The PC games industry has broken January. In years past, it was a quiet month—a time to catch up on all of last year's releases. For the consoles, that's still largely the case, but on PC there's already a broad selection of new games vying for your attention. Our respective reviewers deemed seven of this month's releases worthy of an 80%+ score—with a couple of others that just missed the mark. With so much going on, it can be difficult to keep up. Hence this: a new monthly digest of the biggest reviews, news and features.
Buckle up, this is going to be a big one—a fact exacerbated by the debut PC release of some former console exclusives. Take Dragon's Dogma: Dark Arisen. It's a four-year-old Xbox 360/PS3 RPG given a new lease of life on PC. It's heritage didn't stop Leif Johnson awarding it a score of 81%. "It's rough in parts," he wrote, "and numerous other RPGs tell a better story or inspire greater awe. But Dragon's Dogma still feels enjoyably unique four years on and that's something few of its genre cousins can claim." A particular highlight is the pawn system, which lets you create a AI companion who can appear in other player's campaigns. The PCG community recently showed off some of their pawns, and the results were... distinctive, to say the least.
Also arriving from the consoles, albeit in a much more timely fashion, is Lara Croft's latest: Rise of the Tomb Raider. It's a fantastic action romp, and builds nicely on Crystal Dynamics' 2013 reboot. "In many ways, Rise of the Tomb Raider is peak sequel design: an incredibly similar game with a set of expanded and additional systems," wrote, er, me, in my 83% review. "But RotTR is also better because it lets you spend more time engaging with those systems." It's a good port, too, and looks positively sumptuous on PC. That's all well and good, but it doesn't explain where Lara's keeping her infinite supply of glowsticks.
Our highest score of the month was awarded to the surprisingly superb Pony Island. Weird and inventive, it's a game that's filled with tricks drawing you into its fiction through some devious vignettes. "Not only does in succeed in having meaning and a point to make," enthused Angus, shortly before slapping on a 91% badge, "but it remembers to be a decent game while it s at it—a game, no less, that left me doubting my own grip on reality." If you've dismissed this, it really is worth taking a look. Although, I do have one question: can you still be a pony when you're clearly a unicorn?
It's always exciting when a good new RTS rears its head. It's just a shame it doesn't happen very often. Luckily, this month we got Homeworld: Deserts of Kharak. While some might view a planetary Homeworld as sacrilege, Rob Zacny was impressed—as evidenced by his 90% review. "In spite of all the ways this could have gone horribly wrong," Rob wrote, "Deserts of Kharak succeeds on almost every count. It's not only a terrific RTS that sets itself apart from the rest of the genre's recent games, but it's also an excellent Homeworld game that reinvents the series while also recapturing its magic." High praise, indeed.
"That's all well and good, Phil," you might be thinking, "but what about me, a person who loves naught but meandering philosophy and mazes?" I'm not sure I like your attitude, fictional human, but I'll still point you towards The Witness. Edwin gave it 89%, and matched that number to numerous sentences, including: "Though not without its flaws, Jonathan Blow's The Witness is one of the finest teachers I've studied under;" and "it's one of the toughest games I've played in years."
If 600+ maze puzzles isn't your thing—and frankly, I'm not sure I'd blame you—consider the Oxenfree, which has exactly zero mazes in it. It's a eerie, atmospheric adventure game about a group of teens dealing with [MYSTERIOUS EVENT] on an island. "If you like smart, well-written adventure games with rich characters, well-realised settings, and beautiful art direction, it s worth playing," enthused Andy, awarding it 83%. I played this in one sitting last week, and it's one of my favourite of this month's many games. Top soundtrack, too.
Lastly, but not leastly, Ian Birnbaum forced people to journey ever deeper into a series of crypts—prompting them to lose their minds. But enough about how he spends his weekends. He also reviewed Darkest Dungeon, granting it a stellar score of 88%. "Dungeon diving and tomb raiding have been staples of PC gaming for decades, but Darkest Dungeon is the first time I felt how awful this quest must be for the people involved." I think that's a recommendation.
Other notable games:
On the next page: news, features and next month's outlook.
January tends to have more slow news days that most months, as publishers become very sleepy after eating all of that Christmas money. Nevertheless, a lot did happen. You can enjoy some of the month's biggest stories in bullet point form.
Websites are hungry beasts that live on a diet of words. We keep feeding our website words, but it is always hungry for more. Here, I shall recycle our past month's best words into a list, in the hope of tricking the site into a temporary cessation of its mewling.
January will be a tough month to beat, but February has a good chance. For one thing, it's the release month of one of the biggest PC exclusives of the year... American Truck Simulator. SCS Software's follow up to the marvellous Euro Truck Simulator 2 will initially release with two of America's many states: California and Nevada. Will it do enough to distinguish itself from its predecessor? Does it even need to? Here's Andy's review.
The biggest PC exclusive of the year is probably XCOM 2, which also releases next month. It's a ridiculously exciting prospect, because Firaxis' first XCOM was such a fine resurrection of the series. The sequel seems to be improving on every aspect, and will offer full mod support to boot.
Other big games for February include Firewatch and Street Fighter V, both of which seem like a nice way to roll on 2016's great start.
Dragon's Dogma may not have the extensive character customization of a Bethesda RPG, but I still spent an hour at the start of my game designing the Arisen I'd be monster hunting with. I ended up with one of my favorite RPG hero designs: Inara, a tall, buff knife-wielding strider. When it came time to design my pawn, the AI party member who will be tagging along at my side, I wasn't quite sure what direction to go. I started by trying to design Duke Nukem, but it just wasn't going to work without the shades.
After spinning my wheels for awhile I created Crazy Dan!, inspired by a real guy I know named Dan. He's a little crazy. You can't tell from this picture how weird his chest and posture are underneath that cloak, but they're weird. He's basically an inverse hunchback with a stubby old man body, if an old man was inexplicably extremely muscular.
I hope people like Crazy Dan!, because the popularity of your Dragon's Dogma pawn really matters. Every time you rest at an inn, your pawn's data is uploaded online, and they can go on adventures with other players, then return with money, gifts and knowledge from other players. That's pretty cool. I hope Crazy Dan! gets to go on some good adventures.
I'm sure those of you playing Dragon's Dogma: Dark Arisen have already created some great pawns and heroes. Well, here's a chance to show them off! Drop us a link to a picture of your pawn (and/or Arisen) in the comments below. Tell us about them. You may find a pawn from a fellow PC Gamer you want to hire in the process.
We'll collect our favorites and show them off next week. Your pawn could become a star, the most in-demand warrior in the Rift.