Got rid of auto-engage follow cam, and did some complicated math to stop the speed exploit - which also happened to change the ball mechanics slightly! Let us know how you feel about this in the comments!
Got rid of auto-engage follow cam, and did some complicated math to stop the speed exploit - which also happened to change the ball mechanics slightly! Let us know how you feel about this in the comments!
A bunch of pretty straightforward changes here. Public multiplayer alpha coming soon!
Added some birds
Redid shadow settings
Changed font
Timer no longer runs during start countdown
Disabled those cubes in the finish line that cause frame rate spikes
Added trophy models
3-10 The Beyond changes
Put some decoration in Meteor Storm
Pathway score par
Upgraded and fixed keybinding system
Fixed a weird bug where the cursor disappeared during game paused, we think
Slightly lowered Flood Plains water reflection quality
Follow cam now auto-engages regardless of setting and locks the camera rotation when going over 35 to stop a speed exploit - this is a test please leave feedback!
FOV no longer changes during slow jumps
Fixed issue with skins overlapping when switching models on the customize screen
A bunch of pretty straightforward changes here. Public multiplayer alpha coming soon!
Added some birds
Redid shadow settings
Changed font
Timer no longer runs during start countdown
Disabled those cubes in the finish line that cause frame rate spikes
Added trophy models
3-10 The Beyond changes
Put some decoration in Meteor Storm
Pathway score par
Upgraded and fixed keybinding system
Fixed a weird bug where the cursor disappeared during game paused, we think
Slightly lowered Flood Plains water reflection quality
Follow cam now auto-engages regardless of setting and locks the camera rotation when going over 35 to stop a speed exploit - this is a test please leave feedback!
FOV no longer changes during slow jumps
Fixed issue with skins overlapping when switching models on the customize screen
We thought it would be a good idea to bring this bug to your attention, since it has the potential to severly hamper your enjoyment of this (or any Unity built) game.
Take a look at this picture, we will explain how to avoid it at the bottom of this post.
This bug takes place when the player is running the game in fullscreen mode in a non-native resolution. The easiest way to avoid this is to simply play in windowed mode or in the highest resolution your monitor supports.
You can find a bug report about this on the official Unity issue tracker here
We thought it would be a good idea to bring this bug to your attention, since it has the potential to severly hamper your enjoyment of this (or any Unity built) game.
Take a look at this picture, we will explain how to avoid it at the bottom of this post.
This bug takes place when the player is running the game in fullscreen mode in a non-native resolution. The easiest way to avoid this is to simply play in windowed mode or in the highest resolution your monitor supports.
You can find a bug report about this on the official Unity issue tracker here
A large update here after a solid day going through a backlog of bugs and streamlining UI stuff. You will also find some new optimization options and a few new extra levels!
Full patch notes:
New cursor
Keybinding support - still rough and doesnt save between plays
Disabling camera follow now works correctly
Disabling camera object avoidance now works correctly
SSAO/DOF in-game settings now working correctly
UI shows up when restarting after finishing a level
Fixed camera blurring during level preview
Fixed pause menu resume not working
Minimal UI tweaks
Added view distance setting
Added bloom toggle
Toned down Hardlight slightly, more changes to come to this level
Added two more extra levels - Styx and Rotator1
Styled dialogue boxes + debug menu a bit
Normalized all the fonts
Can now use a controller to select best time ghosts
Fixed some scaling issues on the level detail page
Can now change camera follow start speed from in a level
Can now change camera FOV from in a level
Increased camera avoidance speed
Cleaned up leaderboard display on finish screen
Made it easier to get to settings window from pause menu using a controller
Made it easier to tell when you have a scroll bar selected using a controller
Made it easier to tell when you have a value slider selected
A large update here after a solid day going through a backlog of bugs and streamlining UI stuff. You will also find some new optimization options and a few new extra levels!
Full patch notes:
New cursor
Keybinding support - still rough and doesnt save between plays
Disabling camera follow now works correctly
Disabling camera object avoidance now works correctly
SSAO/DOF in-game settings now working correctly
UI shows up when restarting after finishing a level
Fixed camera blurring during level preview
Fixed pause menu resume not working
Minimal UI tweaks
Added view distance setting
Added bloom toggle
Toned down Hardlight slightly, more changes to come to this level
Added two more extra levels - Styx and Rotator1
Styled dialogue boxes + debug menu a bit
Normalized all the fonts
Can now use a controller to select best time ghosts
Fixed some scaling issues on the level detail page
Can now change camera follow start speed from in a level
Can now change camera FOV from in a level
Increased camera avoidance speed
Cleaned up leaderboard display on finish screen
Made it easier to get to settings window from pause menu using a controller
Made it easier to tell when you have a scroll bar selected using a controller
Made it easier to tell when you have a value slider selected