We can't believe we're finally saying it... Immortal: Unchained is available NOW!
As a launch bonus, we'll be offering a 10% discount on the game and the Midas Touched Cosmetic DLC pack until September 14th, after which the price will return to its usual price. So if you want to save the Cosmos and save a bit of cash while doing it, jump in now!
Plus, as an extra special thanks to early adopters, the Primes Pack DLC will be available absolutely FREE on Steam until September 14th! The Primes Pack features the Reckless Auto-Shotgun, Frost Shiv, Steel Skin, a Special Armor Tint, an Extra Hairstyle and an Extreme Ragdoll Effect, giving you even more options with which to take on the Undead. Please be sure to download the Primes Pack within the first week of launch, as it will return to its usual price after the promotional period.
We're also giving away the official soundtrack free with every purchase of the game on Steam. Because free things are awesome!
But we aren't done yet. In the months ahead we'll be releasing updates that push the game even further, including a New Game Plus mode, Challenge mode, and some exciting new DLC that we'll be talking about soon. New Game Plus has been requested by the community and is something we're eager to add too, so we're working on introducing it to the game via a free update before the end of the year.
We really want to show our support to the community and our passion for single-player games with a range of free and premium content that we hope keeps you coming back long after your adventure across the Cosmos has concluded. We can't wait to give further details on how we plan to do that soon. For more info on the game and upcoming announcements, please visit our official website at https://www.immortalthegame.com/.
But that’s all in the future. For now, we couldn’t be more excited for everyone to jump into the world of Immortal: Unchained. So strap on your Cursed Blades, load up your Berserkers' Glaives and head out on your quest to save the Cosmos!
Hi Immortals! As we get closer to launch on September 7, we wanted to give you an update on some of the tweaks and changes we've been working on over the last few months, largely thanks to your alpha feedback.
You may have already spotted these changes in some recent streams and previews. But if you haven't, here's a quick note from Daniel Mesonero, Studio Manager at Toadman Interactive Berlin to give you more of an insight into what we've been working on:
Hi everyone, Daniel from the Berlin studio here! During the months since the alpha, we've been working hard on the game and listening to player feedback, tweaking the game to create an even better experience.
While we want to retain the gameplay of high-intensity encounters, we also want to push for a stronger connection with our 100+ guns. One of the big changes we have implemented is setting free aim as default. This means that the game demands a higher level of player skill to aim well (especially while dodging enemy attacks!), but provides an experience that we hope feels more tactile and rewarding. The option to lock-on to an enemy's core will still be available if you prefer to play that way, but skill-shots, like shooting off limbs and headshots, can only be achieved with free aim.
This was high on your list of feedback, so we're really happy to say that we've been able to implement it in time for launch.
Alongside this change, we've also introduced fully automatic weapons and removed stamina consumption from guns. As these introduce some balancing changes, the flip-side is that we have made ammo drops a lot rarer, so you now have to make every bullet count!
We have also made a lot of other smaller fixes as we polish up the game in time for launch, of course, and can't wait to see everyone playing on September 7!
The prophecy is true - today we have some huge news! We are incredibly excited to announce that Immortal: Unchained will release on September 7, 2018 for £39.99/$49.99/€49.99!
To celebrate the news, we’ve released a brand new video highlighting one of the game’s early cutscenes and offering a sneak peek into the lore. But remember, not everything may be as it seems...
https://www.youtube.com/watch?v=smo18dAobfs We’ll be revealing much more about Immortal: Unchained soon (keep an eye out for the first look at a brand new environment over the course of the next few weeks!), and we’ll be posting more updates as we get closer to release, including additional information on character customisation, challenges and, of course, system requirements.
Thank you again for all of your amazing support so far, and don’t forget, if you’re excited for the game, please go ahead and add it to your Steam Wishlist! We can’t wait to share Immortal: Unchained with you in just a few months’ time!
Thank you to everyone who joined us for our alpha weekend of bullets, bloodshed and bugs! It was amazing to watch you take your first steps into the world of Immortal: Unchained and face the inevitable deaths at the hands of the Holmeguard Commander...!
We had a lot of fun tuning into your livestreams, reading your comments and watching you play the game, and have loved sharing some of your best moments across the studio. It was an incredible weekend and the response has been amazing, so thank you - we hope you enjoyed it!
Importantly, we also learned a lot too.
Overall, the alpha was a huge success for us. We were able to see how the game held up in your hands, tune in and watch many of you get your first hands-on with the game, and with your help, highlight some of the issues the game has in these early stages.
While we were already aware of some issues that needed work, thanks to your feedback we've identified some key areas that we'll be focusing on between now and launch to further improve the game, including:
Targeting System The targeting system was one of the most discussed topics during the alpha, and we've already started work to improve the general feel of the targeting system and add more settings to customize how the game works. We're also experimenting with some other options which we'll provide more details on in a later update.
Animations We've heard you, and we'll be allocating additional resource to focus on improving animations between now and launch, particularly those associated with melee combat.
In addition to these two key areas, we're going to continue polishing the game and fixing bugs, while working on balancing and other general areas of improvement.
We're also planning to show you more of the game soon to help provide a greater feel for the universe and variety the later locations have to offer. Make sure to keep an eye out on our social channels for updates on how and when we’re planning to do that.
Once again, though, we want to give our massive heartfelt thanks for checking out the alpha and sending us your feedback. This is our first major release and we’re aware of all the expectation that comes with entering the hardcore action-RPG space, and so we're working incredibly hard to deliver a game that we hope you’ll want to play.
We really hope you enjoyed playing the alpha, and we'll be back with more updates for you soon!
Thank you to everyone who joined us for our alpha weekend of bullets, bloodshed and bugs! It was amazing to watch you take your first steps into the world of Immortal: Unchained and face the inevitable deaths at the hands of the Holmeguard Commander...!
We had a lot of fun tuning into your livestreams, reading your comments and watching you play the game, and have loved sharing some of your best moments across the studio. It was an incredible weekend and the response has been amazing, so thank you - we hope you enjoyed it!
Importantly, we also learned a lot too.
Overall, the alpha was a huge success for us. We were able to see how the game held up in your hands, tune in and watch many of you get your first hands-on with the game, and with your help, highlight some of the issues the game has in these early stages.
While we were already aware of some issues that needed work, thanks to your feedback we've identified some key areas that we'll be focusing on between now and launch to further improve the game, including:
Targeting System The targeting system was one of the most discussed topics during the alpha, and we've already started work to improve the general feel of the targeting system and add more settings to customize how the game works. We're also experimenting with some other options which we'll provide more details on in a later update.
Animations We've heard you, and we'll be allocating additional resource to focus on improving animations between now and launch, particularly those associated with melee combat.
In addition to these two key areas, we're going to continue polishing the game and fixing bugs, while working on balancing and other general areas of improvement.
We're also planning to show you more of the game soon to help provide a greater feel for the universe and variety the later locations have to offer. Make sure to keep an eye out on our social channels for updates on how and when we’re planning to do that.
Once again, though, we want to give our massive heartfelt thanks for checking out the alpha and sending us your feedback. This is our first major release and we’re aware of all the expectation that comes with entering the hardcore action-RPG space, and so we're working incredibly hard to deliver a game that we hope you’ll want to play.
We really hope you enjoyed playing the alpha, and we'll be back with more updates for you soon!
Hi Immortals! We’re very excited to confirm that the closed alpha test for Immortal: Unchained is now LIVE, giving PC players the first taste of our brutal hardcore action-RPG.
Keys will start rolling out to selected participants this afternoon, but if you haven’t yet signed up, there is still time to register for access on http://www.immortalthegame.com. We'll be rolling out additional keys to new users over the course of the alpha weekend.
The alpha will remain live until 2pm GMT / 7am PDT Monday, March 12.
As this is an alpha build, please be aware that you will likely encounter some technical issues, including unfinished assets/visuals and work-in-progress game balancing. We’re still working hard on developing the game and the alpha just is an early sneak peek at what we’re building ahead of launch later this year.
With that in mind, though, we would love to hear what you think! We will be using all of your feedback from the alpha to help refine the game and create an even better experience in time for release, so please leave us your thoughts and feedback over in our official thread.
We really hope you enjoy your time with the Immortal: Unchained closed alpha, but if you need any more info, including details on system requirements and timings, please check out our closed alpha FAQ.
Hi Immortals! We’re very excited to confirm that the closed alpha test for Immortal: Unchained is now LIVE, giving PC players the first taste of our brutal hardcore action-RPG.
Keys will start rolling out to selected participants this afternoon, but if you haven’t yet signed up, there is still time to register for access on http://www.immortalthegame.com. We'll be rolling out additional keys to new users over the course of the alpha weekend.
The alpha will remain live until 2pm GMT / 7am PDT Monday, March 12.
As this is an alpha build, please be aware that you will likely encounter some technical issues, including unfinished assets/visuals and work-in-progress game balancing. We’re still working hard on developing the game and the alpha just is an early sneak peek at what we’re building ahead of launch later this year.
With that in mind, though, we would love to hear what you think! We will be using all of your feedback from the alpha to help refine the game and create an even better experience in time for release, so please leave us your thoughts and feedback over in our official thread.
We really hope you enjoy your time with the Immortal: Unchained closed alpha, but if you need any more info, including details on system requirements and timings, please check out our closed alpha FAQ.
Today is a very special day for us... As well as announcing our closed alpha test (coming to PC on March 8!), we’ve also revealed the very first gameplay trailer for Immortal: Unchained!
We can’t wait to share more on Immortal: Unchained with you when the closed alpha goes live next month, but until then, we hope you enjoy the new trailer :)
Today is a very special day for us... As well as announcing our closed alpha test (coming to PC on March 8!), we’ve also revealed the very first gameplay trailer for Immortal: Unchained!
We can’t wait to share more on Immortal: Unchained with you when the closed alpha goes live next month, but until then, we hope you enjoy the new trailer :)
We’re very excited to announce that a closed alpha test for Immortal: Unchained is coming to PC on Thursday, March 8!
The closed alpha will include two locations - the ‘Hidden Vaults’, featuring the game’s opening tutorial, and the frozen ice world ‘Arden’, where you’ll get to explore the Scar of the Abyss - and will be live until Monday, March 12.
To sign-up for access, just register your details on the Immortal: Unchained website. Registrations will be opening later today!