ear. These items are part of the The Sun Horses' Stars unique item set.
- The unique broad sword Brimir is now stronger.
- Added the magic affixes "Extinguishing", "Giant's", "Wolf's" and "of the Wolf".

* Map Editor
- Wood Piles now display their different variations in the editor.
- Gold Rocks now display their different variations in the editor.
- Fixed performance issue when placing large blocks of tiles in the editor.

* Maps
- Revamped the Svarinshaug map, so that it now uses data from the Nidavellir map template and is 256x256.
- Revamped the Tanais map, so that it now uses data from the Earth map template and is 256x256.

* Miscellaneous
- Added 1200 as a possible resolution height.
- Fixed an issue which could cause a crash with saved games.

* Scenarios
- The "On the Vanaquisl" quest has been moved to the Scenario mode as its own scenario.
- Added hint to the "The First Dwarves" scenario explaining that stone can be harvested from rock tiles.
Sep 7, 2017
Wyrmsun - Andrettin
Wyrmsun 2.8.1 is now online!

A major change has been done to the game in this patch: town hall-type buildings can now only be built on settlement sites (similar to how gold mines are built on gold deposits). This is a significant departure from how the game played previously, version 2.8.0 has been made available as a separate branch on Steam, for those who prefer playing with how the game previously worked.

Additionally, dwarves now have a Mason's Shop building to store stone, so that gathering that resource farther from your base is less bothersome.

Check out the full changelog below.

-----------------------------------------------------------------------
- 2.8.1 Changelog
-----------------------------------------------------------------------

* Buildings
- Town Halls can now only be built on top of Settlement Sites.
- Smithies can now store Copper, Silver, Gold, Coal and Diamonds. Smithies now can only be built within a certain distance of deposits and mines.
- Added Diamond Deposit/Mine (recolor of the Copper Deposit/Mine by Kriss7475). Diamonds convert to copper at a 800% rate.
- Decorations are now removed when a building is constructed over a tile.
- Added a Mason's Shop building for the dwarves, which stores stone and improves its processing by 25% (graphics by Jinn).

* Map Editor
- Fixed crash which happened when placing a railroad over a neutral copper mine.
- Deposits and other resource units can no longer be set to store more than 1 million of their respective resource, as overly large numbers could cause issues for the game.
- When creating a new map, the map width and height can now be chosen by inputing a number. Any number between 32 and 512 can be chosen.
- Fixed player properties screen issue for new maps.
- Added option to delete custom unit types.
- Added drop-down in the unit type graphic properties to choose a shadow image for the unit type.

* Maps
- Fixed issue which caused some maps (i.e. Aquitania) to potentially start with tile irregularities.
- Increased the starting stone in the Little Island custom map, to allow give dwarven players an easier time in constructing buildings.
- Added a starting town hall for players in the Central Park, Little Island, Looking Upwards, No Man's Land, North-South Conflict, Northern Lakes and Time for Decisions custom maps.
- Increased the amount of space around deposits in random maps.
- Unicorns (and other animals) can no longer start trapped in a single tile between trees/rocks on random custom maps.
- Yale Caves are now generated for random custom maps which use the Swamp tileset.

* Miscellaneous
- Fixed the "northwest-northeast-inner" border graphics, which were incorrectly using the graphics for the "northwest-northeast-southwest-inner" border.
- The initial random seed for the game now varies according to the computer's time and date, so that random maps should no longer yield the same result multiple times.
- Added an encyclopedia page explaining the No Randomness mode in the Game Concepts section.
- Added Diamond Rock (recolor of the Copper Rock by Kriss7475).
- Muspelheim and Niflheim are now described as planes, rather than worlds. Helheim has now been subsumed into Niflheim, which is more accurate to the mythology.

* Scenarios
- A diamond deposit is now generated for the Nidavellir map.
- Added passages between the patches of dry mud within the Joruvellir desert.
- Added some rock and tree tiles to Joruvellir.
- Added four Yale Caves to Joruvellir.

* Terrain
- Terrain features (groups of tiles with the same terrain type and with a particular name for the feature) are now properly stored when saving a game.
- Decorations are now removed when a pathway is built over a tile.

* Units
- Increased transport ship trade capacity.
- Increased transport ship armor.
- Added dwarven Ballista Warship (graphics by Jinn).

* Upgrades
- Masonry is now researched at the Mason's Shop for the dwarves.
Sep 7, 2017
Wyrmsun - Andrettin
Wyrmsun 2.8.1 is now online!

A major change has been done to the game in this patch: town hall-type buildings can now only be built on settlement sites (similar to how gold mines are built on gold deposits). This is a significant departure from how the game played previously, version 2.8.0 has been made available as a separate branch on Steam, for those who prefer playing with how the game previously worked.

Additionally, dwarves now have a Mason's Shop building to store stone, so that gathering that resource farther from your base is less bothersome.

Check out the full changelog below.

-----------------------------------------------------------------------
- 2.8.1 Changelog
-----------------------------------------------------------------------

* Buildings
- Town Halls can now only be built on top of Settlement Sites.
- Smithies can now store Copper, Silver, Gold, Coal and Diamonds. Smithies now can only be built within a certain distance of deposits and mines.
- Added Diamond Deposit/Mine (recolor of the Copper Deposit/Mine by Kriss7475). Diamonds convert to copper at a 800% rate.
- Decorations are now removed when a building is constructed over a tile.
- Added a Mason's Shop building for the dwarves, which stores stone and improves its processing by 25% (graphics by Jinn).

* Map Editor
- Fixed crash which happened when placing a railroad over a neutral copper mine.
- Deposits and other resource units can no longer be set to store more than 1 million of their respective resource, as overly large numbers could cause issues for the game.
- When creating a new map, the map width and height can now be chosen by inputing a number. Any number between 32 and 512 can be chosen.
- Fixed player properties screen issue for new maps.
- Added option to delete custom unit types.
- Added drop-down in the unit type graphic properties to choose a shadow image for the unit type.

* Maps
- Fixed issue which caused some maps (i.e. Aquitania) to potentially start with tile irregularities.
- Increased the starting stone in the Little Island custom map, to allow give dwarven players an easier time in constructing buildings.
- Added a starting town hall for players in the Central Park, Little Island, Looking Upwards, No Man's Land, North-South Conflict, Northern Lakes and Time for Decisions custom maps.
- Increased the amount of space around deposits in random maps.
- Unicorns (and other animals) can no longer start trapped in a single tile between trees/rocks on random custom maps.
- Yale Caves are now generated for random custom maps which use the Swamp tileset.

* Miscellaneous
- Fixed the "northwest-northeast-inner" border graphics, which were incorrectly using the graphics for the "northwest-northeast-southwest-inner" border.
- The initial random seed for the game now varies according to the computer's time and date, so that random maps should no longer yield the same result multiple times.
- Added an encyclopedia page explaining the No Randomness mode in the Game Concepts section.
- Added Diamond Rock (recolor of the Copper Rock by Kriss7475).
- Muspelheim and Niflheim are now described as planes, rather than worlds. Helheim has now been subsumed into Niflheim, which is more accurate to the mythology.

* Scenarios
- A diamond deposit is now generated for the Nidavellir map.
- Added passages between the patches of dry mud within the Joruvellir desert.
- Added some rock and tree tiles to Joruvellir.
- Added four Yale Caves to Joruvellir.

* Terrain
- Terrain features (groups of tiles with the same terrain type and with a particular name for the feature) are now properly stored when saving a game.
- Decorations are now removed when a pathway is built over a tile.

* Units
- Increased transport ship trade capacity.
- Increased transport ship armor.
- Added dwarven Ballista Warship (graphics by Jinn).

* Upgrades
- Masonry is now researched at the Mason's Shop for the dwarves.
Aug 13, 2017
Wyrmsun - Andrettin
Wyrmsun 2.8.0 is now here!

This new version adds a player territory feature, which prevents others from building in your lands, and displays your borders on the map. Additionally, university buildings have been added, providing higher-level upgrades. Furthermore, when a main hall is built, it will now have a name for its settlement, and each building is assigned to the settlement closest to itself; this is a cosmetic change only, to provide flavor.

Enjoy!

-----------------------------------------------------------------------
- 2.8.0 Changelog
-----------------------------------------------------------------------

* Buildings
- Players now have a territory, which is generated by the player's buildings. Players cannot build on the territory of another player.
- Buildings now show the name of the settlement they belong to. A new settlement name is generated when a town hall is built, and buildings are assigned to the settlement of the closest town hall.
- Fixed issue which caused severely a damaged building's fire to disappear when it was almost at 0 HP.
- Added a University building for the Teutons (graphics by Jinn).
- Added an Academy building the Goblins (graphics by Jinn).
- Added an Academy building the Dwarves (graphics by Jinn).

* Factions
- Forming Northumbria now requires that no other player have the Bernicia or Deira faction.
- Anglo-Saxon factions can now form "Englaland", instead of England. England itself can be formed when higher technological knowledge has been obtained, and forming the faction changes personal names etc. to English (Anglo-Saxons use Old English).

* Items
- The tooltip for literary works now describes the effects of increasing their respective knowledge stat.

* Map Editor
- Fixed an issue which prevented closing the player properties window by clicking "OK".
- Fixed an issue which could potentially cause the map editor to freeze when loading a map.

* Miscellaneous
- Removed support for resolutions lower than 800x600, so that more content may be added to the interface later on (i.e. new icons at the top bar).

* Multiplayer
- Fixed a potential desync cause related to unique item drop.

* Upgrades
- Added the Shield Wall (+2 armor for infantry) and Svinfylking (+2 damage for infantry) military doctrine upgrades, researched at the barracks (icons by Exidelo). These two upgrades are mutually exclusive.
- Added the Architecture upgrade (icon by Exidelo), which increases HP and armor for buildings. This upgrade can be researched at the University/Academy.
- Added the Mathematics upgrade (icon by Exidelo), which decreases trade cost for Markets. Engineering and Alchemy now require Mathematics. This upgrade can be researched at the University/Academy.
- Engineering and Alchemy are now researched at the University/Academy.
Aug 13, 2017
Wyrmsun - Andrettin
Wyrmsun 2.8.0 is now here!

This new version adds a player territory feature, which prevents others from building in your lands, and displays your borders on the map. Additionally, university buildings have been added, providing higher-level upgrades. Furthermore, when a main hall is built, it will now have a name for its settlement, and each building is assigned to the settlement closest to itself; this is a cosmetic change only, to provide flavor.

Enjoy!

-----------------------------------------------------------------------
- 2.8.0 Changelog
-----------------------------------------------------------------------

* Buildings
- Players now have a territory, which is generated by the player's buildings. Players cannot build on the territory of another player.
- Buildings now show the name of the settlement they belong to. A new settlement name is generated when a town hall is built, and buildings are assigned to the settlement of the closest town hall.
- Fixed issue which caused severely a damaged building's fire to disappear when it was almost at 0 HP.
- Added a University building for the Teutons (graphics by Jinn).
- Added an Academy building the Goblins (graphics by Jinn).
- Added an Academy building the Dwarves (graphics by Jinn).

* Factions
- Forming Northumbria now requires that no other player have the Bernicia or Deira faction.
- Anglo-Saxon factions can now form "Englaland", instead of England. England itself can be formed when higher technological knowledge has been obtained, and forming the faction changes personal names etc. to English (Anglo-Saxons use Old English).

* Items
- The tooltip for literary works now describes the effects of increasing their respective knowledge stat.

* Map Editor
- Fixed an issue which prevented closing the player properties window by clicking "OK".
- Fixed an issue which could potentially cause the map editor to freeze when loading a map.

* Miscellaneous
- Removed support for resolutions lower than 800x600, so that more content may be added to the interface later on (i.e. new icons at the top bar).

* Multiplayer
- Fixed a potential desync cause related to unique item drop.

* Upgrades
- Added the Shield Wall (+2 armor for infantry) and Svinfylking (+2 damage for infantry) military doctrine upgrades, researched at the barracks (icons by Exidelo). These two upgrades are mutually exclusive.
- Added the Architecture upgrade (icon by Exidelo), which increases HP and armor for buildings. This upgrade can be researched at the University/Academy.
- Added the Mathematics upgrade (icon by Exidelo), which decreases trade cost for Markets. Engineering and Alchemy now require Mathematics. This upgrade can be researched at the University/Academy.
- Engineering and Alchemy are now researched at the University/Academy.
Jun 10, 2017
Wyrmsun - Andrettin
-----------------------------------------------------------------------
- 2.7.3 Changelog
-----------------------------------------------------------------------

* Buildings
- Added the Yale Cave (graphics by Jinn), which randomly spawns yales. A Yale Hunting Lodge can be built upon it (similar to how mines are built on top of deposits), providing Food, and allowing the Leather luxury resource to be harvested from it (max. 3 workers). The Yale Hunting Lodge has generic and dwarven graphic variants.
- Dwarven Yale Pens can now produce Leather (max. 3 workers).

* Items
- Added Joruvellir Wooden Shield item.
- Added a new unique item, Hlewagastiz's Horn.

* Miscellaneous
- Portraits in encyclopedia entries and dialogues now have a frame.
- Added Leather luxury resource, which is automatically sold at the Market.

* Scenarios
- The "A Rocky Home" quest in the "The First Dwarves" scenario now requires building a Yale Hunting Lodge instead of killing 8 Yales.
- Added the "A Home in the Fields of Sand" scenario.

* Terrain
- Added Desert Sand terrain (graphics by Jinn).
- Fixed crash which could occur if the player built a structure on top of a pathway.

* Units
- Dwarven Scouts, Pathfinders and Explorers now have a black-haired variation.
- Fixed the position of the Banner in the goblin Worker structure submenu, so that it doesn't overlap with the Railroad.
Jun 10, 2017
Wyrmsun - Andrettin
-----------------------------------------------------------------------
- 2.7.3 Changelog
-----------------------------------------------------------------------

* Buildings
- Added the Yale Cave (graphics by Jinn), which randomly spawns yales. A Yale Hunting Lodge can be built upon it (similar to how mines are built on top of deposits), providing Food, and allowing the Leather luxury resource to be harvested from it (max. 3 workers). The Yale Hunting Lodge has generic and dwarven graphic variants.
- Dwarven Yale Pens can now produce Leather (max. 3 workers).

* Items
- Added Joruvellir Wooden Shield item.
- Added a new unique item, Hlewagastiz's Horn.

* Miscellaneous
- Portraits in encyclopedia entries and dialogues now have a frame.
- Added Leather luxury resource, which is automatically sold at the Market.

* Scenarios
- The "A Rocky Home" quest in the "The First Dwarves" scenario now requires building a Yale Hunting Lodge instead of killing 8 Yales.
- Added the "A Home in the Fields of Sand" scenario.

* Terrain
- Added Desert Sand terrain (graphics by Jinn).
- Fixed crash which could occur if the player built a structure on top of a pathway.

* Units
- Dwarven Scouts, Pathfinders and Explorers now have a black-haired variation.
- Fixed the position of the Banner in the goblin Worker structure submenu, so that it doesn't overlap with the Railroad.
...