Community Announcements - Reithur
Welcome back to our Development Profile Series for Mirage: Arcane Warfare. In this edition, we examine a character class: the Taurant!

Read the full article on our Official Site!

Community Announcements - Reithur
Welcome to our next installment in our Development Profile series. This time, we’ll be taking a look at Mirage’s wealthy and opulent Government district, home of the Bashrahni Emirate!

Read the full blog on our official site!

Community Announcements - playerhayter
Part Three – The War

In part three of our lore diary, civil war over the use and control of magic breaks out between the Bashrahni Emirate and the Azar Cabal, thus instigating the events of Mirage: Arcane Warfare.

Read part one here.
Read part two here.

“And the Alchemist Dinah’s magic ripped open the fabric of all things – in her right hand she took hold of the realm of man. In the left, the Sha’ilum. And with the immense power granted her by the elements themselves, the Alchemist Dinah pulled the worlds together in one cataclysmic, cosmic blast. And the realm of man was undone.”
- Perin Genesis verses, The Bashrahni Codex.

The Divide
The ruling elite of Bashrahn exact fierce control over how its citizens use magic, and the Azar Cabal rise from the ensuing conflict

Though it began as a gift to the world in helping to build the fantastic city state of Bashrahn after the cataclysm of the Dinahn Genesis, it was the magic power of the Jinnaye that would lead to the bloodiest conflict in the history of Nankur.

The “wielded” vs. “embraced” debate – the opposing viewpoints on how society should co-exist with the Jinnaye – resulted in intense arcane warfare that tore apart the nation.

The fight began with societal oppression in the city of Bashrahn. Those who subscribed to the “wielded” method ostracized from society those who took the Jinnaye into their bodies. These “embraced” users were outcast from the city into the deserts, hills and mountains outside of Bashrahn. Taurant guards, the strongmen of the city under the employ of the Bashrahni Regency, were tasked with the removal of “embraced” Jinn users. For those who had become too dangerous to evict by means of raw muscle were eliminated by the elite Vypress assassins.


– The Azar Cabal retreated to the desert and mountain caves outside of the city of Bashrahn –

The “embraced” believers were seen by the Bashrahni as unclean, their oddly coloured skin making their beliefs obvious to whoever passed them in the street. Their appearance of skin drained of its natural colour – given an otherwordly appearance – earned them the nickname “the pasties” and they were forced out of the city of Bashrahn where they formed their own fledgling society under the shadow of Mount Nankur.

Today, the Bashrahni keep to their “wielded” method in the city limits, manipulating the Jinnaye through the Marinstone ink tattooed in their skin. The Marinstones were gathered by Entropists, hunters of the Djinn who were awarded bounties based on their finds; the more successful the Entropist, the more lavish his lifestyle. The alchemical process of manipulating the Marinstone substance for magical use was mastered by Alchemancers, the most capable – and often dangerous – Jinnaye researchers of the Bashrahni Academy.

Those exiled, who came to call themselves “The Azar Cabal,” would dwell in hidden caves crafted into the cliffsides surrounding Mount Nankur. The Azar, free of the watchful eye of the Bashrahni elite, welcomed the Jinnaye fully into their bodies and worked in partnership with the spirits to utilize their powers. Many Azar gathered together and shared their new discoveries, but others chose more solitary lives – diving deeper into their relationship with the Jinnaye. In general, the Cabal rejected the ambitious architectural and militaristic drive of the city-dwelling Bashrahni when it came to using the Jinn. The Azar made practical use of their inherited territory, crafting humble dwellings to suit a simple lifestyle – in contrast to the opulent palaces, maze-like markets and incredible feats of engineering that can be found in the city of Bashran. In the caverns and old temples, outcast Tinkers – young orphans from the bazaar district of Bashrahn – made use of their hands-on knowledge of Jinn-infused technology to expedite the construction of the Azar Cabal’s exclave, built in secrecy under the mountain’s shadow.


- Continue reading at http://www.miragearcanewarfare.com/mirage-lore-blog-series-part-three-the-war/ -
Community Announcements - playerhayter


In this Community Diary, hear about sound effects, voices and music in Mirage: Arcane Warfare. Join Audio Director Ryan Patrick Buckley along with Senior Brand Manager Alex Hayter.

https://www.youtube.com/watch?v=nCyj0e4LyZw

At the end of the video, listen to some fun news lines written by our community for the Mason Man-at-Arms from Chivalry, recorded by Buckley - https://youtu.be/nCyj0e4LyZw?t=677
Community Announcements - Reithur
Learn about the weapons used by the Vypress in Mirage: Arcane Warfare!

http://www.miragearcanewarfare.com/vypress-weapon-art-development-profile/

Community Announcements - playerhayter


Torn Banner Studios, the creators of the popular first-person medieval combat game Chivalry: Medieval Warfare appeared onstage at this year’s E3 PC Gaming Show to present a fresh look at the intense combat scenarios of their new game Mirage: Arcane Warfare, and announce the game’s release this fall on PC.



https://www.youtube.com/watch?v=EJ90qtaL308

Watch Steve Piggott from Torn Banner talk about Mirage on-stage at 1:57 in the video below.

https://youtu.be/jlS1GsEeqVg?t=7014
Community Announcements - Reithur
Community Announcements - playerhayter


Go "Behind the Banner" in a new Mirage: Arcane Warfare behind-the-scenes video series from Torn Banner Studios, creators of Chivalry: Medieval Warfare.

https://www.youtube.com/watch?v=Vq0WIhPoCZc

In this video, learn about how blood and gore in Mirage add to the satisfaction and creativity of the game's visceral combat encounters.
Community Announcements - playerhayter
Part Two - The Rise of Bashrahn



In part two of our lore series, from the ashes of destroyed Nankur arises Bashrahn, a golden city state brought into prosperity through the power harnessed from the Jinn.

Read part one here.

Utility of the Jinnaye
The people of Nankur learn how to utilize the spirits of the Jinnaye into incredible abilities

Before the Dinahn Genesis, the Jinnaye lived almost identically to humans; they loved, feared, hated and lusted. However, their lives existed on a separate plane of existence known as the Sha’ilum. When the Jinnaye occasionally drifted into the mortal plane and were witnessed by the people of Nankur, they appeared as incorporeal beings of smokeless fire (the Dim), disconnected from their physical being. After the Dinahn Genesis shattered their plane of existence, this incorporeal form was all that remained of the Jinnaye.

The rings that can be seen in the skies above Bashrahn are the only remaining physical evidence of this other plane, and are the actual portions of the Sha’ilum world puncturing its way through the planar division. It has been made visible by its collision with the human realm as a result of the magic performed by the Alchemist Dinah.

Magical shards, that are the consequence of this collision, fall to earth in stones called Marinstone. These stones contain the Jinnaye. Many Bashrahni fear that the use of magic is in fact beckoning more Jinnaye spirits into the mortal world in the form of more falling Marinstones - and thus without moderation, the Sha’ilum will eventually overtake the human realm.

- Continue reading at http://www.miragearcanewarfare.com/mirage-lore-blog-series-part-two-the-rise-of-bashrahn/ -
Community Announcements - playerhayter
https://youtu.be/Ia-WW4BkcQg

Mirage: Arcane Warfare will be featured on the PC Gaming Show at E3 2016!

In this Community Diary, learn more about the blood, gore and magic effects in Mirage. Join Technical & Environment Artist Brandon Phoenix, UI & Effects Artist Darin Walsh along with Senior Brand Manager Alex Hayter.

https://youtu.be/Ia-WW4BkcQg
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