Community Announcements - playerhayter


Mirage: Arcane Warfare is at PAX West all weekend in Seattle – starting today! We’ve packed more magical carnage into a single Mirage video than ever before – so enjoy these 12 minutes of death from the creators of Chivalry: Medieval Warfare.

We’ve put together this highlight clips reel of raw gameplay footage from the PAX West Alpha build of Mirage. It features two never-shown-before maps, including the two-stage Team Objective Map, Bazaar, and a Point Capture map called Sunken City.

https://youtu.be/o_M4P5qDV74

You’ll also get a look at five of Mirage’s six character classes, who can swap ability loadouts to be customized for any combat encounter.

Sign up for the Mirage Closed Alpha, coming later in September.
Community Announcements - playerhayter


In this Community Diary, hear about environment art in Mirage: Arcane Warfare. Join Environment Artists Lucas Annunziata and Jason Lavoie along with Senior Brand Manager Alex Hayter.

Featuring a sneak peek at new maps coming to PAX West.

https://youtu.be/-KGcLhw0SnI

Plus, read our updated plans for Mirage Public Testing here.
Community Announcements - playerhayter


Alpha in September, Beta & Release in Q1 2017

We know you’ve been eagerly awaiting the arrival of the first public test period of Mirage: Arcane Warfare since we announced the game back in March.

And now we’ve got some news for you: the Mirage Alpha is coming this September! The Mirage Closed Alpha will be subject to the requirements of a Non-Disclosure Agreement (NDA).

We have also decided to move the release date of Mirage to Q1 2017 – a few months later than originally planned. The full release of Mirage will be preceded by a brief Beta testing period.

Click here for full details in our blog
Community Announcements - Reithur
Welcome back to our Development Profile Series for Mirage: Arcane Warfare. In this edition, we examine a character class: the Taurant!

Read the full article on our Official Site!

Community Announcements - Reithur
Welcome to our next installment in our Development Profile series. This time, we’ll be taking a look at Mirage’s wealthy and opulent Government district, home of the Bashrahni Emirate!

Read the full blog on our official site!

Community Announcements - playerhayter
Part Three – The War

In part three of our lore diary, civil war over the use and control of magic breaks out between the Bashrahni Emirate and the Azar Cabal, thus instigating the events of Mirage: Arcane Warfare.

Read part one here.
Read part two here.

“And the Alchemist Dinah’s magic ripped open the fabric of all things – in her right hand she took hold of the realm of man. In the left, the Sha’ilum. And with the immense power granted her by the elements themselves, the Alchemist Dinah pulled the worlds together in one cataclysmic, cosmic blast. And the realm of man was undone.”
- Perin Genesis verses, The Bashrahni Codex.

The Divide
The ruling elite of Bashrahn exact fierce control over how its citizens use magic, and the Azar Cabal rise from the ensuing conflict

Though it began as a gift to the world in helping to build the fantastic city state of Bashrahn after the cataclysm of the Dinahn Genesis, it was the magic power of the Jinnaye that would lead to the bloodiest conflict in the history of Nankur.

The “wielded” vs. “embraced” debate – the opposing viewpoints on how society should co-exist with the Jinnaye – resulted in intense arcane warfare that tore apart the nation.

The fight began with societal oppression in the city of Bashrahn. Those who subscribed to the “wielded” method ostracized from society those who took the Jinnaye into their bodies. These “embraced” users were outcast from the city into the deserts, hills and mountains outside of Bashrahn. Taurant guards, the strongmen of the city under the employ of the Bashrahni Regency, were tasked with the removal of “embraced” Jinn users. For those who had become too dangerous to evict by means of raw muscle were eliminated by the elite Vypress assassins.


– The Azar Cabal retreated to the desert and mountain caves outside of the city of Bashrahn –

The “embraced” believers were seen by the Bashrahni as unclean, their oddly coloured skin making their beliefs obvious to whoever passed them in the street. Their appearance of skin drained of its natural colour – given an otherwordly appearance – earned them the nickname “the pasties” and they were forced out of the city of Bashrahn where they formed their own fledgling society under the shadow of Mount Nankur.

Today, the Bashrahni keep to their “wielded” method in the city limits, manipulating the Jinnaye through the Marinstone ink tattooed in their skin. The Marinstones were gathered by Entropists, hunters of the Djinn who were awarded bounties based on their finds; the more successful the Entropist, the more lavish his lifestyle. The alchemical process of manipulating the Marinstone substance for magical use was mastered by Alchemancers, the most capable – and often dangerous – Jinnaye researchers of the Bashrahni Academy.

Those exiled, who came to call themselves “The Azar Cabal,” would dwell in hidden caves crafted into the cliffsides surrounding Mount Nankur. The Azar, free of the watchful eye of the Bashrahni elite, welcomed the Jinnaye fully into their bodies and worked in partnership with the spirits to utilize their powers. Many Azar gathered together and shared their new discoveries, but others chose more solitary lives – diving deeper into their relationship with the Jinnaye. In general, the Cabal rejected the ambitious architectural and militaristic drive of the city-dwelling Bashrahni when it came to using the Jinn. The Azar made practical use of their inherited territory, crafting humble dwellings to suit a simple lifestyle – in contrast to the opulent palaces, maze-like markets and incredible feats of engineering that can be found in the city of Bashran. In the caverns and old temples, outcast Tinkers – young orphans from the bazaar district of Bashrahn – made use of their hands-on knowledge of Jinn-infused technology to expedite the construction of the Azar Cabal’s exclave, built in secrecy under the mountain’s shadow.


- Continue reading at http://www.miragearcanewarfare.com/mirage-lore-blog-series-part-three-the-war/ -
Community Announcements - playerhayter


In this Community Diary, hear about sound effects, voices and music in Mirage: Arcane Warfare. Join Audio Director Ryan Patrick Buckley along with Senior Brand Manager Alex Hayter.

https://www.youtube.com/watch?v=nCyj0e4LyZw

At the end of the video, listen to some fun news lines written by our community for the Mason Man-at-Arms from Chivalry, recorded by Buckley - https://youtu.be/nCyj0e4LyZw?t=677
Community Announcements - Reithur
Learn about the weapons used by the Vypress in Mirage: Arcane Warfare!

http://www.miragearcanewarfare.com/vypress-weapon-art-development-profile/

Community Announcements - playerhayter


Torn Banner Studios, the creators of the popular first-person medieval combat game Chivalry: Medieval Warfare appeared onstage at this year’s E3 PC Gaming Show to present a fresh look at the intense combat scenarios of their new game Mirage: Arcane Warfare, and announce the game’s release this fall on PC.



https://www.youtube.com/watch?v=EJ90qtaL308

Watch Steve Piggott from Torn Banner talk about Mirage on-stage at 1:57 in the video below.

https://youtu.be/jlS1GsEeqVg?t=7014
Community Announcements - Reithur
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