Polyball - teacoat
We have enabled online multiplayer in the latest update - please keep in mind it is still pretty rough and we have a lot left to do.

Only one mode is enabled right now - Battle - with more to come soon!

For more information about the state of multiplayer and where to leave feedback, check this thread

Leaderboards have also been reset!

Other updates include:
  • Added online multiplayer
  • Added new intro video
  • Made it easier to switch between controller and keyboard + mouse
  • Upgraded DOF to be more efficient and look better
  • Added chromatic aberration speed effect
  • Fixed bug where highest speed was being overwritten by any speed
  • Some spellcheck
  • Fixed spark bug on customize screen
  • Now shows ball effect preview on customize screen
  • Went over Volcano Sector lighting
Polyball - teacoat
We have enabled online multiplayer in the latest update - please keep in mind it is still pretty rough and we have a lot left to do.

Only one mode is enabled right now - Battle - with more to come soon!

For more information about the state of multiplayer and where to leave feedback, check this thread

Leaderboards have also been reset!

Other updates include:
  • Added online multiplayer
  • Added new intro video
  • Made it easier to switch between controller and keyboard + mouse
  • Upgraded DOF to be more efficient and look better
  • Added chromatic aberration speed effect
  • Fixed bug where highest speed was being overwritten by any speed
  • Some spellcheck
  • Fixed spark bug on customize screen
  • Now shows ball effect preview on customize screen
  • Went over Volcano Sector lighting
Polyball - teacoat
Got rid of auto-engage follow cam, and did some complicated math to stop the speed exploit - which also happened to change the ball mechanics slightly! Let us know how you feel about this in the comments!
Polyball - teacoat
Got rid of auto-engage follow cam, and did some complicated math to stop the speed exploit - which also happened to change the ball mechanics slightly! Let us know how you feel about this in the comments!
Jul 28, 2015
Polyball - studio_monolith
A bunch of pretty straightforward changes here. Public multiplayer alpha coming soon!


  • Added some birds
  • Redid shadow settings
  • Changed font
  • Timer no longer runs during start countdown
  • Disabled those cubes in the finish line that cause frame rate spikes
  • Added trophy models
  • 3-10 The Beyond changes
  • Put some decoration in Meteor Storm
  • Pathway score par
  • Upgraded and fixed keybinding system
  • Fixed a weird bug where the cursor disappeared during game paused, we think
  • Slightly lowered Flood Plains water reflection quality
  • Follow cam now auto-engages regardless of setting and locks the camera rotation when going over 35 to stop a speed exploit - this is a test please leave feedback!
  • FOV no longer changes during slow jumps
  • Fixed issue with skins overlapping when switching models on the customize screen
  • Cleaning up hover/selected state colours
  • Tweaked Engine Room lighting
Jul 28, 2015
Polyball - studio_monolith
A bunch of pretty straightforward changes here. Public multiplayer alpha coming soon!


  • Added some birds
  • Redid shadow settings
  • Changed font
  • Timer no longer runs during start countdown
  • Disabled those cubes in the finish line that cause frame rate spikes
  • Added trophy models
  • 3-10 The Beyond changes
  • Put some decoration in Meteor Storm
  • Pathway score par
  • Upgraded and fixed keybinding system
  • Fixed a weird bug where the cursor disappeared during game paused, we think
  • Slightly lowered Flood Plains water reflection quality
  • Follow cam now auto-engages regardless of setting and locks the camera rotation when going over 35 to stop a speed exploit - this is a test please leave feedback!
  • FOV no longer changes during slow jumps
  • Fixed issue with skins overlapping when switching models on the customize screen
  • Cleaning up hover/selected state colours
  • Tweaked Engine Room lighting
Polyball - studio_monolith
We thought it would be a good idea to bring this bug to your attention, since it has the potential to severly hamper your enjoyment of this (or any Unity built) game.

Take a look at this picture, we will explain how to avoid it at the bottom of this post.



This bug takes place when the player is running the game in fullscreen mode in a non-native resolution. The easiest way to avoid this is to simply play in windowed mode or in the highest resolution your monitor supports.

You can find a bug report about this on the official Unity issue tracker here
Polyball - studio_monolith
We thought it would be a good idea to bring this bug to your attention, since it has the potential to severly hamper your enjoyment of this (or any Unity built) game.

Take a look at this picture, we will explain how to avoid it at the bottom of this post.



This bug takes place when the player is running the game in fullscreen mode in a non-native resolution. The easiest way to avoid this is to simply play in windowed mode or in the highest resolution your monitor supports.

You can find a bug report about this on the official Unity issue tracker here
Jul 23, 2015
Polyball - teacoat
A large update here after a solid day going through a backlog of bugs and streamlining UI stuff. You will also find some new optimization options and a few new extra levels!



Full patch notes:
  • New cursor
  • Keybinding support - still rough and doesnt save between plays
  • Disabling camera follow now works correctly
  • Disabling camera object avoidance now works correctly
  • SSAO/DOF in-game settings now working correctly
  • UI shows up when restarting after finishing a level
  • Fixed camera blurring during level preview
  • Fixed pause menu resume not working
  • Minimal UI tweaks
  • Added view distance setting
  • Added bloom toggle
  • Toned down Hardlight slightly, more changes to come to this level
  • Added two more extra levels - Styx and Rotator1
  • Styled dialogue boxes + debug menu a bit
  • Normalized all the fonts
  • Can now use a controller to select best time ghosts
  • Fixed some scaling issues on the level detail page
  • Can now change camera follow start speed from in a level
  • Can now change camera FOV from in a level
  • Increased camera avoidance speed
  • Cleaned up leaderboard display on finish screen
  • Made it easier to get to settings window from pause menu using a controller
  • Made it easier to tell when you have a scroll bar selected using a controller
  • Made it easier to tell when you have a value slider selected
  • Steam picture now displays on profile page
Jul 23, 2015
Polyball - teacoat
A large update here after a solid day going through a backlog of bugs and streamlining UI stuff. You will also find some new optimization options and a few new extra levels!



Full patch notes:
  • New cursor
  • Keybinding support - still rough and doesnt save between plays
  • Disabling camera follow now works correctly
  • Disabling camera object avoidance now works correctly
  • SSAO/DOF in-game settings now working correctly
  • UI shows up when restarting after finishing a level
  • Fixed camera blurring during level preview
  • Fixed pause menu resume not working
  • Minimal UI tweaks
  • Added view distance setting
  • Added bloom toggle
  • Toned down Hardlight slightly, more changes to come to this level
  • Added two more extra levels - Styx and Rotator1
  • Styled dialogue boxes + debug menu a bit
  • Normalized all the fonts
  • Can now use a controller to select best time ghosts
  • Fixed some scaling issues on the level detail page
  • Can now change camera follow start speed from in a level
  • Can now change camera FOV from in a level
  • Increased camera avoidance speed
  • Cleaned up leaderboard display on finish screen
  • Made it easier to get to settings window from pause menu using a controller
  • Made it easier to tell when you have a scroll bar selected using a controller
  • Made it easier to tell when you have a value slider selected
  • Steam picture now displays on profile page
...