Oct 3, 2017
Wurm Unlimited - Retrograde
Hi Everyone,
This update introduces several major features. The new highway system is in, with the ability to find routes and protect major thoroughfares, and the new wall types in the textures introduced earlier this year. Most importantly, this update includes the new rendering client, with improved lighting and shading and a whole lot of updates under the hood. Most mods will not work with it until updated, so make sure to check for updates!


Changes and additions
New fences and parapets are now available
  • The following fence types can now be built in Slate, Sandstone, Marble, Pottery brick, Rounded stone, and rendered.
  • Tall Stone Wall
  • Portcullis
  • High Iron Fence
  • High Iron Fence Gate
  • Stone Parapet
  • Chain Fence
Crate rack
  • Crate rack for storing large and small crates.
  • The crate rack can hold 30 large crates or 51 small crates’
New highway system
Overview
  • The new highway system has been enabled on PvE servers.
  • Paved highways of 2 or 3 tiles can be protected by the use of catseyes and waystones
  • Protected paved tiles cannot be destroyed, but can be terraformed with a limit of 20 slope (28 diagonally).
Catseyes and waystones
  • Blind catseyes are created with rock shards and a stone chisel, and then turned into catseyes with the addition of an eye.
  • Waystones are made with a chisel on a rock shard, and completed with a compass and a shaft.
  • Paved tiles that are two or three tiles wide can be protected by placing catseyes or waystones on adjacent tile corners.
  • A catseye may only connect to 2 catseyes or waystones and must be connected to one to allow planting.
  • Waystones will create junctions for multiple highway routes to connect and will require being connected to at least one catseye to allow planting off deed. Note: On deed a waystone may be planted without any connections.
Viewing protection
  • Possible protected tiles and links can be viewed before planting a catseye or waystone by activating the item and right clicking an eligible tile corner (one with a planted catseye or waystone on an adjacent tile).
  • Once planted, the protected tiles and links can be viewed by right clicking on the object and selecting it in the menu.
  • Planting catseyes off deed becomes faster as your paving skill increases.
  • It is advised to use this to ensure the correct tiles will be protected when joining highway junctions.
Finding deeds
  • Deeds that have a waystone on deed may be found via the “find route” option on a waystone that is connected to the same highway.
  • If opted in, they may be found in the drop down menu, if they have not opted in they may still be found by inputting the exact deed name
Village settings
  • Village settings will be used for several purposes
  • Allowing highways to be built or connected on deed or within 3 tiles of the deed (in village perimeter).
  • KoS may not be used if the village is set to allow highways being built through the deed or within 3 tiles of the perimeter.
  • Allowing highways to be found via the drop down menu on any waystone connected to the same highway
  • Note, even if this is disabled, the village may be found by typing the exact name into the text box.
Epic structure changes on freedom.
  • Deeds can now be placed and resized over Epic structures.
  • Epic structures no longer require a mission to create them.
  • Missions have a chance of generating at any off deed Epic structure.
  • Ritual missions will pick a random structure type before picking a random structure of that type.
  • Epic structures now report helpers and percentages correctly.
Deed planner exporter changes:
  • New wall/fence types and bushes as well as floors are now exported properly
  • Deed borders are exported as DeedPlanner border
  • If deed is coastal, all height values on map will be accurate. Otherwise, lowest point on plan will have height 5 when imported into the DeedPlanner
 
  • Olive and chestnut tree trunks are now thinner by 60%)
  • Cave entrances can now be reinforced, prepared, and paved like other cave floors.
  • Priests that can dig without going faithless can now dredge.
 
  • Metallic Liquid will now come in a potion bottle when looted and will actually work when ‘smeared’ onto an item.
    • The imbue will start with 100 power, no matter what your actual skill is as long as the action succeeds.
    • Protect against items “cracking” 5 times, lose 20 power from the imbue every time it “forms cracks”
    • Protect against a single shatter. As long as the power of the imbue even exist listed on the item, it will be protected.
    • You can NOT smear another potion to “refill” the lost power, effect must be gone.
  • Can use keybinds FLATTEN or LEVEL on tile borders resulting in the raising or lowering of the tile border.
  • Less random slopes when mining forward, depending on skill level.
    • skill less than 50, +-3 (current)
    • skill = 50, variance is +-2
    • skill = 70, variance is +-1
    • skill = 90+ no variance
  • Tile corners are now available on bridges.
Champion changes
  • Kingdoms will no longer require the player god to favour them in order to ascend a champion
  • Each kingdom may have one champion per god, with a maximum of three champions
  • Courier and dark messenger no longer have cooldowns
General changes
  • Genesis now has a cooldown of 30 seconds
  • 100 shield smithing title added.
  • Eyes have been added to the huge spider butchered item list.
  • Added the name of the Capital City of the Alliance in the Village Info screen.
  • Secured/Planted forges and ovens will no longer take decay ticks on deed.
  • Removed the taming difficulty modifier on Black light kingdom players.
  • Corpses of branded animals can only be looted by those people who had ride/lead permissions on that animal prior to it’s death and it’s only ‘protected’ in that manner until server restart.
    • You do not have to be a villager of the animal brand – you just need to have had ride/lead permission prior to the animal dying.
    • People without permission cannot take, open, butcher, bury or move the corpse.
    • This protection is removed with a server restart – at that time the corpse is available to anyone.
  • You may now eat food from locked containers inside buildings if you have May Enter permission for the building and May Open permission for the container.
  • Right clicking on containers with drinkable liquid in them will now give you the drink option.
  • Renamed shelves inside a container will no longer show the shelf item or wood type, just the custom name.
    • Shelves inside containers will now have the owner set to the creator or the last person to pick up/drop the unit instead of the container itself being the owner of the shelving.
  • 3 new tapestries from the 2017 Tapestry Contest have been added.
    • Tapestry of Mclavin,
    • Tapestry of Ehizellbob,
    • Tapestry of Evening,
  • Lady Fighting Anaconda HotA statue has been added back into the HotA rewards list.
  • A new rack can be crafted for the storage of empty Bulk Storage Bins.
    • This rack can hold 30 empty bulk storage bins.
  • A new storage unit can be crafted which contains 4 bulk storage bins inside which can be filled.
    • These units will require 50 fine carpentry to build.
  • You now have the ability to build high fences in arched walls.
  • Enchant decay on tools when using them has been changed to a more linear system.
    • Previously, every five seconds of an action had a chance to reduce the enchant by 1.
    • With the new system the chance will only occur once per action, and be based on the length of the timer.
Creature movement work in progress
A new feature of creature movement changes is currently in progress, this aims to improve how creatures path across tiles and avoid hostile creatures and players in the local area. As this is a work in progress it may not function correctly in all circumstances, please exercise caution if you wish to enable it.
Client update
This update introduces a new rendering engine, with improved lighting and performance. It includes a lot of changes, and may require some tweaking if you encounter any performance impacts.
  • There is now an option to limit amount of lights rendered in your area, under advanced graphics > limit max dynamic lights. 8 is default, 1 would only have the sun/moon.
    • Brightness slider added to graphics tab
    • Outlines for friendly, allied, neutral and hostile objects and creature can now be customised.
  • Added a post-process tab in client settings to to add or remove some effects.
    • Bloom
    • FXAA (antialiasing)
    • Vignette
GM Changelog
  • GM Fix: Paint terrain should now work properly on cave entrance tiles if the target is a pavement type.
  • GM New: ARCH+ (Power 4+) can build ALL wall plans in one click. Note that all walls will be exactly the same.
  • GM New: ARCH+ (Power 4+)  can now build flooring in one click.
  • GM New: DEMI+ (3+) are no longer encumbered by weight when it comes to movement speed.
  • GM Change: Fix so Destroy walls does it in one click instead of two.
  • GM Change: Get log events will now log the first action of multiple same actions within a 5 minute timeframe on a tile to reduce spam.
Art Changes
  • Added creature LODs: Pheasant, Hen, Rooster, Chicken, Wild Cat, Wraith, Boar, Zombie, Female guards, Generic human, Gorilla, Octopus, Worg, Skeleton, Tortoise, Whale, Lavafiend, Lavaspider, Unicorn+equipment
  • Added ship LODs: Knarr, Caravel, Cog, Corbita
  • Added adamantine and glimmersteel vein textures (WU)
  • Corona for Dragon HOTA statue will no longer hover above the statue.
Bug Fixes
  • Bugfix: Fix for ‘cursed’ HoTA statues with RGB of 0 0 0.
  • Bugfix: Burnable items that degrade ql instead of damage should now properly fuel lit items.
  • Bugfix: Removed the hedge and flowerbed options from the crafting menu when inside a mine.
  • Bugfix: Fix for error being thrown when attempting to level a ceiling if the floor below it was not level.
  • Bugfix: Small chests can no longer be mailed if locked.
  • Bugfix: Fixed some spelling and text errors.
  • Bugfix: Fixed an issue which caused cooking tools to not take damage when used.
  • Bugfix: Warmachines should no longer function between world layers.
  • Bugfix: Mask of Rebirth has been removed from the Missions items list.
  • Bugfix: Fixed an issue which caused cooking tools to not take damage when used.
  • Bugfix: Fixed an issue causing crashes when using the Find route function.
  • Bugfix: Fixed the double text for build wooden plank floors.
  • Bugfix: Fix for menu option to remove reinforcement when trying to mine a ceiling above a reinforced floor.
  • Bugfix: Fix for planted items sometimes falling into a pile of decorations.
  • Bugfix: Fixed an issue where mining out a vein at a cave entrance could cause undesirable results.
  • Bugfix: Reworded mouseover text for village permission Mine Floor to indicate it also includes mining ceilings.
  • Bugfix: Fixed a number of ceiling mining issues related to reinforced flooring.
  • Bugfix: You can no longer bank locked items.
  • Bugfix: You can once again rename tents.
  • Bugfix: You should no longer be able to see through hedges and stone fencing.
  • Bugfix: Fixed an issue with pushing items into doorways from all directions when there was a bridge overhead.
  • Bugfix: Fixed an issue with pushing items onto cave bridges as well as pushing items out of doors which had bridges above.
  • Bugfix: Cooked meat has been removed from the list of valid mission items.
  • Bugfix: Wells and fountains should auto-fill again if they are on a water source tile.
  • Bugfix: Fixed an issue with destroying house walls on underground buildings even though you were the owner.
  • Bugfix: Fixed an issue with building permissions when trying to move items into a planted bins.
  • Bugfix: In Game wiki links have been fixed.
  • Bugfix: Reduced fuel usage runes now work as intended.
  • Bugfix: Fixed rune power loss with item use.
  • Bugfix: Enchanted arrows will no longer go into bulk bins.
  • Bugfix: Removed epic structures from the Create Items mission lists
  • Bugfix: Changed the description of metallic liquid as it can be used on other things, not only weapons.
  • Bugfix: Increased tower guard pathing range, addressing instances in which tower guards did not respond when called in range.
  • Bugfix: Changed the orientation of pavement on bridges to match terrain paving.
  • Bugfix: Fixed the bumpy cave floor pavement as seen with cave detail set to high.
  • Bugfix: Fixed an issue where keys ended up in a bugged state if they were inside a bank or mailbox when the lock was destroyed. Now the keys should be destroyed as well.
  • Bugfix: Fixed a bug that caused cave ceilings to examine as floors and requirement remove reinforcement permissions when above a reinforced floor.
  • Bugfix: Fix for some underground bridges causing errors resulting in players rubberbanding as they travel across the bridge.
  • Bugfix: Hota should no longer break if there is a server restart during an active event – remaining pillars should spawn seconds before the shutdown.
  • Bugfix: Fixed the issue causing decayed organic material from being stuck in a your bank taking up a slot until server restart.
  • Bugfix: Founding or expanding a settlement will now properly check for underground structure permissions.
  • Bugfix: Rarity transfer will no longer work on combined items larger than the template weight.
 
For the changed classes and info please check
http://www.wurmunlimited.com/2017/10/04/beta-notes-1-5-0-0/

The live update should come within the next, pending any major bugs or issues
Until then though, keep on Wurming!

Retrograde & the Wurm team

Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited
 
Oct 3, 2017
Wurm Unlimited - Retrograde
Hi Everyone,
This update introduces several major features. The new highway system is in, with the ability to find routes and protect major thoroughfares, and the new wall types in the textures introduced earlier this year. Most importantly, this update includes the new rendering client, with improved lighting and shading and a whole lot of updates under the hood. Most mods will not work with it until updated, so make sure to check for updates!


Changes and additions
New fences and parapets are now available
  • The following fence types can now be built in Slate, Sandstone, Marble, Pottery brick, Rounded stone, and rendered.
  • Tall Stone Wall
  • Portcullis
  • High Iron Fence
  • High Iron Fence Gate
  • Stone Parapet
  • Chain Fence
Crate rack
  • Crate rack for storing large and small crates.
  • The crate rack can hold 30 large crates or 51 small crates’
New highway system
Overview
  • The new highway system has been enabled on PvE servers.
  • Paved highways of 2 or 3 tiles can be protected by the use of catseyes and waystones
  • Protected paved tiles cannot be destroyed, but can be terraformed with a limit of 20 slope (28 diagonally).
Catseyes and waystones
  • Blind catseyes are created with rock shards and a stone chisel, and then turned into catseyes with the addition of an eye.
  • Waystones are made with a chisel on a rock shard, and completed with a compass and a shaft.
  • Paved tiles that are two or three tiles wide can be protected by placing catseyes or waystones on adjacent tile corners.
  • A catseye may only connect to 2 catseyes or waystones and must be connected to one to allow planting.
  • Waystones will create junctions for multiple highway routes to connect and will require being connected to at least one catseye to allow planting off deed. Note: On deed a waystone may be planted without any connections.
Viewing protection
  • Possible protected tiles and links can be viewed before planting a catseye or waystone by activating the item and right clicking an eligible tile corner (one with a planted catseye or waystone on an adjacent tile).
  • Once planted, the protected tiles and links can be viewed by right clicking on the object and selecting it in the menu.
  • Planting catseyes off deed becomes faster as your paving skill increases.
  • It is advised to use this to ensure the correct tiles will be protected when joining highway junctions.
Finding deeds
  • Deeds that have a waystone on deed may be found via the “find route” option on a waystone that is connected to the same highway.
  • If opted in, they may be found in the drop down menu, if they have not opted in they may still be found by inputting the exact deed name
Village settings
  • Village settings will be used for several purposes
  • Allowing highways to be built or connected on deed or within 3 tiles of the deed (in village perimeter).
  • KoS may not be used if the village is set to allow highways being built through the deed or within 3 tiles of the perimeter.
  • Allowing highways to be found via the drop down menu on any waystone connected to the same highway
  • Note, even if this is disabled, the village may be found by typing the exact name into the text box.
Epic structure changes on freedom.
  • Deeds can now be placed and resized over Epic structures.
  • Epic structures no longer require a mission to create them.
  • Missions have a chance of generating at any off deed Epic structure.
  • Ritual missions will pick a random structure type before picking a random structure of that type.
  • Epic structures now report helpers and percentages correctly.
Deed planner exporter changes:
  • New wall/fence types and bushes as well as floors are now exported properly
  • Deed borders are exported as DeedPlanner border
  • If deed is coastal, all height values on map will be accurate. Otherwise, lowest point on plan will have height 5 when imported into the DeedPlanner
 
  • Olive and chestnut tree trunks are now thinner by 60%)
  • Cave entrances can now be reinforced, prepared, and paved like other cave floors.
  • Priests that can dig without going faithless can now dredge.
 
  • Metallic Liquid will now come in a potion bottle when looted and will actually work when ‘smeared’ onto an item.
    • The imbue will start with 100 power, no matter what your actual skill is as long as the action succeeds.
    • Protect against items “cracking” 5 times, lose 20 power from the imbue every time it “forms cracks”
    • Protect against a single shatter. As long as the power of the imbue even exist listed on the item, it will be protected.
    • You can NOT smear another potion to “refill” the lost power, effect must be gone.
  • Can use keybinds FLATTEN or LEVEL on tile borders resulting in the raising or lowering of the tile border.
  • Less random slopes when mining forward, depending on skill level.
    • skill less than 50, +-3 (current)
    • skill = 50, variance is +-2
    • skill = 70, variance is +-1
    • skill = 90+ no variance
  • Tile corners are now available on bridges.
Champion changes
  • Kingdoms will no longer require the player god to favour them in order to ascend a champion
  • Each kingdom may have one champion per god, with a maximum of three champions
  • Courier and dark messenger no longer have cooldowns
General changes
  • Genesis now has a cooldown of 30 seconds
  • 100 shield smithing title added.
  • Eyes have been added to the huge spider butchered item list.
  • Added the name of the Capital City of the Alliance in the Village Info screen.
  • Secured/Planted forges and ovens will no longer take decay ticks on deed.
  • Removed the taming difficulty modifier on Black light kingdom players.
  • Corpses of branded animals can only be looted by those people who had ride/lead permissions on that animal prior to it’s death and it’s only ‘protected’ in that manner until server restart.
    • You do not have to be a villager of the animal brand – you just need to have had ride/lead permission prior to the animal dying.
    • People without permission cannot take, open, butcher, bury or move the corpse.
    • This protection is removed with a server restart – at that time the corpse is available to anyone.
  • You may now eat food from locked containers inside buildings if you have May Enter permission for the building and May Open permission for the container.
  • Right clicking on containers with drinkable liquid in them will now give you the drink option.
  • Renamed shelves inside a container will no longer show the shelf item or wood type, just the custom name.
    • Shelves inside containers will now have the owner set to the creator or the last person to pick up/drop the unit instead of the container itself being the owner of the shelving.
  • 3 new tapestries from the 2017 Tapestry Contest have been added.
    • Tapestry of Mclavin,
    • Tapestry of Ehizellbob,
    • Tapestry of Evening,
  • Lady Fighting Anaconda HotA statue has been added back into the HotA rewards list.
  • A new rack can be crafted for the storage of empty Bulk Storage Bins.
    • This rack can hold 30 empty bulk storage bins.
  • A new storage unit can be crafted which contains 4 bulk storage bins inside which can be filled.
    • These units will require 50 fine carpentry to build.
  • You now have the ability to build high fences in arched walls.
  • Enchant decay on tools when using them has been changed to a more linear system.
    • Previously, every five seconds of an action had a chance to reduce the enchant by 1.
    • With the new system the chance will only occur once per action, and be based on the length of the timer.
Creature movement work in progress
A new feature of creature movement changes is currently in progress, this aims to improve how creatures path across tiles and avoid hostile creatures and players in the local area. As this is a work in progress it may not function correctly in all circumstances, please exercise caution if you wish to enable it.
Client update
This update introduces a new rendering engine, with improved lighting and performance. It includes a lot of changes, and may require some tweaking if you encounter any performance impacts.
  • There is now an option to limit amount of lights rendered in your area, under advanced graphics > limit max dynamic lights. 8 is default, 1 would only have the sun/moon.
    • Brightness slider added to graphics tab
    • Outlines for friendly, allied, neutral and hostile objects and creature can now be customised.
  • Added a post-process tab in client settings to to add or remove some effects.
    • Bloom
    • FXAA (antialiasing)
    • Vignette
GM Changelog
  • GM Fix: Paint terrain should now work properly on cave entrance tiles if the target is a pavement type.
  • GM New: ARCH+ (Power 4+) can build ALL wall plans in one click. Note that all walls will be exactly the same.
  • GM New: ARCH+ (Power 4+)  can now build flooring in one click.
  • GM New: DEMI+ (3+) are no longer encumbered by weight when it comes to movement speed.
  • GM Change: Fix so Destroy walls does it in one click instead of two.
  • GM Change: Get log events will now log the first action of multiple same actions within a 5 minute timeframe on a tile to reduce spam.
Art Changes
  • Added creature LODs: Pheasant, Hen, Rooster, Chicken, Wild Cat, Wraith, Boar, Zombie, Female guards, Generic human, Gorilla, Octopus, Worg, Skeleton, Tortoise, Whale, Lavafiend, Lavaspider, Unicorn+equipment
  • Added ship LODs: Knarr, Caravel, Cog, Corbita
  • Added adamantine and glimmersteel vein textures (WU)
  • Corona for Dragon HOTA statue will no longer hover above the statue.
Bug Fixes
  • Bugfix: Fix for ‘cursed’ HoTA statues with RGB of 0 0 0.
  • Bugfix: Burnable items that degrade ql instead of damage should now properly fuel lit items.
  • Bugfix: Removed the hedge and flowerbed options from the crafting menu when inside a mine.
  • Bugfix: Fix for error being thrown when attempting to level a ceiling if the floor below it was not level.
  • Bugfix: Small chests can no longer be mailed if locked.
  • Bugfix: Fixed some spelling and text errors.
  • Bugfix: Fixed an issue which caused cooking tools to not take damage when used.
  • Bugfix: Warmachines should no longer function between world layers.
  • Bugfix: Mask of Rebirth has been removed from the Missions items list.
  • Bugfix: Fixed an issue which caused cooking tools to not take damage when used.
  • Bugfix: Fixed an issue causing crashes when using the Find route function.
  • Bugfix: Fixed the double text for build wooden plank floors.
  • Bugfix: Fix for menu option to remove reinforcement when trying to mine a ceiling above a reinforced floor.
  • Bugfix: Fix for planted items sometimes falling into a pile of decorations.
  • Bugfix: Fixed an issue where mining out a vein at a cave entrance could cause undesirable results.
  • Bugfix: Reworded mouseover text for village permission Mine Floor to indicate it also includes mining ceilings.
  • Bugfix: Fixed a number of ceiling mining issues related to reinforced flooring.
  • Bugfix: You can no longer bank locked items.
  • Bugfix: You can once again rename tents.
  • Bugfix: You should no longer be able to see through hedges and stone fencing.
  • Bugfix: Fixed an issue with pushing items into doorways from all directions when there was a bridge overhead.
  • Bugfix: Fixed an issue with pushing items onto cave bridges as well as pushing items out of doors which had bridges above.
  • Bugfix: Cooked meat has been removed from the list of valid mission items.
  • Bugfix: Wells and fountains should auto-fill again if they are on a water source tile.
  • Bugfix: Fixed an issue with destroying house walls on underground buildings even though you were the owner.
  • Bugfix: Fixed an issue with building permissions when trying to move items into a planted bins.
  • Bugfix: In Game wiki links have been fixed.
  • Bugfix: Reduced fuel usage runes now work as intended.
  • Bugfix: Fixed rune power loss with item use.
  • Bugfix: Enchanted arrows will no longer go into bulk bins.
  • Bugfix: Removed epic structures from the Create Items mission lists
  • Bugfix: Changed the description of metallic liquid as it can be used on other things, not only weapons.
  • Bugfix: Increased tower guard pathing range, addressing instances in which tower guards did not respond when called in range.
  • Bugfix: Changed the orientation of pavement on bridges to match terrain paving.
  • Bugfix: Fixed the bumpy cave floor pavement as seen with cave detail set to high.
  • Bugfix: Fixed an issue where keys ended up in a bugged state if they were inside a bank or mailbox when the lock was destroyed. Now the keys should be destroyed as well.
  • Bugfix: Fixed a bug that caused cave ceilings to examine as floors and requirement remove reinforcement permissions when above a reinforced floor.
  • Bugfix: Fix for some underground bridges causing errors resulting in players rubberbanding as they travel across the bridge.
  • Bugfix: Hota should no longer break if there is a server restart during an active event – remaining pillars should spawn seconds before the shutdown.
  • Bugfix: Fixed the issue causing decayed organic material from being stuck in a your bank taking up a slot until server restart.
  • Bugfix: Founding or expanding a settlement will now properly check for underground structure permissions.
  • Bugfix: Rarity transfer will no longer work on combined items larger than the template weight.
 
For the changed classes and info please check
http://www.wurmunlimited.com/2017/10/04/beta-notes-1-5-0-0/

The live update should come within the next, pending any major bugs or issues
Until then though, keep on Wurming!

Retrograde & the Wurm team

Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited
 
Wurm Unlimited - Retrograde
Hi Everyone!

It's been a quiet summer, but we're back with more news and happenings for Wurm, with all the latest details from the recent updates to Wurm Online and what's in store for Wurm Unlimited!

New walls

With the last update we introduced the new bridge and wall textures, mentioning that additional wall textures were in the works. I'm pleased to say we now have those done, and will be releasing them in the next update.

The update will include textures for Tall wall, Portcullis fence, Parapet, High iron fence, High iron fence gate, Chain link fence in the sandstone, slate, rounded stone, marble, rendered, and pottery textures.

Slate



Rendered



Rounded Stone



Pottery



Sandstone



Marble



Sure, this means rebuilding your house and deed yet again, but who's complaning?

Epic mission structures

On Freedom servers Epic missions structures will become eligible to build at any time, and even on deed. Meaning you'll be able to decorate with an obelisk, spirit gate, temple, shrine, or pylon any time you want anywhere. These structures will take a lot of skill and materials to build, but if built off deed will have a chance of being a mission point to earn sleep bonus!

Animal transport

A more long term project is the ability to load and transport animals in crates! There is currently plans for the ability to load most neutral animals and hell horses, but we're looking at possible expansions prior to this going live.



Crate rack

Not enough space in your warehouse? Can't let go of those rock shards just incase? Don't worry, we have just the thing! The new crate racks will store 30 large crates, or 51 small, leaving a lot more space for activities!


Creature movement focus
We've been working on improved creature movement with live testing on a Wurm Online server. With the overhaul of the movement system we're looking at better creature flow and behaviour, and hopefully less grouping of creatures in pens.

We went into detail with a devblog on the subject, for more info on how it currently works and how we aim to have it work, check out https://www.wurmonline.com/2017/06/14/wurm-devblog-crazy-creatures/

Highway system

The latest update to the Wurm Online servers was the introduction of a new highway system, allowing players to designate highways and protect them against destruction.

In Wurm Online, highways are protected by rules against destruction to ensure that travel is always possible across the server. This change creates a mechanical protection, but also includes a handy new feature.



The highway system will be connected via catseyes, with waystones forming the junctions. At junctions players will be able to find the route to any deed connected to the highway! This will enable much easier travel across servers, and allow players to navigate much easier.

Development client

Work continues on the development client with a new rendering engine, with better performance, lighting and shading, along with a ton of new graphics options.



We are in the process of releasing this as the main client on our Wurm Online servers shortly, and will begin beta testing with Wurm Unlimited a little after that.

It's an amazing improvement over the existing way the game renders, and will really bring the world to life, if you want to check it out before it hits Steam make sure to jump on the Wurm Online forums to try it out in Wurm Online.

That's not all coming soon to the game there's a ton coming and we'll hopefully have a beta out in the next few weeks, once we've finalised the highway introduction in Wurm Online.

Until then though, keep on Wurming!

Retrograde & the Wurm team.

Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited
Wurm Unlimited - Retrograde
Hi Everyone!

It's been a quiet summer, but we're back with more news and happenings for Wurm, with all the latest details from the recent updates to Wurm Online and what's in store for Wurm Unlimited!

New walls

With the last update we introduced the new bridge and wall textures, mentioning that additional wall textures were in the works. I'm pleased to say we now have those done, and will be releasing them in the next update.

The update will include textures for Tall wall, Portcullis fence, Parapet, High iron fence, High iron fence gate, Chain link fence in the sandstone, slate, rounded stone, marble, rendered, and pottery textures.

Slate



Rendered



Rounded Stone



Pottery



Sandstone



Marble



Sure, this means rebuilding your house and deed yet again, but who's complaning?

Epic mission structures

On Freedom servers Epic missions structures will become eligible to build at any time, and even on deed. Meaning you'll be able to decorate with an obelisk, spirit gate, temple, shrine, or pylon any time you want anywhere. These structures will take a lot of skill and materials to build, but if built off deed will have a chance of being a mission point to earn sleep bonus!

Animal transport

A more long term project is the ability to load and transport animals in crates! There is currently plans for the ability to load most neutral animals and hell horses, but we're looking at possible expansions prior to this going live.



Crate rack

Not enough space in your warehouse? Can't let go of those rock shards just incase? Don't worry, we have just the thing! The new crate racks will store 30 large crates, or 51 small, leaving a lot more space for activities!


Creature movement focus
We've been working on improved creature movement with live testing on a Wurm Online server. With the overhaul of the movement system we're looking at better creature flow and behaviour, and hopefully less grouping of creatures in pens.

We went into detail with a devblog on the subject, for more info on how it currently works and how we aim to have it work, check out https://www.wurmonline.com/2017/06/14/wurm-devblog-crazy-creatures/

Highway system

The latest update to the Wurm Online servers was the introduction of a new highway system, allowing players to designate highways and protect them against destruction.

In Wurm Online, highways are protected by rules against destruction to ensure that travel is always possible across the server. This change creates a mechanical protection, but also includes a handy new feature.



The highway system will be connected via catseyes, with waystones forming the junctions. At junctions players will be able to find the route to any deed connected to the highway! This will enable much easier travel across servers, and allow players to navigate much easier.

Development client

Work continues on the development client with a new rendering engine, with better performance, lighting and shading, along with a ton of new graphics options.



We are in the process of releasing this as the main client on our Wurm Online servers shortly, and will begin beta testing with Wurm Unlimited a little after that.

It's an amazing improvement over the existing way the game renders, and will really bring the world to life, if you want to check it out before it hits Steam make sure to jump on the Wurm Online forums to try it out in Wurm Online.

That's not all coming soon to the game there's a ton coming and we'll hopefully have a beta out in the next few weeks, once we've finalised the highway introduction in Wurm Online.

Until then though, keep on Wurming!

Retrograde & the Wurm team.

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Jul 4, 2017
Wurm Unlimited - Retrograde
Hi Everyone!
1.4.0.1 goes live today with the underground paving, cladding, and bridges! the highlights are below, but the full patch notes can be found at: http://www.wurmunlimited.com/2017/07/04/version-1-4-0-1/

Note:
There may be some work in progress features within this version, if you do enable them do not expect them to work completely, and we advise you keep them disabled until they are completed and released by us.

Happy Wurming!
The Wurm team.

The Almanac!
  • Crafted with sheet of paper and string + 2 leather strips, the almanac will hold reports you create about the nature of the tree, bush or trellis and estimate the harvest times.
  • Reports are created by studying a harvestable tree, bush or trellis during its harvest season.
  • You then can write down the record using a reed pen with ink or dye on paper.
  • Forestry skill will determine how much information is collected.
  • Resulting quality of the report will determine how far in the future you can see harvest times.
  • These reports may then be stored inside the almanac.
  • The almanac can then be used to check on harvest times and read up on information about the reports they have stored inside.
  • The command /almanac will tell you what is in season as long as you have the applicable reports.
  • Studying a harvestable tree, bush, or trellis requires the harvest permission on deed.
New Bridges
  • Bridges can now be planned and built inside caves.
  • Pottery, slate, sandstone, rendered and rounded stone bridges can now be built.
  • Minimum height from water level has been reduced to 1 dirt above water.
  • You can now pave bridges to match your roads by preparing them with mortar then paving them as you would a normal surface tile.
    • This does not apply to rope or wooden bridges
Catapult tweaks
  • Tweaked distance for crowded message when using siege weapons. Shouldn’t be able to use 3 rams on a single wall anymore.
  • Increased skill gain from using catapults.
  • Tweaked damage output from catapults upwards, should be a bit harder to hit the 20 damage cap at 10 winches now.
  • Damage from catas/trebs over the 20 damage cap that is currently ignored will now increase the splash radius, and deal a small amount of the extra damage (the ignored damage over 20) to things in that increased radius.
Repairing changes
  • Changes to fence, floor and wall repairing and improving.
  • Base timer for repairing and improving these is now 4-8 seconds, depending on your repair or building skill.
  • This applies to all building material types.
  • Timer is doubled if there is an enemy presence nearby.
  • Damage repaired per action is now between 5 and 10 damage, depending on repairing skill and the quality of the item you’re using to repair.
Cave building
  • Clad reinforced cave walls introduced, created by activating a trowel and building on a reinforced wall.
    • Pottery brick
    • Sandstone brick
    • Slate brick.
    • Rounded stone.
    • Marble brick.
    • Plain brick.
    • Wooden clad (uses mallet or hammer).
  • Paved reinforced cave floors introduced.
    • Created by preparing a reinforced cave floor with mortar and then applying paving.
    • Prepared flooring can be removed with a chisel.
Harvest time changes
  • Harvest times have been adjusted slightly, they may take unti, the next harvest season to come into effect.
  • Changes:
    • Olives: Starfall of Fires, Week 1
    • Lemon: Starfall of Ravens, Week 2
    • Orange: Starfall of Ravens,Week 4
    • Walnut: Starfall of Dancers, Week 1
  • Additions:
    • Raspberry: Starfall of Dancers, Week 1
    • Blueberry: Starfall of Fire, Week 2
    • Lingonberry: Starfall of Dancers, Week 3
  • Harvest times will still vary slightly to the actual starting week
  • Olives have been reduced to once season now that multiple olives can be harvested.
Combat log changes
  • New combat log will colour code messages according to your relationship with the subjects.
  • The colours may be set by using the text colour options in the client settings.
Other changes and introductions
New transmutation liquids have been added to change moss to tundra and tundra to dirt.
  • Copper and Orange juice transmutes moss to tundra.
  • Iron and Raspberry juice transmutes tundra to dirt (tundra will still disappear when packed and dug).
  • 3 new fruit bushes have been added – blueberry, raspberry and lingonberry.
    • Blueberry and raspberry sprouts can be found by foraging so that you can plant your own bushes.
    • Lingonberry bushes will spawn on tundra and will not have sprouts for planting.
    • All three berries can still be found via foraging.
  • Skillgain for anything that produces liquid has been scaled by the amount of liquid created.
  • Tundra will now spread faster and more often.
  • Metal sheets in the crafting window now properly reference the material they are from in crafting recipes.
  • Decorative pillars can now be built inside buildings.
  • Path of Insanity Random Teleport menu option now has a confirm to help prevent erroneous clicks.
  • Move to Center has been added to the move items menu.
  • Weight of paper has been reduced from 0.50 to 0.01.
  • Trellis ages have now been added.
  • Currently despite having sprouts they cannot be picked or pruned.
  • Tile borders and corners now show in caves
  • This allows the building of fences and gates on deed only
  • Higher fences may require mining the roof higher to provide sufficient clearance.
  • New players (under 15 farming) will be able to see the state of growth of the farm field they are currently on, range will increase as usual as skill goes up.
  • Added borders and tile corners to caves.
  • House floors now have tile corners.
  • Keybind for MOVE_CENTER added in settings (Move to center under keybindings – Items)
  • Increased chance for reed and kelp tiles and reduced chance of grass overtaking a tile next to tundra.
  • Map annotation limits have been raised to 100 for village and 150 for alliance.
  • In an effort to reduce some server lag recipe and cooking polling has been slowed. You may notice that when cooking, all meals may not be ready at the same time.
  • Grape and Rose trellises can now be crafted with their respective sprouts.
  • Can use keybinds FLATTEN or LEVEL on tile borders resulting in the raising or lowering of the tile border.
  • Less random slopes when mining forward,  depending on skill level.
    • skill less than 50, +-3 (current)
    • skill = 50, variance is +-2
    • skill = 70, variance is +-1
    • skill = 90+ no variance
  • Tile corners are now available on bridges.
  • Courier and dark messenger no longer have cooldowns
  • Genesis now has a cooldown of 30 seconds
  • Material quantity and weight for floor boards has been reduced.
    Added a method of removing the mortar from a prepared reinforced floor with a stone chisel.
  • Clearing crops that have turned to weeds will now return one seed.
  • Mask of rebirth added.
Jul 4, 2017
Wurm Unlimited - Retrograde
Hi Everyone!
1.4.0.1 goes live today with the underground paving, cladding, and bridges! the highlights are below, but the full patch notes can be found at: http://www.wurmunlimited.com/2017/07/04/version-1-4-0-1/

Note:
There may be some work in progress features within this version, if you do enable them do not expect them to work completely, and we advise you keep them disabled until they are completed and released by us.

Happy Wurming!
The Wurm team.

The Almanac!
  • Crafted with sheet of paper and string + 2 leather strips, the almanac will hold reports you create about the nature of the tree, bush or trellis and estimate the harvest times.
  • Reports are created by studying a harvestable tree, bush or trellis during its harvest season.
  • You then can write down the record using a reed pen with ink or dye on paper.
  • Forestry skill will determine how much information is collected.
  • Resulting quality of the report will determine how far in the future you can see harvest times.
  • These reports may then be stored inside the almanac.
  • The almanac can then be used to check on harvest times and read up on information about the reports they have stored inside.
  • The command /almanac will tell you what is in season as long as you have the applicable reports.
  • Studying a harvestable tree, bush, or trellis requires the harvest permission on deed.
New Bridges
  • Bridges can now be planned and built inside caves.
  • Pottery, slate, sandstone, rendered and rounded stone bridges can now be built.
  • Minimum height from water level has been reduced to 1 dirt above water.
  • You can now pave bridges to match your roads by preparing them with mortar then paving them as you would a normal surface tile.
    • This does not apply to rope or wooden bridges
Catapult tweaks
  • Tweaked distance for crowded message when using siege weapons. Shouldn’t be able to use 3 rams on a single wall anymore.
  • Increased skill gain from using catapults.
  • Tweaked damage output from catapults upwards, should be a bit harder to hit the 20 damage cap at 10 winches now.
  • Damage from catas/trebs over the 20 damage cap that is currently ignored will now increase the splash radius, and deal a small amount of the extra damage (the ignored damage over 20) to things in that increased radius.
Repairing changes
  • Changes to fence, floor and wall repairing and improving.
  • Base timer for repairing and improving these is now 4-8 seconds, depending on your repair or building skill.
  • This applies to all building material types.
  • Timer is doubled if there is an enemy presence nearby.
  • Damage repaired per action is now between 5 and 10 damage, depending on repairing skill and the quality of the item you’re using to repair.
Cave building
  • Clad reinforced cave walls introduced, created by activating a trowel and building on a reinforced wall.
    • Pottery brick
    • Sandstone brick
    • Slate brick.
    • Rounded stone.
    • Marble brick.
    • Plain brick.
    • Wooden clad (uses mallet or hammer).
  • Paved reinforced cave floors introduced.
    • Created by preparing a reinforced cave floor with mortar and then applying paving.
    • Prepared flooring can be removed with a chisel.
Harvest time changes
  • Harvest times have been adjusted slightly, they may take unti, the next harvest season to come into effect.
  • Changes:
    • Olives: Starfall of Fires, Week 1
    • Lemon: Starfall of Ravens, Week 2
    • Orange: Starfall of Ravens,Week 4
    • Walnut: Starfall of Dancers, Week 1
  • Additions:
    • Raspberry: Starfall of Dancers, Week 1
    • Blueberry: Starfall of Fire, Week 2
    • Lingonberry: Starfall of Dancers, Week 3
  • Harvest times will still vary slightly to the actual starting week
  • Olives have been reduced to once season now that multiple olives can be harvested.
Combat log changes
  • New combat log will colour code messages according to your relationship with the subjects.
  • The colours may be set by using the text colour options in the client settings.
Other changes and introductions
New transmutation liquids have been added to change moss to tundra and tundra to dirt.
  • Copper and Orange juice transmutes moss to tundra.
  • Iron and Raspberry juice transmutes tundra to dirt (tundra will still disappear when packed and dug).
  • 3 new fruit bushes have been added – blueberry, raspberry and lingonberry.
    • Blueberry and raspberry sprouts can be found by foraging so that you can plant your own bushes.
    • Lingonberry bushes will spawn on tundra and will not have sprouts for planting.
    • All three berries can still be found via foraging.
  • Skillgain for anything that produces liquid has been scaled by the amount of liquid created.
  • Tundra will now spread faster and more often.
  • Metal sheets in the crafting window now properly reference the material they are from in crafting recipes.
  • Decorative pillars can now be built inside buildings.
  • Path of Insanity Random Teleport menu option now has a confirm to help prevent erroneous clicks.
  • Move to Center has been added to the move items menu.
  • Weight of paper has been reduced from 0.50 to 0.01.
  • Trellis ages have now been added.
  • Currently despite having sprouts they cannot be picked or pruned.
  • Tile borders and corners now show in caves
  • This allows the building of fences and gates on deed only
  • Higher fences may require mining the roof higher to provide sufficient clearance.
  • New players (under 15 farming) will be able to see the state of growth of the farm field they are currently on, range will increase as usual as skill goes up.
  • Added borders and tile corners to caves.
  • House floors now have tile corners.
  • Keybind for MOVE_CENTER added in settings (Move to center under keybindings – Items)
  • Increased chance for reed and kelp tiles and reduced chance of grass overtaking a tile next to tundra.
  • Map annotation limits have been raised to 100 for village and 150 for alliance.
  • In an effort to reduce some server lag recipe and cooking polling has been slowed. You may notice that when cooking, all meals may not be ready at the same time.
  • Grape and Rose trellises can now be crafted with their respective sprouts.
  • Can use keybinds FLATTEN or LEVEL on tile borders resulting in the raising or lowering of the tile border.
  • Less random slopes when mining forward,  depending on skill level.
    • skill less than 50, +-3 (current)
    • skill = 50, variance is +-2
    • skill = 70, variance is +-1
    • skill = 90+ no variance
  • Tile corners are now available on bridges.
  • Courier and dark messenger no longer have cooldowns
  • Genesis now has a cooldown of 30 seconds
  • Material quantity and weight for floor boards has been reduced.
    Added a method of removing the mortar from a prepared reinforced floor with a stone chisel.
  • Clearing crops that have turned to weeds will now return one seed.
  • Mask of rebirth added.
Jun 27, 2017
Wurm Unlimited - Retrograde
1.4 is here!
This beta brings all the changes up to 1.4, with the new bridge textures, underground paving and walls, and also underground bridges!
As usual the full patch notes including the changelog and bug fixes is available at http://www.wurmunlimited.com/2017/06/28/version-1-4-0-0/

Enjoy!
The Wurm team

The Almanac!
  • Crafted with sheet of paper and string + 2 leather strips, the almanac will hold reports you create about the nature of the tree, bush or trellis and estimate the harvest times.
  • Reports are created by studying a harvestable tree, bush or trellis during its harvest season.
  • You then can write down the record using a reed pen with ink or dye on paper.
  • Forestry skill will determine how much information is collected.
  • Resulting quality of the report will determine how far in the future you can see harvest times.
  • These reports may then be stored inside the almanac.
  • The almanac can then be used to check on harvest times and read up on information about the reports they have stored inside.
  • The command /almanac will tell you what is in season as long as you have the applicable reports.
  • Studying a harvestable tree, bush, or trellis requires the harvest permission on deed.
New Bridges
  • Bridges can now be planned and built inside caves.
  • Pottery, slate, sandstone, rendered and rounded stone bridges can now be built.
  • Minimum height from water level has been reduced to 1 dirt above water.
  • You can now pave bridges to match your roads by preparing them with mortar then paving them as you would a normal surface tile.
    • This does not apply to rope or wooden bridges
Catapult tweaks
  • Tweaked distance for crowded message when using siege weapons. Shouldn’t be able to use 3 rams on a single wall anymore.
  • Increased skill gain from using catapults.
  • Tweaked damage output from catapults upwards, should be a bit harder to hit the 20 damage cap at 10 winches now.
  • Damage from catas/trebs over the 20 damage cap that is currently ignored will now increase the splash radius, and deal a small amount of the extra damage (the ignored damage over 20) to things in that increased radius.
Repairing changes
  • Changes to fence, floor and wall repairing and improving.
  • Base timer for repairing and improving these is now 4-8 seconds, depending on your repair or building skill.
  • This applies to all building material types.
  • Timer is doubled if there is an enemy presence nearby.
  • Damage repaired per action is now between 5 and 10 damage, depending on repairing skill and the quality of the item you’re using to repair.
Cave building
  • Clad reinforced cave walls introduced, created by activating a trowel and building on a reinforced wall.
    • Pottery brick
    • Sandstone brick
    • Slate brick.
    • Rounded stone.
    • Marble brick.
    • Plain brick.
    • Wooden clad (uses mallet or hammer).
  • Paved reinforced cave floors introduced.
    • Created by preparing a reinforced cave floor with mortar and then applying paving.
    • Prepared flooring can be removed with a chisel.
Harvest time changes
  • Harvest times have been adjusted slightly, they may take unti, the next harvest season to come into effect.
  • Changes:
    • Olives: Starfall of Fires, Week 1
    • Lemon: Starfall of Ravens, Week 2
    • Orange: Starfall of Ravens,Week 4
    • Walnut: Starfall of Dancers, Week 1
  • Additions:
    • Raspberry: Starfall of Dancers, Week 1
    • Blueberry: Starfall of Fire, Week 2
    • Lingonberry: Starfall of Dancers, Week 3
  • Harvest times will still vary slightly to the actual starting week
  • Olives have been reduced to once season now that multiple olives can be harvested.
Combat log changes
  • New combat log will colour code messages according to your relationship with the subjects.
  • The colours may be set by using the text colour options in the client settings.
Other changes and introductions
New transmutation liquids have been added to change moss to tundra and tundra to dirt.
  • Copper and Orange juice transmutes moss to tundra.
  • Iron and Raspberry juice transmutes tundra to dirt (tundra will still disappear when packed and dug).
  • 3 new fruit bushes have been added – blueberry, raspberry and lingonberry.
    • Blueberry and raspberry sprouts can be found by foraging so that you can plant your own bushes.
    • Lingonberry bushes will spawn on tundra and will not have sprouts for planting.
    • All three berries can still be found via foraging.
  • Skillgain for anything that produces liquid has been scaled by the amount of liquid created.
  • Tundra will now spread faster and more often.
  • Metal sheets in the crafting window now properly reference the material they are from in crafting recipes.
  • Decorative pillars can now be built inside buildings.
  • Path of Insanity Random Teleport menu option now has a confirm to help prevent erroneous clicks.
  • Move to Center has been added to the move items menu.
  • Weight of paper has been reduced from 0.50 to 0.01.
  • Trellis ages have now been added.
  • Currently despite having sprouts they cannot be picked or pruned.
  • Tile borders and corners now show in caves
  • This allows the building of fences and gates on deed only
  • Higher fences may require mining the roof higher to provide sufficient clearance.
  • New players (under 15 farming) will be able to see the state of growth of the farm field they are currently on, range will increase as usual as skill goes up.
  • Added borders and tile corners to caves.
  • House floors now have tile corners.
  • Keybind for MOVE_CENTER added in settings (Move to center under keybindings – Items)
  • Increased chance for reed and kelp tiles and reduced chance of grass overtaking a tile next to tundra.
  • Map annotation limits have been raised to 100 for village and 150 for alliance.
  • In an effort to reduce some server lag recipe and cooking polling has been slowed. You may notice that when cooking, all meals may not be ready at the same time.
  • Grape and Rose trellises can now be crafted with their respective sprouts.
  • Can use keybinds FLATTEN or LEVEL on tile borders resulting in the raising or lowering of the tile border.
  • Less random slopes when mining forward,  depending on skill level.
    • skill less than 50, +-3 (current)
    • skill = 50, variance is +-2
    • skill = 70, variance is +-1
    • skill = 90+ no variance
  • Tile corners are now available on bridges.
  • Courier and dark messenger no longer have cooldowns
  • Genesis now has a cooldown of 30 seconds
  • Material quantity and weight for floor boards has been reduced.
    Added a method of removing the mortar from a prepared reinforced floor with a stone chisel.
  • Clearing crops that have turned to weeds will now return one seed.
Art Changes
  • Added creature LODs: Pheasant, Hen/Rooster/Chicken, Wild Cat, Wraith, Boar, Zombie, Female tower guards
  • Adjusted fireplace height so there's no z-fighting with floor above
  • Added LOD for trellises, fireplace, large/small crates, bsb, fsb, large chest, oven, shard/ore piles, banners, flags, bee hive, still
  • Added creature LODs: Deer, Stag, Pig
  • Added winter textures for new pavement types
  • Added unique seasonal textures for orange tree
  • Added seryll, glimmersteel and adamantine chain bardings
  • Bugfix: Fixed a number of fences not showing decay
  • Pile of sage and fresh herbs
Jun 27, 2017
Wurm Unlimited - Retrograde
1.4 is here!
This beta brings all the changes up to 1.4, with the new bridge textures, underground paving and walls, and also underground bridges!
As usual the full patch notes including the changelog and bug fixes is available at http://www.wurmunlimited.com/2017/06/28/version-1-4-0-0/

Enjoy!
The Wurm team

The Almanac!
  • Crafted with sheet of paper and string + 2 leather strips, the almanac will hold reports you create about the nature of the tree, bush or trellis and estimate the harvest times.
  • Reports are created by studying a harvestable tree, bush or trellis during its harvest season.
  • You then can write down the record using a reed pen with ink or dye on paper.
  • Forestry skill will determine how much information is collected.
  • Resulting quality of the report will determine how far in the future you can see harvest times.
  • These reports may then be stored inside the almanac.
  • The almanac can then be used to check on harvest times and read up on information about the reports they have stored inside.
  • The command /almanac will tell you what is in season as long as you have the applicable reports.
  • Studying a harvestable tree, bush, or trellis requires the harvest permission on deed.
New Bridges
  • Bridges can now be planned and built inside caves.
  • Pottery, slate, sandstone, rendered and rounded stone bridges can now be built.
  • Minimum height from water level has been reduced to 1 dirt above water.
  • You can now pave bridges to match your roads by preparing them with mortar then paving them as you would a normal surface tile.
    • This does not apply to rope or wooden bridges
Catapult tweaks
  • Tweaked distance for crowded message when using siege weapons. Shouldn’t be able to use 3 rams on a single wall anymore.
  • Increased skill gain from using catapults.
  • Tweaked damage output from catapults upwards, should be a bit harder to hit the 20 damage cap at 10 winches now.
  • Damage from catas/trebs over the 20 damage cap that is currently ignored will now increase the splash radius, and deal a small amount of the extra damage (the ignored damage over 20) to things in that increased radius.
Repairing changes
  • Changes to fence, floor and wall repairing and improving.
  • Base timer for repairing and improving these is now 4-8 seconds, depending on your repair or building skill.
  • This applies to all building material types.
  • Timer is doubled if there is an enemy presence nearby.
  • Damage repaired per action is now between 5 and 10 damage, depending on repairing skill and the quality of the item you’re using to repair.
Cave building
  • Clad reinforced cave walls introduced, created by activating a trowel and building on a reinforced wall.
    • Pottery brick
    • Sandstone brick
    • Slate brick.
    • Rounded stone.
    • Marble brick.
    • Plain brick.
    • Wooden clad (uses mallet or hammer).
  • Paved reinforced cave floors introduced.
    • Created by preparing a reinforced cave floor with mortar and then applying paving.
    • Prepared flooring can be removed with a chisel.
Harvest time changes
  • Harvest times have been adjusted slightly, they may take unti, the next harvest season to come into effect.
  • Changes:
    • Olives: Starfall of Fires, Week 1
    • Lemon: Starfall of Ravens, Week 2
    • Orange: Starfall of Ravens,Week 4
    • Walnut: Starfall of Dancers, Week 1
  • Additions:
    • Raspberry: Starfall of Dancers, Week 1
    • Blueberry: Starfall of Fire, Week 2
    • Lingonberry: Starfall of Dancers, Week 3
  • Harvest times will still vary slightly to the actual starting week
  • Olives have been reduced to once season now that multiple olives can be harvested.
Combat log changes
  • New combat log will colour code messages according to your relationship with the subjects.
  • The colours may be set by using the text colour options in the client settings.
Other changes and introductions
New transmutation liquids have been added to change moss to tundra and tundra to dirt.
  • Copper and Orange juice transmutes moss to tundra.
  • Iron and Raspberry juice transmutes tundra to dirt (tundra will still disappear when packed and dug).
  • 3 new fruit bushes have been added – blueberry, raspberry and lingonberry.
    • Blueberry and raspberry sprouts can be found by foraging so that you can plant your own bushes.
    • Lingonberry bushes will spawn on tundra and will not have sprouts for planting.
    • All three berries can still be found via foraging.
  • Skillgain for anything that produces liquid has been scaled by the amount of liquid created.
  • Tundra will now spread faster and more often.
  • Metal sheets in the crafting window now properly reference the material they are from in crafting recipes.
  • Decorative pillars can now be built inside buildings.
  • Path of Insanity Random Teleport menu option now has a confirm to help prevent erroneous clicks.
  • Move to Center has been added to the move items menu.
  • Weight of paper has been reduced from 0.50 to 0.01.
  • Trellis ages have now been added.
  • Currently despite having sprouts they cannot be picked or pruned.
  • Tile borders and corners now show in caves
  • This allows the building of fences and gates on deed only
  • Higher fences may require mining the roof higher to provide sufficient clearance.
  • New players (under 15 farming) will be able to see the state of growth of the farm field they are currently on, range will increase as usual as skill goes up.
  • Added borders and tile corners to caves.
  • House floors now have tile corners.
  • Keybind for MOVE_CENTER added in settings (Move to center under keybindings – Items)
  • Increased chance for reed and kelp tiles and reduced chance of grass overtaking a tile next to tundra.
  • Map annotation limits have been raised to 100 for village and 150 for alliance.
  • In an effort to reduce some server lag recipe and cooking polling has been slowed. You may notice that when cooking, all meals may not be ready at the same time.
  • Grape and Rose trellises can now be crafted with their respective sprouts.
  • Can use keybinds FLATTEN or LEVEL on tile borders resulting in the raising or lowering of the tile border.
  • Less random slopes when mining forward,  depending on skill level.
    • skill less than 50, +-3 (current)
    • skill = 50, variance is +-2
    • skill = 70, variance is +-1
    • skill = 90+ no variance
  • Tile corners are now available on bridges.
  • Courier and dark messenger no longer have cooldowns
  • Genesis now has a cooldown of 30 seconds
  • Material quantity and weight for floor boards has been reduced.
    Added a method of removing the mortar from a prepared reinforced floor with a stone chisel.
  • Clearing crops that have turned to weeds will now return one seed.
Art Changes
  • Added creature LODs: Pheasant, Hen/Rooster/Chicken, Wild Cat, Wraith, Boar, Zombie, Female tower guards
  • Adjusted fireplace height so there's no z-fighting with floor above
  • Added LOD for trellises, fireplace, large/small crates, bsb, fsb, large chest, oven, shard/ore piles, banners, flags, bee hive, still
  • Added creature LODs: Deer, Stag, Pig
  • Added winter textures for new pavement types
  • Added unique seasonal textures for orange tree
  • Added seryll, glimmersteel and adamantine chain bardings
  • Bugfix: Fixed a number of fences not showing decay
  • Pile of sage and fresh herbs
Jun 1, 2017
Wurm Unlimited - Retrograde
Hi Everyoine!

It's been a bit since we last caught you up with all that's going on in Wurm Unlimited, but I'm here with the latest news for you all to enjoy!

This months devblog focuses on a few things new to Wurm Online and a few things in the works, so lets get started!
New Bridge types
With the new housing types coming out, we'd be remiss to not strike while the iron is hot and expand on this! We'll be introducing the new material types for bridges in a coming update!
Slate

Pottery brick

Sandstone

Round stone

Rendered

Highway system
Teased a few weeks ago, a new highway system will be coming to Wurm. This system will allow players to designate highways and protect them from vandalism! They will also be used to denote routes to nearby villages, as well as give information about how far it is to each village connected.
Catseye:

Waypoint:


Deeds will be linked by catseyes, which form the backbone of the system, waypoints will denote junctions, allowing morew routes to be connected.

There will also be a few new GM and admin tools for tracking roads and systems too! This opens up potential new features that utilise the highway system, you'll have to wait and see what comes of it!
The Almanac


An almanac is an old guide used for all sorts of record keeping, and in wurm, it can be used to track harvest times for fruits and bushes! PLayers will be able to study a harvestable tree, bush or trellis while it is in season, and will be able to generate a report based off this. This can then be used to track upcoming harvest times with quality of the report determining how accurate it is.



With the reports inside the almanac, players will be able to check what's in season by typing /almanac as a command, and will get all the info on what's ripe!
New bushes
Ever wonder where blueberries, raspberries, and lingonberries come from? well fear no more! We've added these three new bush types to come in with the next update, bringing a lot more shrubbery to a neighbourhood near you. While blueberries and raspberries can be planted from sprouts found foraging, lingonberry will only grow on tundra, and sprouts cannot be found, you'll need to set up a dedicated tundra spot for them to grow on.
Blueberry

Raspberry

Lingonberry

Cave paving and cladding
Old reinforcements are boring, and we've decided to change that up! With the next update, you'll be able to decorate and pave reinforced cave walls and floors, with all the new wall types and pavement types as well!
Plain Stone

Round Stone

Sandstone
Slate
Marble

Wooden

Pottery brick

Rendered

Floors can be reinforced, then prepared with mortar and paved, where walls are reinforced, and then constructed upon similar to house walls.



This update will also include tile borders and corners in caves, meaning you can see the slopes!  These changes  add even more design options to underground living, and there's even more to come! What is coming? You'll just have to wait and see...

Until then though, keep on Wurming!

Retrograde & the Wurm team

Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited
Jun 1, 2017
Wurm Unlimited - Retrograde
Hi Everyoine!

It's been a bit since we last caught you up with all that's going on in Wurm Unlimited, but I'm here with the latest news for you all to enjoy!

This months devblog focuses on a few things new to Wurm Online and a few things in the works, so lets get started!
New Bridge types
With the new housing types coming out, we'd be remiss to not strike while the iron is hot and expand on this! We'll be introducing the new material types for bridges in a coming update!
Slate

Pottery brick

Sandstone

Round stone

Rendered

Highway system
Teased a few weeks ago, a new highway system will be coming to Wurm. This system will allow players to designate highways and protect them from vandalism! They will also be used to denote routes to nearby villages, as well as give information about how far it is to each village connected.
Catseye:

Waypoint:


Deeds will be linked by catseyes, which form the backbone of the system, waypoints will denote junctions, allowing morew routes to be connected.

There will also be a few new GM and admin tools for tracking roads and systems too! This opens up potential new features that utilise the highway system, you'll have to wait and see what comes of it!
The Almanac


An almanac is an old guide used for all sorts of record keeping, and in wurm, it can be used to track harvest times for fruits and bushes! PLayers will be able to study a harvestable tree, bush or trellis while it is in season, and will be able to generate a report based off this. This can then be used to track upcoming harvest times with quality of the report determining how accurate it is.



With the reports inside the almanac, players will be able to check what's in season by typing /almanac as a command, and will get all the info on what's ripe!
New bushes
Ever wonder where blueberries, raspberries, and lingonberries come from? well fear no more! We've added these three new bush types to come in with the next update, bringing a lot more shrubbery to a neighbourhood near you. While blueberries and raspberries can be planted from sprouts found foraging, lingonberry will only grow on tundra, and sprouts cannot be found, you'll need to set up a dedicated tundra spot for them to grow on.
Blueberry

Raspberry

Lingonberry

Cave paving and cladding
Old reinforcements are boring, and we've decided to change that up! With the next update, you'll be able to decorate and pave reinforced cave walls and floors, with all the new wall types and pavement types as well!
Plain Stone

Round Stone

Sandstone
Slate
Marble

Wooden

Pottery brick

Rendered

Floors can be reinforced, then prepared with mortar and paved, where walls are reinforced, and then constructed upon similar to house walls.



This update will also include tile borders and corners in caves, meaning you can see the slopes!  These changes  add even more design options to underground living, and there's even more to come! What is coming? You'll just have to wait and see...

Until then though, keep on Wurming!

Retrograde & the Wurm team

Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited
...