CrossCode - lachsen

Many of you already saw that coming~
We worked hard and made lot of progress, yet there is still so much to do. That’s why we have to postpone the release of CrossCode.

One year ago…

About a year ago, we started our Indiegogo campaign for CrossCode. When we finally reached our goal in Mai 2015 we targeted a release in Q2 2016. And then, full-time work started.

Let’s take a minute and think back about everything we created since then!

We introduced a ton of new features: Trading Items, Item Destructibles, Quests, the Landmark System, a new Save Menu, Party Members, PvP Combat, the Encylopedia, Monster Fibula, Analyze Mode and more.

We also expanded the content, adding several new places like Rookie Harbor, Bergen Trail and Bergen Village. We also added the “Temple Mine” a new dungeon complete with boss fight - all of which turned out to be pretty expansive, really. And then of course: several dozens of new enemies for you to fight!

And finally, we continued the story, adding about 1-2 hours of narrated playtime.

Yes, a lot has happened. Yet, there is still much more to do. We could release CrossCode in Q2 2016, but then we’d have to cut content. We don’t want this. It’s important to us, that the final game will hold up to your expectations and tell the full story as we planned it. That’s why we will postpone the release and use that extra time to make CrossCode truly complete!

The new release of CrossCode is scheduled for Early 2017.

A small present for all Player Perk Backers

Today, every Indiegogo backer with a “Player” perk receives an Early Access Key as well!

Originally, we promised all those backers the final game. With the release further postponed, we thought it would be fair to give those people the option to play the Early Access version now as well.
Of course, the same key will give you access to the final game, once it’s completed!

Here is how you get your key:

1. Visit central.cross-code.com
2. If not done already click “Request Password” and submit your Indiegogo E-Mail to request a password for access
3. Login with E-Mail and Password
4. You’ll find your Steam Key + DRM Free version right on the first page

Recent progress

And just to show you that development still goes fast, here again a summary of our recent progress!



You now additionally spend Credits when trading items. Finally a way to get rid of all that money!

We started working on new Puzzles for the Heat Dungeon!


Here you see water bubbles and propellers...


... the Freezebee...


... physically accurate water blocks...


... quicksand...


... strangely glowing pipes...


... and finally: Elemental poles!

We also made a lot of progress with Maroon Valley! All maps have been roughly created (including some feisty puzzles) and we also worked on weather effects...


...like this sand storm!

And finally we're also working on new quests in the Rookie Harbor area!

And that’s all!

Sorry to make you wait longer, but we hope that this extra time will help to make CrossCode the one ball-throwing adventure you’ll never forget!
CrossCode - lachsen

Many of you already saw that coming~
We worked hard and made lot of progress, yet there is still so much to do. That’s why we have to postpone the release of CrossCode.

One year ago…

About a year ago, we started our Indiegogo campaign for CrossCode. When we finally reached our goal in Mai 2015 we targeted a release in Q2 2016. And then, full-time work started.

Let’s take a minute and think back about everything we created since then!

We introduced a ton of new features: Trading Items, Item Destructibles, Quests, the Landmark System, a new Save Menu, Party Members, PvP Combat, the Encylopedia, Monster Fibula, Analyze Mode and more.

We also expanded the content, adding several new places like Rookie Harbor, Bergen Trail and Bergen Village. We also added the “Temple Mine” a new dungeon complete with boss fight - all of which turned out to be pretty expansive, really. And then of course: several dozens of new enemies for you to fight!

And finally, we continued the story, adding about 1-2 hours of narrated playtime.

Yes, a lot has happened. Yet, there is still much more to do. We could release CrossCode in Q2 2016, but then we’d have to cut content. We don’t want this. It’s important to us, that the final game will hold up to your expectations and tell the full story as we planned it. That’s why we will postpone the release and use that extra time to make CrossCode truly complete!

The new release of CrossCode is scheduled for Early 2017.

A small present for all Player Perk Backers

Today, every Indiegogo backer with a “Player” perk receives an Early Access Key as well!

Originally, we promised all those backers the final game. With the release further postponed, we thought it would be fair to give those people the option to play the Early Access version now as well.
Of course, the same key will give you access to the final game, once it’s completed!

Here is how you get your key:

1. Visit central.cross-code.com
2. If not done already click “Request Password” and submit your Indiegogo E-Mail to request a password for access
3. Login with E-Mail and Password
4. You’ll find your Steam Key + DRM Free version right on the first page

Recent progress

And just to show you that development still goes fast, here again a summary of our recent progress!



You now additionally spend Credits when trading items. Finally a way to get rid of all that money!

We started working on new Puzzles for the Heat Dungeon!


Here you see water bubbles and propellers...


... the Freezebee...


... physically accurate water blocks...


... quicksand...


... strangely glowing pipes...


... and finally: Elemental poles!

We also made a lot of progress with Maroon Valley! All maps have been roughly created (including some feisty puzzles) and we also worked on weather effects...


...like this sand storm!

And finally we're also working on new quests in the Rookie Harbor area!

And that’s all!

Sorry to make you wait longer, but we hope that this extra time will help to make CrossCode the one ball-throwing adventure you’ll never forget!
Feb 21, 2016
CrossCode - lachsen


We ride the content train again and it's going fast!


We started work on a new area which we named: Maroon Valley. Here's the first map!


We also started work on the next dungeon! Felix and Frece spend a lot of time creating the tileset.



Stefan added sub quests and made it possible for lore entries to be indented to have a better view over all your quests and Encyclopedia entries.


We also planned out all the enemies for the new dungeon. T-Free promptly started to work one of them!


Finally Stefan added an Activity Log where you can see the last things you did in the game.
Feb 21, 2016
CrossCode - lachsen


We ride the content train again and it's going fast!


We started work on a new area which we named: Maroon Valley. Here's the first map!


We also started work on the next dungeon! Felix and Frece spend a lot of time creating the tileset.



Stefan added sub quests and made it possible for lore entries to be indented to have a better view over all your quests and Encyclopedia entries.


We also planned out all the enemies for the new dungeon. T-Free promptly started to work one of them!


Finally Stefan added an Activity Log where you can see the last things you did in the game.
CrossCode - lachsen


A usual with any major release it comes with a couple of bugs. That's why today we have another small release that tries to fix some of them!

Here an incomplete list of fixes and changes.

  • The stats menu now has proper labels!
  • You now can't use items during PvP. No more cheating!
  • Enemies won't randomly be aggroed when Emilie is in your party
  • Apollo is properly defeated and gives you EXP and a defeat-count in the Monster Fibula
  • A new symbol for new synopsis items. Also now on tabs.
  • Emilie won't stand around in Rookie Harbor once she left your party
  • The text correction feature (press F7) now works for all the content within the encyclopedia!
  • More random avatar names!
  • Lot's of spelling fixes. Thanks to everybody who contributed corrections!

...among other things!

Thanks everybody for playing the new version and giving us all that valuable feedback!
CrossCode - lachsen


A usual with any major release it comes with a couple of bugs. That's why today we have another small release that tries to fix some of them!

Here an incomplete list of fixes and changes.

  • The stats menu now has proper labels!
  • You now can't use items during PvP. No more cheating!
  • Enemies won't randomly be aggroed when Emilie is in your party
  • Apollo is properly defeated and gives you EXP and a defeat-count in the Monster Fibula
  • A new symbol for new synopsis items. Also now on tabs.
  • Emilie won't stand around in Rookie Harbor once she left your party
  • The text correction feature (press F7) now works for all the content within the encyclopedia!
  • More random avatar names!
  • Lot's of spelling fixes. Thanks to everybody who contributed corrections!

...among other things!

Thanks everybody for playing the new version and giving us all that valuable feedback!
CrossCode - lachsen


Hello and welcome!

It's finally time for a new version of CrossCode! And boy it has a lot of new stuff! We have menus, story, content and... Linux and MacOS versions in store! So let's get right to it!

The Story Continues
As promised the story of CrossCode will continue with the 0.5 release. After arriving in Rookie Harbor you'll now get a proper introduction into CrossWorlds and what this game is about:



You'll also get the chance to have a duel with a certain someone:



It's time to see who the better Speromancer is!

Huh? What about Emilie? Ah! Of course we can't forget one of the biggest new features we added to CrossCode:
Party Members


That's right! Emilie joins the fight as Ai-controlled Party member. And just like you might have guessed she will be using a lot of close ranged attacks combined with quick dodges. Now you can pummel foes with even more style! Perfect Guard an enemy and let Emilie finished the job, no problem!
We're really happy about this feature and we hope you all have a lot of fun with it.

But fret not if you think Emilie will steal the show! You can adjust her behavior by using the new Party Strategy Menu in the Quick Menu:



All party members will follow your lead immediately. So if you rather want to fight along, you can still do so. Some party of the story might require you to keep a party member for a set amount of time but you will be able to switch them out eventually. How, you ask? Why through the Social Menu of course!



This menu lists all your contacts and let's you invite them into your party (which can consist of up to 3 people). You can also just contact them if you want to chat:



Speaking of menus, we also added a bunch of new menus that were long overdue!
Encyclopedia, Records & Monster Fibula
After a certain point in the story you will now gain the Disc of Insight which grants you access to 3 new menus in the Synopsis section.
Encyclopedia


The Encyclopedia is a compendium of all the lore in CrossCode, that includes your Story progression, Characters, in-game lore of CrossWorlds and Real World lore which covers topics like the M.S. Solar cargo ship or what company created CrossWorlds. Each entry can have multiple paragraphs and pages. The progress for each one is reflected by the completion percent on the right side of the entry.
Records


The Records Menu is CrossCode in numbers. Everything from "Total exp gained in combat" to "Number of times Lea said 'hi'" is included (Yes, we count those). You'll also get some nice percent view of your total progress in CrossCode via this menu. For as long as the Early Access is active these percentages might be off from times to times as we add new stuff.
Monster Fibula


Finally the Monster Fibula. In this menu you find detailed information about every enemy you fought (and defeated). Once you defeated an enemy a certain number of times you'll unlock the second page which contains what we call Reports. Reports are information on an enemy you found somewhere. However, the first entry is always unlocked. Currently not all enemies have reports so expect more of them in the next releases!
Analyze Mode
Something we've planned from the very beginning has now found its way into the game, too! You can now analyze your environment!



Using the Scope button in the quick menu you can hover over points of interest to reveal their purpose. To tell them apart each point can have a different color. For instance violett stands for traders or shopkeepers while blue if for regular NPCs. Their are also special types like the red ones in the screen above! Those are for enemies. By Just opening the quick menu you can see the level of an enemy. Hovering over an enemy reveals its base stats:

Better watch out...

Quest NPCs will also be visible immediately once you entered the quick menu. This way you'll always know where you can find an important quest-related character. This also allows us to create interesting quests where you have to use the Analyze Mode to find something otherwise hidden.
Other Updates
Beside these big new features we also changed small things and worked on existing features and areas. One of those is Bergen Village which finally gets more crowded. It's not quite where we want it but still, it's an improvement:



As you can see Bergen now has it's own set of NPCs graphics! The Quest Hub in Rookie Harbor also got a make over and is now swarming with players:



Apart from this, there are smaller changes like the new Tutorials which will only popped once when you first took on a quest or learned a combat art.

Also visible here are the new updates messages you get when finding a landmark. This will also pop up when solving a quest task. If you rather want to use the old style on the right side of the screen you can change the setting in the Options Menu!
Speaking of the Options Menu, since we added the Social Menu we decided to move the Options Menu to the Pause Screen to avoid having to much menu options in the main menu.

And last but not least we also have new sounds for various actions in CrossCode as well as a new theme for Bergen Village! Check it out right here:

https://soundcloud.com/interovgm/bergen-village
Linux and MacOS Version
We finally took some time to work on the Linux and MacOS Versions of the game, or better the build process and getting it to run in Steam. With the 0.5 version we'll be providing a first build for both systems. However it's very much a work in progress and errors might occur. Hopefully everything will work right away!

----

Phew~ Alright! That's all for the 0.5 Version! Or wait... there is one final thing...

AUTOSAVE!


We finally added it! Who needs saving anyway?

----

Alright everyball, that's it! We hope you enjoy the new version just as much as we enjoyed working on it! We're eager to here your feedback (both good and bad). We'll have a follow up next week to tell you more about our milestone for 0.6 so stay tuned.

Until next time!
CrossCode - lachsen


Hello and welcome!

It's finally time for a new version of CrossCode! And boy it has a lot of new stuff! We have menus, story, content and... Linux and MacOS versions in store! So let's get right to it!

The Story Continues
As promised the story of CrossCode will continue with the 0.5 release. After arriving in Rookie Harbor you'll now get a proper introduction into CrossWorlds and what this game is about:



You'll also get the chance to have a duel with a certain someone:



It's time to see who the better Speromancer is!

Huh? What about Emilie? Ah! Of course we can't forget one of the biggest new features we added to CrossCode:
Party Members


That's right! Emilie joins the fight as Ai-controlled Party member. And just like you might have guessed she will be using a lot of close ranged attacks combined with quick dodges. Now you can pummel foes with even more style! Perfect Guard an enemy and let Emilie finished the job, no problem!
We're really happy about this feature and we hope you all have a lot of fun with it.

But fret not if you think Emilie will steal the show! You can adjust her behavior by using the new Party Strategy Menu in the Quick Menu:



All party members will follow your lead immediately. So if you rather want to fight along, you can still do so. Some party of the story might require you to keep a party member for a set amount of time but you will be able to switch them out eventually. How, you ask? Why through the Social Menu of course!



This menu lists all your contacts and let's you invite them into your party (which can consist of up to 3 people). You can also just contact them if you want to chat:



Speaking of menus, we also added a bunch of new menus that were long overdue!
Encyclopedia, Records & Monster Fibula
After a certain point in the story you will now gain the Disc of Insight which grants you access to 3 new menus in the Synopsis section.
Encyclopedia


The Encyclopedia is a compendium of all the lore in CrossCode, that includes your Story progression, Characters, in-game lore of CrossWorlds and Real World lore which covers topics like the M.S. Solar cargo ship or what company created CrossWorlds. Each entry can have multiple paragraphs and pages. The progress for each one is reflected by the completion percent on the right side of the entry.
Records


The Records Menu is CrossCode in numbers. Everything from "Total exp gained in combat" to "Number of times Lea said 'hi'" is included (Yes, we count those). You'll also get some nice percent view of your total progress in CrossCode via this menu. For as long as the Early Access is active these percentages might be off from times to times as we add new stuff.
Monster Fibula


Finally the Monster Fibula. In this menu you find detailed information about every enemy you fought (and defeated). Once you defeated an enemy a certain number of times you'll unlock the second page which contains what we call Reports. Reports are information on an enemy you found somewhere. However, the first entry is always unlocked. Currently not all enemies have reports so expect more of them in the next releases!
Analyze Mode
Something we've planned from the very beginning has now found its way into the game, too! You can now analyze your environment!



Using the Scope button in the quick menu you can hover over points of interest to reveal their purpose. To tell them apart each point can have a different color. For instance violett stands for traders or shopkeepers while blue if for regular NPCs. Their are also special types like the red ones in the screen above! Those are for enemies. By Just opening the quick menu you can see the level of an enemy. Hovering over an enemy reveals its base stats:

Better watch out...

Quest NPCs will also be visible immediately once you entered the quick menu. This way you'll always know where you can find an important quest-related character. This also allows us to create interesting quests where you have to use the Analyze Mode to find something otherwise hidden.
Other Updates
Beside these big new features we also changed small things and worked on existing features and areas. One of those is Bergen Village which finally gets more crowded. It's not quite where we want it but still, it's an improvement:



As you can see Bergen now has it's own set of NPCs graphics! The Quest Hub in Rookie Harbor also got a make over and is now swarming with players:



Apart from this, there are smaller changes like the new Tutorials which will only popped once when you first took on a quest or learned a combat art.

Also visible here are the new updates messages you get when finding a landmark. This will also pop up when solving a quest task. If you rather want to use the old style on the right side of the screen you can change the setting in the Options Menu!
Speaking of the Options Menu, since we added the Social Menu we decided to move the Options Menu to the Pause Screen to avoid having to much menu options in the main menu.

And last but not least we also have new sounds for various actions in CrossCode as well as a new theme for Bergen Village! Check it out right here:

https://soundcloud.com/interovgm/bergen-village
Linux and MacOS Version
We finally took some time to work on the Linux and MacOS Versions of the game, or better the build process and getting it to run in Steam. With the 0.5 version we'll be providing a first build for both systems. However it's very much a work in progress and errors might occur. Hopefully everything will work right away!

----

Phew~ Alright! That's all for the 0.5 Version! Or wait... there is one final thing...

AUTOSAVE!


We finally added it! Who needs saving anyway?

----

Alright everyball, that's it! We hope you enjoy the new version just as much as we enjoyed working on it! We're eager to here your feedback (both good and bad). We'll have a follow up next week to tell you more about our milestone for 0.6 so stay tuned.

Until next time!
CrossCode - lachsen
Hello everyone!

Since we introduced the Hi-Lights of the week you get regular updates with new stuff we've been working on. Still, we kinda missed out on telling you about the next Milestone Release. We want to do this today: It will be very soon!


Milestone 0.5
With our last release 0.4 we added a major part of content with the Cold Dungeon and Bergen Village. With Milestone 0.5, you will mostly get two things: Features and Story!
We plan to release the Milestone 0.5 in Feburary 9, 2016!

Here a quick summary of what you will get!


Lore Menu! You can now collect all kind of background information about CrossWorlds and more. In the Lore Menu, you will find all the details in one place!


Stats Menu! ... where you can see all the stats of your current game. (still WIP, you'll get proper icons in those tabs!)


Enemy Menu! You'll be able to see the basic stats and item drops for all the enemies you have encountered on your journey!


Analyse Quick Menu! You can use this one to anaylyse your enemies... among other things!

And then...


Party Members! Finally other players will join you on your travels and help you during combat! It also comes with several connected features such as...


... the Party Member Menu, where you can see the detailed stats of your party, and...


... the Party Member Strategie Menu! Sometime you want to make sure, your party behaves appropriately, right?

And finally: More Story!

Impressions:




CrossWeek

Next week, we'll have another CrossWeek! That means many of our team members will meet together (again in Hannover, Germany) and work full-time on CrossCode for almost a full week!
We'll use this as some kind of final sprint to get that Milestone 0.5 done in time, among other things!

Our last CrossWeek was a long time ago, back in 2014. So it's about time we do this again!
This time, we'll try to also post regular updates about all the stuff we did! So stay tuned for a whole bunch of new stuff!

And that's all for this DevLog, until next time!
CrossCode - lachsen
Hello everyone!

Since we introduced the Hi-Lights of the week you get regular updates with new stuff we've been working on. Still, we kinda missed out on telling you about the next Milestone Release. We want to do this today: It will be very soon!


Milestone 0.5
With our last release 0.4 we added a major part of content with the Cold Dungeon and Bergen Village. With Milestone 0.5, you will mostly get two things: Features and Story!
We plan to release the Milestone 0.5 in Feburary 9, 2016!

Here a quick summary of what you will get!


Lore Menu! You can now collect all kind of background information about CrossWorlds and more. In the Lore Menu, you will find all the details in one place!


Stats Menu! ... where you can see all the stats of your current game. (still WIP, you'll get proper icons in those tabs!)


Enemy Menu! You'll be able to see the basic stats and item drops for all the enemies you have encountered on your journey!


Analyse Quick Menu! You can use this one to anaylyse your enemies... among other things!

And then...


Party Members! Finally other players will join you on your travels and help you during combat! It also comes with several connected features such as...


... the Party Member Menu, where you can see the detailed stats of your party, and...


... the Party Member Strategie Menu! Sometime you want to make sure, your party behaves appropriately, right?

And finally: More Story!

Impressions:




CrossWeek

Next week, we'll have another CrossWeek! That means many of our team members will meet together (again in Hannover, Germany) and work full-time on CrossCode for almost a full week!
We'll use this as some kind of final sprint to get that Milestone 0.5 done in time, among other things!

Our last CrossWeek was a long time ago, back in 2014. So it's about time we do this again!
This time, we'll try to also post regular updates about all the stuff we did! So stay tuned for a whole bunch of new stuff!

And that's all for this DevLog, until next time!
...