CrossCode - lachsen


CrossCode 0.7.1 has just been released, fixing the usual bugs that come with a major release! Now you can finally fight the Blue Hedgehag without having Emilie stuck beyond the barrier.

A full list of bugfixes can be found in the changelog within the game!

As always, thanks to everyone sending in the bug reports!
CrossCode - lachsen


CrossCode 0.7.1 has just been released, fixing the usual bugs that come with a major release! Now you can finally fight the Blue Hedgehag without having Emilie stuck beyond the barrier.

A full list of bugfixes can be found in the changelog within the game!

As always, thanks to everyone sending in the bug reports!
CrossCode - contact@rockpapershotgun.com (Steven Messner)

CrossCode [official site] is a Japanese-inspired action RPG about hurling great big balls of energy to kill enemies in a fictional MMORPG. CrossCode deftly blends a lot of different retro-ish inspirations and looks great doing it. Our resident Lord of the Dance, Marsh Davies, thought so when he waltzed through its world, noting that the game-within-a-game narrative was a “surprisingly multilayered fiction, which, despite the chirpy caricatures, feels like it might go bleakly Ghost in the Shell at any moment.” And now that story is just a wee bit bigger with a new update this week.

… [visit site to read more]

Jun 20, 2016
CrossCode - lachsen


Here we go! Today we release CrossCode version 0.7.0 that will finally extend the story, include the often requested Trader Book and comes with a couple new quest. And finally: the first wave of new character portraits!

New Portraits and Character Graphics
As previously announced we plan to rework all the portraits of the game for a new polished style. With 0.7 we introduce the first wave of new portraits for the majority of characters including Lea, Shizuka, Sergey, Carla, Emilie and Schneider. Here some examples:






In addition to that, we also improved many other large-scale sprites of Lea including the title screen and menu:





Extended Story

The story was extended quite a bit by about 1 1/2 chapters. The plot now includes the visit of the Temple Mine and end at your arrival at Ba'kii Kum. Along the way there will be several small excursions as you'll meet new players... and a guild! Here a couple of impressions:









Finally Emilie will also be more talkative around Bergen Trail and Village, commenting on enemies and also locations:



Trader Book

Many of you requested a feature to track all the traders in the game. We listened and with 0.7 we finally introduce: The Trader Book.



The Trader Book will list all the traders you meet on your adventure, sorted by location. You'll be able to see all the items they offer as well as all the items you need for the exchange.

More Quests

Version 0.7.0 comes with a couple new quests as well. One of them is connected to the story, others are optional. Make sure to visit all the faction buildings! Also these are not just your generic kill and fetch quests. This screenshot should give you an idea what to expect:



... or maybe you just wonder what the heck is going on there. Anyway, just try out the quest!

Other Stuff

As usual, the release comes with a couple of bug fixes. An important one: we switched to a new version of NW.js for Linux and Mac users. Hopefully this will remove the crashing problems of the 0.6.x versions!

In addition to that, you will find the first interior maps in Ba'kii Kum, new lore entries, an improved blue hedgehag, and an all new background theme for Faj'ro Temple (which will still be improved, but anyway)!

Next Steps

With the story continued we'll now focus on content again. Our goal for version 0.8 is the new Jungle area. Since this update will be about the size of 0.6 we might need a bit more time again. But that also means you can expect a buckload of content once it's done!

And that's all! We all hope you'll have a fun time with the new release! Also: if you find bugs, simply tell us. It's a major release and most of you know how it goes~

Until 0.7.1!
Jun 20, 2016
CrossCode - lachsen


Here we go! Today we release CrossCode version 0.7.0 that will finally extend the story, include the often requested Trader Book and comes with a couple new quest. And finally: the first wave of new character portraits!

New Portraits and Character Graphics
As previously announced we plan to rework all the portraits of the game for a new polished style. With 0.7 we introduce the first wave of new portraits for the majority of characters including Lea, Shizuka, Sergey, Carla, Emilie and Schneider. Here some examples:






In addition to that, we also improved many other large-scale sprites of Lea including the title screen and menu:





Extended Story

The story was extended quite a bit by about 1 1/2 chapters. The plot now includes the visit of the Temple Mine and end at your arrival at Ba'kii Kum. Along the way there will be several small excursions as you'll meet new players... and a guild! Here a couple of impressions:









Finally Emilie will also be more talkative around Bergen Trail and Village, commenting on enemies and also locations:



Trader Book

Many of you requested a feature to track all the traders in the game. We listened and with 0.7 we finally introduce: The Trader Book.



The Trader Book will list all the traders you meet on your adventure, sorted by location. You'll be able to see all the items they offer as well as all the items you need for the exchange.

More Quests

Version 0.7.0 comes with a couple new quests as well. One of them is connected to the story, others are optional. Make sure to visit all the faction buildings! Also these are not just your generic kill and fetch quests. This screenshot should give you an idea what to expect:



... or maybe you just wonder what the heck is going on there. Anyway, just try out the quest!

Other Stuff

As usual, the release comes with a couple of bug fixes. An important one: we switched to a new version of NW.js for Linux and Mac users. Hopefully this will remove the crashing problems of the 0.6.x versions!

In addition to that, you will find the first interior maps in Ba'kii Kum, new lore entries, an improved blue hedgehag, and an all new background theme for Faj'ro Temple (which will still be improved, but anyway)!

Next Steps

With the story continued we'll now focus on content again. Our goal for version 0.8 is the new Jungle area. Since this update will be about the size of 0.6 we might need a bit more time again. But that also means you can expect a buckload of content once it's done!

And that's all! We all hope you'll have a fun time with the new release! Also: if you find bugs, simply tell us. It's a major release and most of you know how it goes~

Until 0.7.1!
CrossCode - lachsen


Small update! To make sure we have everything finished and working well for the next update we need to postpone the release by another two days.

Version 0.7 will be released on Monday, June 20!

Sorry for the delay, but well... it's just two days, right?

Last Minute Hero Results



Probably about a year ago, we picked the winners of the Last Minute Hero Raffle from our Indiegogo campaign. We did that during a stream, but never really announced the results in any blog post. Whoops!

So better late than never, here are the results:

In total we have 174 LMH members. Each and everyone will be mentioned in the game within the member list of the guild.

Among all those members we have randomly chosen winners for special roles. These are:

Legend: 
--> [CrossCentral User Id] - [character name] ([character Class])[/b][/b]
  • Quest NPC --> User 105 - [No character name]  (Quadroguard)
  • Regular NPC --> User 230Tetrangle (Spheromancer)
  • Regular NPC -->  User 188Niki (Spheromancer)
  • Regular NPC --> User 163Geeklich (Hexacast)
  • Statue --> User 208Schilderich (Quadroguard)
  • Statue --> User 117VidMaster Eon (Spheromancer)
  • Statue  --> User 70elvissteinjr (Quadroguard)
  • Statue --> User 89 - [No character name]  ([No Class])
  • Statue --> User 151 - DIO-SVK (Triblader)
  • Statue  --> User 184 - Saintrl (Hexacast)
  • Statue  --> User 129Robe-RT (Triblader)
Note: You can still change your character name and class.

Also: All LMH special roles as well as all Indiegogo perks with ingame content (your own NPC, Enemy etc.) will be implemented towards the end of development. When the time comes, we'll contact you directly to plan your content.

Until next week!
CrossCode - lachsen


Small update! To make sure we have everything finished and working well for the next update we need to postpone the release by another two days.

Version 0.7 will be released on Monday, June 20!

Sorry for the delay, but well... it's just two days, right?

Last Minute Hero Results



Probably about a year ago, we picked the winners of the Last Minute Hero Raffle from our Indiegogo campaign. We did that during a stream, but never really announced the results in any blog post. Whoops!

So better late than never, here are the results:

In total we have 174 LMH members. Each and everyone will be mentioned in the game within the member list of the guild.

Among all those members we have randomly chosen winners for special roles. These are:

Legend: 
--> [CrossCentral User Id] - [character name] ([character Class])[/b][/b]
  • Quest NPC --> User 105 - [No character name]  (Quadroguard)
  • Regular NPC --> User 230Tetrangle (Spheromancer)
  • Regular NPC -->  User 188Niki (Spheromancer)
  • Regular NPC --> User 163Geeklich (Hexacast)
  • Statue --> User 208Schilderich (Quadroguard)
  • Statue --> User 117VidMaster Eon (Spheromancer)
  • Statue  --> User 70elvissteinjr (Quadroguard)
  • Statue --> User 89 - [No character name]  ([No Class])
  • Statue --> User 151 - DIO-SVK (Triblader)
  • Statue  --> User 184 - Saintrl (Hexacast)
  • Statue  --> User 129Robe-RT (Triblader)
Note: You can still change your character name and class.

Also: All LMH special roles as well as all Indiegogo perks with ingame content (your own NPC, Enemy etc.) will be implemented towards the end of development. When the time comes, we'll contact you directly to plan your content.

Until next week!
CrossCode - lachsen


Yeah, we're kinda late! Sorry about that. We've drawn the winner of the contest already several weeks ago during a gamedev stream. And now we finally announce it!

Here a list of all entries:

MixelzPixels
Urinstein
goldsonic25
SquonK
Juson
xStef
kalgor Gaming
WervynAnixil
Sonnen Krieger
Stryder467
JakeOswoll
Aura King
Elackid
Dino Sauce
Celio Hogane
Rioreur
rustyman22
Seraphie Eryniel
EternalFireseal
Exuno
Zackax Gaming
Borgmo S.
Technomagus
Streetclaw

And also one entry that was unfortunately slightly too late:
Rainy Days

And the winner drawn in the stream is:
kalgor Gaming

Congratulations!
You will soon receive an E-Mail about your guest role in Ba'kii Kum!
CrossCode - lachsen


Yeah, we're kinda late! Sorry about that. We've drawn the winner of the contest already several weeks ago during a gamedev stream. And now we finally announce it!

Here a list of all entries:

MixelzPixels
Urinstein
goldsonic25
SquonK
Juson
xStef
kalgor Gaming
WervynAnixil
Sonnen Krieger
Stryder467
JakeOswoll
Aura King
Elackid
Dino Sauce
Celio Hogane
Rioreur
rustyman22
Seraphie Eryniel
EternalFireseal
Exuno
Zackax Gaming
Borgmo S.
Technomagus
Streetclaw

And also one entry that was unfortunately slightly too late:
Rainy Days

And the winner drawn in the stream is:
kalgor Gaming

Congratulations!
You will soon receive an E-Mail about your guest role in Ba'kii Kum!
CrossCode - lachsen
Hello everyone! It has been some time. Sadly, we didn’t get around to post those “Weekly Hi-Lights” every week recently, but that doesn’t mean that nothing happened. To the contrary!
Scroll on for recent progress + more announcements.

Release of Next Milestone

About a month ago we released CrossCode version 0.6 with a focus on content. Our next milestone 0.7 will, as promised, finally extend the story! Also you can expect a couple new features. Here are some screenshots and gifs:


A couple new places and houses to visit!


Seeing new faces.


Mandatory Exposition in Bergen.


New stuff at the end of the Temple Mine.


...More scenes!


The new Trader List Menu for an overview of all traders


Interiors for Ba’kii Kum!

We plan to release Version 0.7 on June 18!
Yes, it’s fixed now! ...Let’s hope it works out!

Live Streams

There is a certain kind of regular CrossCode event that has been going on for quite some time now and we just thought it would be good to shared it once again:

CrossCode Gamedev Live Streams


In those devstreams we work on CrossCode, show recent development, answer your questions and in general just chat around. Also there is often some nonsense drawing at the end.

The time is usually Sundays 20:00 CEST / 11 am PDT, but sometimes streams are canceled.
That’s why from now on we will schedule each CrossCode Live stream as an event in Steam's community hub. Finally.

... And yes, the next gamedev stream is already TODAY.

And that’s it! We hope you look forward to the next milestone and maybe join us for today’s gamedev stream.
...