Wurm Unlimited - Retrograde
Changes and Additions
  • Oleander can now be used as a herb in cooking
  • Gates and doors that both players can move through will no longer block attacks
  • New method for getting rid of unwanted hedges:
    • Hedges can now be cut down similar to trees and bushes with a cut down action or the CUT_DOWN keybind.
    • Destroying hedges on deed is tied to the “destroy fences” permission.
  • Dredging additions and changes:
    • You can now flatten and level with a dredge.
    • You must not be embarked when using flatten or level.
    • When dredging from a boat, the dirt/sand/clay will go directly into the hold if there is room. (You must have room in the dredge for this to happen).
  • The spawning of Valrei mobs has changed so that they spawn spread out across the server instead of in groups of 10.
  • Keybind MILK added.
  • Hot cross buns have been added as a recipe.
  • Distributed Java has been updated to the newest version
  • Golden Mirror added:
    • The golden mirror will allow a one time gender change and face customisation.
    • After being used to change genders the mirror will only allow the face customisation .
    • Upon the face customisation being completed the mirror will be consumed.
New housing addition
  • SANDSTONE INTRODUCED:
    • Will act like marble or slate vein.
    • Will spawn randomly out of rock tiles across the server.
    • Can be created with a transmutation rod.
  • NEW ITEMS:
    • Sandstone bricks (Sandstone shard + chisel).
    • Sandstone slabs (Sandstone shard + chisel).
    • Slate bricks (Slate shard + chisel).
    • Slate slabs (Slate shard + chisel).
    • Round stones (Rock shard + chisel).
  • CHANGED ITEMS:
    • Slate slabs now are created with 88kgs of slate shards and a chisel.
    • Pottery bricks now require 5kgs of clay instead of 15.
    • Pottery brick floors will have new textures.
    • Stone slab house floors will have new texture.
    • House stone slabs will be changing to sandstone slab flooring to retain the same texture (if this is not immediate it will be addressed).
    • Round cobble roads are now paved with round stones.
    • Rough cobble roads are now paved with colossus bricks.
  • NEW WALL TYPES:
    • Left arch.
    • T arch.
    • Right arch.
  • NEW WALL TEXTURES:
    • Rendered wall – Plain stone wall + 20kgs of clay
    • Sandstone wall – 20 sandstone bricks and 20 mortar.
    • Pottery brick wall – 20 pottery bricks and 20 mortar.
    • Slate wall – 20 slate bricks and 20 mortar.
    • Rounded stone wall – 20 round stones and 20 mortar.
    • marble wall – 20 marble bricks and 20 mortar.
  • NEW PAVEMENT TYPES:
    • Sandstone slab pavement.
    • Sandstone brick pavement.
    • Slate slab pavement.
    • Slate brick pavement (existing slate slab pavement will become slate brick pavement).
    • Marble brick pavement.
    • Pottery brick pavement.
  • NEW FENCE TYPES:
    • Pottery brick fence.
    • Pottery brick iron fence.
    • Pottery brick iron fence gate.
    • Sandstone fence.
    • Sandstone iron fence.
    • Sandstone iron fence gate.
    • Marble fence.
    • Marble iron fence.
    • Marble iron fence gate.
    • Rendered fence.
    • Rendered iron fence.
    • Rendered iron fence gate.
    • Slate fence.
    • Slate iron fence.
    • Slate iron fence gate.
    • Round stone fence.
    • Round stone iron fence.
    • Round stone iron fence gate.
Siege weapon changes:
  • CATAPULTS AND TREBUCHETS:
    • New algorithm now used for Catapults/Trebuchet projectiles that properly takes into account starting power, gravity and firing angle of the siege weapon:
    • Starting power determined by number of winches for catapult, and loaded amount for trebuchet – power directly relates to starting velocity (so 20 winches is 20m/s).
    • Arc of the projectile is checked along it for any walls, floors, bridges or fences it hits, otherwise it will travel the full arc until it hits the ground.
    • Anything within a small radius of the landing position will take damage, radius depends on the size of the thrown projectile.
    • Weight, quality, and final velocity of the projectile all add into how much damage it deals to the things it lands on – metal and stone projectiles do the most damage.
    • Projectiles still have a maximum of 20 damage per shot.
    • Added new actions to catapults and trebuchets to allow changing of the firing angle.
    • Firing angle defaults to 45 degrees, can be changed to be between 5 and 85 degrees.
    • Added messages when winching and changing the firing angle of a catapult or trebuchet that will give an approximate firing distance of the projectile.
    • Action time for winching now takes skill into account, will be 33% faster at 100 skill.
    • Projectile landing messages now give a full breakdown of everything they hit, and how many of each thing – as well as naming which structure(s) received damage.
    • Rewrote how the checks worked for roofs and floors
      • A projectile that clearly passes through a roof now should hit it and land there.
      • The box it uses for this isn’t exact to the model, so if the projectile is going over the roof, try lowering your angle or power slightly
      • landing closer to the bottom of the roof than the top of it will be more accurate.
  • BATTERING RAMS ADDED:
    • Minimum 21 body strength to use it.
    • Uses the War Machines skill for skill checks – action time is 33% faster at 100 skill with a base timer of 30 seconds.
    • Checks a short area in front of the ram for anything to hit, first thing it hits will take damage. Area should be closely lined up with the model.
    • Can only be used by one person at any time, user must be quite close to be able to use it.
    • Damage dealt increased by the ram quality and the skill check result.
    • Ram does double damage to walls underground.
    • Citizen or ally with destroy wall permissions will deal bonus damage.
    • Cannot be used on steep slopes.
  • ARCHERY TOWER AND MAGIC TURRET CHANGES:
    • Turrets and archery towers now have increased range based on their quality – up to 5x their base range at 100ql.
    • Turrets and archery towers will now shoot faster based on quality – up to 33% faster at 100ql.
    • Turrets that fail to fire anything when they have a chance to will now do a firing animation without sending out a projectile.
    • Changed the projectile starting positions of turrets and archery towers to line up with their models – This should allow them to fire from anywhere they have proper line of sight to a target.
    • Turrets should now be able to fire from the top of a house or bridge
    • Archery towers now have a damage falloff, the further they fire, the less damage will be dealt
  • Added a 3x bonus to damage when bashing arched walls manually.
  • Dye requirement for large and small crates has been reduced to 2.50kg and 1.50kg respectively.
  • Merchants who move on due to poor business (self-dismiss) will now return their goods and coins inside a backpack through the mail system instead of returning each item individually.
  • Cultivate option is now present on grass, steppe and mycelium tiles.
  • You will now be able to forage and botanize on mycelium tiles.
  • Planter racks will no longer fit in large storage units. Plants inside planter racks currently in large storage units will no longer grow.
  • God conversion changes:
    • HotS template kingdoms (default and PMK) can follow Libila or any player god. All others  can follow anyone except Libila.
  • Epic terraforming events have been removed from the endgame of Valrei scenarios.
  • Horses, Hell Horses and Unicorns show bridles
  • Hell Horses show all equipment and trait colours
  • Added new animations: groom, pull, throw (combat and snowballs), take, drop
  • Firstaid and push loop to properly reflect action time
  • Diamond hota medallion shows when worn
Bug Fixes
  • Bugfix:  More text issues addressed.
  • Bugfix:  Changed a number of recipes that were using HFC instead of baking.
  • Bug fix: Fix for negative quality rift resources as participation reward.
  • Bug fix: Fix to prevent most unique creatures from spawning inside a deed.
    • The green, blue, black, and white dragon types use a different spawn mechanic and may still spawn in a village.
  • Bug fix: Christmas trees and snowmen were removed from the mission items lists.
  • Bug fix: Fix for offline tamed/charmed pets sometimes not logging back online with their owner.
  • Bug fix: Addressed a few spelling and text errors.
  • Bug fix: Hot stills can now be picked up from the ground if empty.
  • Bug fix: You can now properly use the /join village command even if the village which recruited you has more than one word in its name.
  • Bug fix: Some recipe fixes:
    • Eggnog can no longer use itself to make more eggnog.
    • Sausage skins can no longer be nested inside each other.
  • Bug fix: Improved checks to allow pushing items from a house floor onto a bridge and from a bridge onto a house floor.
  • Bug fix: Improved bridge checks, if a bridge is destroyed or decays, planted items on that bridge should no longer give the error message ‘You need to be on the same bridge’ when interacting with them.
  • Bug fix: Addressed infrequent issue in which roof and floor damage exceeded 100.
  • Bug fix: Fixed dual faith issues between Chaos and Freedom PvE servers.
  • Bug fix: Deity colossi can now be destroyed by owner and/or mayor on a deed.
  • Bug Fix: Rebirthed Zombies no longer act like NPC's and talk or drop items.
  • Bug Fix: Recipe saving error log has been reworded to streamline information.
  • Bug Fix: Some reported touch screen crash issues have been addressed.
  • Bug Fix: Set Feature 51 to disabled by default, addressing issues of trolls and bears doing no damage.
  • Bug Fix: Egg Nog can no longer use itself as an ingredient.
KNOWN ISSUES
  • Deed export system is not currently configured for new pavement and house types. Will be addressed in the coming updates.
Wurm Unlimited - Retrograde
Changes and Additions
  • Oleander can now be used as a herb in cooking
  • Gates and doors that both players can move through will no longer block attacks
  • New method for getting rid of unwanted hedges:
    • Hedges can now be cut down similar to trees and bushes with a cut down action or the CUT_DOWN keybind.
    • Destroying hedges on deed is tied to the “destroy fences” permission.
  • Dredging additions and changes:
    • You can now flatten and level with a dredge.
    • You must not be embarked when using flatten or level.
    • When dredging from a boat, the dirt/sand/clay will go directly into the hold if there is room. (You must have room in the dredge for this to happen).
  • The spawning of Valrei mobs has changed so that they spawn spread out across the server instead of in groups of 10.
  • Keybind MILK added.
  • Hot cross buns have been added as a recipe.
  • Distributed Java has been updated to the newest version
  • Golden Mirror added:
    • The golden mirror will allow a one time gender change and face customisation.
    • After being used to change genders the mirror will only allow the face customisation .
    • Upon the face customisation being completed the mirror will be consumed.
New housing addition
  • SANDSTONE INTRODUCED:
    • Will act like marble or slate vein.
    • Will spawn randomly out of rock tiles across the server.
    • Can be created with a transmutation rod.
  • NEW ITEMS:
    • Sandstone bricks (Sandstone shard + chisel).
    • Sandstone slabs (Sandstone shard + chisel).
    • Slate bricks (Slate shard + chisel).
    • Slate slabs (Slate shard + chisel).
    • Round stones (Rock shard + chisel).
  • CHANGED ITEMS:
    • Slate slabs now are created with 88kgs of slate shards and a chisel.
    • Pottery bricks now require 5kgs of clay instead of 15.
    • Pottery brick floors will have new textures.
    • Stone slab house floors will have new texture.
    • House stone slabs will be changing to sandstone slab flooring to retain the same texture (if this is not immediate it will be addressed).
    • Round cobble roads are now paved with round stones.
    • Rough cobble roads are now paved with colossus bricks.
  • NEW WALL TYPES:
    • Left arch.
    • T arch.
    • Right arch.
  • NEW WALL TEXTURES:
    • Rendered wall – Plain stone wall + 20kgs of clay
    • Sandstone wall – 20 sandstone bricks and 20 mortar.
    • Pottery brick wall – 20 pottery bricks and 20 mortar.
    • Slate wall – 20 slate bricks and 20 mortar.
    • Rounded stone wall – 20 round stones and 20 mortar.
    • marble wall – 20 marble bricks and 20 mortar.
  • NEW PAVEMENT TYPES:
    • Sandstone slab pavement.
    • Sandstone brick pavement.
    • Slate slab pavement.
    • Slate brick pavement (existing slate slab pavement will become slate brick pavement).
    • Marble brick pavement.
    • Pottery brick pavement.
  • NEW FENCE TYPES:
    • Pottery brick fence.
    • Pottery brick iron fence.
    • Pottery brick iron fence gate.
    • Sandstone fence.
    • Sandstone iron fence.
    • Sandstone iron fence gate.
    • Marble fence.
    • Marble iron fence.
    • Marble iron fence gate.
    • Rendered fence.
    • Rendered iron fence.
    • Rendered iron fence gate.
    • Slate fence.
    • Slate iron fence.
    • Slate iron fence gate.
    • Round stone fence.
    • Round stone iron fence.
    • Round stone iron fence gate.
Siege weapon changes:
  • CATAPULTS AND TREBUCHETS:
    • New algorithm now used for Catapults/Trebuchet projectiles that properly takes into account starting power, gravity and firing angle of the siege weapon:
    • Starting power determined by number of winches for catapult, and loaded amount for trebuchet – power directly relates to starting velocity (so 20 winches is 20m/s).
    • Arc of the projectile is checked along it for any walls, floors, bridges or fences it hits, otherwise it will travel the full arc until it hits the ground.
    • Anything within a small radius of the landing position will take damage, radius depends on the size of the thrown projectile.
    • Weight, quality, and final velocity of the projectile all add into how much damage it deals to the things it lands on – metal and stone projectiles do the most damage.
    • Projectiles still have a maximum of 20 damage per shot.
    • Added new actions to catapults and trebuchets to allow changing of the firing angle.
    • Firing angle defaults to 45 degrees, can be changed to be between 5 and 85 degrees.
    • Added messages when winching and changing the firing angle of a catapult or trebuchet that will give an approximate firing distance of the projectile.
    • Action time for winching now takes skill into account, will be 33% faster at 100 skill.
    • Projectile landing messages now give a full breakdown of everything they hit, and how many of each thing – as well as naming which structure(s) received damage.
    • Rewrote how the checks worked for roofs and floors
      • A projectile that clearly passes through a roof now should hit it and land there.
      • The box it uses for this isn’t exact to the model, so if the projectile is going over the roof, try lowering your angle or power slightly
      • landing closer to the bottom of the roof than the top of it will be more accurate.
  • BATTERING RAMS ADDED:
    • Minimum 21 body strength to use it.
    • Uses the War Machines skill for skill checks – action time is 33% faster at 100 skill with a base timer of 30 seconds.
    • Checks a short area in front of the ram for anything to hit, first thing it hits will take damage. Area should be closely lined up with the model.
    • Can only be used by one person at any time, user must be quite close to be able to use it.
    • Damage dealt increased by the ram quality and the skill check result.
    • Ram does double damage to walls underground.
    • Citizen or ally with destroy wall permissions will deal bonus damage.
    • Cannot be used on steep slopes.
  • ARCHERY TOWER AND MAGIC TURRET CHANGES:
    • Turrets and archery towers now have increased range based on their quality – up to 5x their base range at 100ql.
    • Turrets and archery towers will now shoot faster based on quality – up to 33% faster at 100ql.
    • Turrets that fail to fire anything when they have a chance to will now do a firing animation without sending out a projectile.
    • Changed the projectile starting positions of turrets and archery towers to line up with their models – This should allow them to fire from anywhere they have proper line of sight to a target.
    • Turrets should now be able to fire from the top of a house or bridge
    • Archery towers now have a damage falloff, the further they fire, the less damage will be dealt
  • Added a 3x bonus to damage when bashing arched walls manually.
  • Dye requirement for large and small crates has been reduced to 2.50kg and 1.50kg respectively.
  • Merchants who move on due to poor business (self-dismiss) will now return their goods and coins inside a backpack through the mail system instead of returning each item individually.
  • Cultivate option is now present on grass, steppe and mycelium tiles.
  • You will now be able to forage and botanize on mycelium tiles.
  • Planter racks will no longer fit in large storage units. Plants inside planter racks currently in large storage units will no longer grow.
  • God conversion changes:
    • HotS template kingdoms (default and PMK) can follow Libila or any player god. All others  can follow anyone except Libila.
  • Epic terraforming events have been removed from the endgame of Valrei scenarios.
  • Horses, Hell Horses and Unicorns show bridles
  • Hell Horses show all equipment and trait colours
  • Added new animations: groom, pull, throw (combat and snowballs), take, drop
  • Firstaid and push loop to properly reflect action time
  • Diamond hota medallion shows when worn
Bug Fixes
  • Bugfix:  More text issues addressed.
  • Bugfix:  Changed a number of recipes that were using HFC instead of baking.
  • Bug fix: Fix for negative quality rift resources as participation reward.
  • Bug fix: Fix to prevent most unique creatures from spawning inside a deed.
    • The green, blue, black, and white dragon types use a different spawn mechanic and may still spawn in a village.
  • Bug fix: Christmas trees and snowmen were removed from the mission items lists.
  • Bug fix: Fix for offline tamed/charmed pets sometimes not logging back online with their owner.
  • Bug fix: Addressed a few spelling and text errors.
  • Bug fix: Hot stills can now be picked up from the ground if empty.
  • Bug fix: You can now properly use the /join village command even if the village which recruited you has more than one word in its name.
  • Bug fix: Some recipe fixes:
    • Eggnog can no longer use itself to make more eggnog.
    • Sausage skins can no longer be nested inside each other.
  • Bug fix: Improved checks to allow pushing items from a house floor onto a bridge and from a bridge onto a house floor.
  • Bug fix: Improved bridge checks, if a bridge is destroyed or decays, planted items on that bridge should no longer give the error message ‘You need to be on the same bridge’ when interacting with them.
  • Bug fix: Addressed infrequent issue in which roof and floor damage exceeded 100.
  • Bug fix: Fixed dual faith issues between Chaos and Freedom PvE servers.
  • Bug fix: Deity colossi can now be destroyed by owner and/or mayor on a deed.
  • Bug Fix: Rebirthed Zombies no longer act like NPC's and talk or drop items.
  • Bug Fix: Recipe saving error log has been reworded to streamline information.
  • Bug Fix: Some reported touch screen crash issues have been addressed.
  • Bug Fix: Set Feature 51 to disabled by default, addressing issues of trolls and bears doing no damage.
  • Bug Fix: Egg Nog can no longer use itself as an ingredient.
KNOWN ISSUES
  • Deed export system is not currently configured for new pavement and house types. Will be addressed in the coming updates.
Apr 11, 2017
Wurm Unlimited - Retrograde
Well it's been a big month with the launch of 1.3, but that's not all we have planned.

In this months devblog we unveil some new housing types, outline our improvements for siege warfare, and show off some sweet new hell horse colours!

Check out the full devblog here!

http://www.wurmunlimited.com/2017/04/11/april-devblog/


Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited
Apr 11, 2017
Wurm Unlimited - Retrograde
Well it's been a big month with the launch of 1.3, but that's not all we have planned.

In this months devblog we unveil some new housing types, outline our improvements for siege warfare, and show off some sweet new hell horse colours!

Check out the full devblog here!

http://www.wurmunlimited.com/2017/04/11/april-devblog/


Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited
Mar 7, 2017
Wurm Unlimited - Retrograde
Just a small hotfix addressing affinity hints from taste not matching what the given affinity is.

  • Affinity from taste will now be the correct affinity given when eating the meal.
Mar 7, 2017
Wurm Unlimited - Retrograde
Just a small hotfix addressing affinity hints from taste not matching what the given affinity is.

  • Affinity from taste will now be the correct affinity given when eating the meal.
Mar 6, 2017
Wurm Unlimited - Retrograde
And the 1.3.1.2 update is here!
This update is huge, too big for Steams character limit, so we've included some changes and bug fixes, but for the full patch notes including changed classes please visit our Wurm Unlimited blog

Changelog
  • Wide tunnel entrances
  • added alchemists cupboard and storage unit
  • Unicorns can now equip horse gear for speed boosts
  • Show Village Plan via the settlement token will mark perimeter and underwater tiles differently to village tiles to allow mayors to identify the village borders easier.
  • Bell Towers are now be secured and also loaded.
  • Hand actions will no longer take the rarity of the item activated into affinity calculations.
  • Tin and lead sheets have been added.
  • Messages added for harvest examines on pine trees, rose trellis, hops trellis and hazelnut bushes.
  • Removed 100% damage bonus to True Strike hits.
  • Added lunch tin, a craftable item that slows food decay.
  • Added picnic basket, a GM spawned item that greatly slows food decay.
  • The lunch tin and picnic basket hold 2 kg of liquid and 2 kg of food and is limited to 3 items.
  • Excluded crates from the decoration tile count. They will have a max of 100 on one tile. Crates will still count as decoration items for the no decay check.
  • Gender specific sorcery spells can now be cast by both genders.
  • Surface mining success chance has been increased based on mining skill.
  • PvP: Remove max drain amount after x consecutive drains.
  • The item mailing limit of 10 times has been removed.
  • You can no longer send mail with enemies nearby.
  • Large magic chests can now be used when loaded.
  • Decorations on deed will not decay if the deed has 30+ days upkeep.
  • Damage reduction modifiers have been swapped for Chain and studded armours.
  • Battle rank is no longer gained from all mission types, battlecamp conquering, and HotA pillar conquering. Guard tower conquering now gives 1 rank, the rest trigger rank decay prevention.
  • Added additional checks for BL player gods to address alignment issues when changing gods.
  • Deed export view will now include perimeter tiles.
  • Shield skill now is faster and more dependent on damage blocked. Will also take quality into skill check rolls.
  • Snowballs! Collect snow during winter to throw at other players or to stock your larder to greatly reduce decay.
  • Favour sacrifice changes:
    • Chopped food is a universal favor item for sacrificing at ql/20 favour.
    • Favor given from alchemy items scale with the potency level of the item (ql / 33 * potency)
    • Gods with a bonus for food will now receive higher favour from meals, based on quality and complexity.
  • Message board
    • The message board can be used to leave notices for your village or individual members
    • Any citizen can post a message to another citizen.
    • Only citizens with "manage items" permission may post notices for all villagers
    • Non villagers may read public notices
New Cooking system
The new cooking system introduces many new features, too many to list here, for the full patch notes please check the full patch notes at our Wurm Unlimited blog
Thanks to the special efforts of Pandalet we have an awesome handy guide for those who wish to read up on what to do or how things work, check it out here.

Bug Fixes:
  • Bugfix: Fixed nutrition percentages gained from eating, no nutrition lost on first bite when eating at low food.
  • Bugfix: Fixed timing of error message when trying to improve a wooden shingle roof with an underweight plank.
  • Bugfix: There is now a small chance that a bred horse will have a single name.
  • Bugfix: Fixed so that combined thatch and grass will only use up one unit when planted.
  • Bugfix: Fixed an error when trying to drag liquid from a fountain into a smaller container in inventory.
  • Bugfix: Only show "someone" on examined planted items when original planter no longer exists.
  • Bugfix: Shaker Orb now properly checks cave layer.
  • Bugfix: Incorrect steal option will no longer appear on planted banners on Freedom.
  • Bugfix: Fix for capitalization issues with missions.
  • Bugfix: Removed additional means of teleporting with artifacts in inventory.
  • Bugfix: Removed mission ruler and added a title for the Won the Game achievement.
  • Bugfix: Fixes for a few text and spelling errors.
  • Bugfix: Flags should no longer take damage while in inventory or on merchants.
  • Bugfix: You will no longer be able to plan a bridge which spans perimeter tiles unless you have village permissions to do so.
  • Bugfix: Addressed an issue with the timer and messaging for conquering battle camps.
  • You should no longer be able to remove internal components (thermos, food shelves) using merchants nor by throwing them.
  • Mail cost on items with internal components has been corrected.
  • Items with internal components should no longer prevent moving a parent container.
  • Bugfix: Possible fix for mine ceilings reverting to lowered (correct) position after a server restart.
  • Bugfix: Fixed a bug which allowed you to drag crates into inventory.
  • Bugfix: Looting tomes from uniques now follow deed permission settings.
  • Bugfix: Unfinished wine barrels drop to the ground upon creation and must be continued while on the ground.
  • Bugfix: Can no longer smelt glimmersteel ore with the smelting pot
  • Bugfix: Remove internal components of items from missions.
  • Bugfix: Planted banners and flags limit per tile increased to 4.
  • Bugfix: Gold rune of Fo will now correctly have a 10% chance of an extra item per harvest for Forestry and Milking actions as opposed to the 10% bonus to skill.
  • Bugfix: Fixed the Area of Effect for a random prayer heal to the 3 x 3 area intended.
  • Bugfix: Fix to disable teleporting if artifacts are equipped.
  • Bugfix: Various grammar and spelling fixes.
  • Bugfix: An issue with picking up items on deeds and within buildings with the proper settings has been fixed.
  • Bugfix: Wand of the Seas will now correctly form an island when used.
  • Bugfix: Lava spawned with the Wand of the Seas is no longer permanent and will turn back to rock.

Got questions? Join us on rizon IRC at #wurmunlimited, or just type IRC in your console ingame!
Check us out on Facebook:
http://Facebook.com/wurmunlimited
And follow us on Twitter
http://twitter.com/wurmunlimited
Regards,
Retrograde & the Wurm team.
Mar 6, 2017
Wurm Unlimited - Retrograde
And the 1.3.1.2 update is here!
This update is huge, too big for Steams character limit, so we've included some changes and bug fixes, but for the full patch notes including changed classes please visit our Wurm Unlimited blog

Changelog
  • Wide tunnel entrances
  • added alchemists cupboard and storage unit
  • Unicorns can now equip horse gear for speed boosts
  • Show Village Plan via the settlement token will mark perimeter and underwater tiles differently to village tiles to allow mayors to identify the village borders easier.
  • Bell Towers are now be secured and also loaded.
  • Hand actions will no longer take the rarity of the item activated into affinity calculations.
  • Tin and lead sheets have been added.
  • Messages added for harvest examines on pine trees, rose trellis, hops trellis and hazelnut bushes.
  • Removed 100% damage bonus to True Strike hits.
  • Added lunch tin, a craftable item that slows food decay.
  • Added picnic basket, a GM spawned item that greatly slows food decay.
  • The lunch tin and picnic basket hold 2 kg of liquid and 2 kg of food and is limited to 3 items.
  • Excluded crates from the decoration tile count. They will have a max of 100 on one tile. Crates will still count as decoration items for the no decay check.
  • Gender specific sorcery spells can now be cast by both genders.
  • Surface mining success chance has been increased based on mining skill.
  • PvP: Remove max drain amount after x consecutive drains.
  • The item mailing limit of 10 times has been removed.
  • You can no longer send mail with enemies nearby.
  • Large magic chests can now be used when loaded.
  • Decorations on deed will not decay if the deed has 30+ days upkeep.
  • Damage reduction modifiers have been swapped for Chain and studded armours.
  • Battle rank is no longer gained from all mission types, battlecamp conquering, and HotA pillar conquering. Guard tower conquering now gives 1 rank, the rest trigger rank decay prevention.
  • Added additional checks for BL player gods to address alignment issues when changing gods.
  • Deed export view will now include perimeter tiles.
  • Shield skill now is faster and more dependent on damage blocked. Will also take quality into skill check rolls.
  • Snowballs! Collect snow during winter to throw at other players or to stock your larder to greatly reduce decay.
  • Favour sacrifice changes:
    • Chopped food is a universal favor item for sacrificing at ql/20 favour.
    • Favor given from alchemy items scale with the potency level of the item (ql / 33 * potency)
    • Gods with a bonus for food will now receive higher favour from meals, based on quality and complexity.
  • Message board
    • The message board can be used to leave notices for your village or individual members
    • Any citizen can post a message to another citizen.
    • Only citizens with "manage items" permission may post notices for all villagers
    • Non villagers may read public notices
New Cooking system
The new cooking system introduces many new features, too many to list here, for the full patch notes please check the full patch notes at our Wurm Unlimited blog
Thanks to the special efforts of Pandalet we have an awesome handy guide for those who wish to read up on what to do or how things work, check it out here.

Bug Fixes:
  • Bugfix: Fixed nutrition percentages gained from eating, no nutrition lost on first bite when eating at low food.
  • Bugfix: Fixed timing of error message when trying to improve a wooden shingle roof with an underweight plank.
  • Bugfix: There is now a small chance that a bred horse will have a single name.
  • Bugfix: Fixed so that combined thatch and grass will only use up one unit when planted.
  • Bugfix: Fixed an error when trying to drag liquid from a fountain into a smaller container in inventory.
  • Bugfix: Only show "someone" on examined planted items when original planter no longer exists.
  • Bugfix: Shaker Orb now properly checks cave layer.
  • Bugfix: Incorrect steal option will no longer appear on planted banners on Freedom.
  • Bugfix: Fix for capitalization issues with missions.
  • Bugfix: Removed additional means of teleporting with artifacts in inventory.
  • Bugfix: Removed mission ruler and added a title for the Won the Game achievement.
  • Bugfix: Fixes for a few text and spelling errors.
  • Bugfix: Flags should no longer take damage while in inventory or on merchants.
  • Bugfix: You will no longer be able to plan a bridge which spans perimeter tiles unless you have village permissions to do so.
  • Bugfix: Addressed an issue with the timer and messaging for conquering battle camps.
  • You should no longer be able to remove internal components (thermos, food shelves) using merchants nor by throwing them.
  • Mail cost on items with internal components has been corrected.
  • Items with internal components should no longer prevent moving a parent container.
  • Bugfix: Possible fix for mine ceilings reverting to lowered (correct) position after a server restart.
  • Bugfix: Fixed a bug which allowed you to drag crates into inventory.
  • Bugfix: Looting tomes from uniques now follow deed permission settings.
  • Bugfix: Unfinished wine barrels drop to the ground upon creation and must be continued while on the ground.
  • Bugfix: Can no longer smelt glimmersteel ore with the smelting pot
  • Bugfix: Remove internal components of items from missions.
  • Bugfix: Planted banners and flags limit per tile increased to 4.
  • Bugfix: Gold rune of Fo will now correctly have a 10% chance of an extra item per harvest for Forestry and Milking actions as opposed to the 10% bonus to skill.
  • Bugfix: Fixed the Area of Effect for a random prayer heal to the 3 x 3 area intended.
  • Bugfix: Fix to disable teleporting if artifacts are equipped.
  • Bugfix: Various grammar and spelling fixes.
  • Bugfix: An issue with picking up items on deeds and within buildings with the proper settings has been fixed.
  • Bugfix: Wand of the Seas will now correctly form an island when used.
  • Bugfix: Lava spawned with the Wand of the Seas is no longer permanent and will turn back to rock.

Got questions? Join us on rizon IRC at #wurmunlimited, or just type IRC in your console ingame!
Check us out on Facebook:
http://Facebook.com/wurmunlimited
And follow us on Twitter
http://twitter.com/wurmunlimited
Regards,
Retrograde & the Wurm team.
Wurm Unlimited - Retrograde
Hi Everyone!

Retrograde here with the one piece of info you all want, version 1.3 will be going live on the 6th of March!

That's not all though, we will be using our website for the new devblogs, follow the unicorn if you want to know more...



Got questions? Join us on rizon IRC at #wurmunlimited, or just type IRC in your console ingame!
Check us out on Facebook:
http://Facebook.com/wurmunlimited
And follow us on Twitter
http://twitter.com/wurmunlimited
Regards,
Retrograde & the Wurm team.
Wurm Unlimited - Retrograde
Hi Everyone!

Retrograde here with the one piece of info you all want, version 1.3 will be going live on the 6th of March!

That's not all though, we will be using our website for the new devblogs, follow the unicorn if you want to know more...



Got questions? Join us on rizon IRC at #wurmunlimited, or just type IRC in your console ingame!
Check us out on Facebook:
http://Facebook.com/wurmunlimited
And follow us on Twitter
http://twitter.com/wurmunlimited
Regards,
Retrograde & the Wurm team.
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