Kingdom: New Lands is coming to PC in less than a week! We can hardly believe it ourselves. We've had some fun getting the game prepped for release and now the release of Kingdom: New Lands is fast approaching like a monarch on a speeding horse galloping away from a dozen greedy creatures intent on taking their crown (a.k.a. just another day at the office).
WE HAVE A NEW TRAILER FOR NEW LANDS. It's the first trailer and the last trailer. The alpha and omega. The one trailer to rule them all. Did you see all those new mounts? And new characters? And a new statue? It ain't called New Lands for nothin'!
Kingdom: New Lands is an expansion for Kingdom, but it's also like a sort of gold edition of the game. It will be the definitive version going forward and it will be the only version we sell from here on out. On PC, though, we'll have it set up so that you can play the original Kingdom game when purchasing New Lands if you wish. When Kingdom: New Lands launches on PC and Xbox One, it'll be priced at $14.99 / €14.99 / £11.99.
If you already own Kingdom (Windows/Mac/Linux only) through Steam, GOG, and other official partner sites, then you can sail away to the New Lands for zero money when it launches August 9th whether you're using the Steam version or a DRM-free version. Caaaaa-ching. Check your library at launch!
If you can't get enough of Kingdom: New Lands, check out the new site! kingdomnewlands.com
We're getting our castle walls fortified and our knights trained for next week's launch!
Kingdom: New Lands is coming to PC in less than a week! We can hardly believe it ourselves. We've had some fun getting the game prepped for release and now the release of Kingdom: New Lands is fast approaching like a monarch on a speeding horse galloping away from a dozen greedy creatures intent on taking their crown (a.k.a. just another day at the office).
WE HAVE A NEW TRAILER FOR NEW LANDS. It's the first trailer and the last trailer. The alpha and omega. The one trailer to rule them all. Did you see all those new mounts? And new characters? And a new statue? It ain't called New Lands for nothin'!
Kingdom: New Lands is an expansion for Kingdom, but it's also like a sort of gold edition of the game. It will be the definitive version going forward and it will be the only version we sell from here on out. On PC, though, we'll have it set up so that you can play the original Kingdom game when purchasing New Lands if you wish. When Kingdom: New Lands launches on PC and Xbox One, it'll be priced at $14.99 / €14.99 / £11.99.
If you already own Kingdom (Windows/Mac/Linux only) through Steam, GOG, and other official partner sites, then you can sail away to the New Lands for zero money when it launches August 9th whether you're using the Steam version or a DRM-free version. Caaaaa-ching. Check your library at launch!
If you can't get enough of Kingdom: New Lands, check out the new site! kingdomnewlands.com
We're getting our castle walls fortified and our knights trained for next week's launch!
Couple of announcements: Kingdom is 50% off on the Steam Summer Sale right now! $4.99!
Exciting time to get on the game if you've been on the fence. ESPECIALLY since New Lands will be yours for free if you own the base game before New Lands launches NEXT MONTH!
We put up a blog post with new details, and an actual stream of some of the new content can be seen over on our blog too.
Couple of announcements: Kingdom is 50% off on the Steam Summer Sale right now! $4.99!
Exciting time to get on the game if you've been on the fence. ESPECIALLY since New Lands will be yours for free if you own the base game before New Lands launches NEXT MONTH!
We put up a blog post with new details, and an actual stream of some of the new content can be seen over on our blog too.
E3 is less than two weeks away now and that's where we're going to be revealing Kingdom: New Lands. We've done some small teases here and there, but expect a bunch of new info to hit then.
In the mean time here's a few things you should know about New Lands:
– It’s an expansion, and it adds a bunch of content and a new win condition while keeping the same core gameplay and simplicity.
– If you own Kingdom before New Lands launches this summer, you’ll get New Lands at no charge.
– If secret beta testing has told us anything, it’s that even if you’re a Kingdom vet you’ll still have a lot of things to puzzle out.
– We don’t intend on spoiling a lot, just like we didn’t spoil things the first time around, because we want players to be able to discover things on their own.
If you’re at E3, come visit us at IndieCade @ E3! We’ll be in the South Hall at booth #623.
Oh and here's a picture of a new creature. Wonder if you can ride it ...
E3 is less than two weeks away now and that's where we're going to be revealing Kingdom: New Lands. We've done some small teases here and there, but expect a bunch of new info to hit then.
In the mean time here's a few things you should know about New Lands:
– It’s an expansion, and it adds a bunch of content and a new win condition while keeping the same core gameplay and simplicity.
– If you own Kingdom before New Lands launches this summer, you’ll get New Lands at no charge.
– If secret beta testing has told us anything, it’s that even if you’re a Kingdom vet you’ll still have a lot of things to puzzle out.
– We don’t intend on spoiling a lot, just like we didn’t spoil things the first time around, because we want players to be able to discover things on their own.
If you’re at E3, come visit us at IndieCade @ E3! We’ll be in the South Hall at booth #623.
Oh and here's a picture of a new creature. Wonder if you can ride it ...
First we just wanted to give a big thank you to ALL the fans who helped us out during the open beta for Kingdom update v1.2.0. The open beta changes are now ready for everyone to experience! The feedback has helped us deliver the best version of the game yet. Will your kingdom thrive, or will the new challenges be too much for your loyal citizens?
We’ve done a ton of fixes, changes, and gameplay tweaks to the game, all detailed below.
Gameplay updates
All characters can now run. They will run if they need to get to a job, or run away if they are threatened by enemies.
The AI has had a complete overhaul, it should process much faster and with less glitches. This means game runs significantly smoother under most conditions, even late in the game when many enemies show up.
New menu with more options: change sound / music volume separately. Allow change zoom level if available.
Collision resolution has been improved to decrease lag with many coins.
Saving (by quitting the game) is possible at night and in combat.
Borders aren't moved while a wall is under construction. This means archers will stay in position while walls are upgraded.
Knights will retreat to an intact wall if the outer wall takes too much damage.
Knight attack procedure makes them more consistent.
Overhaul for the boss monster.
Many, many fixes for bugs from the forums.
New (faster) horses.
Changes
Enemy boulders damage maximum of 5 citizens
Make archers always run when redistributing
Portals stay closed longer before spawning
Workers won't work on things too close to a spawner
Deer are no longer scared of unarmed citizens
Final Wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
Adjusted enemies to bit a bit more threatening for earlier (day 20 and earlier) Blood Moons.
Reduced Fliers in several waves and delayed their introduction to a later Blood Moon Event
Only during the first Blood Moon when players encounter the Breeder is it alone.
Slight tweaks to Portal collapse waves.
Fixes
Prevent load crash with incomplete teleporter
Prevent paying twice for border banner knight charge
Limit troll speed depending on wave, preventing them from arriving early
Fix shops disappearing after save/load during construction
Fix castle being under construction after load
Fix knights not immediately showing up in right color after load
Fix duplicate shield save/load exploit
Fix archers going to the wrong side after losing tool/reviving
Prevent "resume after winning" exploit
Make hidden outer portals invulnerable
Fix fog not disappearing
Fix visuals getting stuck after saving+loading in forest
Realigned menu graphics (day counter/coat of arms)
Fix archers going to inactive tower on load
Hook up some statistics
Fix blinking objects (e.g. bow on purchase) turning black
Clearing now grows grass properly
Fix correctly saving coat of arms emblem
Preserve blender (weather) state when saving/loading
Fix 1.2 Loading Crash and "Double Horse"
Tweak linear-> Decibel conversion for volume options
Fix dead monsters reanimating and invulnerable on load
Fix cliffs disappearing after save.
Fix trolls blocked at level edge
Fix arrow/controller navigation in options
Fix multiple sound instances when citizens pay taxes
Fix positioning of border banner so it doesn't overlap other payables
Allow 4 archers per knight
Fix knights not retreating from an almost broken wall
Improve archer targeting with multiple targets
The update is live right now. So jump on in, and let us know what you think! How long until your Kingdom is safe?
To access the previous version of KINGDOM (v1.1.0), find Kingdom in your Steam library, right-click and select "Properties". From there find the BETAS tab. Once in the BETAS tab select "v1.1.0" in the opt in dropdown list. To go back to the new build (v1.2.0), repeat these steps and select "NONE - opt out of all betas" from the same drop down list on the BETAS tab. Also, all saves will remain for the previous version (v1.1.0) and for the new-current version (v1.2.0). FYI - there is no code required to switch between these.
First we just wanted to give a big thank you to ALL the fans who helped us out during the open beta for Kingdom update v1.2.0. The open beta changes are now ready for everyone to experience! The feedback has helped us deliver the best version of the game yet. Will your kingdom thrive, or will the new challenges be too much for your loyal citizens?
We’ve done a ton of fixes, changes, and gameplay tweaks to the game, all detailed below.
Gameplay updates
All characters can now run. They will run if they need to get to a job, or run away if they are threatened by enemies.
The AI has had a complete overhaul, it should process much faster and with less glitches. This means game runs significantly smoother under most conditions, even late in the game when many enemies show up.
New menu with more options: change sound / music volume separately. Allow change zoom level if available.
Collision resolution has been improved to decrease lag with many coins.
Saving (by quitting the game) is possible at night and in combat.
Borders aren't moved while a wall is under construction. This means archers will stay in position while walls are upgraded.
Knights will retreat to an intact wall if the outer wall takes too much damage.
Knight attack procedure makes them more consistent.
Overhaul for the boss monster.
Many, many fixes for bugs from the forums.
New (faster) horses.
Changes
Enemy boulders damage maximum of 5 citizens
Make archers always run when redistributing
Portals stay closed longer before spawning
Workers won't work on things too close to a spawner
Deer are no longer scared of unarmed citizens
Final Wave no longer increases in difficulty before day 100, and is no longer easier before day 30.
Adjusted enemies to bit a bit more threatening for earlier (day 20 and earlier) Blood Moons.
Reduced Fliers in several waves and delayed their introduction to a later Blood Moon Event
Only during the first Blood Moon when players encounter the Breeder is it alone.
Slight tweaks to Portal collapse waves.
Fixes
Prevent load crash with incomplete teleporter
Prevent paying twice for border banner knight charge
Limit troll speed depending on wave, preventing them from arriving early
Fix shops disappearing after save/load during construction
Fix castle being under construction after load
Fix knights not immediately showing up in right color after load
Fix duplicate shield save/load exploit
Fix archers going to the wrong side after losing tool/reviving
Prevent "resume after winning" exploit
Make hidden outer portals invulnerable
Fix fog not disappearing
Fix visuals getting stuck after saving+loading in forest
Realigned menu graphics (day counter/coat of arms)
Fix archers going to inactive tower on load
Hook up some statistics
Fix blinking objects (e.g. bow on purchase) turning black
Clearing now grows grass properly
Fix correctly saving coat of arms emblem
Preserve blender (weather) state when saving/loading
Fix 1.2 Loading Crash and "Double Horse"
Tweak linear-> Decibel conversion for volume options
Fix dead monsters reanimating and invulnerable on load
Fix cliffs disappearing after save.
Fix trolls blocked at level edge
Fix arrow/controller navigation in options
Fix multiple sound instances when citizens pay taxes
Fix positioning of border banner so it doesn't overlap other payables
Allow 4 archers per knight
Fix knights not retreating from an almost broken wall
Improve archer targeting with multiple targets
The update is live right now. So jump on in, and let us know what you think! How long until your Kingdom is safe?
To access the previous version of KINGDOM (v1.1.0), find Kingdom in your Steam library, right-click and select "Properties". From there find the BETAS tab. Once in the BETAS tab select "v1.1.0" in the opt in dropdown list. To go back to the new build (v1.2.0), repeat these steps and select "NONE - opt out of all betas" from the same drop down list on the BETAS tab. Also, all saves will remain for the previous version (v1.1.0) and for the new-current version (v1.2.0). FYI - there is no code required to switch between these.