As a thank you for all of the players we've prepared this unique infographic, which contains information about the game and its unique contents, that as we hope will surprise some of you with its values.
Sniper Ghost Warrior 3 is our first, such big production filled with open world activities and different gameplay approaches, that can be used in 39 missions on 3 different maps. There are also 194 points of interest to be found during the open world exploration, while hunting animals or encountering game events, which let you unlock all of the 48 game achievements.
Our complex gameplay mechanics such as weapon modifications with 53 available weapon skins and over 200 attachments, crafting system and huge arsenal, couldn't achieve its full potential without the unique sniping mechanics system we created that every sniper fan falls in love with.
Have you found all of the collectibles in the game yet? Or maybe you want to share with us your thoughts about the best use of side-arms or special bullet types in the game? Share your story with us and tell what type of gameplay you loved the most.
As a thank you for all of the players we've prepared this unique infographic, which contains information about the game and its unique contents, that as we hope will surprise some of you with its values.
Sniper Ghost Warrior 3 is our first, such big production filled with open world activities and different gameplay approaches, that can be used in 39 missions on 3 different maps. There are also 194 points of interest to be found during the open world exploration, while hunting animals or encountering game events, which let you unlock all of the 48 game achievements.
Our complex gameplay mechanics such as weapon modifications with 53 available weapon skins and over 200 attachments, crafting system and huge arsenal, couldn't achieve its full potential without the unique sniping mechanics system we created that every sniper fan falls in love with.
Have you found all of the collectibles in the game yet? Or maybe you want to share with us your thoughts about the best use of side-arms or special bullet types in the game? Share your story with us and tell what type of gameplay you loved the most.
We're super glad you're creating so much cool content with Jon, Robert, Lydia, Raquel and from the gameplay itself. We hope the future content updates to the game will keep you busy as well.
Share your sniping skills. Show us your best warrior moments. Have you sneaked by the enemy like a ghost?
Show us more! See some of the greatest community creations chosen by us below.
We're super glad you're creating so much cool content with Jon, Robert, Lydia, Raquel and from the gameplay itself. We hope the future content updates to the game will keep you busy as well.
Share your sniping skills. Show us your best warrior moments. Have you sneaked by the enemy like a ghost?
Show us more! See some of the greatest community creations chosen by us below.
During the gameplay in Sniper Ghost Warrior 3 you'll have the opportunity to see some of the amazing war posters created by our art department. Some of them show the cruelty of war, while others encourage the citizens to fight back against the invader.
Here's the full gallery of the war posters. Have you seen them in the game? Show us your screenshots - we want to know if you've found them. Post them on various social media with hashtag #SGW3.
During the gameplay in Sniper Ghost Warrior 3 you'll have the opportunity to see some of the amazing war posters created by our art department. Some of them show the cruelty of war, while others encourage the citizens to fight back against the invader.
Here's the full gallery of the war posters. Have you seen them in the game? Show us your screenshots - we want to know if you've found them. Post them on various social media with hashtag #SGW3.
Thank you for the constant feedback and support you’ve provided us! We’ve made strides in improving the game in recent weeks and we’re dedicated to supporting the game further in the upcoming months in order to provide you with the best possible sniping experience. Here are the patchnotes for the current patch:
Features - Added Steam Cloud support - progress and savedata are kept in user storage now - Added POI completion reward for Mining Town and Village
Code - Fixed an issue that could cause the save files to become corrupted - Fixed crash 'job manager:Atomic counter underflow' - Fixed crash during Party Crasher mission - Fixed crash after attempt to open main menu - Fixed freeze that occurred while changing the video settings
Animations - Fixed animation bugs with Sawn-off Shotgun
Graphics - Fixed Shadows cast by local lights - Fixed invisible objects on lamps - Fixed green channel flip in ddna textures on terrain - Fixed incorrect collision on several building and objects - Several objects LOD’s and settings tweaks - Several extreme navigation improvements - Added new proxy for glass
Gameplay - Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC) - Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse) - Fixed redundant extreme navigation on several places on Village and Dam maps
Balancing - Fixed Herstal Voelpe Collimator unlock - Fixed KT-R extended magazine unlock - Fixed ES25 Silencer unlock - Fixed ES25 Bipod unlock - Increased ammunition for Sawn-off Shotgun - Moved Sawn-off Shotgun from sidearm to secondary weapon category
UI - Fixed inconsistent button icon for “docking laptop” action - Fixed wrong legend icon for POI’s in map menu - Minimap readability fixes
Mining Town - Fixed exploit of respawning AI at POI by changing AI spawn rule - Fixed issue that made player unable to tag 23S soldiers by using CCTV - Improved skydome in the afternoon - Fixed lighting in tunnels in Hotel area - Fixed extreme navigation near the church, antenna area and dam transfer tunnel - Fixed issue of destroyed lamps casting light in the safehouse - Player is now able to go under AC system during Cut Off mission
Village - Tweaked light brightness on village horizon - Fixed incorrect animation for hanging on stone wall in several places - Fixed that player can get stuck on lying tires at Burning Brides I mission area - Fixed improper size of the axe head collectible - Fixed broken shimmy lines on stairs model - Fixed holes in geometry of destroyed church in the Awas Family mission area - Fixed floating object in Lydia’s hotel room in Kozori
Dam - Wolves on junkyard POI no longer spawn on game start - Fixed wrong rotation of trash container that causes animation glitches when hiding - Several performance fixes - Fixed cloths on POI - Fixed AI spawn distance in several outposts - Minor graphical tweaks - Fixed floating hooks above the road next to the “Butcher” POI
Missions - Remains of the Day: Fixed church bells that were ringing during mission - Awas Family: fixed exploit that allowed player to skip “Exfiltrate” objective after loading last checkpoint - Quarry Coup: fixed incorrect hint display when player kills Madame Roux - Bridge: Fixed mission AI zone de-spawn on mission completion or abort - Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission - Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission - Black Widow: fixed that dead 23S retries detecting player repeatedly - Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex - Clear Out: fixed inconsistent use of SFX for mission objective - Burning Bridges II: fixed computer highlight in scout mode - Loose Ends II: fixed issue which caused the interrogations not providing meeting location - Loose Ends II: fixed objective update when entering armory through the roof - Loose Ends III: fixed mission unlock notification - Loose Ends III: fixed mission objective issue that caused “kill the target” objective to fail when player exfiltrated mission area - Loose Ends IV: fixed doubled completion objective pop-up - Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba’s Body - Loose Ends V: fixed wrong mission unlock notification - Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint - Opium Wars I: fixes on interior lights
Lydia DLC - Fixed issue that triggered restricted zone warning message when player uses drone within mission area - Fixed issue with interrogation that doesn’t end with killing the victim
Localization - ALL - Added KT-R silencer description to weapon cache - Fixed hint description that is displayed after clearing all POIs - Fixed Raquel’s name in main dialogues
Thank you for the constant feedback and support you’ve provided us! We’ve made strides in improving the game in recent weeks and we’re dedicated to supporting the game further in the upcoming months in order to provide you with the best possible sniping experience. Here are the patchnotes for the current patch:
Features - Added Steam Cloud support - progress and savedata are kept in user storage now - Added POI completion reward for Mining Town and Village
Code - Fixed an issue that could cause the save files to become corrupted - Fixed crash 'job manager:Atomic counter underflow' - Fixed crash during Party Crasher mission - Fixed crash after attempt to open main menu - Fixed freeze that occurred while changing the video settings
Animations - Fixed animation bugs with Sawn-off Shotgun
Graphics - Fixed Shadows cast by local lights - Fixed invisible objects on lamps - Fixed green channel flip in ddna textures on terrain - Fixed incorrect collision on several building and objects - Several objects LOD’s and settings tweaks - Several extreme navigation improvements - Added new proxy for glass
Gameplay - Fixed the issue that could cause the player to fall through level geometry during the mission (Quarry Coup, Winery, Lydia DLC) - Fixed that player can get stuck between level geometry (on Village map, in Dam map Safehouse) - Fixed redundant extreme navigation on several places on Village and Dam maps
Balancing - Fixed Herstal Voelpe Collimator unlock - Fixed KT-R extended magazine unlock - Fixed ES25 Silencer unlock - Fixed ES25 Bipod unlock - Increased ammunition for Sawn-off Shotgun - Moved Sawn-off Shotgun from sidearm to secondary weapon category
UI - Fixed inconsistent button icon for “docking laptop” action - Fixed wrong legend icon for POI’s in map menu - Minimap readability fixes
Mining Town - Fixed exploit of respawning AI at POI by changing AI spawn rule - Fixed issue that made player unable to tag 23S soldiers by using CCTV - Improved skydome in the afternoon - Fixed lighting in tunnels in Hotel area - Fixed extreme navigation near the church, antenna area and dam transfer tunnel - Fixed issue of destroyed lamps casting light in the safehouse - Player is now able to go under AC system during Cut Off mission
Village - Tweaked light brightness on village horizon - Fixed incorrect animation for hanging on stone wall in several places - Fixed that player can get stuck on lying tires at Burning Brides I mission area - Fixed improper size of the axe head collectible - Fixed broken shimmy lines on stairs model - Fixed holes in geometry of destroyed church in the Awas Family mission area - Fixed floating object in Lydia’s hotel room in Kozori
Dam - Wolves on junkyard POI no longer spawn on game start - Fixed wrong rotation of trash container that causes animation glitches when hiding - Several performance fixes - Fixed cloths on POI - Fixed AI spawn distance in several outposts - Minor graphical tweaks - Fixed floating hooks above the road next to the “Butcher” POI
Missions - Remains of the Day: Fixed church bells that were ringing during mission - Awas Family: fixed exploit that allowed player to skip “Exfiltrate” objective after loading last checkpoint - Quarry Coup: fixed incorrect hint display when player kills Madame Roux - Bridge: Fixed mission AI zone de-spawn on mission completion or abort - Slaughterhouse: Fixed misplaced mission marker when player speaks to prisoners during the mission - Slaughterhouse: Fixed rare bugged mission objective in Slaughterhouse mission - Black Widow: fixed that dead 23S retries detecting player repeatedly - Get the Red: fixed that Lydia and Raquel VOs overlap while they escape the complex - Clear Out: fixed inconsistent use of SFX for mission objective - Burning Bridges II: fixed computer highlight in scout mode - Loose Ends II: fixed issue which caused the interrogations not providing meeting location - Loose Ends II: fixed objective update when entering armory through the roof - Loose Ends III: fixed mission unlock notification - Loose Ends III: fixed mission objective issue that caused “kill the target” objective to fail when player exfiltrated mission area - Loose Ends IV: fixed doubled completion objective pop-up - Loose Ends IV: fixed issue which caused the interrogations not providing location of Koba’s Body - Loose Ends V: fixed wrong mission unlock notification - Opium Wars I: fixed inconsistent spawn point when continuously reloading checkpoint - Opium Wars I: fixes on interior lights
Lydia DLC - Fixed issue that triggered restricted zone warning message when player uses drone within mission area - Fixed issue with interrogation that doesn’t end with killing the victim
Localization - ALL - Added KT-R silencer description to weapon cache - Fixed hint description that is displayed after clearing all POIs - Fixed Raquel’s name in main dialogues
First off, we’d like to thank everyone who has supported us in our endeavor to make the best sniper experience possible. It takes a huge amount of effort in order to make a game on the scale of Sniper Ghost Warrior 3, and we’re committed to making the game even better as we continue to support this past release.
The game is being received well in the market and we are collecting valuable feedback from players and are actively taking steps to make sure that Sniper Ghost Warrior 3 is even better moving forward. So, I wanted to explain what our plans are in support for the game:
1. Before we release any more content for the game, we have dedicated staff working diligently to further optimize Sniper Ghost Warrior 3 to ensure fewer issues with framerate and loading times.
2. Only once we feel that proper headway has been made on the system performance, will we begin adding extras such as the much-requested multiplayer component.
We’re 100% committed to making the best game we can. Thanks again to all of the people who have supported us so far. We couldn’t have done this without you.
First off, we’d like to thank everyone who has supported us in our endeavor to make the best sniper experience possible. It takes a huge amount of effort in order to make a game on the scale of Sniper Ghost Warrior 3, and we’re committed to making the game even better as we continue to support this past release.
The game is being received well in the market and we are collecting valuable feedback from players and are actively taking steps to make sure that Sniper Ghost Warrior 3 is even better moving forward. So, I wanted to explain what our plans are in support for the game:
1. Before we release any more content for the game, we have dedicated staff working diligently to further optimize Sniper Ghost Warrior 3 to ensure fewer issues with framerate and loading times.
2. Only once we feel that proper headway has been made on the system performance, will we begin adding extras such as the much-requested multiplayer component.
We’re 100% committed to making the best game we can. Thanks again to all of the people who have supported us so far. We couldn’t have done this without you.