The camera has been improved. If you're falling fast you'll no longer fall beyond the view of the camera! Also the camera now does a much better job of following you on a moving platform.
Altered the Mother Beholder boss fight to make it more interesting and fun.
Made some improvements to the Ice Beast boss.
Fixed a lot of problems with moving platforms. You now no longer fall through them if you're damaged whilst riding one. You also keep some of the momentum of the platform when you leap from it. Physics!
The Great Hall stage has been reworked a fair bit since it felt kind of dull before!
A new enemy has appeared! The Skull Crawler: You'd better kill it quickly before it lays too many eggs.
Updated the Brutal Attack to have a Fire and Ice version. Here's what it looks like with the Ice Axe:
I've seen some reports of the achievements not working, and yes, they're not working at the moment. They've never worked actually! But fear not, we are in the process of completely overhauling the achievement list, and they will be fully working in the next patch.
The camera has been improved. If you're falling fast you'll no longer fall beyond the view of the camera! Also the camera now does a much better job of following you on a moving platform.
Altered the Mother Beholder boss fight to make it more interesting and fun.
Made some improvements to the Ice Beast boss.
Fixed a lot of problems with moving platforms. You now no longer fall through them if you're damaged whilst riding one. You also keep some of the momentum of the platform when you leap from it. Physics!
The Great Hall stage has been reworked a fair bit since it felt kind of dull before!
A new enemy has appeared! The Skull Crawler: You'd better kill it quickly before it lays too many eggs.
Updated the Brutal Attack to have a Fire and Ice version. Here's what it looks like with the Ice Axe:
I've seen some reports of the achievements not working, and yes, they're not working at the moment. They've never worked actually! But fear not, we are in the process of completely overhauling the achievement list, and they will be fully working in the next patch.
This week has been dedicated to creating a final boss encounter. You can't have an action platformer without an epic final boss, so here it is:
WARNING, SPOILERS AHEAD!!
Vroll is not only a skilled dual wielding swordsman, but also a master of fire and ice magic. You'll need to face him in melee whilst avoiding his plethora of deadly spells.
It's not over yet though. After defeating Vroll he will morph into his dragon form!
As you can probably guess, this will be the most challenging encounter of the game. You'll need to turn his attacks against him, and try not to get crushed or burnt to death in the process!
This week has been dedicated to creating a final boss encounter. You can't have an action platformer without an epic final boss, so here it is:
WARNING, SPOILERS AHEAD!!
Vroll is not only a skilled dual wielding swordsman, but also a master of fire and ice magic. You'll need to face him in melee whilst avoiding his plethora of deadly spells.
It's not over yet though. After defeating Vroll he will morph into his dragon form!
As you can probably guess, this will be the most challenging encounter of the game. You'll need to turn his attacks against him, and try not to get crushed or burnt to death in the process!
Things are coming together nicely and we will start post some gif updates again over the next few weeks! Thanks for all your support people...wonky launch yes, but Slain! is going to be the game you all wanted and deserve very soon...
Things are coming together nicely and we will start post some gif updates again over the next few weeks! Thanks for all your support people...wonky launch yes, but Slain! is going to be the game you all wanted and deserve very soon...
Hi everyone, here's some new stuff that we've been working on this week:
New enemy: Child Spirit These creepy and mischievous little spirits will be your undoing if you don't keep your wits about you!
New attack: Brutal Attack Although it shares the same name as an attack previously used in the game, it is completely different! Hold down the attack button to charge it up, and then let go at the right moment to unleash a devastatingly powerful blow.
New collectable: The Talisman This ancient artefact was shattered into 5 pieces. Each piece is hidden in a secret location and is heavily guarded.
Find all 5 pieces and perhaps something special will happen...
Added in ambient sounds to all of the stages. They feel a lot more atmospheric now!
As always, there have been bug fixes, and other small improvements here and there.
Hi everyone, here's some new stuff that we've been working on this week:
New enemy: Child Spirit These creepy and mischievous little spirits will be your undoing if you don't keep your wits about you!
New attack: Brutal Attack Although it shares the same name as an attack previously used in the game, it is completely different! Hold down the attack button to charge it up, and then let go at the right moment to unleash a devastatingly powerful blow.
New collectable: The Talisman This ancient artefact was shattered into 5 pieces. Each piece is hidden in a secret location and is heavily guarded.
Find all 5 pieces and perhaps something special will happen...
Added in ambient sounds to all of the stages. They feel a lot more atmospheric now!
As always, there have been bug fixes, and other small improvements here and there.