Hollow Knight

I've been obsessed with indie metroidvania Hollow Knight since its launch late last month. Apart from having fun and challenging combat and a massive amount of game to explore, I've found myself sucked in by the moody, Dark Souls-inspired setting developer Team Cherry has created. Despite a mostly monotone dark color palette, the dank corridors of Hallownest still feel vibrant thanks to how Hollow Knight mixes fantastic hand drawn art with more modern effects.

It's a lot of little things all coming together that make Hollow Knight look so good, many of which you may not actively notice. It's a 2D game with 2D animations, but Team Cherry's use of dynamic lighting, shadows, and particle effects do a huge amount of work to solidify those 2D sketches and make them feel real in whatever space they're in. And while the character designs are relatively clean and simple, animation fills them with personality. 

The world of Hollow Knight is inhabited entirely by bug people, but often times the impact that has on character design can be subtle. For example, your hero's cape looks a bit like bug wings wrapped around a beetle, but it's not explicitly a bug part. And the shopkeeper he's standing next to in the gif above...well, I'm not even really sure what that's supposed to be. A grub? Salubra the Charm seller is a strange, adorable blob thing and one of many wonderfully designed characters that inhabit the world. 

It's too easy to compare games to Dark Souls, but the influence is heavily felt here. Medieval-ish bugs wander a dark, long-dead world looking to put the pieces back together. Travelers you meet along the way are mostly tired, beat-down warriors on a quest much like your own, or they're trying to sell you something. I love that Hollow Knight can be so cute and so dreary at the same time, because between all the old souls you meet along the way, you occasionally get thrown a very happy caterpillar or a jiggly shopkeeper. 

The Moss Charger above is another one of my favorites, a timid little thing that covers itself in leaves to make it appear larger. You have to hit it once to remove its protection, and then again to actually do damage. It's a cool enemy thematically, and one that takes full advantage of Hollow Knight's satisfying particle effects. Leaves fly up as it runs, when you hit it, when it burrows, and pretty much whenever it does anything at all. 

This is an odd contrast to the the environment around the Moss Charger, which is all immaculately drawn by the artist. The particles in Hollow Knight are random and rotated freely as they fall, compared to the Moss Charger's explicitly animated rotation as it jumps and burrows into the ground. But the particles don't feel out of place, and variety of different ones are used liberally throughout the world.

As in most games descended from Castlevania and Metroid, there's a lot of walking in Hollow Knight, and a lot of revisiting old paths. Luckily the caves of the Hallownest are littered with plants, signs, pots, and lots of other things to slash up as you walk. It makes walking anywhere just a bit more amusing if you can mindlessly clear the way as you go, sending up a flurry of particles.

Hollow Knight's environments look far simpler at a glance than they actually are. There are objects blocking the screen in the foreground, parallaxed background layers, particle effects, clouds rolling by, and subtle lighting changes all going on as you move through the level. I think it was a bit of a risk to use things like particles and dynamic lighting in a game that's otherwise composed of carefully crafted sketches—it's mixing mediums a bit, similar to when a game like Duelyst combines pixel art sprites with painted backgrounds. But there are just so many different layers of detail in Hollow Knight that they blend in nicely. 

Even the lighting changes more often than you might notice. For example, each time you take damage, the game freezes for a moment and a sharp crack effect appears near your character. The ambient lighting dims, but nearby sources like lamps and fireflies stay bright. It makes each hit you take feel important and impactful, and it's done mostly without hand drawn techniques. Specific environments will each have their own colored backlighting as well, differentiating their moods with more than just drawn elements. 

Hollow Knight uses both dynamic and more traditional drawn lighting effects to make its 2D characters really feel like they are present in the game world. The gif above of the stag beetle being called (a fast travel system) is probably my favorite animation in the entire game. The stag runs roadrunner style out of the doorway in a relatively straightforward animation, but it's incredibly seamless. How the highlights and shading on it change as it runs in—especially its seats and back-end reacting to the nearby lamp as it turns—make it feel like it's really there. 

It's a beautiful game that also has high-skill combat that I can feel myself slowly growing better at. It's a bit of a shame that Hollow Knight is dealing with some performance issues, as players have been reporting the game will hitch on occasion—I've definitely noticed frames dropping occasionally, sometimes causing me to take a hit  when I otherwise wouldn't. This hasn't spoiled my time playing, but it's a blemish on an otherwise sterling metroidvania. Cuphead may claim this crown when it releases later this year, but currently Hollow Knight is the most beautiful hand drawn game I've ever played. 

Hollow Knight - contact@rockpapershotgun.com (John Walker)

Hollow Knight [official site] presents a peculiar issue. What do you do with a game that is genuinely good, but rather unoriginal? A game that is so, so> similar to others that have come recently before it, but is still a beautifully drawn, solidly built metroidvania? Do you say, “Get this one, because it’s the most recent?” That’s not a coherent argument. Unfortunately for Hollow Knight, I think the design decisions that narrowly define it are really its core weaknesses. … [visit site to read more]

Hollow Knight - contact@rockpapershotgun.com (Alice O'Connor)

You might remember that Pip took a good look in 2015 at the art of Hollow Knight [official site], admiring its cute yet sinister hand-drawn world of insects. Pretty to look at, how does it play? You can see for yourself, as Hollow Knight finally came out this week. I’ve not had a crack yet myself but a fair few folks seem jolly pleased with the Metroidvania action-platformer. Here, have a gander in this trailer: … [visit site to read more]

Hollow Knight - Team Cherry
Hey Everyone,

After a long journey, Hollow Knight is ready to step out into the world! The game and soundtrack are now both available on Steam.

The whole team is pretty flat-out with the launch, but we just want to say that we appreciate all of your support and we hope you have a fun, strange, surprising, exciting adventure as you delve into the world of Hallownest!

We'll talk soon about our post-launch plans, so until then, keep your nails ready and descend into the darkness!

Team Cherry
Hollow Knight - Team Cherry
Hey Everyone,

After a long journey, Hollow Knight is ready to step out into the world! The game and soundtrack are now both available on Steam.

The whole team is pretty flat-out with the launch, but we just want to say that we appreciate all of your support and we hope you have a fun, strange, surprising, exciting adventure as you delve into the world of Hallownest!

We'll talk soon about our post-launch plans, so until then, keep your nails ready and descend into the darkness!

Team Cherry
Hollow Knight

Developed by Australian studio Team Cherry, Hollow Knight is a 2D platformer in the Metroidvania vein. I can't vouch for how it plays, but the trailer below demonstrates that it's at least very beautiful. And there are meatgrinders in it. I love meatgrinders – avoiding them is always lots of fun.

According to the studio Hollow Knight is "a classically styled 2D action adventure across a vast interconnected world". After a successful Kickstarter campaign and several years in development, the game releases February 25. The final game features over 130 enemies and 30 bosses, and looks like a mix between Cuphead and Ori and the Blind Forest. I'm looking forward to checking this out.

Here's the trailer:

Hollow Knight - Team Cherry
Hey everyone,

We're excited to announce that Hollow Knight will be releasing on Steam February 24! We hope you're excited to finally descend into the world of Hallownest, challenge its guardians and uncover all of its deepest secrets!

To kick things off, we've put out a new Release Trailer! You can view it here in Steam or on Youtube here: https://www.youtube.com/watch?v=UAO2urG23S4

If you want to help us out by sharing the news, that's be great! In the meantime we'll be cleaning up and polishing the game for you.

Cheers,
Team Cherry
Hollow Knight - Team Cherry
Hey everyone,

We're excited to announce that Hollow Knight will be releasing on Steam February 24! We hope you're excited to finally descend into the world of Hallownest, challenge its guardians and uncover all of its deepest secrets!

To kick things off, we've put out a new Release Trailer! You can view it here in Steam or on Youtube here: https://www.youtube.com/watch?v=UAO2urG23S4

If you want to help us out by sharing the news, that's be great! In the meantime we'll be cleaning up and polishing the game for you.

Cheers,
Team Cherry
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